Files
haiku-beta6/src/kits/interface/BTextView/WidthBuffer.cpp
T
Axel Dörfler 93820f1ea7 Renamed moreUTF8.h to utf8_functions.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17239 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 10:16:19 +00:00

364 lines
9.3 KiB
C++

/*
* Copyright 2003-2006, Haiku, Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stefano Ceccherini ([email protected])
*/
//! Caches string widths in a hash table, to avoid a trip to the app server.
#include "utf8_functions.h"
#include "TextGapBuffer.h"
#include "WidthBuffer.h"
#include <Debug.h>
#include <Font.h>
#include <stdio.h>
const static uint32 kTableCount = 128;
const static uint32 kInvalidCode = 0xFFFFFFFF;
struct hashed_escapement {
uint32 code;
float escapement;
hashed_escapement()
{
code = kInvalidCode;
escapement = 0;
}
};
/*! \brief Convert a UTF8 char to a code, which will be used
to uniquely identify the charachter in the hash table.
\param text A pointer to the charachter to examine.
\param charLen the length of the charachter to examine.
\return The code for the given charachter,
*/
static inline uint32
CharToCode(const char *text, const int32 charLen)
{
uint32 value = 0;
int32 shiftVal = 24;
for (int32 c = 0; c < charLen; c++) {
value |= (text[c] << shiftVal);
shiftVal -= 8;
}
return value;
}
/*! \brief Initializes the object.
*/
_BWidthBuffer_::_BWidthBuffer_()
:
_BTextViewSupportBuffer_<_width_table_>(1, 0)
{
}
/*! \brief Frees the allocated resources.
*/
_BWidthBuffer_::~_BWidthBuffer_()
{
for (int32 x = 0; x < fItemCount; x++)
delete[] (hashed_escapement *)fBuffer[x].widths;
}
/*! \brief Returns how much room is required to draw a string in the font.
\param inText The string to be examined.
\param fromOffset The offset in the string where to begin the examination.
\param lenght The amount of bytes to be examined.
\param inStyle The font.
\return The space (in pixels) required to draw the given string.
*/
float
_BWidthBuffer_::StringWidth(const char *inText, int32 fromOffset, int32 length,
const BFont *inStyle)
{
if (inText == NULL)
return 0;
int32 index = 0;
if (!FindTable(inStyle, &index))
index = InsertTable(inStyle);
char *text = NULL;
int32 numChars = 0;
int32 textLen = 0;
const float fontSize = inStyle->Size();
float stringWidth = 0;
if (length > 0) {
for (int32 charLen = 0, currentOffset = fromOffset;
currentOffset < fromOffset + length;
currentOffset += charLen) {
charLen = UTF8NextCharLen(inText + currentOffset);
// End of string, bail out
if (charLen == 0)
break;
// Some magic, to uniquely identify this charachter
const uint32 value = CharToCode(inText + currentOffset, charLen);
float escapement;
if (GetEscapement(value, index, &escapement)) {
// Well, we've got a match for this charachter
stringWidth += escapement;
} else {
// Store this charachter into an array, which we'll
// pass to HashEscapements() later
int32 offset = textLen;
textLen += charLen;
numChars++;
text = (char *)realloc(text, textLen);
for (int32 x = 0; x < charLen; x++)
text[offset + x] = inText[currentOffset + x];
}
}
}
if (text != NULL) {
// We've found some charachters which aren't yet in the hash table.
// Get their width via HashEscapements()
stringWidth += HashEscapements(text, numChars, textLen, index, inStyle);
free(text);
}
return stringWidth * fontSize;
}
/*! \brief Returns how much room is required to draw a string in the font.
\param inBuffer The _BTextGapBuffer_ to be examined.
\param fromOffset The offset in the _BTextGapBuffer_ where to begin the examination.
\param lenght The amount of bytes to be examined.
\param inStyle The font.
\return The space (in pixels) required to draw the given string.
*/
float
_BWidthBuffer_::StringWidth(_BTextGapBuffer_ &inBuffer, int32 fromOffset, int32 length,
const BFont *inStyle)
{
return StringWidth(inBuffer.Text(), fromOffset, length, inStyle);
}
/*! \brief Searches for the table for the given font.
\param inStyle The font to search for.
\param outIndex a pointer to an int32, where the function will store
the index of the table, if found, or -1, if not.
\return \c true if the function founds the table,
\c false if not.
*/
bool
_BWidthBuffer_::FindTable(const BFont *inStyle, int32 *outIndex)
{
if (inStyle == NULL)
return false;
float fontSize = inStyle->Size();
int32 fontCode = inStyle->FamilyAndStyle();
int32 tableIndex = -1;
for (int32 i = 0; i < fItemCount; i++) {
#if USE_DANO_WIDTHBUFFER
if (*inStyle == fBuffer[i].font) {
#else
if (fontSize == fBuffer[i].fontSize
&& fontCode == fBuffer[i].fontCode) {
#endif
tableIndex = i;
break;
}
}
if (outIndex != NULL)
*outIndex = tableIndex;
return tableIndex != -1;
}
/*! \brief Creates and insert an empty table for the given font.
\param font The font to create the table for.
\return The index of the newly created table.
*/
int32
_BWidthBuffer_::InsertTable(const BFont *font)
{
_width_table_ table;
hashed_escapement *deltas = new hashed_escapement[kTableCount];
#if USE_DANO_WIDTHBUFFER
table.font = *font;
#else
table.fontSize = font->Size();
table.fontCode = font->FamilyAndStyle();
#endif
table.hashCount = 0;
table.tableCount = kTableCount;
table.widths = deltas;
uint32 position = fItemCount;
InsertItemsAt(1, position, &table);
return position;
}
/*! \brief Gets the escapement for the given charachter.
\param value An integer which uniquely identifies a charachter.
\param index The index of the table to search.
\param escapement A pointer to a float, where the function will
store the escapement.
\return \c true if the function could find the escapement
for the given charachter, \c false if not.
*/
bool
_BWidthBuffer_::GetEscapement(uint32 value, int32 index, float *escapement)
{
const _width_table_ &table = fBuffer[index];
const hashed_escapement *widths = static_cast<hashed_escapement *>(table.widths);
uint32 hashed = Hash(value) & (table.tableCount - 1);
DEBUG_ONLY(uint32 iterations = 1;)
uint32 found;
while ((found = widths[hashed].code) != kInvalidCode) {
if (found == value)
break;
if (++hashed >= (uint32)table.tableCount)
hashed = 0;
DEBUG_ONLY(iterations++;)
}
if (found == kInvalidCode)
return false;
//PRINT(("Value found with %d iterations\n", iterations));
if (escapement != NULL)
*escapement = widths[hashed].escapement;
return true;
}
uint32
_BWidthBuffer_::Hash(uint32 val)
{
uint32 shifted = val >> 24;
uint32 result = (val >> 15) + (shifted * 3);
result ^= (val >> 6) - (shifted * 22);
result ^= (val << 3);
return result;
}
/*! \brief Gets the escapements for the given string, and put them into
the hash table.
\param inText The string to be examined.
\param numChars The amount of charachters contained in the string.
\param textLen the amount of bytes contained in the string.
\param tableIndex the index of the table where the escapements
should be put.
\param inStyle the font.
\return The width of the supplied string (which should be multiplied by
the size of the font).
*/
float
_BWidthBuffer_::HashEscapements(const char *inText, int32 numChars, int32 textLen,
int32 tableIndex, const BFont *inStyle)
{
float *escapements = new float[numChars];
inStyle->GetEscapements(inText, numChars, escapements);
_width_table_ &table = fBuffer[tableIndex];
hashed_escapement *widths = static_cast<hashed_escapement *>(table.widths);
int32 offset = 0;
int32 charCount = 0;
// Insert the escapements into the hash table
do {
const int32 charLen = UTF8NextCharLen(inText + offset);
if (charLen == 0)
break;
const uint32 value = CharToCode(inText + offset, charLen);
uint32 hashed = Hash(value) & (table.tableCount - 1);
uint32 found = widths[hashed].code;
// Check if the value is already in the table
if (found != value) {
while ((found = widths[hashed].code) != kInvalidCode) {
if (found == value)
break;
if (++hashed >= (uint32)table.tableCount)
hashed = 0;
}
if (found == kInvalidCode) {
// The value is not in the table. Add it.
widths[hashed].code = value;
widths[hashed].escapement = escapements[charCount];
table.hashCount++;
// We always keep some free space in the hash table
// TODO: Not sure how much space, currently we double
// the current size when hashCount is at least 2/3 of
// the total size.
if (table.tableCount * 2 / 3 <= table.hashCount) {
table.hashCount = 0;
const int32 newSize = table.tableCount * 2;
// Create and initialize a new hash table
hashed_escapement *newWidths = new hashed_escapement[newSize];
// Rehash the values, and put them into the new table
for (int32 oldPos = 0; oldPos < table.tableCount; oldPos++) {
if (widths[oldPos].code != kInvalidCode) {
uint32 newPos = Hash(widths[oldPos].code) & (newSize - 1);
while (newWidths[newPos].code != kInvalidCode) {
if (++newPos >= (uint32)newSize)
newPos = 0;
}
newWidths[newPos].code = widths[oldPos].code;
newWidths[newPos].escapement = widths[oldPos].escapement;
table.hashCount++;
}
}
table.tableCount = newSize;
// Delete the old table, and put the new pointer into the _width_table_
delete[] widths;
widths = newWidths;
}
}
}
charCount++;
offset += charLen;
} while (offset < textLen);
// Calculate the width of the string
float width = 0;
for (int32 x = 0; x < numChars; x++)
width += escapements[x];
delete[] escapements;
return width;
}