Files
haiku-beta6/src/kits/interface/View.cpp
T
Stefano Ceccherini 910c4a0106 the Link* api supports sending large messages through areas, thanks to Julun, and this TODO can be removed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27220 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-08-28 15:32:26 +00:00

5114 lines
104 KiB
C++

/*
* Copyright 2001-2008, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Adrian Oanca <[email protected]>
* Axel Dörfler, [email protected]
* Stephan Aßmus <[email protected]>
* Ingo Weinhold <[email protected]>
*/
#include <AppMisc.h>
#include <AppServerLink.h>
#include <MessagePrivate.h>
#include <MessageUtils.h>
#include <PortLink.h>
#include <ServerProtocol.h>
#include <ShapePrivate.h>
#include <TokenSpace.h>
#include <ViewPrivate.h>
#include <Application.h>
#include <Bitmap.h>
#include <Button.h>
#include <Cursor.h>
#include <File.h>
#include <InterfaceDefs.h>
#include <Layout.h>
#include <LayoutContext.h>
#include <LayoutUtils.h>
#include <MenuBar.h>
#include <Message.h>
#include <MessageQueue.h>
#include <Picture.h>
#include <Point.h>
#include <Polygon.h>
#include <PropertyInfo.h>
#include <Region.h>
#include <ScrollBar.h>
#include <Shape.h>
#include <Shelf.h>
#include <String.h>
#include <View.h>
#include <Window.h>
#include <math.h>
#include <new>
#include <stdio.h>
using std::nothrow;
//#define DEBUG_BVIEW
#ifdef DEBUG_BVIEW
# include <stdio.h>
# define STRACE(x) printf x
# define BVTRACE _PrintToStream()
#else
# define STRACE(x) ;
# define BVTRACE ;
#endif
#define MAX_ATTACHMENT_SIZE 49152
static property_info sViewPropInfo[] = {
{ "Frame", { B_GET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns the view's frame rectangle.", 0,
{ B_RECT_TYPE }
},
{ "Frame", { B_SET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Sets the view's frame rectangle.", 0,
{ B_RECT_TYPE }
},
{ "Hidden", { B_GET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns wether or not the view is hidden.",
0, { B_BOOL_TYPE }
},
{ "Hidden", { B_SET_PROPERTY, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Hides or shows the view.", 0,
{ B_BOOL_TYPE }
},
{ "Shelf", { 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Directs the scripting message to the "
"shelf.", 0
},
{ "View", { B_COUNT_PROPERTIES, 0 },
{ B_DIRECT_SPECIFIER, 0 }, "Returns the number of of child views.", 0,
{ B_INT32_TYPE }
},
{ "View", { 0 },
{ B_INDEX_SPECIFIER, B_REVERSE_INDEX_SPECIFIER, B_NAME_SPECIFIER, 0 },
"Directs the scripting message to the specified view.", 0
},
{ 0, { 0 }, { 0 }, 0, 0 }
};
// #pragma mark -
static inline uint32
get_uint32_color(rgb_color color)
{
return B_BENDIAN_TO_HOST_INT32(*(uint32 *)&color);
// rgb_color is always in rgba format, no matter what endian;
// we always return the int32 value in host endian.
}
static inline rgb_color
get_rgb_color(uint32 value)
{
value = B_HOST_TO_BENDIAN_INT32(value);
return *(rgb_color *)&value;
}
// #pragma mark -
namespace BPrivate {
ViewState::ViewState()
{
pen_location.Set(0, 0);
pen_size = 1.0;
// NOTE: the clipping_region is empty
// on construction but it is not used yet,
// we avoid having to keep track of it via
// this flag
clipping_region_used = false;
high_color = (rgb_color){ 0, 0, 0, 255 };
low_color = (rgb_color){ 255, 255, 255, 255 };
view_color = low_color;
pattern = B_SOLID_HIGH;
drawing_mode = B_OP_COPY;
origin.Set(0, 0);
line_join = B_MITER_JOIN;
line_cap = B_BUTT_CAP;
miter_limit = B_DEFAULT_MITER_LIMIT;
alpha_source_mode = B_PIXEL_ALPHA;
alpha_function_mode = B_ALPHA_OVERLAY;
scale = 1.0;
font = *be_plain_font;
font_flags = font.Flags();
font_aliasing = false;
/*
INFO: We include(invalidate) only B_VIEW_CLIP_REGION_BIT flag
because we should get the clipping region from app_server.
The other flags do not need to be included because the data they
represent is already in sync with app_server - app_server uses the
same init(default) values.
*/
valid_flags = ~B_VIEW_CLIP_REGION_BIT;
archiving_flags = B_VIEW_FRAME_BIT | B_VIEW_RESIZE_BIT;
}
void
ViewState::UpdateServerFontState(BPrivate::PortLink &link)
{
link.StartMessage(AS_VIEW_SET_FONT_STATE);
link.Attach<uint16>(font_flags);
// always present
if (font_flags & B_FONT_FAMILY_AND_STYLE)
link.Attach<uint32>(font.FamilyAndStyle());
if (font_flags & B_FONT_SIZE)
link.Attach<float>(font.Size());
if (font_flags & B_FONT_SHEAR)
link.Attach<float>(font.Shear());
if (font_flags & B_FONT_ROTATION)
link.Attach<float>(font.Rotation());
if (font_flags & B_FONT_FALSE_BOLD_WIDTH)
link.Attach<float>(font.FalseBoldWidth());
if (font_flags & B_FONT_SPACING)
link.Attach<uint8>(font.Spacing());
if (font_flags & B_FONT_ENCODING)
link.Attach<uint8>(font.Encoding());
if (font_flags & B_FONT_FACE)
link.Attach<uint16>(font.Face());
if (font_flags & B_FONT_FLAGS)
link.Attach<uint32>(font.Flags());
}
void
ViewState::UpdateServerState(BPrivate::PortLink &link)
{
UpdateServerFontState(link);
link.StartMessage(AS_VIEW_SET_STATE);
link.Attach<BPoint>(pen_location);
link.Attach<float>(pen_size);
link.Attach<rgb_color>(high_color);
link.Attach<rgb_color>(low_color);
link.Attach< ::pattern>(pattern);
link.Attach<int8>((int8)drawing_mode);
link.Attach<BPoint>(origin);
link.Attach<int8>((int8)line_join);
link.Attach<int8>((int8)line_cap);
link.Attach<float>(miter_limit);
link.Attach<int8>((int8)alpha_source_mode);
link.Attach<int8>((int8)alpha_function_mode);
link.Attach<float>(scale);
link.Attach<bool>(font_aliasing);
// we send the 'local' clipping region... if we have one...
if (clipping_region_used) {
int32 count = clipping_region.CountRects();
link.Attach<int32>(count);
for (int32 i = 0; i < count; i++)
link.Attach<BRect>(clipping_region.RectAt(i));
} else {
// no clipping region
link.Attach<int32>(-1);
}
// Although we might have a 'local' clipping region, when we call
// BView::GetClippingRegion() we ask for the 'global' one and it
// is kept on server, so we must invalidate B_VIEW_CLIP_REGION_BIT flag
valid_flags = ~B_VIEW_CLIP_REGION_BIT;
}
void
ViewState::UpdateFrom(BPrivate::PortLink &link)
{
link.StartMessage(AS_VIEW_GET_STATE);
int32 code;
if (link.FlushWithReply(code) != B_OK
|| code != B_OK)
return;
uint32 fontID;
float size;
float shear;
float rotation;
float falseBoldeWidth;
uint8 spacing;
uint8 encoding;
uint16 face;
uint32 flags;
// read and set the font state
link.Read<int32>((int32 *)&fontID);
link.Read<float>(&size);
link.Read<float>(&shear);
link.Read<float>(&rotation);
link.Read<float>(&falseBoldeWidth);
link.Read<int8>((int8 *)&spacing);
link.Read<int8>((int8 *)&encoding);
link.Read<int16>((int16 *)&face);
link.Read<int32>((int32 *)&flags);
font_flags = B_FONT_ALL;
font.SetFamilyAndStyle(fontID);
font.SetSize(size);
font.SetShear(shear);
font.SetRotation(rotation);
font.SetFalseBoldWidth(falseBoldeWidth);
font.SetSpacing(spacing);
font.SetEncoding(encoding);
font.SetFace(face);
font.SetFlags(flags);
// read and set view's state
link.Read<BPoint>(&pen_location);
link.Read<float>(&pen_size);
link.Read<rgb_color>(&high_color);
link.Read<rgb_color>(&low_color);
link.Read< ::pattern>(&pattern);
link.Read<BPoint>(&origin);
int8 drawingMode;
link.Read<int8>((int8 *)&drawingMode);
drawing_mode = (::drawing_mode)drawingMode;
link.Read<int8>((int8 *)&line_cap);
link.Read<int8>((int8 *)&line_join);
link.Read<float>(&miter_limit);
link.Read<int8>((int8 *)&alpha_source_mode);
link.Read<int8>((int8 *)&alpha_function_mode);
link.Read<float>(&scale);
link.Read<bool>(&font_aliasing);
// read the user clipping
// (that's NOT the current View visible clipping but the additional
// user specified clipping!)
int32 clippingRectCount;
link.Read<int32>(&clippingRectCount);
if (clippingRectCount >= 0) {
clipping_region.MakeEmpty();
for (int32 i = 0; i < clippingRectCount; i++) {
BRect rect;
link.Read<BRect>(&rect);
clipping_region.Include(rect);
}
} else {
// no user clipping used
clipping_region_used = false;
}
valid_flags = ~B_VIEW_CLIP_REGION_BIT;
}
} // namespace BPrivate
// #pragma mark -
struct BView::LayoutData {
LayoutData()
: fMinSize(),
fMaxSize(),
fPreferredSize(),
fAlignment(),
fLayoutInvalidationDisabled(0),
fLayout(NULL),
fLayoutContext(NULL),
fLayoutValid(true), // <- TODO: Rethink this!
fLayoutInProgress(false),
fNeedsRelayout(true)
{
}
BSize fMinSize;
BSize fMaxSize;
BSize fPreferredSize;
BAlignment fAlignment;
int fLayoutInvalidationDisabled;
BLayout* fLayout;
BLayoutContext* fLayoutContext;
bool fLayoutValid;
bool fLayoutInProgress;
bool fNeedsRelayout;
};
BView::BView(const char* name, uint32 flags, BLayout* layout)
: BHandler(name)
{
_InitData(BRect(0, 0, 0, 0), name, B_FOLLOW_NONE,
flags | B_SUPPORTS_LAYOUT);
SetLayout(layout);
}
BView::BView(BRect frame, const char *name, uint32 resizingMode, uint32 flags)
: BHandler(name)
{
_InitData(frame, name, resizingMode, flags);
}
BView::BView(BMessage *archive)
: BHandler(archive)
{
BRect frame;
archive->FindRect("_frame", &frame);
uint32 resizingMode;
if (archive->FindInt32("_resize_mode", (int32*)&resizingMode) != B_OK)
resizingMode = 0;
uint32 flags;
if (archive->FindInt32("_flags", (int32*)&flags) != B_OK)
flags = 0;
_InitData(frame, Name(), resizingMode, flags);
font_family family;
font_style style;
if (archive->FindString("_fname", 0, (const char **)&family) == B_OK
&& archive->FindString("_fname", 1, (const char **)&style) == B_OK) {
BFont font;
font.SetFamilyAndStyle(family, style);
float size;
if (archive->FindFloat("_fflt", 0, &size) == B_OK)
font.SetSize(size);
float shear;
if (archive->FindFloat("_fflt", 1, &shear) == B_OK
&& shear >= 45.0 && shear <= 135.0)
font.SetShear(shear);
float rotation;
if (archive->FindFloat("_fflt", 2, &rotation) == B_OK
&& rotation >=0 && rotation <= 360)
font.SetRotation(rotation);
SetFont(&font, B_FONT_FAMILY_AND_STYLE | B_FONT_SIZE
| B_FONT_SHEAR | B_FONT_ROTATION);
}
int32 color;
if (archive->FindInt32("_color", 0, &color) == B_OK)
SetHighColor(get_rgb_color(color));
if (archive->FindInt32("_color", 1, &color) == B_OK)
SetLowColor(get_rgb_color(color));
if (archive->FindInt32("_color", 2, &color) == B_OK)
SetViewColor(get_rgb_color(color));
uint32 evMask;
uint32 options;
if (archive->FindInt32("_evmask", 0, (int32 *)&evMask) == B_OK
&& archive->FindInt32("_evmask", 1, (int32 *)&options) == B_OK)
SetEventMask(evMask, options);
BPoint origin;
if (archive->FindPoint("_origin", &origin) == B_OK)
SetOrigin(origin);
float penSize;
if (archive->FindFloat("_psize", &penSize) == B_OK)
SetPenSize(penSize);
BPoint penLocation;
if (archive->FindPoint("_ploc", &penLocation) == B_OK)
MovePenTo(penLocation);
int16 lineCap;
int16 lineJoin;
float lineMiter;
if (archive->FindInt16("_lmcapjoin", 0, &lineCap) == B_OK
&& archive->FindInt16("_lmcapjoin", 1, &lineJoin) == B_OK
&& archive->FindFloat("_lmmiter", &lineMiter) == B_OK)
SetLineMode((cap_mode)lineCap, (join_mode)lineJoin, lineMiter);
int16 alphaBlend;
int16 modeBlend;
if (archive->FindInt16("_blend", 0, &alphaBlend) == B_OK
&& archive->FindInt16("_blend", 1, &modeBlend) == B_OK)
SetBlendingMode( (source_alpha)alphaBlend, (alpha_function)modeBlend);
uint32 drawingMode;
if (archive->FindInt32("_dmod", (int32 *)&drawingMode) == B_OK)
SetDrawingMode((drawing_mode)drawingMode);
BMessage msg;
for (int32 i = 0; archive->FindMessage("_views", i, &msg) == B_OK; i++) {
BArchivable *object = instantiate_object(&msg);
if (BView *child = dynamic_cast<BView *>(object))
AddChild(child);
}
}
BArchivable *
BView::Instantiate(BMessage *data)
{
if (!validate_instantiation(data , "BView"))
return NULL;
return new BView(data);
}
status_t
BView::Archive(BMessage *data, bool deep) const
{
status_t ret = BHandler::Archive(data, deep);
if (ret != B_OK)
return ret;
if (fState->archiving_flags & B_VIEW_FRAME_BIT)
ret = data->AddRect("_frame", Bounds().OffsetToCopy(fParentOffset));
if (ret == B_OK)
ret = data->AddInt32("_resize_mode", ResizingMode());
if (ret == B_OK)
ret = data->AddInt32("_flags", Flags());
if (ret == B_OK && fState->archiving_flags & B_VIEW_EVENT_MASK_BIT) {
ret = data->AddInt32("_evmask", fEventMask);
if (ret == B_OK)
ret = data->AddInt32("_evmask", fEventOptions);
}
if (ret == B_OK && fState->archiving_flags & B_VIEW_FONT_BIT) {
BFont font;
GetFont(&font);
font_family family;
font_style style;
font.GetFamilyAndStyle(&family, &style);
ret = data->AddString("_fname", family);
if (ret == B_OK)
ret = data->AddString("_fname", style);
if (ret == B_OK)
ret = data->AddFloat("_fflt", font.Size());
if (ret == B_OK)
ret = data->AddFloat("_fflt", font.Shear());
if (ret == B_OK)
ret = data->AddFloat("_fflt", font.Rotation());
}
// colors
if (ret == B_OK)
ret = data->AddInt32("_color", get_uint32_color(HighColor()));
if (ret == B_OK)
ret = data->AddInt32("_color", get_uint32_color(LowColor()));
if (ret == B_OK)
ret = data->AddInt32("_color", get_uint32_color(ViewColor()));
// NOTE: we do not use this flag any more
// if ( 1 ){
// ret = data->AddInt32("_dbuf", 1);
// }
if (ret == B_OK && fState->archiving_flags & B_VIEW_ORIGIN_BIT)
ret = data->AddPoint("_origin", Origin());
if (ret == B_OK && fState->archiving_flags & B_VIEW_PEN_SIZE_BIT)
ret = data->AddFloat("_psize", PenSize());
if (ret == B_OK && fState->archiving_flags & B_VIEW_PEN_LOCATION_BIT)
ret = data->AddPoint("_ploc", PenLocation());
if (ret == B_OK && fState->archiving_flags & B_VIEW_LINE_MODES_BIT) {
ret = data->AddInt16("_lmcapjoin", (int16)LineCapMode());
if (ret == B_OK)
ret = data->AddInt16("_lmcapjoin", (int16)LineJoinMode());
if (ret == B_OK)
ret = data->AddFloat("_lmmiter", LineMiterLimit());
}
if (ret == B_OK && fState->archiving_flags & B_VIEW_BLENDING_BIT) {
source_alpha alphaSourceMode;
alpha_function alphaFunctionMode;
GetBlendingMode(&alphaSourceMode, &alphaFunctionMode);
ret = data->AddInt16("_blend", (int16)alphaSourceMode);
if (ret == B_OK)
ret = data->AddInt16("_blend", (int16)alphaFunctionMode);
}
if (ret == B_OK && fState->archiving_flags & B_VIEW_DRAWING_MODE_BIT)
ret = data->AddInt32("_dmod", DrawingMode());
if (deep) {
int32 i = 0;
BView *child;
while (ret == B_OK && (child = ChildAt(i++)) != NULL) {
BMessage childArchive;
ret = child->Archive(&childArchive, deep);
if (ret == B_OK)
ret = data->AddMessage("_views", &childArchive);
}
}
return ret;
}
BView::~BView()
{
STRACE(("BView(%s)::~BView()\n", this->Name()));
if (fOwner)
debugger("Trying to delete a view that belongs to a window. Call RemoveSelf first.");
RemoveSelf();
// TODO: see about BShelf! must I delete it here? is it deleted by the window?
// we also delete all our children
BView *child = fFirstChild;
while (child) {
BView *nextChild = child->fNextSibling;
delete child;
child = nextChild;
}
// delete the layout and the layout data
delete fLayoutData->fLayout;
delete fLayoutData;
if (fVerScroller)
fVerScroller->SetTarget((BView*)NULL);
if (fHorScroller)
fHorScroller->SetTarget((BView*)NULL);
SetName(NULL);
_RemoveCommArray();
delete fState;
}
BRect
BView::Bounds() const
{
_CheckLock();
if (fIsPrinting)
return fState->print_rect;
return fBounds;
}
void
BView::_ConvertToParent(BPoint *point, bool checkLock) const
{
if (!fParent)
return;
if (checkLock)
_CheckLock();
// - our scrolling offset
// + our bounds location within the parent
point->x += -fBounds.left + fParentOffset.x;
point->y += -fBounds.top + fParentOffset.y;
}
void
BView::ConvertToParent(BPoint *point) const
{
_ConvertToParent(point, true);
}
BPoint
BView::ConvertToParent(BPoint point) const
{
ConvertToParent(&point);
return point;
}
void
BView::_ConvertFromParent(BPoint *point, bool checkLock) const
{
if (!fParent)
return;
if (checkLock)
_CheckLock();
// - our bounds location within the parent
// + our scrolling offset
point->x += -fParentOffset.x + fBounds.left;
point->y += -fParentOffset.y + fBounds.top;
}
void
BView::ConvertFromParent(BPoint *point) const
{
_ConvertFromParent(point, true);
}
BPoint
BView::ConvertFromParent(BPoint point) const
{
ConvertFromParent(&point);
return point;
}
void
BView::ConvertToParent(BRect *rect) const
{
if (!fParent)
return;
_CheckLock();
// - our scrolling offset
// + our bounds location within the parent
rect->OffsetBy(-fBounds.left + fParentOffset.x,
-fBounds.top + fParentOffset.y);
}
BRect
BView::ConvertToParent(BRect rect) const
{
ConvertToParent(&rect);
return rect;
}
void
BView::ConvertFromParent(BRect *rect) const
{
if (!fParent)
return;
_CheckLock();
// - our bounds location within the parent
// + our scrolling offset
rect->OffsetBy(-fParentOffset.x + fBounds.left,
-fParentOffset.y + fBounds.top);
}
BRect
BView::ConvertFromParent(BRect rect) const
{
ConvertFromParent(&rect);
return rect;
}
void
BView::_ConvertToScreen(BPoint *pt, bool checkLock) const
{
if (!fParent) {
if (fOwner)
fOwner->ConvertToScreen(pt);
return;
}
if (checkLock)
_CheckOwnerLock();
_ConvertToParent(pt, false);
fParent->_ConvertToScreen(pt, false);
}
void
BView::ConvertToScreen(BPoint *pt) const
{
_ConvertToScreen(pt, true);
}
BPoint
BView::ConvertToScreen(BPoint pt) const
{
ConvertToScreen(&pt);
return pt;
}
void
BView::_ConvertFromScreen(BPoint *pt, bool checkLock) const
{
if (!fParent) {
if (fOwner)
fOwner->ConvertFromScreen(pt);
return;
}
if (checkLock)
_CheckOwnerLock();
_ConvertFromParent(pt, false);
fParent->_ConvertFromScreen(pt, false);
}
void
BView::ConvertFromScreen(BPoint *pt) const
{
_ConvertFromScreen(pt, true);
}
BPoint
BView::ConvertFromScreen(BPoint pt) const
{
ConvertFromScreen(&pt);
return pt;
}
void
BView::ConvertToScreen(BRect *rect) const
{
BPoint offset(0.0, 0.0);
ConvertToScreen(&offset);
rect->OffsetBy(offset);
}
BRect
BView::ConvertToScreen(BRect rect) const
{
ConvertToScreen(&rect);
return rect;
}
void
BView::ConvertFromScreen(BRect *rect) const
{
BPoint offset(0.0, 0.0);
ConvertFromScreen(&offset);
rect->OffsetBy(offset);
}
BRect
BView::ConvertFromScreen(BRect rect) const
{
ConvertFromScreen(&rect);
return rect;
}
uint32
BView::Flags() const
{
_CheckLock();
return fFlags & ~_RESIZE_MASK_;
}
void
BView::SetFlags(uint32 flags)
{
if (Flags() == flags)
return;
if (fOwner) {
if (flags & B_PULSE_NEEDED) {
_CheckLock();
if (fOwner->fPulseRunner == NULL)
fOwner->SetPulseRate(fOwner->PulseRate());
}
if (flags & (B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE
| B_FRAME_EVENTS | B_SUBPIXEL_PRECISE)) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_FLAGS);
fOwner->fLink->Attach<uint32>(flags);
fOwner->fLink->Flush();
}
}
/* Some useful info:
fFlags is a unsigned long (32 bits)
* bits 1-16 are used for BView's flags
* bits 17-32 are used for BView' resize mask
* _RESIZE_MASK_ is used for that. Look into View.h to see how
it's defined
*/
fFlags = (flags & ~_RESIZE_MASK_) | (fFlags & _RESIZE_MASK_);
fState->archiving_flags |= B_VIEW_FLAGS_BIT;
}
BRect
BView::Frame() const
{
return Bounds().OffsetToCopy(fParentOffset.x, fParentOffset.y);
}
void
BView::Hide()
{
if (fOwner && fShowLevel == 0) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_HIDE);
fOwner->fLink->Flush();
}
fShowLevel++;
if (fShowLevel == 1 && fParent)
fParent->InvalidateLayout();
}
void
BView::Show()
{
fShowLevel--;
if (fOwner && fShowLevel == 0) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SHOW);
fOwner->fLink->Flush();
}
if (fShowLevel == 0 && fParent)
fParent->InvalidateLayout();
}
bool
BView::IsFocus() const
{
if (fOwner) {
_CheckLock();
return fOwner->CurrentFocus() == this;
} else
return false;
}
bool
BView::IsHidden(const BView *lookingFrom) const
{
if (fShowLevel > 0)
return true;
// may we be egocentric?
if (lookingFrom == this)
return false;
// we have the same visibility state as our
// parent, if there is one
if (fParent)
return fParent->IsHidden(lookingFrom);
// if we're the top view, and we're interested
// in the "global" view, we're inheriting the
// state of the window's visibility
if (fOwner && lookingFrom == NULL)
return fOwner->IsHidden();
return false;
}
bool
BView::IsHidden() const
{
return IsHidden(NULL);
}
bool
BView::IsPrinting() const
{
return fIsPrinting;
}
BPoint
BView::LeftTop() const
{
return Bounds().LeftTop();
}
void
BView::SetResizingMode(uint32 mode)
{
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_RESIZE_MODE);
fOwner->fLink->Attach<uint32>(mode);
}
// look at SetFlags() for more info on the below line
fFlags = (fFlags & ~_RESIZE_MASK_) | (mode & _RESIZE_MASK_);
}
uint32
BView::ResizingMode() const
{
return fFlags & _RESIZE_MASK_;
}
void
BView::SetViewCursor(const BCursor *cursor, bool sync)
{
if (cursor == NULL || fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_CURSOR);
fOwner->fLink->Attach<int32>(cursor->fServerToken);
fOwner->fLink->Attach<bool>(sync);
if (!sync) {
cursor->fPendingViewCursor = true;
// this avoids a race condition in case the cursor is
// immediately deleted after this call, as the deletion
// is handled by the application, not the window
} else {
// make sure the server has processed the
// message and "acquired" the cursor in
// the window thread before returning from
// this function
int32 code;
fOwner->fLink->FlushWithReply(code);
}
}
void
BView::Flush() const
{
if (fOwner)
fOwner->Flush();
}
void
BView::Sync() const
{
_CheckOwnerLock();
if (fOwner)
fOwner->Sync();
}
BWindow *
BView::Window() const
{
return fOwner;
}
// #pragma mark - Hook Functions
void
BView::AttachedToWindow()
{
// Hook function
STRACE(("\tHOOK: BView(%s)::AttachedToWindow()\n", Name()));
}
void
BView::AllAttached()
{
// Hook function
STRACE(("\tHOOK: BView(%s)::AllAttached()\n", Name()));
}
void
BView::DetachedFromWindow()
{
// Hook function
STRACE(("\tHOOK: BView(%s)::DetachedFromWindow()\n", Name()));
}
void
BView::AllDetached()
{
// Hook function
STRACE(("\tHOOK: BView(%s)::AllDetached()\n", Name()));
}
void
BView::Draw(BRect updateRect)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::Draw()\n", Name()));
}
void
BView::DrawAfterChildren(BRect r)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::DrawAfterChildren()\n", Name()));
}
void
BView::FrameMoved(BPoint newPosition)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::FrameMoved()\n", Name()));
}
void
BView::FrameResized(float newWidth, float newHeight)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::FrameResized()\n", Name()));
}
void
BView::GetPreferredSize(float* _width, float* _height)
{
STRACE(("\tHOOK: BView(%s)::GetPreferredSize()\n", Name()));
if (_width != NULL)
*_width = fBounds.Width();
if (_height != NULL)
*_height = fBounds.Height();
}
void
BView::ResizeToPreferred()
{
STRACE(("\tHOOK: BView(%s)::ResizeToPreferred()\n", Name()));
float width;
float height;
GetPreferredSize(&width, &height);
ResizeTo(width, height);
}
void
BView::KeyDown(const char* bytes, int32 numBytes)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::KeyDown()\n", Name()));
if (Window())
Window()->_KeyboardNavigation();
}
void
BView::KeyUp(const char* bytes, int32 numBytes)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::KeyUp()\n", Name()));
}
void
BView::MouseDown(BPoint where)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::MouseDown()\n", Name()));
}
void
BView::MouseUp(BPoint where)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::MouseUp()\n", Name()));
}
void
BView::MouseMoved(BPoint where, uint32 code, const BMessage* a_message)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::MouseMoved()\n", Name()));
}
void
BView::Pulse()
{
// Hook function
STRACE(("\tHOOK: BView(%s)::Pulse()\n", Name()));
}
void
BView::TargetedByScrollView(BScrollView* scroll_view)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::TargetedByScrollView()\n", Name()));
}
void
BView::WindowActivated(bool state)
{
// Hook function
STRACE(("\tHOOK: BView(%s)::WindowActivated()\n", Name()));
}
// #pragma mark - Input Functions
void
BView::BeginRectTracking(BRect startRect, uint32 style)
{
if (_CheckOwnerLockAndSwitchCurrent()) {
fOwner->fLink->StartMessage(AS_VIEW_BEGIN_RECT_TRACK);
fOwner->fLink->Attach<BRect>(startRect);
fOwner->fLink->Attach<uint32>(style);
fOwner->fLink->Flush();
}
}
void
BView::EndRectTracking()
{
if (_CheckOwnerLockAndSwitchCurrent()) {
fOwner->fLink->StartMessage(AS_VIEW_END_RECT_TRACK);
fOwner->fLink->Flush();
}
}
void
BView::DragMessage(BMessage *message, BRect dragRect, BHandler *replyTo)
{
if (!message)
return;
_CheckOwnerLock();
// calculate the offset
BPoint offset;
uint32 buttons;
BMessage *current = fOwner->CurrentMessage();
if (!current || current->FindPoint("be:view_where", &offset) != B_OK)
GetMouse(&offset, &buttons, false);
offset -= dragRect.LeftTop();
if (!dragRect.IsValid()) {
DragMessage(message, NULL, B_OP_BLEND, offset, replyTo);
return;
}
// TODO: that's not really what should happen - the app_server should take the chance
// *NOT* to need to drag a whole bitmap around but just a frame.
// create a drag bitmap for the rect
BBitmap *bitmap = new BBitmap(dragRect, B_RGBA32);
uint32 *bits = (uint32*)bitmap->Bits();
uint32 bytesPerRow = bitmap->BytesPerRow();
uint32 width = dragRect.IntegerWidth() + 1;
uint32 height = dragRect.IntegerHeight() + 1;
uint32 lastRow = (height - 1) * width;
memset(bits, 0x00, height * bytesPerRow);
// top
for (uint32 i = 0; i < width; i += 2)
bits[i] = 0xff000000;
// bottom
for (uint32 i = (height % 2 == 0 ? 1 : 0); i < width; i += 2)
bits[lastRow + i] = 0xff000000;
// left
for (uint32 i = 0; i < lastRow; i += width * 2)
bits[i] = 0xff000000;
// right
for (uint32 i = (width % 2 == 0 ? width : 0); i < lastRow; i += width * 2)
bits[width - 1 + i] = 0xff000000;
DragMessage(message, bitmap, B_OP_BLEND, offset, replyTo);
}
void
BView::DragMessage(BMessage *message, BBitmap *image, BPoint offset,
BHandler *replyTo)
{
DragMessage(message, image, B_OP_COPY, offset, replyTo);
}
void
BView::DragMessage(BMessage *message, BBitmap *image,
drawing_mode dragMode, BPoint offset, BHandler *replyTo)
{
if (message == NULL)
return;
if (image == NULL) {
// TODO: workaround for drags without a bitmap - should not be necessary if
// we move the rectangle dragging into the app_server
image = new (nothrow) BBitmap(BRect(0, 0, 0, 0), B_RGBA32);
if (image == NULL)
return;
}
if (replyTo == NULL)
replyTo = this;
if (replyTo->Looper() == NULL)
debugger("DragMessage: warning - the Handler needs a looper");
_CheckOwnerLock();
if (!message->HasInt32("buttons")) {
BMessage *msg = fOwner->CurrentMessage();
uint32 buttons;
if (msg == NULL
|| msg->FindInt32("buttons", (int32 *)&buttons) != B_OK) {
BPoint point;
GetMouse(&point, &buttons, false);
}
message->AddInt32("buttons", buttons);
}
BMessage::Private privateMessage(message);
privateMessage.SetReply(BMessenger(replyTo, replyTo->Looper()));
// TODO: create area and flatten message into that area!
// send area info over port, not the actual message!
int32 bufferSize = privateMessage.NativeFlattenedSize();
char* buffer = new (nothrow) char[bufferSize];
if (buffer) {
privateMessage.NativeFlatten(buffer, bufferSize);
fOwner->fLink->StartMessage(AS_VIEW_DRAG_IMAGE);
fOwner->fLink->Attach<int32>(image->_ServerToken());
fOwner->fLink->Attach<int32>((int32)dragMode);
fOwner->fLink->Attach<BPoint>(offset);
fOwner->fLink->Attach<int32>(bufferSize);
fOwner->fLink->Attach(buffer, bufferSize);
// we need to wait for the server
// to actually process this message
// before we can delete the bitmap
int32 code;
fOwner->fLink->FlushWithReply(code);
delete [] buffer;
} else {
fprintf(stderr, "BView::DragMessage() - no memory to flatten drag "
"message\n");
}
delete image;
}
void
BView::GetMouse(BPoint *location, uint32 *buttons, bool checkMessageQueue)
{
_CheckOwnerLockAndSwitchCurrent();
uint32 eventOptions = fEventOptions | fMouseEventOptions;
bool noHistory = eventOptions & B_NO_POINTER_HISTORY;
bool fullHistory = eventOptions & B_FULL_POINTER_HISTORY;
if (checkMessageQueue && !noHistory) {
Window()->UpdateIfNeeded();
BMessageQueue *queue = Window()->MessageQueue();
queue->Lock();
// Look out for mouse update messages
BMessage *message;
for (int32 i = 0; (message = queue->FindMessage(i)) != NULL; i++) {
switch (message->what) {
case B_MOUSE_MOVED:
case B_MOUSE_UP:
case B_MOUSE_DOWN:
bool deleteMessage;
if (!Window()->_StealMouseMessage(message, deleteMessage))
continue;
if (!fullHistory && message->what == B_MOUSE_MOVED) {
// Check if the message is too old. Some applications
// check the message queue in such a way that mouse
// messages *must* pile up. This check makes them work
// as intended, although these applications could simply
// use the version of BView::GetMouse() that does not
// check the history. Also note that it isn't a problem
// to delete the message in case there is not a newer
// one. If we don't find a message in the queue, we will
// just fall back to asking the app_sever directly. So
// the imposed delay will not be a problem on slower
// computers. This check also prevents another problem,
// when the message that we use is *not* removed from
// the queue. Subsequent calls to GetMouse() would find
// this message over and over!
bigtime_t eventTime;
if (message->FindInt64("when", &eventTime) == B_OK
&& system_time() - eventTime > 10000) {
// just discard the message
if (deleteMessage)
delete message;
continue;
}
}
message->FindPoint("screen_where", location);
message->FindInt32("buttons", (int32 *)buttons);
queue->Unlock();
// we need to hold the queue lock until here, because
// the message might still be used for something else
ConvertFromScreen(location);
if (deleteMessage)
delete message;
return;
}
}
queue->Unlock();
}
// If no mouse update message has been found in the message queue,
// we get the current mouse location and buttons from the app_server
fOwner->fLink->StartMessage(AS_GET_MOUSE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<BPoint>(location);
fOwner->fLink->Read<uint32>(buttons);
// TODO: ServerWindow replies with an int32 here
ConvertFromScreen(location);
// TODO: in beos R5, location is already converted to the view
// local coordinate system, so if an app checks the window message
// queue by itself, it might not find what it expects.
// NOTE: the fact that we have mouse coords in screen space in our
// queue avoids the problem that messages already in the queue will
// be outdated as soon as a window or even the view moves. The
// second situation being quite common actually, also with regards
// to scrolling. An app reading these messages would have to know
// the locations of the window and view for each message...
// otherwise it is potentially broken anyways.
} else
*buttons = 0;
}
void
BView::MakeFocus(bool focusState)
{
if (fOwner) {
// TODO: If this view has focus and focusState==false,
// will there really be no other view with focus? No
// cycling to the next one?
BView *focus = fOwner->CurrentFocus();
if (focusState) {
// Unfocus a previous focus view
if (focus && focus != this)
focus->MakeFocus(false);
// if we want to make this view the current focus view
fOwner->_SetFocus(this, true);
} else {
// we want to unfocus this view, but only if it actually has focus
if (focus == this) {
fOwner->_SetFocus(NULL, true);
}
}
}
}
BScrollBar *
BView::ScrollBar(orientation posture) const
{
switch (posture) {
case B_VERTICAL:
return fVerScroller;
case B_HORIZONTAL:
return fHorScroller;
default:
return NULL;
}
}
void
BView::ScrollBy(float deltaX, float deltaY)
{
ScrollTo(BPoint(fBounds.left + deltaX, fBounds.top + deltaY));
}
void
BView::ScrollTo(BPoint where)
{
// scrolling by fractional values is not supported
where.x = roundf(where.x);
where.y = roundf(where.y);
// no reason to process this further if no scroll is intended.
if (where.x == fBounds.left && where.y == fBounds.top)
return;
// make sure scrolling is within valid bounds
if (fHorScroller) {
float min, max;
fHorScroller->GetRange(&min, &max);
if (where.x < min)
where.x = min;
else if (where.x > max)
where.x = max;
}
if (fVerScroller) {
float min, max;
fVerScroller->GetRange(&min, &max);
if (where.y < min)
where.y = min;
else if (where.y > max)
where.y = max;
}
_CheckLockAndSwitchCurrent();
float xDiff = where.x - fBounds.left;
float yDiff = where.y - fBounds.top;
// if we're attached to a window tell app_server about this change
if (fOwner) {
fOwner->fLink->StartMessage(AS_VIEW_SCROLL);
fOwner->fLink->Attach<float>(xDiff);
fOwner->fLink->Attach<float>(yDiff);
fOwner->fLink->Flush();
// fState->valid_flags &= ~B_VIEW_FRAME_BIT;
}
// we modify our bounds rectangle by deltaX/deltaY coord units hor/ver.
fBounds.OffsetTo(where.x, where.y);
// then set the new values of the scrollbars
if (fHorScroller && xDiff != 0.0)
fHorScroller->SetValue(fBounds.left);
if (fVerScroller && yDiff != 0.0)
fVerScroller->SetValue(fBounds.top);
}
status_t
BView::SetEventMask(uint32 mask, uint32 options)
{
if (fEventMask == mask && fEventOptions == options)
return B_OK;
fEventMask = mask | (fEventMask & 0xffff0000);
fEventOptions = options;
fState->archiving_flags |= B_VIEW_EVENT_MASK_BIT;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_EVENT_MASK);
fOwner->fLink->Attach<uint32>(mask);
fOwner->fLink->Attach<uint32>(options);
fOwner->fLink->Flush();
}
return B_OK;
}
uint32
BView::EventMask()
{
return fEventMask;
}
status_t
BView::SetMouseEventMask(uint32 mask, uint32 options)
{
// Just don't do anything if the view is not yet attached
// or we were called outside of BView::MouseDown()
if (fOwner != NULL
&& fOwner->CurrentMessage() != NULL
&& fOwner->CurrentMessage()->what == B_MOUSE_DOWN) {
_CheckLockAndSwitchCurrent();
fMouseEventOptions = options;
fOwner->fLink->StartMessage(AS_VIEW_SET_MOUSE_EVENT_MASK);
fOwner->fLink->Attach<uint32>(mask);
fOwner->fLink->Attach<uint32>(options);
fOwner->fLink->Flush();
return B_OK;
}
return B_ERROR;
}
// #pragma mark - Graphic State Functions
void
BView::PushState()
{
_CheckOwnerLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_PUSH_STATE);
// initialize origin and scale
fState->valid_flags |= B_VIEW_SCALE_BIT | B_VIEW_ORIGIN_BIT;
fState->scale = 1.0f;
fState->origin.Set(0, 0);
}
void
BView::PopState()
{
_CheckOwnerLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_POP_STATE);
_FlushIfNotInTransaction();
// invalidate all flags (except those that are not part of pop/push)
fState->valid_flags = B_VIEW_VIEW_COLOR_BIT;
}
void
BView::SetOrigin(BPoint pt)
{
SetOrigin(pt.x, pt.y);
}
void
BView::SetOrigin(float x, float y)
{
if (fState->IsValid(B_VIEW_ORIGIN_BIT)
&& x == fState->origin.x && y == fState->origin.y)
return;
fState->origin.x = x;
fState->origin.y = y;
if (_CheckOwnerLockAndSwitchCurrent()) {
fOwner->fLink->StartMessage(AS_VIEW_SET_ORIGIN);
fOwner->fLink->Attach<float>(x);
fOwner->fLink->Attach<float>(y);
fState->valid_flags |= B_VIEW_ORIGIN_BIT;
}
// our local coord system origin has changed, so when archiving we'll add
// this too
fState->archiving_flags |= B_VIEW_ORIGIN_BIT;
}
BPoint
BView::Origin() const
{
if (!fState->IsValid(B_VIEW_ORIGIN_BIT)) {
// we don't keep graphics state information, therefor
// we need to ask the server for the origin after PopState()
_CheckOwnerLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_ORIGIN);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<BPoint>(&fState->origin);
fState->valid_flags |= B_VIEW_ORIGIN_BIT;
}
}
return fState->origin;
}
void
BView::SetScale(float scale) const
{
if (fState->IsValid(B_VIEW_SCALE_BIT) && scale == fState->scale)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_SCALE);
fOwner->fLink->Attach<float>(scale);
fState->valid_flags |= B_VIEW_SCALE_BIT;
}
fState->scale = scale;
fState->archiving_flags |= B_VIEW_SCALE_BIT;
}
float
BView::Scale() const
{
if (!fState->IsValid(B_VIEW_SCALE_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_SCALE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK)
fOwner->fLink->Read<float>(&fState->scale);
fState->valid_flags |= B_VIEW_SCALE_BIT;
}
return fState->scale;
}
void
BView::SetLineMode(cap_mode lineCap, join_mode lineJoin, float miterLimit)
{
if (fState->IsValid(B_VIEW_LINE_MODES_BIT)
&& lineCap == fState->line_cap && lineJoin == fState->line_join
&& miterLimit == fState->miter_limit)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_LINE_MODE);
fOwner->fLink->Attach<int8>((int8)lineCap);
fOwner->fLink->Attach<int8>((int8)lineJoin);
fOwner->fLink->Attach<float>(miterLimit);
fState->valid_flags |= B_VIEW_LINE_MODES_BIT;
}
fState->line_cap = lineCap;
fState->line_join = lineJoin;
fState->miter_limit = miterLimit;
fState->archiving_flags |= B_VIEW_LINE_MODES_BIT;
}
join_mode
BView::LineJoinMode() const
{
// This will update the current state, if necessary
if (!fState->IsValid(B_VIEW_LINE_MODES_BIT))
LineMiterLimit();
return fState->line_join;
}
cap_mode
BView::LineCapMode() const
{
// This will update the current state, if necessary
if (!fState->IsValid(B_VIEW_LINE_MODES_BIT))
LineMiterLimit();
return fState->line_cap;
}
float
BView::LineMiterLimit() const
{
if (!fState->IsValid(B_VIEW_LINE_MODES_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_LINE_MODE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
int8 cap, join;
fOwner->fLink->Read<int8>((int8 *)&cap);
fOwner->fLink->Read<int8>((int8 *)&join);
fOwner->fLink->Read<float>(&fState->miter_limit);
fState->line_cap = (cap_mode)cap;
fState->line_join = (join_mode)join;
}
fState->valid_flags |= B_VIEW_LINE_MODES_BIT;
}
return fState->miter_limit;
}
void
BView::SetDrawingMode(drawing_mode mode)
{
if (fState->IsValid(B_VIEW_DRAWING_MODE_BIT)
&& mode == fState->drawing_mode)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_DRAWING_MODE);
fOwner->fLink->Attach<int8>((int8)mode);
fState->valid_flags |= B_VIEW_DRAWING_MODE_BIT;
}
fState->drawing_mode = mode;
fState->archiving_flags |= B_VIEW_DRAWING_MODE_BIT;
}
drawing_mode
BView::DrawingMode() const
{
if (!fState->IsValid(B_VIEW_DRAWING_MODE_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_DRAWING_MODE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
int8 drawingMode;
fOwner->fLink->Read<int8>(&drawingMode);
fState->drawing_mode = (drawing_mode)drawingMode;
fState->valid_flags |= B_VIEW_DRAWING_MODE_BIT;
}
}
return fState->drawing_mode;
}
void
BView::SetBlendingMode(source_alpha sourceAlpha, alpha_function alphaFunction)
{
if (fState->IsValid(B_VIEW_BLENDING_BIT)
&& sourceAlpha == fState->alpha_source_mode
&& alphaFunction == fState->alpha_function_mode)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_BLENDING_MODE);
fOwner->fLink->Attach<int8>((int8)sourceAlpha);
fOwner->fLink->Attach<int8>((int8)alphaFunction);
fState->valid_flags |= B_VIEW_BLENDING_BIT;
}
fState->alpha_source_mode = sourceAlpha;
fState->alpha_function_mode = alphaFunction;
fState->archiving_flags |= B_VIEW_BLENDING_BIT;
}
void
BView::GetBlendingMode(source_alpha *_sourceAlpha,
alpha_function *_alphaFunction) const
{
if (!fState->IsValid(B_VIEW_BLENDING_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_BLENDING_MODE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK && code == B_OK) {
int8 alphaSourceMode, alphaFunctionMode;
fOwner->fLink->Read<int8>(&alphaSourceMode);
fOwner->fLink->Read<int8>(&alphaFunctionMode);
fState->alpha_source_mode = (source_alpha)alphaSourceMode;
fState->alpha_function_mode = (alpha_function)alphaFunctionMode;
fState->valid_flags |= B_VIEW_BLENDING_BIT;
}
}
if (_sourceAlpha)
*_sourceAlpha = fState->alpha_source_mode;
if (_alphaFunction)
*_alphaFunction = fState->alpha_function_mode;
}
void
BView::MovePenTo(BPoint point)
{
MovePenTo(point.x, point.y);
}
void
BView::MovePenTo(float x, float y)
{
if (fState->IsValid(B_VIEW_PEN_LOCATION_BIT)
&& x == fState->pen_location.x && y == fState->pen_location.y)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_PEN_LOC);
fOwner->fLink->Attach<float>(x);
fOwner->fLink->Attach<float>(y);
fState->valid_flags |= B_VIEW_PEN_LOCATION_BIT;
}
fState->pen_location.x = x;
fState->pen_location.y = y;
fState->archiving_flags |= B_VIEW_PEN_LOCATION_BIT;
}
void
BView::MovePenBy(float x, float y)
{
// this will update the pen location if necessary
if (!fState->IsValid(B_VIEW_PEN_LOCATION_BIT))
PenLocation();
MovePenTo(fState->pen_location.x + x, fState->pen_location.y + y);
}
BPoint
BView::PenLocation() const
{
if (!fState->IsValid(B_VIEW_PEN_LOCATION_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_PEN_LOC);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<BPoint>(&fState->pen_location);
fState->valid_flags |= B_VIEW_PEN_LOCATION_BIT;
}
}
return fState->pen_location;
}
void
BView::SetPenSize(float size)
{
if (fState->IsValid(B_VIEW_PEN_SIZE_BIT) && size == fState->pen_size)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_PEN_SIZE);
fOwner->fLink->Attach<float>(size);
fState->valid_flags |= B_VIEW_PEN_SIZE_BIT;
}
fState->pen_size = size;
fState->archiving_flags |= B_VIEW_PEN_SIZE_BIT;
}
float
BView::PenSize() const
{
if (!fState->IsValid(B_VIEW_PEN_SIZE_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_PEN_SIZE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<float>(&fState->pen_size);
fState->valid_flags |= B_VIEW_PEN_SIZE_BIT;
}
}
return fState->pen_size;
}
void
BView::SetHighColor(rgb_color color)
{
// are we up-to-date already?
if (fState->IsValid(B_VIEW_HIGH_COLOR_BIT)
&& fState->high_color == color)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_HIGH_COLOR);
fOwner->fLink->Attach<rgb_color>(color);
fState->valid_flags |= B_VIEW_HIGH_COLOR_BIT;
}
fState->high_color = color;
fState->archiving_flags |= B_VIEW_HIGH_COLOR_BIT;
}
rgb_color
BView::HighColor() const
{
if (!fState->IsValid(B_VIEW_HIGH_COLOR_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_HIGH_COLOR);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<rgb_color>(&fState->high_color);
fState->valid_flags |= B_VIEW_HIGH_COLOR_BIT;
}
}
return fState->high_color;
}
void
BView::SetLowColor(rgb_color color)
{
if (fState->IsValid(B_VIEW_LOW_COLOR_BIT)
&& fState->low_color == color)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_LOW_COLOR);
fOwner->fLink->Attach<rgb_color>(color);
fState->valid_flags |= B_VIEW_LOW_COLOR_BIT;
}
fState->low_color = color;
fState->archiving_flags |= B_VIEW_LOW_COLOR_BIT;
}
rgb_color
BView::LowColor() const
{
if (!fState->IsValid(B_VIEW_LOW_COLOR_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_LOW_COLOR);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<rgb_color>(&fState->low_color);
fState->valid_flags |= B_VIEW_LOW_COLOR_BIT;
}
}
return fState->low_color;
}
void
BView::SetViewColor(rgb_color color)
{
if (fState->IsValid(B_VIEW_VIEW_COLOR_BIT) && fState->view_color == color)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_VIEW_COLOR);
fOwner->fLink->Attach<rgb_color>(color);
fOwner->fLink->Flush();
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
}
fState->view_color = color;
fState->archiving_flags |= B_VIEW_VIEW_COLOR_BIT;
}
rgb_color
BView::ViewColor() const
{
if (!fState->IsValid(B_VIEW_VIEW_COLOR_BIT) && fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_VIEW_COLOR);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->Read<rgb_color>(&fState->view_color);
fState->valid_flags |= B_VIEW_VIEW_COLOR_BIT;
}
}
return fState->view_color;
}
void
BView::ForceFontAliasing(bool enable)
{
if (fState->IsValid(B_VIEW_FONT_ALIASING_BIT)
&& enable == fState->font_aliasing)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_PRINT_ALIASING);
fOwner->fLink->Attach<bool>(enable);
fState->valid_flags |= B_VIEW_FONT_ALIASING_BIT;
}
fState->font_aliasing = enable;
fState->archiving_flags |= B_VIEW_FONT_ALIASING_BIT;
}
void
BView::SetFont(const BFont* font, uint32 mask)
{
if (!font || mask == 0)
return;
if (mask == B_FONT_ALL) {
fState->font = *font;
} else {
// ToDo: move this into a BFont method
if (mask & B_FONT_FAMILY_AND_STYLE)
fState->font.SetFamilyAndStyle(font->FamilyAndStyle());
if (mask & B_FONT_SIZE)
fState->font.SetSize(font->Size());
if (mask & B_FONT_SHEAR)
fState->font.SetShear(font->Shear());
if (mask & B_FONT_ROTATION)
fState->font.SetRotation(font->Rotation());
if (mask & B_FONT_FALSE_BOLD_WIDTH)
fState->font.SetFalseBoldWidth(font->FalseBoldWidth());
if (mask & B_FONT_SPACING)
fState->font.SetSpacing(font->Spacing());
if (mask & B_FONT_ENCODING)
fState->font.SetEncoding(font->Encoding());
if (mask & B_FONT_FACE)
fState->font.SetFace(font->Face());
if (mask & B_FONT_FLAGS)
fState->font.SetFlags(font->Flags());
}
fState->font_flags |= mask;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fState->UpdateServerFontState(*fOwner->fLink);
}
// TODO: InvalidateLayout() here for convenience?
}
void
BView::GetFont(BFont *font) const
{
*font = fState->font;
}
void
BView::GetFontHeight(font_height *height) const
{
fState->font.GetHeight(height);
}
void
BView::SetFontSize(float size)
{
BFont font;
font.SetSize(size);
SetFont(&font, B_FONT_SIZE);
}
float
BView::StringWidth(const char *string) const
{
return fState->font.StringWidth(string);
}
float
BView::StringWidth(const char* string, int32 length) const
{
return fState->font.StringWidth(string, length);
}
void
BView::GetStringWidths(char *stringArray[],int32 lengthArray[],
int32 numStrings, float widthArray[]) const
{
fState->font.GetStringWidths(const_cast<const char **>(stringArray),
const_cast<const int32 *>(lengthArray), numStrings, widthArray);
}
void
BView::TruncateString(BString *in_out, uint32 mode, float width) const
{
fState->font.TruncateString(in_out, mode, width);
}
void
BView::ClipToPicture(BPicture *picture, BPoint where, bool sync)
{
_ClipToPicture(picture, where, false, sync);
}
void
BView::ClipToInversePicture(BPicture *picture,
BPoint where, bool sync)
{
_ClipToPicture(picture, where, true, sync);
}
void
BView::GetClippingRegion(BRegion* region) const
{
if (!region)
return;
// NOTE: the client has no idea when the clipping in the server
// changed, so it is always read from the server
region->MakeEmpty();
if (fOwner) {
if (fIsPrinting && _CheckOwnerLock()) {
region->Set(fState->print_rect);
return;
}
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_GET_CLIP_REGION);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK) {
fOwner->fLink->ReadRegion(region);
fState->valid_flags |= B_VIEW_CLIP_REGION_BIT;
}
}
}
void
BView::ConstrainClippingRegion(BRegion* region)
{
if (_CheckOwnerLockAndSwitchCurrent()) {
fOwner->fLink->StartMessage(AS_VIEW_SET_CLIP_REGION);
if (region) {
int32 count = region->CountRects();
fOwner->fLink->Attach<int32>(count);
if (count > 0)
fOwner->fLink->AttachRegion(*region);
} else {
fOwner->fLink->Attach<int32>(-1);
// '-1' means that in the app_server, there won't be any 'local'
// clipping region (it will be NULL)
}
_FlushIfNotInTransaction();
fState->valid_flags &= ~B_VIEW_CLIP_REGION_BIT;
fState->archiving_flags |= B_VIEW_CLIP_REGION_BIT;
}
}
// #pragma mark - Drawing Functions
void
BView::DrawBitmapAsync(const BBitmap* bitmap, BRect bitmapRect, BRect viewRect,
uint32 options)
{
if (bitmap == NULL || fOwner == NULL
|| !bitmapRect.IsValid() || !viewRect.IsValid())
return;
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_DRAW_BITMAP);
fOwner->fLink->Attach<int32>(bitmap->_ServerToken());
fOwner->fLink->Attach<uint32>(options);
fOwner->fLink->Attach<BRect>(viewRect);
fOwner->fLink->Attach<BRect>(bitmapRect);
_FlushIfNotInTransaction();
}
void
BView::DrawBitmapAsync(const BBitmap* bitmap, BRect bitmapRect, BRect viewRect)
{
DrawBitmapAsync(bitmap, bitmapRect, viewRect, 0);
}
void
BView::DrawBitmapAsync(const BBitmap* bitmap, BRect viewRect)
{
if (bitmap && fOwner) {
DrawBitmapAsync(bitmap, bitmap->Bounds().OffsetToCopy(B_ORIGIN),
viewRect, 0);
}
}
void
BView::DrawBitmapAsync(const BBitmap* bitmap, BPoint where)
{
if (bitmap == NULL || fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
BRect bitmapRect = bitmap->Bounds().OffsetToCopy(B_ORIGIN);
BRect viewRect = bitmapRect.OffsetToCopy(where);
uint32 options = 0;
fOwner->fLink->StartMessage(AS_VIEW_DRAW_BITMAP);
fOwner->fLink->Attach<int32>(bitmap->_ServerToken());
fOwner->fLink->Attach<uint32>(options);
fOwner->fLink->Attach<BRect>(viewRect);
fOwner->fLink->Attach<BRect>(bitmapRect);
_FlushIfNotInTransaction();
}
void
BView::DrawBitmapAsync(const BBitmap* bitmap)
{
DrawBitmapAsync(bitmap, PenLocation());
}
void
BView::DrawBitmap(const BBitmap* bitmap, BRect bitmapRect, BRect viewRect,
uint32 options)
{
if (fOwner) {
DrawBitmapAsync(bitmap, bitmapRect, viewRect, options);
Sync();
}
}
void
BView::DrawBitmap(const BBitmap* bitmap, BRect bitmapRect, BRect viewRect)
{
if (fOwner) {
DrawBitmapAsync(bitmap, bitmapRect, viewRect, 0);
Sync();
}
}
void
BView::DrawBitmap(const BBitmap* bitmap, BRect viewRect)
{
if (bitmap && fOwner) {
DrawBitmap(bitmap, bitmap->Bounds().OffsetToCopy(B_ORIGIN), viewRect,
0);
}
}
void
BView::DrawBitmap(const BBitmap* bitmap, BPoint where)
{
if (fOwner) {
DrawBitmapAsync(bitmap, where);
Sync();
}
}
void
BView::DrawBitmap(const BBitmap* bitmap)
{
DrawBitmap(bitmap, PenLocation());
}
void
BView::DrawChar(char c)
{
DrawString(&c, 1, PenLocation());
}
void
BView::DrawChar(char c, BPoint location)
{
DrawString(&c, 1, location);
}
void
BView::DrawString(const char *string, escapement_delta *delta)
{
if (string == NULL)
return;
DrawString(string, strlen(string), PenLocation(), delta);
}
void
BView::DrawString(const char *string, BPoint location, escapement_delta *delta)
{
if (string == NULL)
return;
DrawString(string, strlen(string), location, delta);
}
void
BView::DrawString(const char *string, int32 length, escapement_delta *delta)
{
DrawString(string, length, PenLocation(), delta);
}
void
BView::DrawString(const char *string, int32 length, BPoint location,
escapement_delta *delta)
{
if (string == NULL || length < 1)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
// quite often delta will be NULL
if (delta)
fOwner->fLink->StartMessage(AS_DRAW_STRING_WITH_DELTA);
else
fOwner->fLink->StartMessage(AS_DRAW_STRING);
fOwner->fLink->Attach<int32>(length);
fOwner->fLink->Attach<BPoint>(location);
if (delta)
fOwner->fLink->Attach<escapement_delta>(*delta);
fOwner->fLink->AttachString(string, length);
_FlushIfNotInTransaction();
// this modifies our pen location, so we invalidate the flag.
fState->valid_flags &= ~B_VIEW_PEN_LOCATION_BIT;
}
}
void
BView::StrokeEllipse(BPoint center, float xRadius, float yRadius,
::pattern pattern)
{
StrokeEllipse(BRect(center.x - xRadius, center.y - yRadius,
center.x + xRadius, center.y + yRadius), pattern);
}
void
BView::StrokeEllipse(BRect rect, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_ELLIPSE);
fOwner->fLink->Attach<BRect>(rect);
_FlushIfNotInTransaction();
}
void
BView::FillEllipse(BPoint center, float xRadius, float yRadius,
::pattern pattern)
{
FillEllipse(BRect(center.x - xRadius, center.y - yRadius,
center.x + xRadius, center.y + yRadius), pattern);
}
void
BView::FillEllipse(BRect rect, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_ELLIPSE);
fOwner->fLink->Attach<BRect>(rect);
_FlushIfNotInTransaction();
}
void
BView::StrokeArc(BPoint center, float xRadius, float yRadius, float startAngle,
float arcAngle, ::pattern pattern)
{
StrokeArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
center.y + yRadius), startAngle, arcAngle, pattern);
}
void
BView::StrokeArc(BRect rect, float startAngle, float arcAngle,
::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_ARC);
fOwner->fLink->Attach<BRect>(rect);
fOwner->fLink->Attach<float>(startAngle);
fOwner->fLink->Attach<float>(arcAngle);
_FlushIfNotInTransaction();
}
void
BView::FillArc(BPoint center,float xRadius, float yRadius, float startAngle,
float arcAngle, ::pattern pattern)
{
FillArc(BRect(center.x - xRadius, center.y - yRadius, center.x + xRadius,
center.y + yRadius), startAngle, arcAngle, pattern);
}
void
BView::FillArc(BRect rect, float startAngle, float arcAngle,
::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_ARC);
fOwner->fLink->Attach<BRect>(rect);
fOwner->fLink->Attach<float>(startAngle);
fOwner->fLink->Attach<float>(arcAngle);
_FlushIfNotInTransaction();
}
void
BView::StrokeBezier(BPoint *controlPoints, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_BEZIER);
fOwner->fLink->Attach<BPoint>(controlPoints[0]);
fOwner->fLink->Attach<BPoint>(controlPoints[1]);
fOwner->fLink->Attach<BPoint>(controlPoints[2]);
fOwner->fLink->Attach<BPoint>(controlPoints[3]);
_FlushIfNotInTransaction();
}
void
BView::FillBezier(BPoint *controlPoints, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_BEZIER);
fOwner->fLink->Attach<BPoint>(controlPoints[0]);
fOwner->fLink->Attach<BPoint>(controlPoints[1]);
fOwner->fLink->Attach<BPoint>(controlPoints[2]);
fOwner->fLink->Attach<BPoint>(controlPoints[3]);
_FlushIfNotInTransaction();
}
void
BView::StrokePolygon(const BPolygon *polygon, bool closed, ::pattern pattern)
{
if (!polygon)
return;
StrokePolygon(polygon->fPoints, polygon->fCount, polygon->Frame(), closed,
pattern);
}
void
BView::StrokePolygon(const BPoint* pointArray, int32 numPoints, bool closed,
::pattern pattern)
{
BPolygon polygon(pointArray, numPoints);
StrokePolygon(polygon.fPoints, polygon.fCount, polygon.Frame(), closed,
pattern);
}
void
BView::StrokePolygon(const BPoint *ptArray, int32 numPoints, BRect bounds,
bool closed, ::pattern pattern)
{
if (!ptArray
|| numPoints <= 1
|| fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
BPolygon polygon(ptArray, numPoints);
polygon.MapTo(polygon.Frame(), bounds);
if (fOwner->fLink->StartMessage(AS_STROKE_POLYGON,
polygon.fCount * sizeof(BPoint) + sizeof(BRect) + sizeof(bool)
+ sizeof(int32)) == B_OK) {
fOwner->fLink->Attach<BRect>(polygon.Frame());
fOwner->fLink->Attach<bool>(closed);
fOwner->fLink->Attach<int32>(polygon.fCount);
fOwner->fLink->Attach(polygon.fPoints, polygon.fCount * sizeof(BPoint));
_FlushIfNotInTransaction();
} else {
fprintf(stderr, "ERROR: Can't send polygon to app_server!\n");
}
}
void
BView::FillPolygon(const BPolygon *polygon, ::pattern pattern)
{
if (polygon == NULL
|| polygon->fCount <= 2
|| fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
if (fOwner->fLink->StartMessage(AS_FILL_POLYGON,
polygon->fCount * sizeof(BPoint) + sizeof(BRect) + sizeof(int32))
== B_OK) {
fOwner->fLink->Attach<BRect>(polygon->Frame());
fOwner->fLink->Attach<int32>(polygon->fCount);
fOwner->fLink->Attach(polygon->fPoints,
polygon->fCount * sizeof(BPoint));
_FlushIfNotInTransaction();
} else {
fprintf(stderr, "ERROR: Can't send polygon to app_server!\n");
}
}
void
BView::FillPolygon(const BPoint *ptArray, int32 numPts, ::pattern pattern)
{
if (!ptArray)
return;
BPolygon polygon(ptArray, numPts);
FillPolygon(&polygon, pattern);
}
void
BView::FillPolygon(const BPoint *ptArray, int32 numPts, BRect bounds,
pattern p)
{
if (!ptArray)
return;
BPolygon polygon(ptArray, numPts);
polygon.MapTo(polygon.Frame(), bounds);
FillPolygon(&polygon, p);
}
void
BView::StrokeRect(BRect rect, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_RECT);
fOwner->fLink->Attach<BRect>(rect);
_FlushIfNotInTransaction();
}
void
BView::FillRect(BRect rect, ::pattern pattern)
{
if (fOwner == NULL)
return;
// NOTE: ensuring compatibility with R5,
// invalid rects are not filled, they are stroked though!
if (!rect.IsValid())
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_RECT);
fOwner->fLink->Attach<BRect>(rect);
_FlushIfNotInTransaction();
}
void
BView::StrokeRoundRect(BRect rect, float xRadius, float yRadius,
::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_ROUNDRECT);
fOwner->fLink->Attach<BRect>(rect);
fOwner->fLink->Attach<float>(xRadius);
fOwner->fLink->Attach<float>(yRadius);
_FlushIfNotInTransaction();
}
void
BView::FillRoundRect(BRect rect, float xRadius, float yRadius,
::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_ROUNDRECT);
fOwner->fLink->Attach<BRect>(rect);
fOwner->fLink->Attach<float>(xRadius);
fOwner->fLink->Attach<float>(yRadius);
_FlushIfNotInTransaction();
}
void
BView::FillRegion(BRegion *region, ::pattern pattern)
{
if (region == NULL || fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_REGION);
fOwner->fLink->AttachRegion(*region);
_FlushIfNotInTransaction();
}
void
BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, BRect bounds,
::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_TRIANGLE);
fOwner->fLink->Attach<BPoint>(pt1);
fOwner->fLink->Attach<BPoint>(pt2);
fOwner->fLink->Attach<BPoint>(pt3);
fOwner->fLink->Attach<BRect>(bounds);
_FlushIfNotInTransaction();
}
void
BView::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, pattern p)
{
if (fOwner) {
// we construct the smallest rectangle that contains the 3 points
// for the 1st point
BRect bounds(pt1, pt1);
// for the 2nd point
if (pt2.x < bounds.left)
bounds.left = pt2.x;
if (pt2.y < bounds.top)
bounds.top = pt2.y;
if (pt2.x > bounds.right)
bounds.right = pt2.x;
if (pt2.y > bounds.bottom)
bounds.bottom = pt2.y;
// for the 3rd point
if (pt3.x < bounds.left)
bounds.left = pt3.x;
if (pt3.y < bounds.top)
bounds.top = pt3.y;
if (pt3.x > bounds.right)
bounds.right = pt3.x;
if (pt3.y > bounds.bottom)
bounds.bottom = pt3.y;
StrokeTriangle(pt1, pt2, pt3, bounds, p);
}
}
void
BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3, pattern p)
{
if (fOwner) {
// we construct the smallest rectangle that contains the 3 points
// for the 1st point
BRect bounds(pt1, pt1);
// for the 2nd point
if (pt2.x < bounds.left)
bounds.left = pt2.x;
if (pt2.y < bounds.top)
bounds.top = pt2.y;
if (pt2.x > bounds.right)
bounds.right = pt2.x;
if (pt2.y > bounds.bottom)
bounds.bottom = pt2.y;
// for the 3rd point
if (pt3.x < bounds.left)
bounds.left = pt3.x;
if (pt3.y < bounds.top)
bounds.top = pt3.y;
if (pt3.x > bounds.right)
bounds.right = pt3.x;
if (pt3.y > bounds.bottom)
bounds.bottom = pt3.y;
FillTriangle(pt1, pt2, pt3, bounds, p);
}
}
void
BView::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3,
BRect bounds, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_TRIANGLE);
fOwner->fLink->Attach<BPoint>(pt1);
fOwner->fLink->Attach<BPoint>(pt2);
fOwner->fLink->Attach<BPoint>(pt3);
fOwner->fLink->Attach<BRect>(bounds);
_FlushIfNotInTransaction();
}
void
BView::StrokeLine(BPoint toPt, pattern p)
{
StrokeLine(PenLocation(), toPt, p);
}
void
BView::StrokeLine(BPoint pt0, BPoint pt1, ::pattern pattern)
{
if (fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_LINE);
fOwner->fLink->Attach<BPoint>(pt0);
fOwner->fLink->Attach<BPoint>(pt1);
_FlushIfNotInTransaction();
// this modifies our pen location, so we invalidate the flag.
fState->valid_flags &= ~B_VIEW_PEN_LOCATION_BIT;
}
void
BView::StrokeShape(BShape *shape, ::pattern pattern)
{
if (shape == NULL || fOwner == NULL)
return;
shape_data *sd = (shape_data *)shape->fPrivateData;
if (sd->opCount == 0 || sd->ptCount == 0)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_STROKE_SHAPE);
fOwner->fLink->Attach<BRect>(shape->Bounds());
fOwner->fLink->Attach<int32>(sd->opCount);
fOwner->fLink->Attach<int32>(sd->ptCount);
fOwner->fLink->Attach(sd->opList, sd->opCount * sizeof(uint32));
fOwner->fLink->Attach(sd->ptList, sd->ptCount * sizeof(BPoint));
_FlushIfNotInTransaction();
}
void
BView::FillShape(BShape *shape, ::pattern pattern)
{
if (shape == NULL || fOwner == NULL)
return;
shape_data *sd = (shape_data *)(shape->fPrivateData);
if (sd->opCount == 0 || sd->ptCount == 0)
return;
_CheckLockAndSwitchCurrent();
_UpdatePattern(pattern);
fOwner->fLink->StartMessage(AS_FILL_SHAPE);
fOwner->fLink->Attach<BRect>(shape->Bounds());
fOwner->fLink->Attach<int32>(sd->opCount);
fOwner->fLink->Attach<int32>(sd->ptCount);
fOwner->fLink->Attach(sd->opList, sd->opCount * sizeof(int32));
fOwner->fLink->Attach(sd->ptList, sd->ptCount * sizeof(BPoint));
_FlushIfNotInTransaction();
}
void
BView::BeginLineArray(int32 count)
{
if (fOwner == NULL)
return;
if (count <= 0)
debugger("Calling BeginLineArray with a count <= 0");
_CheckLock();
if (fCommArray) {
debugger("Can't nest BeginLineArray calls");
// not fatal, but it helps during
// development of your app and is in
// line with R5...
delete [] fCommArray->array;
delete fCommArray;
}
fCommArray = new _array_data_;
fCommArray->maxCount = count;
fCommArray->count = 0;
fCommArray->array = new _array_hdr_[count];
}
void
BView::AddLine(BPoint pt0, BPoint pt1, rgb_color col)
{
if (fOwner == NULL)
return;
if (!fCommArray)
debugger("BeginLineArray must be called before using AddLine");
_CheckLock();
const uint32 &arrayCount = fCommArray->count;
if (arrayCount < fCommArray->maxCount) {
fCommArray->array[arrayCount].startX = pt0.x;
fCommArray->array[arrayCount].startY = pt0.y;
fCommArray->array[arrayCount].endX = pt1.x;
fCommArray->array[arrayCount].endY = pt1.y;
fCommArray->array[arrayCount].color = col;
fCommArray->count++;
}
}
void
BView::EndLineArray()
{
if (fOwner == NULL)
return;
if (!fCommArray)
debugger("Can't call EndLineArray before BeginLineArray");
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_STROKE_LINEARRAY);
fOwner->fLink->Attach<int32>(fCommArray->count);
fOwner->fLink->Attach(fCommArray->array,
fCommArray->count * sizeof(_array_hdr_));
_FlushIfNotInTransaction();
_RemoveCommArray();
}
void
BView::SetDiskMode(char* filename, long offset)
{
// TODO: implement
// One BeBook version has this to say about SetDiskMode():
//
// "Begins recording a picture to the file with the given filename
// at the given offset. Subsequent drawing commands sent to the view
// will be written to the file until EndPicture() is called. The
// stored commands may be played from the file with DrawPicture()."
}
void
BView::BeginPicture(BPicture *picture)
{
if (_CheckOwnerLockAndSwitchCurrent()
&& picture && picture->fUsurped == NULL) {
picture->Usurp(fCurrentPicture);
fCurrentPicture = picture;
fOwner->fLink->StartMessage(AS_VIEW_BEGIN_PICTURE);
}
}
void
BView::AppendToPicture(BPicture *picture)
{
_CheckLockAndSwitchCurrent();
if (picture && picture->fUsurped == NULL) {
int32 token = picture->Token();
if (token == -1) {
BeginPicture(picture);
} else {
picture->SetToken(-1);
picture->Usurp(fCurrentPicture);
fCurrentPicture = picture;
fOwner->fLink->StartMessage(AS_VIEW_APPEND_TO_PICTURE);
fOwner->fLink->Attach<int32>(token);
}
}
}
BPicture *
BView::EndPicture()
{
if (_CheckOwnerLockAndSwitchCurrent() && fCurrentPicture) {
int32 token;
fOwner->fLink->StartMessage(AS_VIEW_END_PICTURE);
int32 code;
if (fOwner->fLink->FlushWithReply(code) == B_OK
&& code == B_OK
&& fOwner->fLink->Read<int32>(&token) == B_OK) {
BPicture *picture = fCurrentPicture;
fCurrentPicture = picture->StepDown();
picture->SetToken(token);
return picture;
}
}
return NULL;
}
void
BView::SetViewBitmap(const BBitmap *bitmap, BRect srcRect, BRect dstRect,
uint32 followFlags, uint32 options)
{
_SetViewBitmap(bitmap, srcRect, dstRect, followFlags, options);
}
void
BView::SetViewBitmap(const BBitmap *bitmap, uint32 followFlags, uint32 options)
{
BRect rect;
if (bitmap)
rect = bitmap->Bounds();
rect.OffsetTo(B_ORIGIN);
_SetViewBitmap(bitmap, rect, rect, followFlags, options);
}
void
BView::ClearViewBitmap()
{
_SetViewBitmap(NULL, BRect(), BRect(), 0, 0);
}
status_t
BView::SetViewOverlay(const BBitmap *overlay, BRect srcRect, BRect dstRect,
rgb_color *colorKey, uint32 followFlags, uint32 options)
{
if ((overlay->fFlags & B_BITMAP_WILL_OVERLAY) == 0)
return B_BAD_VALUE;
status_t status = _SetViewBitmap(overlay, srcRect, dstRect, followFlags,
options | AS_REQUEST_COLOR_KEY);
if (status == B_OK) {
// read the color that will be treated as transparent
fOwner->fLink->Read<rgb_color>(colorKey);
}
return status;
}
status_t
BView::SetViewOverlay(const BBitmap *overlay, rgb_color *colorKey,
uint32 followFlags, uint32 options)
{
BRect rect;
if (overlay != NULL) {
rect = overlay->Bounds();
rect.OffsetTo(B_ORIGIN);
}
return SetViewOverlay(overlay, rect, rect, colorKey, followFlags, options);
}
void
BView::ClearViewOverlay()
{
_SetViewBitmap(NULL, BRect(), BRect(), 0, 0);
}
void
BView::CopyBits(BRect src, BRect dst)
{
if (fOwner == NULL)
return;
if (!src.IsValid() || !dst.IsValid())
return;
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_COPY_BITS);
fOwner->fLink->Attach<BRect>(src);
fOwner->fLink->Attach<BRect>(dst);
_FlushIfNotInTransaction();
}
void
BView::DrawPicture(const BPicture *picture)
{
if (picture == NULL)
return;
DrawPictureAsync(picture, PenLocation());
Sync();
}
void
BView::DrawPicture(const BPicture *picture, BPoint where)
{
if (picture == NULL)
return;
DrawPictureAsync(picture, where);
Sync();
}
void
BView::DrawPicture(const char *filename, long offset, BPoint where)
{
if (!filename)
return;
DrawPictureAsync(filename, offset, where);
Sync();
}
void
BView::DrawPictureAsync(const BPicture *picture)
{
if (picture == NULL)
return;
DrawPictureAsync(picture, PenLocation());
}
void
BView::DrawPictureAsync(const BPicture *picture, BPoint where)
{
if (picture == NULL)
return;
if (_CheckOwnerLockAndSwitchCurrent() && picture->Token() > 0) {
fOwner->fLink->StartMessage(AS_VIEW_DRAW_PICTURE);
fOwner->fLink->Attach<int32>(picture->Token());
fOwner->fLink->Attach<BPoint>(where);
_FlushIfNotInTransaction();
}
}
void
BView::DrawPictureAsync(const char *filename, long offset, BPoint where)
{
if (!filename)
return;
// TODO: Test
BFile file(filename, B_READ_ONLY);
if (file.InitCheck() < B_OK)
return;
file.Seek(offset, SEEK_SET);
BPicture picture;
if (picture.Unflatten(&file) < B_OK)
return;
DrawPictureAsync(&picture, where);
}
void
BView::Invalidate(BRect invalRect)
{
if (fOwner == NULL)
return;
// NOTE: This rounding of the invalid rect is to stay compatible with BeOS.
// On the server side, the invalid rect will be converted to a BRegion,
// which rounds in a different manner, so that it really includes the
// fractional coordinates of a BRect (ie ceilf(rect.right) &
// ceilf(rect.bottom)), which is also what BeOS does. So we have to do the
// different rounding here to stay compatible in both ways.
invalRect.left = (int)invalRect.left;
invalRect.top = (int)invalRect.top;
invalRect.right = (int)invalRect.right;
invalRect.bottom = (int)invalRect.bottom;
if (!invalRect.IsValid())
return;
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_INVALIDATE_RECT);
fOwner->fLink->Attach<BRect>(invalRect);
if (!fOwner->fUpdateRequested) {
fOwner->fLink->Flush();
fOwner->fUpdateRequested = true;
}
}
void
BView::Invalidate(const BRegion* region)
{
if (region == NULL || fOwner == NULL)
return;
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_INVALIDATE_REGION);
fOwner->fLink->AttachRegion(*region);
if (!fOwner->fUpdateRequested) {
fOwner->fLink->Flush();
fOwner->fUpdateRequested = true;
}
}
void
BView::Invalidate()
{
Invalidate(Bounds());
}
void
BView::InvertRect(BRect rect)
{
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_INVERT_RECT);
fOwner->fLink->Attach<BRect>(rect);
_FlushIfNotInTransaction();
}
}
// #pragma mark - View Hierarchy Functions
void
BView::AddChild(BView *child, BView *before)
{
STRACE(("BView(%s)::AddChild(child='%s' before='%s')\n",
this->Name() ? this->Name(): "NULL",
child && child->Name() ? child->Name(): "NULL",
before && before->Name() ? before->Name(): "NULL"));
if (!_AddChild(child, before))
return;
if (fLayoutData->fLayout)
fLayoutData->fLayout->AddView(child);
}
bool
BView::AddChild(BLayoutItem* child)
{
if (!fLayoutData->fLayout)
return false;
return fLayoutData->fLayout->AddItem(child);
}
bool
BView::_AddChild(BView *child, BView *before)
{
if (!child)
return false;
if (child->fParent != NULL) {
debugger("AddChild failed - the view already has a parent.");
return false;
}
bool lockedOwner = false;
if (fOwner && !fOwner->IsLocked()) {
fOwner->Lock();
lockedOwner = true;
}
if (!_AddChildToList(child, before)) {
debugger("AddChild failed!");
if (lockedOwner)
fOwner->Unlock();
return false;
}
if (fOwner) {
_CheckLockAndSwitchCurrent();
child->_SetOwner(fOwner);
child->_CreateSelf();
child->_Attach();
if (lockedOwner)
fOwner->Unlock();
}
InvalidateLayout();
return true;
}
bool
BView::RemoveChild(BView *child)
{
STRACE(("BView(%s)::RemoveChild(%s)\n", Name(), child->Name()));
if (!child)
return false;
if (child->fParent != this)
return false;
return child->RemoveSelf();
}
int32
BView::CountChildren() const
{
_CheckLock();
uint32 count = 0;
BView *child = fFirstChild;
while (child != NULL) {
count++;
child = child->fNextSibling;
}
return count;
}
BView *
BView::ChildAt(int32 index) const
{
_CheckLock();
BView *child = fFirstChild;
while (child != NULL && index-- > 0) {
child = child->fNextSibling;
}
return child;
}
BView *
BView::NextSibling() const
{
return fNextSibling;
}
BView *
BView::PreviousSibling() const
{
return fPreviousSibling;
}
bool
BView::RemoveSelf()
{
if (fParent && fParent->fLayoutData->fLayout)
return fParent->fLayoutData->fLayout->RemoveView(this);
else
return _RemoveSelf();
}
bool
BView::_RemoveSelf()
{
STRACE(("BView(%s)::RemoveSelf()...\n", Name()));
// Remove this child from its parent
BWindow* owner = fOwner;
_CheckLock();
if (owner != NULL) {
_UpdateStateForRemove();
_Detach();
}
BView* parent = fParent;
if (!parent || !parent->_RemoveChildFromList(this))
return false;
if (owner != NULL && !fTopLevelView) {
// the top level view is deleted by the app_server automatically
owner->fLink->StartMessage(AS_VIEW_DELETE);
owner->fLink->Attach<int32>(_get_object_token_(this));
}
parent->InvalidateLayout();
STRACE(("DONE: BView(%s)::RemoveSelf()\n", Name()));
return true;
}
BView *
BView::Parent() const
{
if (fParent && fParent->fTopLevelView)
return NULL;
return fParent;
}
BView *
BView::FindView(const char *name) const
{
if (name == NULL)
return NULL;
if (Name() != NULL && !strcmp(Name(), name))
return const_cast<BView *>(this);
BView *child = fFirstChild;
while (child != NULL) {
BView *view = child->FindView(name);
if (view != NULL)
return view;
child = child->fNextSibling;
}
return NULL;
}
void
BView::MoveBy(float deltaX, float deltaY)
{
MoveTo(fParentOffset.x + roundf(deltaX), fParentOffset.y + roundf(deltaY));
}
void
BView::MoveTo(BPoint where)
{
MoveTo(where.x, where.y);
}
void
BView::MoveTo(float x, float y)
{
if (x == fParentOffset.x && y == fParentOffset.y)
return;
// BeBook says we should do this. And it makes sense.
x = roundf(x);
y = roundf(y);
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_MOVE_TO);
fOwner->fLink->Attach<float>(x);
fOwner->fLink->Attach<float>(y);
// fState->valid_flags |= B_VIEW_FRAME_BIT;
_FlushIfNotInTransaction();
}
_MoveTo((int32)x, (int32)y);
}
void
BView::ResizeBy(float deltaWidth, float deltaHeight)
{
// BeBook says we should do this. And it makes sense.
deltaWidth = roundf(deltaWidth);
deltaHeight = roundf(deltaHeight);
if (deltaWidth == 0 && deltaHeight == 0)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_RESIZE_TO);
fOwner->fLink->Attach<float>(fBounds.Width() + deltaWidth);
fOwner->fLink->Attach<float>(fBounds.Height() + deltaHeight);
// fState->valid_flags |= B_VIEW_FRAME_BIT;
_FlushIfNotInTransaction();
}
_ResizeBy((int32)deltaWidth, (int32)deltaHeight);
}
void
BView::ResizeTo(float width, float height)
{
ResizeBy(width - fBounds.Width(), height - fBounds.Height());
}
void
BView::ResizeTo(BSize size)
{
ResizeBy(size.width - fBounds.Width(), size.height - fBounds.Height());
}
// #pragma mark - Inherited Methods (from BHandler)
status_t
BView::GetSupportedSuites(BMessage *data)
{
if (data == NULL)
return B_BAD_VALUE;
status_t status = data->AddString("suites", "suite/vnd.Be-view");
BPropertyInfo propertyInfo(sViewPropInfo);
if (status == B_OK)
status = data->AddFlat("messages", &propertyInfo);
if (status == B_OK)
return BHandler::GetSupportedSuites(data);
return status;
}
BHandler *
BView::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
int32 what, const char *property)
{
if (msg->what == B_WINDOW_MOVE_BY
|| msg->what == B_WINDOW_MOVE_TO)
return this;
BPropertyInfo propertyInfo(sViewPropInfo);
status_t err = B_BAD_SCRIPT_SYNTAX;
BMessage replyMsg(B_REPLY);
switch (propertyInfo.FindMatch(msg, index, specifier, what, property)) {
case 0:
case 1:
case 2:
case 3:
case 5:
return this;
case 4:
if (fShelf) {
msg->PopSpecifier();
return fShelf;
}
err = B_NAME_NOT_FOUND;
replyMsg.AddString("message", "This window doesn't have a shelf");
break;
case 6:
{
if (!fFirstChild) {
err = B_NAME_NOT_FOUND;
replyMsg.AddString("message", "This window doesn't have children.");
break;
}
BView *child = NULL;
switch (what) {
case B_INDEX_SPECIFIER:
{
int32 index;
err = specifier->FindInt32("index", &index);
if (err == B_OK)
child = ChildAt(index);
break;
}
case B_REVERSE_INDEX_SPECIFIER:
{
int32 rindex;
err = specifier->FindInt32("index", &rindex);
if (err == B_OK)
child = ChildAt(CountChildren() - rindex);
break;
}
case B_NAME_SPECIFIER:
{
const char *name;
err = specifier->FindString("name", &name);
if (err == B_OK)
child = FindView(name);
break;
}
}
if (child != NULL) {
msg->PopSpecifier();
return child;
}
if (err == B_OK)
err = B_BAD_INDEX;
replyMsg.AddString("message",
"Cannot find view at/with specified index/name.");
break;
}
default:
return BHandler::ResolveSpecifier(msg, index, specifier, what,
property);
}
if (err < B_OK) {
replyMsg.what = B_MESSAGE_NOT_UNDERSTOOD;
if (err == B_BAD_SCRIPT_SYNTAX)
replyMsg.AddString("message", "Didn't understand the specifier(s)");
else
replyMsg.AddString("message", strerror(err));
}
replyMsg.AddInt32("error", err);
msg->SendReply(&replyMsg);
return NULL;
}
void
BView::MessageReceived(BMessage* msg)
{
if (!msg->HasSpecifiers()) {
switch (msg->what) {
case B_VIEW_RESIZED:
// By the time the message arrives, the bounds may have
// changed already, that's why we don't use the values
// in the message itself.
FrameResized(fBounds.Width(), fBounds.Height());
break;
case B_VIEW_MOVED:
FrameMoved(fParentOffset);
break;
case B_MOUSE_WHEEL_CHANGED:
{
float deltaX = 0.0f, deltaY = 0.0f;
BScrollBar *horizontal = ScrollBar(B_HORIZONTAL);
if (horizontal != NULL)
msg->FindFloat("be:wheel_delta_x", &deltaX);
BScrollBar *vertical = ScrollBar(B_VERTICAL);
if (vertical != NULL)
msg->FindFloat("be:wheel_delta_y", &deltaY);
if (deltaX == 0.0f && deltaY == 0.0f)
return;
float smallStep, largeStep;
if (horizontal != NULL) {
horizontal->GetSteps(&smallStep, &largeStep);
// pressing the option/command/control key scrolls faster
if (modifiers()
& (B_OPTION_KEY | B_COMMAND_KEY | B_CONTROL_KEY)) {
deltaX *= largeStep;
} else
deltaX *= smallStep * 3;
horizontal->SetValue(horizontal->Value() + deltaX);
}
if (vertical != NULL) {
vertical->GetSteps(&smallStep, &largeStep);
// pressing the option/command/control key scrolls faster
if (modifiers()
& (B_OPTION_KEY | B_COMMAND_KEY | B_CONTROL_KEY)) {
deltaY *= largeStep;
} else
deltaY *= smallStep * 3;
vertical->SetValue(vertical->Value() + deltaY);
}
break;
}
default:
return BHandler::MessageReceived(msg);
}
return;
}
// Scripting message
BMessage replyMsg(B_REPLY);
status_t err = B_BAD_SCRIPT_SYNTAX;
int32 index;
BMessage specifier;
int32 what;
const char *prop;
if (msg->GetCurrentSpecifier(&index, &specifier, &what, &prop) != B_OK)
return BHandler::MessageReceived(msg);
BPropertyInfo propertyInfo(sViewPropInfo);
switch (propertyInfo.FindMatch(msg, index, &specifier, what, prop)) {
case 0:
err = replyMsg.AddRect("result", Frame());
break;
case 1:
{
BRect newFrame;
err = msg->FindRect("data", &newFrame);
if (err == B_OK) {
MoveTo(newFrame.LeftTop());
ResizeTo(newFrame.right, newFrame.bottom);
}
break;
}
case 2:
err = replyMsg.AddBool( "result", IsHidden());
break;
case 3:
{
bool newHiddenState;
err = msg->FindBool("data", &newHiddenState);
if (err == B_OK) {
if (!IsHidden() && newHiddenState == true)
Hide();
else if (IsHidden() && newHiddenState == false)
Show();
}
}
case 5:
err = replyMsg.AddInt32("result", CountChildren());
break;
default:
return BHandler::MessageReceived(msg);
}
if (err < B_OK) {
replyMsg.what = B_MESSAGE_NOT_UNDERSTOOD;
if (err == B_BAD_SCRIPT_SYNTAX)
replyMsg.AddString("message", "Didn't understand the specifier(s)");
else
replyMsg.AddString("message", strerror(err));
}
replyMsg.AddInt32("error", err);
msg->SendReply(&replyMsg);
}
status_t
BView::Perform(perform_code d, void* arg)
{
return B_BAD_VALUE;
}
// #pragma mark - Layout Functions
BSize
BView::MinSize()
{
// TODO: make sure this works correctly when some methods are overridden
float width, height;
GetPreferredSize(&width, &height);
return BLayoutUtils::ComposeSize(fLayoutData->fMinSize,
(fLayoutData->fLayout ? fLayoutData->fLayout->MinSize()
: BSize(width, height)));
}
BSize
BView::MaxSize()
{
return BLayoutUtils::ComposeSize(fLayoutData->fMaxSize,
(fLayoutData->fLayout ? fLayoutData->fLayout->MaxSize()
: BSize(B_SIZE_UNLIMITED, B_SIZE_UNLIMITED)));
}
BSize
BView::PreferredSize()
{
// TODO: make sure this works correctly when some methods are overridden
float width, height;
GetPreferredSize(&width, &height);
return BLayoutUtils::ComposeSize(fLayoutData->fPreferredSize,
(fLayoutData->fLayout ? fLayoutData->fLayout->PreferredSize()
: BSize(width, height)));
}
BAlignment
BView::LayoutAlignment()
{
return BLayoutUtils::ComposeAlignment(fLayoutData->fAlignment,
(fLayoutData->fLayout ? fLayoutData->fLayout->Alignment()
: BAlignment(B_ALIGN_HORIZONTAL_CENTER, B_ALIGN_VERTICAL_CENTER)));
}
void
BView::SetExplicitMinSize(BSize size)
{
fLayoutData->fMinSize = size;
InvalidateLayout();
}
void
BView::SetExplicitMaxSize(BSize size)
{
fLayoutData->fMaxSize = size;
InvalidateLayout();
}
void
BView::SetExplicitPreferredSize(BSize size)
{
fLayoutData->fPreferredSize = size;
InvalidateLayout();
}
void
BView::SetExplicitAlignment(BAlignment alignment)
{
fLayoutData->fAlignment = alignment;
InvalidateLayout();
}
BSize
BView::ExplicitMinSize() const
{
return fLayoutData->fMinSize;
}
BSize
BView::ExplicitMaxSize() const
{
return fLayoutData->fMaxSize;
}
BSize
BView::ExplicitPreferredSize() const
{
return fLayoutData->fPreferredSize;
}
BAlignment
BView::ExplicitAlignment() const
{
return fLayoutData->fAlignment;
}
bool
BView::HasHeightForWidth()
{
return (fLayoutData->fLayout
? fLayoutData->fLayout->HasHeightForWidth() : false);
}
void
BView::GetHeightForWidth(float width, float* min, float* max, float* preferred)
{
if (fLayoutData->fLayout)
fLayoutData->fLayout->GetHeightForWidth(width, min, max, preferred);
}
void
BView::SetLayout(BLayout* layout)
{
if (layout == fLayoutData->fLayout)
return;
fFlags |= B_SUPPORTS_LAYOUT;
// unset and delete the old layout
if (fLayoutData->fLayout) {
fLayoutData->fLayout->SetView(NULL);
delete fLayoutData->fLayout;
}
fLayoutData->fLayout = layout;
if (fLayoutData->fLayout) {
fLayoutData->fLayout->SetView(this);
// add all children
int count = CountChildren();
for (int i = 0; i < count; i++)
fLayoutData->fLayout->AddView(ChildAt(i));
}
InvalidateLayout();
}
BLayout*
BView::GetLayout() const
{
return fLayoutData->fLayout;
}
void
BView::InvalidateLayout(bool descendants)
{
if (fLayoutData->fLayoutValid && !fLayoutData->fLayoutInProgress
&& fLayoutData->fLayoutInvalidationDisabled == 0) {
if (fParent && fParent->fLayoutData->fLayoutValid)
fParent->InvalidateLayout(false);
fLayoutData->fLayoutValid = false;
if (fLayoutData->fLayout)
fLayoutData->fLayout->InvalidateLayout();
if (descendants) {
int count = CountChildren();
for (int i = 0; i < count; i++)
ChildAt(i)->InvalidateLayout(descendants);
}
if (fTopLevelView) {
// trigger layout process
if (fOwner)
fOwner->PostMessage(B_LAYOUT_WINDOW);
}
}
}
void
BView::EnableLayoutInvalidation()
{
if (fLayoutData->fLayoutInvalidationDisabled > 0)
fLayoutData->fLayoutInvalidationDisabled--;
}
void
BView::DisableLayoutInvalidation()
{
fLayoutData->fLayoutInvalidationDisabled++;
}
bool
BView::IsLayoutValid() const
{
return fLayoutData->fLayoutValid;
}
BLayoutContext*
BView::LayoutContext() const
{
return fLayoutData->fLayoutContext;
}
void
BView::Layout(bool force)
{
BLayoutContext context;
_Layout(force, &context);
}
void
BView::Relayout()
{
if (fLayoutData->fLayoutValid && !fLayoutData->fLayoutInProgress) {
fLayoutData->fNeedsRelayout = true;
// Layout() is recursive, that is if the parent view is currently laid
// out, we don't call layout() on this view, but wait for the parent's
// Layout() to do that for us.
if (!fParent || !fParent->fLayoutData->fLayoutInProgress)
Layout(false);
}
}
void
BView::DoLayout()
{
if (fLayoutData->fLayout)
fLayoutData->fLayout->LayoutView();
}
void
BView::_Layout(bool force, BLayoutContext* context)
{
//printf("%p->BView::_Layout(%d, %p)\n", this, force, context);
//printf(" fNeedsRelayout: %d, fLayoutValid: %d, fLayoutInProgress: %d\n",
//fLayoutData->fNeedsRelayout, fLayoutData->fLayoutValid, fLayoutData->fLayoutInProgress);
if (fLayoutData->fNeedsRelayout || !fLayoutData->fLayoutValid || force) {
fLayoutData->fLayoutValid = false;
if (fLayoutData->fLayoutInProgress)
return;
BLayoutContext* oldContext = fLayoutData->fLayoutContext;
fLayoutData->fLayoutContext = context;
fLayoutData->fLayoutInProgress = true;
DoLayout();
fLayoutData->fLayoutInProgress = false;
fLayoutData->fLayoutValid = true;
fLayoutData->fNeedsRelayout = false;
// layout children
int32 childCount = CountChildren();
for (int32 i = 0; i < childCount; i++) {
BView* child = ChildAt(i);
if (!child->IsHidden(child))
child->_Layout(force, context);
}
fLayoutData->fLayoutContext = oldContext;
// invalidate the drawn content, if requested
if (fFlags & B_INVALIDATE_AFTER_LAYOUT)
Invalidate();
}
}
// #pragma mark - Private Functions
void
BView::_InitData(BRect frame, const char *name, uint32 resizingMode,
uint32 flags)
{
// Info: The name of the view is set by BHandler constructor
STRACE(("BView::InitData: enter\n"));
// initialize members
if ((resizingMode & ~_RESIZE_MASK_) || (flags & _RESIZE_MASK_))
printf("%s BView::InitData(): resizing mode or flags swapped\n", name);
// There are applications that swap the resize mask and the flags in the
// BView constructor. This does not cause problems under BeOS as it just
// ors the two fields to one 32bit flag.
// For now we do the same but print the above warning message.
// ToDo: this should be removed at some point and the original
// version restored:
// fFlags = (resizingMode & _RESIZE_MASK_) | (flags & ~_RESIZE_MASK_);
fFlags = resizingMode | flags;
// handle rounding
frame.left = roundf(frame.left);
frame.top = roundf(frame.top);
frame.right = roundf(frame.right);
frame.bottom = roundf(frame.bottom);
fParentOffset.Set(frame.left, frame.top);
fOwner = NULL;
fParent = NULL;
fNextSibling = NULL;
fPreviousSibling = NULL;
fFirstChild = NULL;
fShowLevel = 0;
fTopLevelView = false;
fCurrentPicture = NULL;
fCommArray = NULL;
fVerScroller = NULL;
fHorScroller = NULL;
fIsPrinting = false;
fAttached = false;
fState = new BPrivate::ViewState;
fBounds = frame.OffsetToCopy(B_ORIGIN);
fShelf = NULL;
fEventMask = 0;
fEventOptions = 0;
fMouseEventOptions = 0;
fLayoutData = new LayoutData;
}
void
BView::_RemoveCommArray()
{
if (fCommArray) {
delete [] fCommArray->array;
delete fCommArray;
fCommArray = NULL;
}
}
void
BView::_SetOwner(BWindow *newOwner)
{
if (!newOwner)
_RemoveCommArray();
if (fOwner != newOwner && fOwner) {
if (fOwner->fFocus == this)
MakeFocus(false);
if (fOwner->fLastMouseMovedView == this)
fOwner->fLastMouseMovedView = NULL;
fOwner->RemoveHandler(this);
if (fShelf)
fOwner->RemoveHandler(fShelf);
}
if (newOwner && newOwner != fOwner) {
newOwner->AddHandler(this);
if (fShelf)
newOwner->AddHandler(fShelf);
if (fTopLevelView)
SetNextHandler(newOwner);
else
SetNextHandler(fParent);
}
fOwner = newOwner;
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling)
child->_SetOwner(newOwner);
}
void
BView::_ClipToPicture(BPicture *picture, BPoint where,
bool invert, bool sync)
{
if (!picture)
return;
if (_CheckOwnerLockAndSwitchCurrent()) {
fOwner->fLink->StartMessage(AS_VIEW_CLIP_TO_PICTURE);
fOwner->fLink->Attach<int32>(picture->Token());
fOwner->fLink->Attach<BPoint>(where);
fOwner->fLink->Attach<bool>(invert);
// TODO: I think that "sync" means another thing here:
// the bebook, at least, says so.
if (sync)
fOwner->fLink->Flush();
fState->valid_flags &= ~B_VIEW_CLIP_REGION_BIT;
}
fState->archiving_flags |= B_VIEW_CLIP_REGION_BIT;
}
bool
BView::_RemoveChildFromList(BView* child)
{
if (child->fParent != this)
return false;
if (fFirstChild == child) {
// it's the first view in the list
fFirstChild = child->fNextSibling;
} else {
// there must be a previous sibling
child->fPreviousSibling->fNextSibling = child->fNextSibling;
}
if (child->fNextSibling)
child->fNextSibling->fPreviousSibling = child->fPreviousSibling;
child->fParent = NULL;
child->fNextSibling = NULL;
child->fPreviousSibling = NULL;
return true;
}
bool
BView::_AddChildToList(BView* child, BView* before)
{
if (!child)
return false;
if (child->fParent != NULL) {
debugger("View already belongs to someone else");
return false;
}
if (before != NULL && before->fParent != this) {
debugger("Invalid before view");
return false;
}
if (before != NULL) {
// add view before this one
child->fNextSibling = before;
child->fPreviousSibling = before->fPreviousSibling;
if (child->fPreviousSibling != NULL)
child->fPreviousSibling->fNextSibling = child;
before->fPreviousSibling = child;
if (fFirstChild == before)
fFirstChild = child;
} else {
// add view to the end of the list
BView *last = fFirstChild;
while (last != NULL && last->fNextSibling != NULL) {
last = last->fNextSibling;
}
if (last != NULL) {
last->fNextSibling = child;
child->fPreviousSibling = last;
} else {
fFirstChild = child;
child->fPreviousSibling = NULL;
}
child->fNextSibling = NULL;
}
child->fParent = this;
return true;
}
/*! \brief Creates the server counterpart of this view.
This is only done for views that are part of the view hierarchy, ie. when
they are attached to a window.
RemoveSelf() deletes the server object again.
*/
bool
BView::_CreateSelf()
{
// AS_VIEW_CREATE & AS_VIEW_CREATE_ROOT do not use the
// current view mechanism via _CheckLockAndSwitchCurrent() - the token
// of the view and its parent are both send to the server.
if (fTopLevelView)
fOwner->fLink->StartMessage(AS_VIEW_CREATE_ROOT);
else
fOwner->fLink->StartMessage(AS_VIEW_CREATE);
fOwner->fLink->Attach<int32>(_get_object_token_(this));
fOwner->fLink->AttachString(Name());
fOwner->fLink->Attach<BRect>(Frame());
fOwner->fLink->Attach<BPoint>(LeftTop());
fOwner->fLink->Attach<uint32>(ResizingMode());
fOwner->fLink->Attach<uint32>(fEventMask);
fOwner->fLink->Attach<uint32>(fEventOptions);
fOwner->fLink->Attach<uint32>(Flags());
fOwner->fLink->Attach<bool>(IsHidden(this));
fOwner->fLink->Attach<rgb_color>(fState->view_color);
if (fTopLevelView)
fOwner->fLink->Attach<int32>(B_NULL_TOKEN);
else
fOwner->fLink->Attach<int32>(_get_object_token_(fParent));
fOwner->fLink->Flush();
_CheckOwnerLockAndSwitchCurrent();
fState->UpdateServerState(*fOwner->fLink);
// we create all its children, too
for (BView *child = fFirstChild; child != NULL;
child = child->fNextSibling) {
child->_CreateSelf();
}
fOwner->fLink->Flush();
return true;
}
/*! Sets the new view position.
It doesn't contact the server, though - the only case where this
is called outside of MoveTo() is as reaction of moving a view
in the server (a.k.a. B_WINDOW_RESIZED).
It also calls the BView's FrameMoved() hook.
*/
void
BView::_MoveTo(int32 x, int32 y)
{
fParentOffset.Set(x, y);
if (Window() != NULL && fFlags & B_FRAME_EVENTS) {
BMessage moved(B_VIEW_MOVED);
moved.AddInt64("when", system_time());
moved.AddPoint("where", BPoint(x, y));
BMessenger target(this);
target.SendMessage(&moved);
}
}
/*! Computes the actual new frame size and recalculates the size of
the children as well.
It doesn't contact the server, though - the only case where this
is called outside of ResizeBy() is as reaction of resizing a view
in the server (a.k.a. B_WINDOW_RESIZED).
It also calls the BView's FrameResized() hook.
*/
void
BView::_ResizeBy(int32 deltaWidth, int32 deltaHeight)
{
fBounds.right += deltaWidth;
fBounds.bottom += deltaHeight;
if (Window() == NULL) {
// we're not supposed to exercise the resizing code in case
// we haven't been attached to a window yet
return;
}
// layout the children
if (fFlags & B_SUPPORTS_LAYOUT) {
Relayout();
} else {
for (BView* child = fFirstChild; child; child = child->fNextSibling)
child->_ParentResizedBy(deltaWidth, deltaHeight);
}
if (fFlags & B_FRAME_EVENTS) {
BMessage resized(B_VIEW_RESIZED);
resized.AddInt64("when", system_time());
resized.AddFloat("width", fBounds.Width());
resized.AddFloat("height", fBounds.Height());
BMessenger target(this);
target.SendMessage(&resized);
}
}
/*! Relayouts the view according to its resizing mode. */
void
BView::_ParentResizedBy(int32 x, int32 y)
{
uint32 resizingMode = fFlags & _RESIZE_MASK_;
BRect newFrame = Frame();
// follow with left side
if ((resizingMode & 0x0F00U) == _VIEW_RIGHT_ << 8)
newFrame.left += x;
else if ((resizingMode & 0x0F00U) == _VIEW_CENTER_ << 8)
newFrame.left += x / 2;
// follow with right side
if ((resizingMode & 0x000FU) == _VIEW_RIGHT_)
newFrame.right += x;
else if ((resizingMode & 0x000FU) == _VIEW_CENTER_)
newFrame.right += x / 2;
// follow with top side
if ((resizingMode & 0xF000U) == _VIEW_BOTTOM_ << 12)
newFrame.top += y;
else if ((resizingMode & 0xF000U) == _VIEW_CENTER_ << 12)
newFrame.top += y / 2;
// follow with bottom side
if ((resizingMode & 0x00F0U) == _VIEW_BOTTOM_ << 4)
newFrame.bottom += y;
else if ((resizingMode & 0x00F0U) == _VIEW_CENTER_ << 4)
newFrame.bottom += y / 2;
if (newFrame.LeftTop() != fParentOffset) {
// move view
_MoveTo((int32)roundf(newFrame.left), (int32)roundf(newFrame.top));
}
if (newFrame != Frame()) {
// resize view
int32 widthDiff = (int32)(newFrame.Width() - fBounds.Width());
int32 heightDiff = (int32)(newFrame.Height() - fBounds.Height());
_ResizeBy(widthDiff, heightDiff);
}
}
void
BView::_Activate(bool active)
{
WindowActivated(active);
for (BView *child = fFirstChild; child != NULL;
child = child->fNextSibling) {
child->_Activate(active);
}
}
void
BView::_Attach()
{
AttachedToWindow();
fAttached = true;
// after giving the view a chance to do this itself,
// check for the B_PULSE_NEEDED flag and make sure the
// window set's up the pulse messaging
if (fOwner) {
if (fFlags & B_PULSE_NEEDED) {
_CheckLock();
if (fOwner->fPulseRunner == NULL)
fOwner->SetPulseRate(fOwner->PulseRate());
}
if (!fOwner->IsHidden())
Invalidate();
}
for (BView* child = fFirstChild; child != NULL;
child = child->fNextSibling) {
// we need to check for fAttached as new views could have been
// added in AttachedToWindow() - and those are already attached
if (!child->fAttached)
child->_Attach();
}
AllAttached();
}
void
BView::_Detach()
{
DetachedFromWindow();
fAttached = false;
for (BView* child = fFirstChild; child != NULL;
child = child->fNextSibling) {
child->_Detach();
}
AllDetached();
if (fOwner) {
_CheckLock();
if (!fOwner->IsHidden())
Invalidate();
// make sure our owner doesn't need us anymore
if (fOwner->CurrentFocus() == this) {
MakeFocus(false);
// MakeFocus() is virtual and might not be
// passing through to the BView version,
// but we need to make sure at this point
// that we are not the focus view anymore.
if (fOwner->CurrentFocus() == this)
fOwner->_SetFocus(NULL, true);
}
if (fOwner->fDefaultButton == this)
fOwner->SetDefaultButton(NULL);
if (fOwner->fKeyMenuBar == this)
fOwner->fKeyMenuBar = NULL;
if (fOwner->fLastMouseMovedView == this)
fOwner->fLastMouseMovedView = NULL;
if (fOwner->fLastViewToken == _get_object_token_(this))
fOwner->fLastViewToken = B_NULL_TOKEN;
_SetOwner(NULL);
}
}
void
BView::_Draw(BRect updateRect)
{
if (IsHidden(this) || !(Flags() & B_WILL_DRAW))
return;
// NOTE: if ViewColor() == B_TRANSPARENT_COLOR and no B_WILL_DRAW
// -> View is simply not drawn at all
_SwitchServerCurrentView();
ConvertFromScreen(&updateRect);
// TODO: make states robust (the hook implementation could
// mess things up if it uses non-matching Push- and PopState(),
// we would not be guaranteed to still have the same state on
// the stack after having called Draw())
PushState();
Draw(updateRect);
PopState();
Flush();
}
void
BView::_DrawAfterChildren(BRect updateRect)
{
if (IsHidden(this) || !(Flags() & B_WILL_DRAW)
|| !(Flags() & B_DRAW_ON_CHILDREN))
return;
_SwitchServerCurrentView();
ConvertFromScreen(&updateRect);
// TODO: make states robust (see above)
PushState();
DrawAfterChildren(updateRect);
PopState();
Flush();
}
void
BView::_Pulse()
{
if (Flags() & B_PULSE_NEEDED)
Pulse();
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
child->_Pulse();
}
}
void
BView::_UpdateStateForRemove()
{
// TODO: _CheckLockAndSwitchCurrent() would be good enough, no?
if (!_CheckOwnerLockAndSwitchCurrent())
return;
fState->UpdateFrom(*fOwner->fLink);
// if (!fState->IsValid(B_VIEW_FRAME_BIT)) {
// fOwner->fLink->StartMessage(AS_VIEW_GET_COORD);
//
// status_t code;
// if (fOwner->fLink->FlushWithReply(code) == B_OK
// && code == B_OK) {
// fOwner->fLink->Read<BPoint>(&fParentOffset);
// fOwner->fLink->Read<BRect>(&fBounds);
// fState->valid_flags |= B_VIEW_FRAME_BIT;
// }
// }
// update children as well
for (BView *child = fFirstChild; child != NULL; child = child->fNextSibling) {
if (child->fOwner)
child->_UpdateStateForRemove();
}
}
inline void
BView::_UpdatePattern(::pattern pattern)
{
if (fState->IsValid(B_VIEW_PATTERN_BIT) && pattern == fState->pattern)
return;
if (fOwner) {
_CheckLockAndSwitchCurrent();
fOwner->fLink->StartMessage(AS_VIEW_SET_PATTERN);
fOwner->fLink->Attach< ::pattern>(pattern);
fState->valid_flags |= B_VIEW_PATTERN_BIT;
}
fState->pattern = pattern;
}
void
BView::_FlushIfNotInTransaction()
{
if (!fOwner->fInTransaction) {
fOwner->Flush();
}
}
BShelf *
BView::_Shelf() const
{
return fShelf;
}
void
BView::_SetShelf(BShelf *shelf)
{
if (fShelf != NULL && fOwner != NULL)
fOwner->RemoveHandler(fShelf);
fShelf = shelf;
if (fShelf != NULL && fOwner != NULL)
fOwner->AddHandler(fShelf);
}
status_t
BView::_SetViewBitmap(const BBitmap* bitmap, BRect srcRect, BRect dstRect,
uint32 followFlags, uint32 options)
{
if (!_CheckOwnerLockAndSwitchCurrent())
return B_ERROR;
int32 serverToken = bitmap ? bitmap->_ServerToken() : -1;
fOwner->fLink->StartMessage(AS_VIEW_SET_VIEW_BITMAP);
fOwner->fLink->Attach<int32>(serverToken);
fOwner->fLink->Attach<BRect>(srcRect);
fOwner->fLink->Attach<BRect>(dstRect);
fOwner->fLink->Attach<int32>(followFlags);
fOwner->fLink->Attach<int32>(options);
status_t status = B_ERROR;
fOwner->fLink->FlushWithReply(status);
return status;
}
bool
BView::_CheckOwnerLockAndSwitchCurrent() const
{
STRACE(("BView(%s)::_CheckOwnerLockAndSwitchCurrent()...", Name()));
if (fOwner == NULL) {
debugger("View method requires owner and doesn't have one.");
return false;
}
_CheckLockAndSwitchCurrent();
return true;
}
bool
BView::_CheckOwnerLock() const
{
if (fOwner) {
fOwner->check_lock();
return true;
} else {
debugger("View method requires owner and doesn't have one.");
return false;
}
}
void
BView::_CheckLockAndSwitchCurrent() const
{
STRACE(("BView(%s)::_CheckLockAndSwitchCurrent()...", Name() ? Name(): "NULL"));
if (!fOwner)
return;
fOwner->check_lock();
_SwitchServerCurrentView();
}
void
BView::_CheckLock() const
{
if (fOwner)
fOwner->check_lock();
}
void
BView::_SwitchServerCurrentView() const
{
int32 serverToken = _get_object_token_(this);
if (fOwner->fLastViewToken != serverToken) {
STRACE(("contacting app_server... sending token: %ld\n", serverToken));
fOwner->fLink->StartMessage(AS_SET_CURRENT_VIEW);
fOwner->fLink->Attach<int32>(serverToken);
fOwner->fLastViewToken = serverToken;
} else {
STRACE(("quiet2\n"));
}
}
extern "C" void _ReservedView1__5BView() {}
extern "C" void _ReservedView2__5BView() {}
extern "C" void _ReservedView3__5BView() {}
extern "C" void _ReservedView4__5BView() {}
extern "C" void _ReservedView5__5BView() {}
extern "C" void _ReservedView6__5BView() {}
extern "C" void _ReservedView7__5BView() {}
extern "C" void _ReservedView8__5BView() {}
extern "C" void _ReservedView9__5BView() {}
extern "C" void _ReservedView10__5BView() {}
void BView::_ReservedView11(){}
void BView::_ReservedView12(){}
void BView::_ReservedView13(){}
void BView::_ReservedView14(){}
void BView::_ReservedView15(){}
void BView::_ReservedView16(){}
BView::BView(const BView &other)
: BHandler()
{
// this is private and not functional, but exported
}
BView &
BView::operator=(const BView &other)
{
// this is private and not functional, but exported
return *this;
}
void
BView::_PrintToStream()
{
printf("BView::_PrintToStream()\n");
printf("\tName: %s\n"
"\tParent: %s\n"
"\tFirstChild: %s\n"
"\tNextSibling: %s\n"
"\tPrevSibling: %s\n"
"\tOwner(Window): %s\n"
"\tToken: %ld\n"
"\tFlags: %ld\n"
"\tView origin: (%f,%f)\n"
"\tView Bounds rectangle: (%f,%f,%f,%f)\n"
"\tShow level: %d\n"
"\tTopView?: %s\n"
"\tBPicture: %s\n"
"\tVertical Scrollbar %s\n"
"\tHorizontal Scrollbar %s\n"
"\tIs Printing?: %s\n"
"\tShelf?: %s\n"
"\tEventMask: %ld\n"
"\tEventOptions: %ld\n",
Name(),
fParent ? fParent->Name() : "NULL",
fFirstChild ? fFirstChild->Name() : "NULL",
fNextSibling ? fNextSibling->Name() : "NULL",
fPreviousSibling ? fPreviousSibling->Name() : "NULL",
fOwner ? fOwner->Name() : "NULL",
_get_object_token_(this),
fFlags,
fParentOffset.x, fParentOffset.y,
fBounds.left, fBounds.top, fBounds.right, fBounds.bottom,
fShowLevel,
fTopLevelView ? "YES" : "NO",
fCurrentPicture? "YES" : "NULL",
fVerScroller? "YES" : "NULL",
fHorScroller? "YES" : "NULL",
fIsPrinting? "YES" : "NO",
fShelf? "YES" : "NO",
fEventMask,
fEventOptions);
printf("\tState status:\n"
"\t\tLocalCoordianteSystem: (%f,%f)\n"
"\t\tPenLocation: (%f,%f)\n"
"\t\tPenSize: %f\n"
"\t\tHighColor: [%d,%d,%d,%d]\n"
"\t\tLowColor: [%d,%d,%d,%d]\n"
"\t\tViewColor: [%d,%d,%d,%d]\n"
"\t\tPattern: %llx\n"
"\t\tDrawingMode: %d\n"
"\t\tLineJoinMode: %d\n"
"\t\tLineCapMode: %d\n"
"\t\tMiterLimit: %f\n"
"\t\tAlphaSource: %d\n"
"\t\tAlphaFuntion: %d\n"
"\t\tScale: %f\n"
"\t\t(Print)FontAliasing: %s\n"
"\t\tFont Info:\n",
fState->origin.x, fState->origin.y,
fState->pen_location.x, fState->pen_location.y,
fState->pen_size,
fState->high_color.red, fState->high_color.blue, fState->high_color.green, fState->high_color.alpha,
fState->low_color.red, fState->low_color.blue, fState->low_color.green, fState->low_color.alpha,
fState->view_color.red, fState->view_color.blue, fState->view_color.green, fState->view_color.alpha,
*((uint64*)&(fState->pattern)),
fState->drawing_mode,
fState->line_join,
fState->line_cap,
fState->miter_limit,
fState->alpha_source_mode,
fState->alpha_function_mode,
fState->scale,
fState->font_aliasing? "YES" : "NO");
fState->font.PrintToStream();
// TODO: also print the line array.
}
void
BView::_PrintTree()
{
int32 spaces = 2;
BView *c = fFirstChild; //c = short for: current
printf( "'%s'\n", Name() );
if (c != NULL) {
while(true) {
// action block
{
for (int i = 0; i < spaces; i++)
printf(" ");
printf( "'%s'\n", c->Name() );
}
// go deep
if (c->fFirstChild) {
c = c->fFirstChild;
spaces += 2;
} else {
// go right
if (c->fNextSibling) {
c = c->fNextSibling;
} else {
// go up
while (!c->fParent->fNextSibling && c->fParent != this) {
c = c->fParent;
spaces -= 2;
}
// that enough! We've reached this view.
if (c->fParent == this)
break;
c = c->fParent->fNextSibling;
spaces -= 2;
}
}
}
}
}