We may compile on systems that don't use ELF (e.g. Darwin/macOS.) Avoid a dependency on the feature where we don't need it.
159 lines
3.7 KiB
C++
159 lines
3.7 KiB
C++
/*
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* Copyright (c) 2003 Marcus Overhagen
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* Distributed under the terms of the MIT License.
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*/
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#include <BlockCache.h>
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#include <Debug.h>
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#include <string.h>
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#include <stdlib.h>
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#include <new>
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#ifdef __HAIKU__
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extern "C" void heap_debug_get_allocation_info() __attribute__((weak));
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#else
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static const void* heap_debug_get_allocation_info = NULL;
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#endif
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#define MAGIC1 0x9183f4d9
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#define MAGIC2 0xa6b3c87d
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struct BBlockCache::_FreeBlock {
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DEBUG_ONLY( uint32 magic1; )
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_FreeBlock *next;
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DEBUG_ONLY( uint32 magic2; )
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};
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// The requirements set by the BeBook's description of the destructor,
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// as well as Get() function, allowing the caller to dispose of the
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// memory, do not allow to allocate one large block to be used as pool.
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// Thus we need to create multiple small ones.
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// We maintain a list of free blocks.
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BBlockCache::BBlockCache(uint32 blockCount, size_t blockSize,
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uint32 allocationType)
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:
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fFreeList(0),
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fBlockSize(blockSize),
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fFreeBlocks(0),
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fBlockCount(blockCount),
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fLocker("some BBlockCache lock"),
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fAlloc(0),
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fFree(0)
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{
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switch (allocationType) {
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case B_OBJECT_CACHE:
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fAlloc = &operator new[];
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fFree = &operator delete[];
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break;
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case B_MALLOC_CACHE:
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default:
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fAlloc = &malloc;
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fFree = &free;
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break;
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}
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// If a debug heap is in use, don't cache anything.
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if (heap_debug_get_allocation_info != NULL)
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return;
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// To properly maintain a list of free buffers, a buffer must be
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// large enough to contain the _FreeBlock struct that is used.
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if (blockSize < sizeof(_FreeBlock))
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blockSize = sizeof(_FreeBlock);
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// should have at least one block
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if (blockCount == 0)
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blockCount = 1;
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// create blocks and put them into the free list
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while (blockCount--) {
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_FreeBlock *block = reinterpret_cast<_FreeBlock *>(fAlloc(blockSize));
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if (!block)
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break;
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fFreeBlocks++;
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block->next = fFreeList;
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fFreeList = block;
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DEBUG_ONLY(block->magic1 = MAGIC1);
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DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)(addr_t)block->next);
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}
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}
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BBlockCache::~BBlockCache()
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{
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// walk the free list and deallocate all blocks
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fLocker.Lock();
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while (fFreeList) {
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ASSERT(fFreeList->magic1 == MAGIC1);
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ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)(addr_t)fFreeList->next);
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void *pointer = fFreeList;
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fFreeList = fFreeList->next;
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DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
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fFree(pointer);
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}
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fLocker.Unlock();
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}
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void *
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BBlockCache::Get(size_t blockSize)
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{
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if (heap_debug_get_allocation_info != NULL)
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return fAlloc(blockSize);
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if (!fLocker.Lock())
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return 0;
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void *pointer;
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if (blockSize == fBlockSize && fFreeList != 0) {
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// we can take a block from the list
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ASSERT(fFreeList->magic1 == MAGIC1);
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ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)(addr_t)fFreeList->next);
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pointer = fFreeList;
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fFreeList = fFreeList->next;
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fFreeBlocks--;
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DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
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} else {
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if (blockSize < sizeof(_FreeBlock))
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blockSize = sizeof(_FreeBlock);
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pointer = fAlloc(blockSize);
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DEBUG_ONLY(if (pointer) memset(pointer, 0xCC, sizeof(_FreeBlock)));
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}
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fLocker.Unlock();
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return pointer;
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}
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void
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BBlockCache::Save(void *pointer, size_t blockSize)
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{
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if (heap_debug_get_allocation_info != NULL) {
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fFree(pointer);
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return;
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}
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if (!fLocker.Lock())
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return;
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if (blockSize == fBlockSize && fFreeBlocks < fBlockCount) {
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// the block needs to be returned to the cache
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_FreeBlock *block = reinterpret_cast<_FreeBlock *>(pointer);
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block->next = fFreeList;
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fFreeList = block;
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fFreeBlocks++;
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DEBUG_ONLY(block->magic1 = MAGIC1);
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DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)(addr_t)block->next);
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} else {
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DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
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fFree(pointer);
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}
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fLocker.Unlock();
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}
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void BBlockCache::_ReservedBlockCache1() {}
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void BBlockCache::_ReservedBlockCache2() {}
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