with PostMessage() in case the message queue is full. Some notes: * for synchronous replies, we don't use this mechanism yet, but it could be extended to do that as well. * the code looks so complicated because we need a way to access the looper's queue without locking it (to prevent deadlocks); like Dano's solution, I've abused BTokenSpace to store a BDirectMessageTarget with a BHandler. * we also need to decouple the lifetime of a looper's queue from its target, as we cannot lock the looper, and therefore, can't guarantee it stays valid as long as we're accessing it outside of BLooper. * init_clipboard() now needs to be done after the global constructors have been called - since sending messages now needs gDefaultTokens to be initialized. Since this is done per image, it shouldn't cause any troubles, though. * some minor cleanup, removed unused _msg_cache_cleanup_() and friends. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
61 lines
1.0 KiB
C++
61 lines
1.0 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Ingo Weinhold ([email protected])
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*/
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//! Global library initialization/termination routines.
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#include <stdio.h>
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#include <ClipboardPrivate.h>
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#include <MessagePrivate.h>
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#include <RosterPrivate.h>
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// debugging
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//#define DBG(x) x
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#define DBG(x)
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#define OUT printf
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extern "C" void
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initialize_before()
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{
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DBG(OUT("initialize_before()\n"));
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BMessage::Private::StaticInit();
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BRoster::Private::InitBeRoster();
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DBG(OUT("initialize_before() done\n"));
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}
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extern "C" void
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initialize_after()
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{
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DBG(OUT("initialize_after()\n"));
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BPrivate::init_clipboard();
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// needs to send a message, and that requires gDefaultTokens to be initialized
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DBG(OUT("initialize_after() done\n"));
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}
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extern "C" void
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terminate_after()
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{
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DBG(OUT("terminate_after()\n"));
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BRoster::Private::DeleteBeRoster();
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BMessage::Private::StaticCleanup();
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BMessage::Private::StaticCacheCleanup();
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DBG(OUT("terminate_after() done\n"));
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}
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