Files
haiku-beta6/src/prefs/appearance/APRView.cpp
T
DarkWyrm d7355e8d6b More updates and fixed the jamfile
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2652 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-02-07 19:03:19 +00:00

843 lines
21 KiB
C++

/*
APRView.cpp: The Appearance app's color handler
Handles all the grunt work. Color settings are stored in a BMessage to
allow for easy transition to and from disk. The messy details are in the
hard-coded strings to translate the enumerated color_which defines to
strings and such, but even those should be easy to maintain.
*/
#include <OS.h>
#include <Directory.h>
#include <Alert.h>
#include <Path.h>
#include <Entry.h>
#include <File.h>
#include <Screen.h> // for settings Desktop color
#include <stdio.h>
#include "APRView.h"
#include <PortLink.h>
#include "defs.h"
#include "ColorWell.h"
#include <ColorUtils.h>
//#define DEBUG_COLORSET
// uncomment this line to query the server for the current GUI settings
#define LOAD_SETTINGS_FROM_DISK
#define SAVE_COLORSET 'svcs'
#define DELETE_COLORSET 'dlcs'
#define LOAD_COLORSET 'ldcs'
#define COLOR_DROPPED 'cldp'
APRView::APRView(const BRect &frame, const char *name, int32 resize, int32 flags)
:BView(frame,name,resize,flags), settings(B_SIMPLE_DATA)
{
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
BRect rect(10,60,110,160);
BMenuBar *mb=new BMenuBar(BRect(0,0,Bounds().Width(),16),"menubar");
settings_menu=new BMenu("Settings");
settings_menu->AddItem(new BMenuItem("Save Color Set",new BMessage(SAVE_COLORSET),'S'));
settings_menu->AddSeparatorItem();
settings_menu->AddItem(new BMenuItem("Delete Color Set",new BMessage(DELETE_COLORSET)));
mb->AddItem(settings_menu);
colorset_menu=LoadColorSets();
if(colorset_menu)
mb->AddItem(colorset_menu);
else
{
// We should *never* be here, but just in case....
colorset_menu=new BMenu("Color Sets");
mb->AddItem(colorset_menu);
}
AddChild(mb);
BRect wellrect(0,0,20,20);
wellrect.OffsetTo(Bounds().Width()-(wellrect.Width()+10),25);
colorwell=new ColorWell(wellrect,new BMessage(COLOR_DROPPED));
AddChild(colorwell);
wellrect.OffsetTo(10,25);
wellrect.right=colorwell->Frame().left - 20;
colorset_label=new BStringView(wellrect,"colorset_label","Color Set: ");
AddChild(colorset_label);
colorset_name=new BString("<untitled>");
// Set up list of color attributes
attrlist=new BListView(rect,"AttributeList");
scrollview=new BScrollView("ScrollView",attrlist, B_FOLLOW_LEFT |
B_FOLLOW_TOP, 0, false, true);
AddChild(scrollview);
scrollview->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
attrlist->SetSelectionMessage(new BMessage(ATTRIBUTE_CHOSEN));
attrlist->AddItem(new BStringItem("Window Background"));
attrlist->AddItem(new BStringItem("Menu Background"));
attrlist->AddItem(new BStringItem("Selected Menu Background"));
attrlist->AddItem(new BStringItem("Menu Text"));
attrlist->AddItem(new BStringItem("Selected Menu Text"));
attrlist->AddItem(new BStringItem("Window Tab"));
attrlist->AddItem(new BStringItem("Keyboard Navigation"));
attrlist->AddItem(new BStringItem("Desktop Color"));
picker=new BColorControl(BPoint(scrollview->Frame().right+20,scrollview->Frame().top),B_CELLS_32x8,5.0,"Picker",
new BMessage(UPDATE_COLOR));
AddChild(picker);
BRect cvrect;
cvrect.Set(0,0,50,25);
cvrect.OffsetBy(scrollview->Frame().right+20,
scrollview->Frame().bottom-cvrect.Height());
defaults=new BButton(cvrect,"DefaultsButton","Defaults",
new BMessage(DEFAULT_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
B_WILL_DRAW | B_NAVIGABLE);
AddChild(defaults);
cvrect.OffsetBy(70,0);
revert=new BButton(cvrect,"RevertButton","Revert",
new BMessage(REVERT_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
B_WILL_DRAW | B_NAVIGABLE);
AddChild(revert);
// Eventually we might want to have this disabled at the start and
// enabled when the user makes changes and such. Then again, maybe we won't.
// revert->SetEnabled(false);
cvrect.OffsetBy(70,0);
try_settings=new BButton(cvrect,"TryButton","Try",
new BMessage(TRY_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
B_WILL_DRAW | B_NAVIGABLE);
AddChild(try_settings);
// Eventually we might want to have this disabled at the start and
// enabled when the user makes changes and such. Then again, maybe we won't.
// try_settings->SetEnabled(false);
cvrect.OffsetBy(70,0);
apply=new BButton(cvrect,"ApplyButton","Apply",
new BMessage(APPLY_SETTINGS),B_FOLLOW_LEFT |B_FOLLOW_TOP,
B_WILL_DRAW | B_NAVIGABLE);
AddChild(apply);
BEntry entry(COLOR_SET_DIR);
entry_ref ref;
entry.GetRef(&ref);
savepanel=new BFilePanel(B_SAVE_PANEL, NULL,
&ref, 0, false);
attribute=B_PANEL_BACKGROUND_COLOR;
attrstring="PANEL_BACKGROUND";
LoadSettings();
picker->SetValue(GetColorFromMessage(&settings,attrstring.String()));
}
APRView::~APRView(void)
{
delete savepanel;
delete colorset_name;
}
void APRView::AllAttached(void)
{
picker->SetTarget(this);
attrlist->Select(0);
attrlist->SetTarget(this);
apply->SetTarget(this);
defaults->SetTarget(this);
try_settings->SetTarget(this);
revert->SetTarget(this);
settings_menu->SetTargetForItems(this);
colorset_menu->SetTargetForItems(this);
colorwell->SetTarget(this);
BMessenger msgr(this);
savepanel->SetTarget(msgr);
}
void APRView::MessageReceived(BMessage *msg)
{
if(msg->WasDropped())
{
rgb_color *col;
ssize_t size;
if(msg->FindData("RGBColor",(type_code)'RGBC',(const void**)&col,&size)==B_OK)
{
picker->SetValue(*col);
colorwell->SetColor(*col);
}
}
switch(msg->what)
{
case B_WORKSPACE_ACTIVATED:
{
BScreen screen;
rgb_color col=screen.DesktopColor();
settings.ReplaceData("DESKTOP",(type_code)'RGBC',
&col,sizeof(rgb_color));
if(attrstring=="DESKTOP")
{
picker->SetValue(col);
colorwell->SetColor(col);
}
break;
}
case DELETE_COLORSET:
{
// Construct the path and delete
BString path(COLOR_SET_DIR);
path+=*colorset_name;
BString printstring("Remove ");
printstring+=*colorset_name;
printstring+=" from disk permenantly?";
BAlert *a=new BAlert("OpenBeOS",printstring.String(),"Yes", "No");
if(a->Go()==0)
{
int stat=remove(path.String());
if(stat!=0)
{
#ifdef DEBUG_COLORSET
printf("MSG: Delete Request - couldn't delete file %s\n",path.String());
#endif
}
else
{
BMenuItem *item=colorset_menu->FindItem(colorset_name->String());
if(item!=NULL)
{
if(colorset_menu->RemoveItem(item))
delete item;
}
}
}
break;
}
case LOAD_COLORSET:
{
BString name;
if(msg->FindString("name",&name)!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("MSG: Load Request - couldn't find file name\n");
#endif
break;
}
LoadColorSet(name);
break;
}
case SAVE_COLORSET:
{
savepanel->Show();
break;
}
case B_SAVE_REQUESTED:
{
BString name;
if(msg->FindString("name",&name)!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("MSG: Save Request - couldn't find file name\n");
#endif
break;
}
SaveColorSet(name);
break;
}
case UPDATE_COLOR:
{
// Received from the color picker when its color changes
rgb_color col=picker->ValueAsColor();
colorwell->SetColor(col);
colorwell->Invalidate();
// Update current attribute in the settings
settings.ReplaceData(attrstring.String(),(type_code)'RGBC',
&col,sizeof(rgb_color));
SetColorSetName("<untitled>");
if(Window())
Window()->PostMessage(SET_UI_COLORS);
break;
}
case ATTRIBUTE_CHOSEN:
{
// Received when the user chooses a GUI attribute from the list
attribute=SelectionToAttribute(attrlist->CurrentSelection());
attrstring=SelectionToString(attrlist->CurrentSelection());
rgb_color col=GetColorFromMessage(&settings,attrstring.String(),0);
picker->SetValue(col);
colorwell->SetColor(col);
colorwell->Invalidate();
// SetColorSetName("<untitled>");
// if(Window())
// Window()->PostMessage(SET_UI_COLORS);
break;
}
case APPLY_SETTINGS:
{
SaveSettings();
NotifyServer();
break;
}
case TRY_SETTINGS:
{
// Tell server to apply settings here without saving them.
// Theoretically, the user can set this temporarily and keep it
// until the next boot.
NotifyServer();
break;
}
case REVERT_SETTINGS:
{
LoadSettings();
rgb_color col=GetColorFromMessage(&settings,attrstring.String(),0);
picker->SetValue(col);
colorwell->SetColor(col);
colorwell->Invalidate();
if(Window())
Window()->PostMessage(SET_UI_COLORS);
break;
}
case DEFAULT_SETTINGS:
{
SetDefaults();
rgb_color col=GetColorFromMessage(&settings,attrstring.String(),0);
picker->SetValue(col);
colorwell->SetColor(col);
colorwell->Invalidate();
if(Window())
Window()->PostMessage(SET_UI_COLORS);
break;
}
default:
BView::MessageReceived(msg);
break;
}
}
BMenu *APRView::LoadColorSets(void)
{
#ifdef DEBUG_COLORSET
printf("Loading color sets from disk\n");
#endif
// This function populates the member menu *colorset_menu with the color
// set files located in the color set directory. To ensure that there are
// no entries pointing to invalid color sets, they are validated before
// a menu item is added.
BDirectory dir;
BEntry entry;
BPath path;
BString name;
BMenu *menu=new BMenu("Color Sets");
status_t dirstat=dir.SetTo(COLOR_SET_DIR);
if(dirstat!=B_OK)
{
// We couldn't set the directory, so more than likely it just
// doesn't exist. Create it and return an empty menu.
switch(dirstat)
{
case B_NAME_TOO_LONG:
{
BAlert *a=new BAlert("OpenBeOS","Couldn't open the folder for color sets. "
"You will be able to change system colors, but be unable to save them to a color set. "
"Please contact OpenBeOS about Appearance Preferences::APRView::"
"LoadColorSets::B_NAME_TOO_LONG for a bugfix", "OK",
NULL, NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT);
a->Go();
break;
}
case B_ENTRY_NOT_FOUND:
{
create_directory(COLOR_SET_DIR,0777);
break;
}
case B_BAD_VALUE:
{
printf("APRView::LoadColorSets(): Invalid colorset folder path.\n");
break;
}
case B_NO_MEMORY:
{
printf("APRView::LoadColorSets(): No memory left. We're probably going to crash now. \n");
break;
}
case B_BUSY:
{
printf("APRView::LoadColorSets(): Busy node " COLOR_SET_DIR "\n");
break;
}
case B_FILE_ERROR:
{
BAlert *a=new BAlert("OpenBeOS","Couldn't open the folder for color sets "
"because of a file error. Perhaps there is a file (instead of a folder) at " COLOR_SET_DIR
"? You will be able to change system colors, but be unable to save them to a color set. ",
"OK", NULL, NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT);
a->Go();
break;
}
case B_NO_MORE_FDS:
{
BAlert *a=new BAlert("OpenBeOS","Couldn't open the folder for color sets "
"because there are too many open files. Please close some files and restart "
" this application.", "OK",
NULL, NULL, B_WIDTH_AS_USUAL, B_WARNING_ALERT);
a->Go();
if(Window())
Window()->PostMessage(B_QUIT_REQUESTED);
break;
}
}
return menu;
}
int32 count=dir.CountEntries();
BMessage *msg;
for(int32 i=0;i<count;i++)
{
dir.GetNextEntry(&entry);
entry.GetPath(&path);
name=path.Path();
name.Remove(0,name.FindLast('/')+1);
msg=new BMessage(LOAD_COLORSET);
msg->AddString("name",name);
menu->AddItem(new BMenuItem(name.String(),msg));
}
return menu;
}
void APRView::LoadColorSet(const BString &name)
{
// Load the current GUI color settings from a color set file.
#ifdef DEBUG_COLORSET
printf("LoadColorSet: %s\n",name.String());
#endif
BDirectory dir,newdir;
if(dir.SetTo(COLOR_SET_DIR)==B_ENTRY_NOT_FOUND)
{
#ifdef DEBUG_COLORSET
printf("Color set folder not found. Creating %s\n",COLOR_SET_DIR);
#endif
create_directory(COLOR_SET_DIR,0777);
}
BString path(COLOR_SET_DIR);
path+=name.String();
BFile file(path.String(),B_READ_ONLY);
if(file.InitCheck()!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("Couldn't open file %s for read\n",path.String());
#endif
return;
}
if(settings.Unflatten(&file)==B_OK)
{
#ifdef DEBUG_COLORSET
settings.PrintToStream();
#endif
BString internal_name;
settings.FindString("name",&internal_name);
// BString namestr("Color Set: ");
// namestr+=internal_name.String();
// colorset_label->SetText(namestr.String());
SetColorSetName(internal_name.String());
picker->SetValue(GetColorFromMessage(&settings,attrstring.String()));
colorwell->SetColor(picker->ValueAsColor());
return;
}
#ifdef DEBUG_COLORSET
printf("Error unflattening file %s\n",name.String());
#endif
}
void APRView::SaveColorSet(const BString &name)
{
// Save the current color attributes as a flattened BMessage in the
// color set folder
BString path(COLOR_SET_DIR);
path+=name.String();
#ifdef DEBUG_COLORSET
printf("SaveColorSet: %s\n",path.String());
#endif
if(settings.ReplaceString("name",name.String())!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("SaveColorSet: Couldn't replace set name in settings\n");
#endif
}
BFile file(path.String(),B_READ_WRITE|B_CREATE_FILE|B_ERASE_FILE);
if(file.InitCheck()!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("SaveColorSet: Couldn't open settings file for write\n");
#endif
}
if(settings.Flatten(&file)!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("SaveColorSet: Couldn't flatten settings to file\n");
#endif
return;
}
BMessage *msg=new BMessage(LOAD_COLORSET);
msg->AddString("name",name.String());
if(colorset_menu->AddItem(new BMenuItem(name.String(),msg))==false)
{
#ifdef DEBUG_COLORSET
printf("SaveColorSet: Error in adding item to menu\n");
#endif
}
SetColorSetName(name.String());
}
color_which APRView::SelectionToAttribute(int32 index)
{
// This simply converts the selected index to the appropriate color_which
// attribute. A bit of a hack, but it should be relarively easy to maintain
switch(index)
{
case 0:
return B_PANEL_BACKGROUND_COLOR;
break; // not necessary, but do it anyway. ;)
case 1:
return B_MENU_BACKGROUND_COLOR;
break; // not necessary, but do it anyway. ;)
case 2:
return B_MENU_SELECTION_BACKGROUND_COLOR;
break; // not necessary, but do it anyway. ;)
case 3:
return B_MENU_ITEM_TEXT_COLOR;
break; // not necessary, but do it anyway. ;)
case 4:
return B_MENU_SELECTED_ITEM_TEXT_COLOR;
break; // not necessary, but do it anyway. ;)
case 5:
return B_WINDOW_TAB_COLOR;
break; // not necessary, but do it anyway. ;)
case 6:
return B_KEYBOARD_NAVIGATION_COLOR;
break; // not necessary, but do it anyway. ;)
default:
return B_DESKTOP_COLOR;
break; // not necessary, but do it anyway. ;)
}
}
void APRView::SetColorSetName(const char *name)
{
if(!name)
return;
BString namestr("Color Set: ");
colorset_name->SetTo(name);
namestr+=name;
colorset_label->SetText(namestr.String());
colorset_label->Invalidate();
}
void APRView::SaveSettings(void)
{
// Save the current GUI color settings to the GUI colors file in the
// path specified in defs.h
BString path(SETTINGS_DIR);
path+=COLOR_SETTINGS_NAME;
#ifdef DEBUG_COLORSET
printf("SaveSettings: %s\n",path.String());
#endif
BFile file(path.String(),B_READ_WRITE|B_CREATE_FILE|B_ERASE_FILE);
settings.Flatten(&file);
}
void APRView::LoadSettings(void)
{
// Load the current GUI color settings from disk. This is done instead of
// getting them from the server at this point for testing purposes. Comment
// out the #define LOAD_SETTINGS_FROM_DISK line to use the server query code
#ifdef LOAD_SETTINGS_FROM_DISK
#ifdef DEBUG_COLORSET
printf("Loading settings from disk\n");
#endif
settings.MakeEmpty();
BDirectory dir,newdir;
if(dir.SetTo(SETTINGS_DIR)==B_ENTRY_NOT_FOUND)
{
#ifdef DEBUG_COLORSET
printf("Color set folder not found. Creating %s\n",SETTINGS_DIR);
#endif
create_directory(SETTINGS_DIR,0777);
}
BString path(SETTINGS_DIR);
path+=COLOR_SETTINGS_NAME;
BFile file(path.String(),B_READ_ONLY);
if(file.InitCheck()!=B_OK)
{
#ifdef DEBUG_COLORSET
printf("Couldn't open file %s for read\n",path.String());
#endif
return;
}
if(settings.Unflatten(&file)==B_OK)
{
settings.FindString("name",colorset_name);
SetColorSetName(colorset_name->String());
BScreen screen;
rgb_color col=screen.DesktopColor();
settings.ReplaceData("DESKTOP",(type_code)'RGBC',
&col,sizeof(rgb_color));
picker->SetValue(GetColorFromMessage(&settings,attrstring.String()));
colorwell->SetColor(picker->ValueAsColor());
#ifdef DEBUG_COLORSET
settings.PrintToStream();
#endif
return;
}
#ifdef DEBUG_COLORSET
printf("Error unflattening SystemColors file %s\n",path.String());
#endif
// If we get this far, we have encountered an error, so reset the settings
// to the defaults
SetDefaults();
SaveSettings();
#else
// TODO:
// Write the server query code
#endif
}
void APRView::SetDefaults(void)
{
#ifdef DEBUG_COLORSET
printf("Initializing color settings to defaults\n");
#endif
settings.MakeEmpty();
settings.AddString("name","Default");
colorset_name->SetTo("Default");
rgb_color col={216,216,216,255};
settings.AddData("PANEL_BACKGROUND",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,219,219,219,0);
settings.AddData("MENU_BACKGROUND",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,115,120,184);
settings.AddData("MENU_SELECTION_BACKGROUND",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,0,0,0);
settings.AddData("MENU_ITEM_TEXT",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,255,255,255);
settings.AddData("MENU_SELECTED_ITEM_TEXT",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,255,203,0);
settings.AddData("WINDOW_TAB",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,0,0,229);
settings.AddData("KEYBOARD_NAVIGATION",(type_code)'RGBC',&col,sizeof(rgb_color));
SetRGBColor(&col,51,102,160);
settings.AddData("DESKTOP",(type_code)'RGBC',&col,sizeof(rgb_color));
// BString labelstr("Color Set: ");
// labelstr+=colorset_name->String();
// colorset_label->SetText(labelstr.String());
SetColorSetName("Default");
}
void APRView::NotifyServer(void)
{
// Send a message to the app_server with the settings which we have.
// While it might be worthwhile to someday have a separate protocol for
// updating just one color, for now, we just need something to get things
// done. Extract all the colors from the settings BMessage, attach them
// to a PortLink message and fire it off to the server.
// For now, we do not have the OBOS app_server, so we simply do what
// we can with tbe R5 server
rgb_color col;
// Set menu color
menu_info minfo;
get_menu_info(&minfo);
col=GetColorFromMessage(&settings,"MENU_BACKGROUND");
if(col.alpha==0 && col.red==0 && col.green==0 && col.blue==0)
{
// do nothing
}
else
{
minfo.background_color=col;
set_menu_info(&minfo);
}
// Set desktop color
BScreen screen;
col=GetColorFromMessage(&settings,"DESKTOP");
#ifdef DEBUG_COLORSET
printf("NotifyServer: Setting Desktop color to "); PrintRGBColor(col);
#endif
if(col.alpha==0 && col.red==0 && col.green==0 && col.blue==0)
{
// do nothing
}
else
screen.SetDesktopColor(col);
if(Window())
Window()->PostMessage(SET_UI_COLORS);
/* // Name taken from ServerProtocol.h
port_id serverport=find_port("OBappserver");
if(serverport==B_NAME_NOT_FOUND)
return;
PortLink *pl=new PortLink(serverport);
// 'suic'==SET_UI_COLORS message from ServerProtocol.h
pl->SetOpCode('suic');
rgb_color col;
col=GetColorFromMessage(&settings,"PANEL_BACKGROUND");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"MENU_BACKGROUND");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"MENU_SELECTION_BACKGROUND");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"MENU_ITEM_TEXT");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"MENU_SELECTED_ITEM_TEXT");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"WINDOW_TAB");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"KEYBOARD_NAVIGATION");
pl->Attach(&col,sizeof(rgb_color));
col=GetColorFromMessage(&settings,"DESKTOP");
pl->Attach(&col,sizeof(rgb_color));
pl->Flush();
delete pl;
*/
}
rgb_color APRView::GetColorFromMessage(BMessage *msg, const char *name, int32 index=0)
{
// Simple function to do the dirty work of getting an rgb_color from
// a message
rgb_color *col,rcolor={0,0,0,0};
ssize_t size;
if(msg->FindData(name,(type_code)'RGBC',index,(const void**)&col,&size)==B_OK)
rcolor=*col;
return rcolor;
}
const char *APRView::AttributeToString(const color_which &attr)
{
switch(attr)
{
case B_PANEL_BACKGROUND_COLOR:
return "PANEL_BACKGROUND";
break;
case B_MENU_BACKGROUND_COLOR:
return "MENU_BACKGROUND";
break;
case B_MENU_SELECTION_BACKGROUND_COLOR:
return "MENU_SELECTION_BACKGROUND";
break;
case B_MENU_ITEM_TEXT_COLOR:
return "MENU_ITEM_TEXT";
break;
case B_MENU_SELECTED_ITEM_TEXT_COLOR:
return "MENU_SELECTED_ITEM_TEXT";
break;
case B_WINDOW_TAB_COLOR:
return "WINDOW_TAB";
break;
case B_KEYBOARD_NAVIGATION_COLOR:
return "KEYBOARD_NAVIGATION";
break;
default:
return "DESKTOP";
break;
}
}
const char *APRView::SelectionToString(int32 index)
{
switch(index)
{
case 0:
return "PANEL_BACKGROUND";
break;
case 1:
return "MENU_BACKGROUND";
break;
case 2:
return "MENU_SELECTION_BACKGROUND";
break;
case 3:
return "MENU_ITEM_TEXT";
break;
case 4:
return "MENU_SELECTED_ITEM_TEXT";
break;
case 5:
return "WINDOW_TAB";
break;
case 6:
return "KEYBOARD_NAVIGATION";
break;
default:
return "DESKTOP";
break;
}
}