Files
haiku-beta6/src/prefs/print/PrinterListView.h
T
Michael Pfeiffer af09bc0a28 Implemented job list handling.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2093 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-11-26 23:21:28 +00:00

99 lines
2.4 KiB
C++

/*
* Printers Preference Application.
* Copyright (C) 2001, 2002 OpenBeOS. All Rights Reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PRINTERSLISTVIEW_H
#define PRINTERSLISTVIEW_H
class PrinterListView;
#include <Messenger.h>
#include <ListView.h>
#include <String.h>
#include <Directory.h>
#include <Entry.h>
#include "FolderWatcher.h"
class SpoolFolder;
class PrinterItem;
class PrinterListView;
class PrinterListView : public BListView, public FolderListener
{
typedef BListView Inherited;
BDirectory fNode;
FolderWatcher* fFolder;
void AddPrinter(BDirectory& printer);
PrinterItem* FindItem(node_ref* node);
void EntryCreated(node_ref* node, entry_ref* entry);
void EntryRemoved(node_ref* node);
void AttributeChanged(node_ref* node);
public:
PrinterListView(BRect frame);
void AttachedToWindow();
bool QuitRequested();
void BuildPrinterList();
PrinterItem* SelectedItem();
void UpdateItem(PrinterItem* item);
};
class BBitmap;
class PrintersWindow;
class PrinterItem : public BListItem
{
public:
PrinterItem(PrintersWindow* window, const BDirectory& node/*const BMessenger& thePrinter*/);
~PrinterItem();
void DrawItem(BView *owner, BRect bounds, bool complete);
void Update(BView *owner, const BFont *font);
bool Remove(BListView* view);
bool IsActivePrinter();
bool HasPendingJobs();
const char* Name() const
{ return fName.String(); }
SpoolFolder* Folder();
BDirectory* Node();
void UpdatePendingJobs();
private:
void GetStringProperty(const char* propName, BString& outString);
SpoolFolder *fFolder;
BDirectory fNode;
BString fComments;
BString fTransport;
BString fDriverName;
BString fName;
BString fPendingJobs;
static BBitmap* sIcon;
static BBitmap* sSelectedIcon;
};
#endif