Files
haiku-beta6/src/system/kernel/slab/ObjectDepot.cpp
T
Ingo Weinhold 825566f82f * Split the slab allocator code into separate source files and C++-ified
things a bit.
* Some style cleanup.
* The object depot does now have a cookie that will be passed to the return
  hook.
* Fixed object_cache_return_object_wrapper() using the new cookie.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35174 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-01-19 19:13:25 +00:00

292 lines
5.7 KiB
C++

/*
* Copyright 2008, Axel Dörfler. All Rights Reserved.
* Copyright 2007, Hugo Santos. All Rights Reserved.
*
* Distributed under the terms of the MIT License.
*/
#include <slab/ObjectDepot.h>
#include <algorithm>
#include <util/AutoLock.h>
#include "slab_private.h"
static const int kMagazineCapacity = 32;
// TODO: Should be dynamically tuned per cache.
struct DepotMagazine {
DepotMagazine* next;
uint16 current_round;
uint16 round_count;
void* rounds[0];
public:
inline bool IsEmpty() const;
inline bool IsFull() const;
inline void* Pop();
inline bool Push(void* object);
};
struct depot_cpu_store {
recursive_lock lock;
DepotMagazine* loaded;
DepotMagazine* previous;
};
bool
DepotMagazine::IsEmpty() const
{
return current_round == 0;
}
bool
DepotMagazine::IsFull() const
{
return current_round == round_count;
}
void*
DepotMagazine::Pop()
{
return rounds[--current_round];
}
bool
DepotMagazine::Push(void* object)
{
if (IsFull())
return false;
rounds[current_round++] = object;
return true;
}
static DepotMagazine*
alloc_magazine()
{
DepotMagazine* magazine = (DepotMagazine*)slab_internal_alloc(
sizeof(DepotMagazine) + kMagazineCapacity * sizeof(void*), 0);
if (magazine) {
magazine->next = NULL;
magazine->current_round = 0;
magazine->round_count = kMagazineCapacity;
}
return magazine;
}
static void
free_magazine(DepotMagazine* magazine)
{
slab_internal_free(magazine);
}
static void
empty_magazine(object_depot* depot, DepotMagazine* magazine)
{
for (uint16 i = 0; i < magazine->current_round; i++)
depot->return_object(depot, depot->cookie, magazine->rounds[i]);
free_magazine(magazine);
}
static bool
exchange_with_full(object_depot* depot, DepotMagazine*& magazine)
{
RecursiveLocker _(depot->lock);
if (depot->full == NULL)
return false;
depot->full_count--;
depot->empty_count++;
_push(depot->empty, magazine);
magazine = _pop(depot->full);
return true;
}
static bool
exchange_with_empty(object_depot* depot, DepotMagazine*& magazine)
{
RecursiveLocker _(depot->lock);
if (depot->empty == NULL) {
depot->empty = alloc_magazine();
if (depot->empty == NULL)
return false;
} else {
depot->empty_count--;
}
if (magazine) {
_push(depot->full, magazine);
depot->full_count++;
}
magazine = _pop(depot->empty);
return true;
}
static inline depot_cpu_store*
object_depot_cpu(object_depot* depot)
{
return &depot->stores[smp_get_current_cpu()];
}
// #pragma mark -
status_t
object_depot_init(object_depot* depot, uint32 flags, void* cookie,
void (*return_object)(object_depot* depot, void* cookie, void* object))
{
depot->full = NULL;
depot->empty = NULL;
depot->full_count = depot->empty_count = 0;
recursive_lock_init(&depot->lock, "depot");
depot->stores = (depot_cpu_store*)slab_internal_alloc(
sizeof(depot_cpu_store) * smp_get_num_cpus(), flags);
if (depot->stores == NULL) {
recursive_lock_destroy(&depot->lock);
return B_NO_MEMORY;
}
for (int i = 0; i < smp_get_num_cpus(); i++) {
recursive_lock_init(&depot->stores[i].lock, "cpu store");
depot->stores[i].loaded = depot->stores[i].previous = NULL;
}
depot->cookie = cookie;
depot->return_object = return_object;
return B_OK;
}
void
object_depot_destroy(object_depot* depot)
{
object_depot_make_empty(depot);
for (int i = 0; i < smp_get_num_cpus(); i++) {
recursive_lock_destroy(&depot->stores[i].lock);
}
slab_internal_free(depot->stores);
recursive_lock_destroy(&depot->lock);
}
static void*
object_depot_obtain_from_store(object_depot* depot, depot_cpu_store* store)
{
RecursiveLocker _(store->lock);
// To better understand both the Alloc() and Free() logic refer to
// Bonwick's ``Magazines and Vmem'' [in 2001 USENIX proceedings]
// In a nutshell, we try to get an object from the loaded magazine
// if it's not empty, or from the previous magazine if it's full
// and finally from the Slab if the magazine depot has no full magazines.
if (store->loaded == NULL)
return NULL;
while (true) {
if (!store->loaded->IsEmpty())
return store->loaded->Pop();
if (store->previous
&& (store->previous->IsFull()
|| exchange_with_full(depot, store->previous))) {
std::swap(store->previous, store->loaded);
} else
return NULL;
}
}
static int
object_depot_return_to_store(object_depot* depot, depot_cpu_store* store,
void* object)
{
RecursiveLocker _(store->lock);
// We try to add the object to the loaded magazine if we have one
// and it's not full, or to the previous one if it is empty. If
// the magazine depot doesn't provide us with a new empty magazine
// we return the object directly to the slab.
while (true) {
if (store->loaded && store->loaded->Push(object))
return 1;
if ((store->previous && store->previous->IsEmpty())
|| exchange_with_empty(depot, store->previous))
std::swap(store->loaded, store->previous);
else
return 0;
}
}
void*
object_depot_obtain(object_depot* depot)
{
return object_depot_obtain_from_store(depot, object_depot_cpu(depot));
}
int
object_depot_store(object_depot* depot, void* object)
{
return object_depot_return_to_store(depot, object_depot_cpu(depot),
object);
}
void
object_depot_make_empty(object_depot* depot)
{
for (int i = 0; i < smp_get_num_cpus(); i++) {
depot_cpu_store* store = &depot->stores[i];
RecursiveLocker _(store->lock);
if (depot->stores[i].loaded)
empty_magazine(depot, depot->stores[i].loaded);
if (depot->stores[i].previous)
empty_magazine(depot, depot->stores[i].previous);
depot->stores[i].loaded = depot->stores[i].previous = NULL;
}
RecursiveLocker _(depot->lock);
while (depot->full)
empty_magazine(depot, _pop(depot->full));
while (depot->empty)
empty_magazine(depot, _pop(depot->empty));
}