list in the other direction. * Since WorkspacesLayer now cuts out the current window from the clipping region, the window order was upside down; it now uses the new Workspace::GetPreviousWindow(). This fixes bug #1105. * WorkspacesLayer::MouseDown() now also uses GetPreviousWindow() which prevents it from needing to scan the whole window list for the top window at every click. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20382 a95241bf-73f2-0310-859d-f6bbb57e9c96
44 lines
838 B
C++
44 lines
838 B
C++
/*
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* Copyright 2005-2007, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, [email protected]
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*/
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#ifndef WORKSPACE_H
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#define WORKSPACE_H
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#include <SupportDefs.h>
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class Desktop;
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class RGBColor;
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class WindowLayer;
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class Workspace {
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public:
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Workspace(Desktop& desktop, int32 index);
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~Workspace();
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const RGBColor& Color() const;
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void SetColor(const RGBColor& color, bool makeDefault);
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bool IsCurrent() const
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{ return fCurrentWorkspace; }
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status_t GetNextWindow(WindowLayer*& _window, BPoint& _leftTop);
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status_t GetPreviousWindow(WindowLayer*& _window, BPoint& _leftTop);
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void RewindWindows();
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class Private;
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private:
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Workspace::Private& fWorkspace;
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Desktop& fDesktop;
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WindowLayer* fCurrent;
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bool fCurrentWorkspace;
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};
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#endif /* WORKSPACE_H */
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