Implement drawing and clipping for display driver - drawing and clipping should work including pensizes. Drawmodes, line caps, and line joins aren't supported yet. Some implementations will need to be revamped. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7622 a95241bf-73f2-0310-859d-f6bbb57e9c96
170 lines
5.7 KiB
C++
170 lines
5.7 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ViewDriver.h
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// Author: DarkWyrm <[email protected]>
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// Description: BView/BWindow combination graphics module
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//
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//------------------------------------------------------------------------------
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#ifndef _VIEWDRIVER_H_
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#define _VIEWDRIVER_H_
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#include <Application.h>
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#include <Window.h>
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#include <View.h>
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#include <GraphicsCard.h>
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#include <GraphicsDefs.h> // for pattern struct
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#include <Cursor.h>
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#include <Message.h>
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#include <Region.h>
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#include <Font.h>
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#include "DisplayDriver.h"
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#include "FontServer.h"
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class BBitmap;
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class PortLink;
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class VDWindow;
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class DrawData;
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class VDView : public BView
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{
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public:
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VDView(BRect bounds);
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~VDView(void);
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void AttachedToWindow(void);
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void Draw(BRect rect);
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void MouseDown(BPoint pt);
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void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg);
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void MouseUp(BPoint pt);
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void MessageReceived(BMessage *msg);
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BBitmap *viewbmp;
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PortLink *serverlink;
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int hide_cursor;
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BBitmap *cursor;
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BRect cursorframe, oldcursorframe;
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bool obscure_cursor;
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};
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class VDWindow : public BWindow
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{
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public:
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VDWindow(BRect frame);
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~VDWindow(void);
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void MessageReceived(BMessage *msg);
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bool QuitRequested(void);
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void WindowActivated(bool active);
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VDView *view;
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};
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/*!
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\brief BView/BWindow combination graphics module
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First, slowest, and easiest driver class in the app_server which is designed
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to utilize the BeOS graphics functions to cut out a lot of junk in getting the
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drawing infrastructure in this server.
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The concept is to have VDView::Draw() draw a bitmap, which is a "frame buffer"
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of sorts, utilize a second view to write to it. This cuts out
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the most problems with having a crapload of code to get just right without
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having to write a bunch of unit tests
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Components: 3 classes, VDView, VDWindow, and ViewDriver
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ViewDriver - a wrapper class which mostly posts messages to the VDWindow
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VDWindow - does most of the work.
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VDView - doesn't do all that much except display the rendered bitmap
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*/
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class ViewDriver : public DisplayDriver
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{
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public:
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ViewDriver(void);
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~ViewDriver(void);
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virtual bool Initialize(void); // Sets the driver
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virtual void Shutdown(void); // You never know when you'll need this
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// Drawing functions
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void DrawBitmap(ServerBitmap *bmp, const BRect &src, const BRect &dest, const DrawData *d);
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virtual void InvertRect(const BRect &r);
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virtual void StrokeLineArray(BPoint *pts, const int32 &numlines,
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const DrawData *d, RGBColor *colors);
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virtual void SetMode(const display_mode &mode);
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virtual bool DumpToFile(const char *path);
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VDWindow *screenwin;
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual uint32 DPMSCapabilities(void) const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list, uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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protected:
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virtual void FillSolidRect(const BRect &rect, const RGBColor &color);
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virtual void FillPatternRect(const BRect &rect, const DrawData *d);
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virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color);
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virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2,
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const RGBColor &color);
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virtual void SetDrawData(const DrawData *d, bool set_font_data=false);
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virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2,
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const DrawData *d);
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virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source,
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const BRect &dest, const DrawData *d);
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virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
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// temporarily virtual - until clipping code is added in DisplayDriver
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virtual void ConstrainClippingRegion(BRegion *reg);
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virtual bool AcquireBuffer(FBBitmap *bmp);
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virtual void ReleaseBuffer(void);
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virtual void Invalidate(const BRect &r);
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// void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, DrawData *d);
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// void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, DrawData *d);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest,
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DrawData *d, bool use_high=true);
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int hide_cursor;
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bool obscure_cursor;
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BBitmap *framebuffer;
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BView *drawview;
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BRegion laregion;
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PortLink *serverlink;
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// drawing_mode drawmode;
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rgb_color highcolor,lowcolor;
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};
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#endif
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