Files
haiku-beta6/src/kits/support/BlockCache.cpp
T
Augustin Cavalier 73e7455250 BBlockCache: Don't use weak symbols except on Haiku.
We may compile on systems that don't use ELF (e.g. Darwin/macOS.)
Avoid a dependency on the feature where we don't need it.
2025-03-03 14:47:51 -05:00

159 lines
3.7 KiB
C++

/*
* Copyright (c) 2003 Marcus Overhagen
* Distributed under the terms of the MIT License.
*/
#include <BlockCache.h>
#include <Debug.h>
#include <string.h>
#include <stdlib.h>
#include <new>
#ifdef __HAIKU__
extern "C" void heap_debug_get_allocation_info() __attribute__((weak));
#else
static const void* heap_debug_get_allocation_info = NULL;
#endif
#define MAGIC1 0x9183f4d9
#define MAGIC2 0xa6b3c87d
struct BBlockCache::_FreeBlock {
DEBUG_ONLY( uint32 magic1; )
_FreeBlock *next;
DEBUG_ONLY( uint32 magic2; )
};
// The requirements set by the BeBook's description of the destructor,
// as well as Get() function, allowing the caller to dispose of the
// memory, do not allow to allocate one large block to be used as pool.
// Thus we need to create multiple small ones.
// We maintain a list of free blocks.
BBlockCache::BBlockCache(uint32 blockCount, size_t blockSize,
uint32 allocationType)
:
fFreeList(0),
fBlockSize(blockSize),
fFreeBlocks(0),
fBlockCount(blockCount),
fLocker("some BBlockCache lock"),
fAlloc(0),
fFree(0)
{
switch (allocationType) {
case B_OBJECT_CACHE:
fAlloc = &operator new[];
fFree = &operator delete[];
break;
case B_MALLOC_CACHE:
default:
fAlloc = &malloc;
fFree = &free;
break;
}
// If a debug heap is in use, don't cache anything.
if (heap_debug_get_allocation_info != NULL)
return;
// To properly maintain a list of free buffers, a buffer must be
// large enough to contain the _FreeBlock struct that is used.
if (blockSize < sizeof(_FreeBlock))
blockSize = sizeof(_FreeBlock);
// should have at least one block
if (blockCount == 0)
blockCount = 1;
// create blocks and put them into the free list
while (blockCount--) {
_FreeBlock *block = reinterpret_cast<_FreeBlock *>(fAlloc(blockSize));
if (!block)
break;
fFreeBlocks++;
block->next = fFreeList;
fFreeList = block;
DEBUG_ONLY(block->magic1 = MAGIC1);
DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)(addr_t)block->next);
}
}
BBlockCache::~BBlockCache()
{
// walk the free list and deallocate all blocks
fLocker.Lock();
while (fFreeList) {
ASSERT(fFreeList->magic1 == MAGIC1);
ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)(addr_t)fFreeList->next);
void *pointer = fFreeList;
fFreeList = fFreeList->next;
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
fFree(pointer);
}
fLocker.Unlock();
}
void *
BBlockCache::Get(size_t blockSize)
{
if (heap_debug_get_allocation_info != NULL)
return fAlloc(blockSize);
if (!fLocker.Lock())
return 0;
void *pointer;
if (blockSize == fBlockSize && fFreeList != 0) {
// we can take a block from the list
ASSERT(fFreeList->magic1 == MAGIC1);
ASSERT(fFreeList->magic2 == MAGIC2 + (uint32)(addr_t)fFreeList->next);
pointer = fFreeList;
fFreeList = fFreeList->next;
fFreeBlocks--;
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
} else {
if (blockSize < sizeof(_FreeBlock))
blockSize = sizeof(_FreeBlock);
pointer = fAlloc(blockSize);
DEBUG_ONLY(if (pointer) memset(pointer, 0xCC, sizeof(_FreeBlock)));
}
fLocker.Unlock();
return pointer;
}
void
BBlockCache::Save(void *pointer, size_t blockSize)
{
if (heap_debug_get_allocation_info != NULL) {
fFree(pointer);
return;
}
if (!fLocker.Lock())
return;
if (blockSize == fBlockSize && fFreeBlocks < fBlockCount) {
// the block needs to be returned to the cache
_FreeBlock *block = reinterpret_cast<_FreeBlock *>(pointer);
block->next = fFreeList;
fFreeList = block;
fFreeBlocks++;
DEBUG_ONLY(block->magic1 = MAGIC1);
DEBUG_ONLY(block->magic2 = MAGIC2 + (uint32)(addr_t)block->next);
} else {
DEBUG_ONLY(memset(pointer, 0xCC, sizeof(_FreeBlock)));
fFree(pointer);
}
fLocker.Unlock();
}
void BBlockCache::_ReservedBlockCache1() {}
void BBlockCache::_ReservedBlockCache2() {}