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haiku-beta6/src/servers/app/drawing/Painter/font_support/AGGTextRenderer.cpp
T

423 lines
11 KiB
C++

// AGGTextRenderer.cpp
#include <math.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <Bitmap.h>
#include <ByteOrder.h>
#include <Entry.h>
#include <FontServer.h>
#include <Message.h>
#include <ServerFont.h>
#include <UTF8.h>
#include <agg_basics.h>
#include <agg_bounding_rect.h>
#include <agg_conv_segmentator.h>
#include <agg_conv_transform.h>
#include <agg_trans_affine.h>
#include "AGGTextRenderer.h"
#define FLIP_Y false
#define SHOW_GLYPH_BOUNDS 0
#if SHOW_GLYPH_BOUNDS
# include <agg_conv_stroke.h>
# include <agg_path_storage.h>
#endif
// rect_to_int
inline void
rect_to_int(BRect r,
int32& left, int32& top, int32& right, int32& bottom)
{
left = (int32)floorf(r.left);
top = (int32)floorf(r.top);
right = (int32)ceilf(r.right);
bottom = (int32)ceilf(r.bottom);
}
#define DEFAULT_UNI_CODE_BUFFER_SIZE 2048
// constructor
AGGTextRenderer::AGGTextRenderer()
: fFontEngine(ftlib),
fFontManager(fFontEngine),
fCurves(fFontManager.path_adaptor()),
fContour(fCurves),
fUnicodeBuffer((char*)malloc(DEFAULT_UNI_CODE_BUFFER_SIZE)),
fUnicodeBufferSize(DEFAULT_UNI_CODE_BUFFER_SIZE),
fHinted(true),
fAntialias(true),
fKerning(true),
fEmbeddedTransformation(),
fLastFamilyAndStyle(0),
fLastPointSize(-1.0),
fLastHinted(false)
{
fCurves.approximation_scale(2.0);
fContour.auto_detect_orientation(false);
fFontEngine.flip_y(FLIP_Y);
}
// destructor
AGGTextRenderer::~AGGTextRenderer()
{
Unset();
free(fUnicodeBuffer);
}
// SetFont
bool
AGGTextRenderer::SetFont(const ServerFont &font)
{
bool success = true;
// construct an embedded transformation (rotate & shear)
Transformable transform;
// TODO: convert BFont::Shear(), which is in degrees 45°...135° to whatever AGG is using
// transform.ShearBy(B_ORIGIN, fFont.Shear(), 0.0);
transform.RotateBy(B_ORIGIN, -font.Rotation());
bool load = font.GetFamilyAndStyle() != fLastFamilyAndStyle ||
transform != fEmbeddedTransformation;
if (load) {
if (transform.IsIdentity()) {
//printf("AGGTextRenderer::SetFont() - native\n");
success = fFontEngine.load_font(font, agg::glyph_ren_native_gray8);
} else {
//printf("AGGTextRenderer::SetFont() - outline\n");
success = fFontEngine.load_font(font, agg::glyph_ren_outline);
}
}
fLastFamilyAndStyle = font.GetFamilyAndStyle();
fEmbeddedTransformation = transform;
_UpdateSizeAndHinting(font.Size(), fEmbeddedTransformation.IsIdentity() && fHinted, load);
if (!success) {
fprintf(stderr, "font could not be loaded\n");
return false;
}
return true;
}
// SetHinting
void
AGGTextRenderer::SetHinting(bool hinting)
{
if (fHinted != hinting) {
fHinted = hinting;
_UpdateSizeAndHinting(fLastPointSize, fEmbeddedTransformation.IsIdentity() && fHinted);
}
}
// SetAntialiasing
void
AGGTextRenderer::SetAntialiasing(bool antialiasing)
{
if (fAntialias != antialiasing) {
fAntialias = antialiasing;
if (!fAntialias)
fRasterizer.gamma(agg::gamma_threshold(0.5));
else
fRasterizer.gamma(agg::gamma_power(1.0));
}
}
// Unset
void
AGGTextRenderer::Unset()
{
// TODO ? release some kind of reference count on the ServerFont?
}
// RenderString
BRect
AGGTextRenderer::RenderString(const char* string,
uint32 length,
font_renderer_solid_type* solidRenderer,
font_renderer_bin_type* binRenderer,
const BPoint& baseLine,
const BRect& clippingFrame,
bool dryRun,
BPoint* nextCharPos)
{
//printf("RenderString(\"%s\", length: %ld, dry: %d)\n", string, length, dryRun);
// "bounds" will track the bounding box arround all glyphs that are actually drawn
// it will be calculated in untransformed coordinates within the loop and then
// it is transformed to the real location at the exit of the function.
BRect bounds(0.0, 0.0, -1.0, -1.0);
Transformable transform(fEmbeddedTransformation);
transform.TranslateBy(baseLine);
uint32 glyphCount;
if (_PrepareUnicodeBuffer(string, length, &glyphCount) >= B_OK) {
fCurves.approximation_scale(transform.scale());
// use a transformation behind the curves
// (only if glyph->data_type == agg::glyph_data_outline)
// in the pipeline for the rasterizer
typedef agg::conv_transform<conv_font_curve_type, agg::trans_affine> conv_font_trans_type;
conv_font_trans_type transformedOutline(fCurves, transform);
uint16* p = (uint16*)fUnicodeBuffer;
double x = 0.0;
double y0 = 0.0;
double y = y0;
double advanceX = 0.0;
double advanceY = 0.0;
// for when we bypass the transformation pipeline
BPoint transformOffset(0.0, 0.0);
transform.Transform(&transformOffset);
for (uint32 i = 0; i < glyphCount; i++) {
/* // line break (not supported by R5)
if (*p == '\n') {
y0 += LineOffset();
x = 0.0;
y = y0;
advanceX = 0.0;
advanceY = 0.0;
++p;
continue;
}*/
const agg::glyph_cache* glyph = fFontManager.glyph(*p);
if (glyph) {
if (i > 0 && fKerning) {
fFontManager.add_kerning(&advanceX, &advanceY);
}
x += advanceX;
y += advanceY;
// "glyphBounds" is the bounds of the glyph transformed
// by the x y location of the glyph along the base line,
// it is therefor yet "untransformed".
const agg::rect& r = glyph->bounds;
BRect glyphBounds(r.x1 + x, r.y1 + y - 1, r.x2 + x + 1, r.y2 + y);
// NOTE: "- 1"/"+ 1" fixes some weird problem with the bounding box
// might be a bug in AGG
// track bounding box
if (glyphBounds.IsValid())
bounds = bounds.IsValid() ? bounds | glyphBounds : glyphBounds;
// render the glyph if this is not a dry run
if (!dryRun) {
// init the fontmanager's embedded adaptors
// NOTE: The initialization for the "location" of
// the glyph is different depending on wether we
// deal with non-(rotated/sheared) text, in which
// case we have a native FT bitmap. For rotated or
// sheared text, we use AGG vector outlines and
// a transformation pipeline, which will be applied
// _after_ we retrieve the outline, and that's why
// we simply pass x and y, which are untransformed.
// "glyphBounds" is now transformed into screen coords
// in order to stop drawing when we are already outside
// of the clipping frame
if (glyph->data_type != agg::glyph_data_outline) {
// we cannot use the transformation pipeline
double transformedX = x + transformOffset.x;
double transformedY = y + transformOffset.y;
fFontManager.init_embedded_adaptors(glyph,
transformedX,
transformedY);
glyphBounds.OffsetBy(transformOffset);
} else {
fFontManager.init_embedded_adaptors(glyph, x, y);
glyphBounds = transform.TransformBounds(glyphBounds);
}
if (clippingFrame.Intersects(glyphBounds)) {
switch (glyph->data_type) {
case agg::glyph_data_mono:
agg::render_scanlines(fFontManager.mono_adaptor(),
fFontManager.mono_scanline(),
*binRenderer);
break;
case agg::glyph_data_gray8:
agg::render_scanlines(fFontManager.gray8_adaptor(),
fFontManager.gray8_scanline(),
*solidRenderer);
break;
case agg::glyph_data_outline: {
fRasterizer.reset();
// NOTE: this function can be easily extended to handle
// conversion to contours, so that's why there is a lot of
// commented out code, I leave it here because I think it
// will be needed again.
// if(fabs(0.0) <= 0.01) {
// For the sake of efficiency skip the
// contour converter if the weight is about zero.
//-----------------------
fRasterizer.add_path(transformedOutline);
#if SHOW_GLYPH_BOUNDS
agg::path_storage p;
p.move_to(glyphBounds.left + 0.5, glyphBounds.top + 0.5);
p.line_to(glyphBounds.right + 0.5, glyphBounds.top + 0.5);
p.line_to(glyphBounds.right + 0.5, glyphBounds.bottom + 0.5);
p.line_to(glyphBounds.left + 0.5, glyphBounds.bottom + 0.5);
p.close_polygon();
agg::conv_stroke<agg::path_storage> ps(p);
ps.width(1.0);
fRasterizer.add_path(ps);
#endif
/* } else {
// fRasterizer.add_path(fContour);
fRasterizer.add_path(transformedOutline);
}*/
agg::render_scanlines(fRasterizer, fScanline, *solidRenderer);
break;
}
default:
break;
}
}
}
// increment pen position
advanceX = glyph->advance_x;
advanceY = glyph->advance_y;
} else {
if (*p < 128) {
char c[2];
c[0] = (uint8)*p;
c[1] = 0;
fprintf(stderr, "failed to load glyph for '%s'\n", c);
} else {
fprintf(stderr, "failed to load glyph for %d\n", *p);
}
}
++p;
}
// put pen location behind rendered text
// (at the baseline of the virtual next glyph)
if (nextCharPos) {
nextCharPos->x = x + advanceX;
nextCharPos->y = y + advanceY;
transform.Transform(nextCharPos);
}
}
return transform.TransformBounds(bounds);
}
// StringWidth
double
AGGTextRenderer::StringWidth(const char* utf8String, uint32 length)
{
// NOTE: The implementation does not take font rotation (or shear)
// into account. Just like on R5. Should it ever be desirable to
// "fix" this, simply use (before "return width;"):
//
// BPoint end(width, 0.0);
// fEmbeddedTransformation.Transform(&end);
// width = fabs(end.x);
//
// Note that shear will not have any influence on the baseline though.
double width = 0.0;
uint32 glyphCount;
if (_PrepareUnicodeBuffer(utf8String, length, &glyphCount) >= B_OK) {
uint16* p = (uint16*)fUnicodeBuffer;
double y = 0.0;
const agg::glyph_cache* glyph;
for (uint32 i = 0; i < glyphCount; i++) {
if ((glyph = fFontManager.glyph(*p))) {
if (i > 0 && fKerning) {
fFontManager.add_kerning(&width, &y);
}
width += glyph->advance_x;
}
++p;
}
}
return width;
}
// _PrepareUnicodeBuffer
status_t
AGGTextRenderer::_PrepareUnicodeBuffer(const char* utf8String,
uint32 length, uint32* glyphCount)
{
int32 srcLength = length;
int32 dstLength = srcLength * 4;
// take care of adjusting buffer size
if (dstLength > fUnicodeBufferSize) {
fUnicodeBufferSize = dstLength;
fUnicodeBuffer = (char*)realloc((void*)fUnicodeBuffer, fUnicodeBufferSize);
}
status_t ret;
if (!fUnicodeBuffer) {
ret = B_NO_MEMORY;
} else {
int32 state = 0;
ret = convert_from_utf8(B_UNICODE_CONVERSION,
utf8String, &srcLength,
fUnicodeBuffer, &dstLength,
&state, B_SUBSTITUTE);
}
if (ret >= B_OK) {
*glyphCount = (uint32)(dstLength / 2);
ret = swap_data(B_INT16_TYPE, fUnicodeBuffer, dstLength,
B_SWAP_BENDIAN_TO_HOST);
} else {
*glyphCount = 0;
fprintf(stderr, "AGGTextRenderer::_PrepareUnicodeBuffer() - UTF8 -> Unicode conversion failed: %s\n", strerror(ret));
}
return ret;
}
// _UpdateSizeAndHinting
void
AGGTextRenderer::_UpdateSizeAndHinting(float size, bool hinted, bool force)
{
if (force || size != fLastPointSize || hinted != fLastHinted) {
//printf("AGGTextRenderer::_UpdateSizeAndHinting(%.1f, %d, %d)\n", size, hinted, force);
fLastPointSize = size;
fLastHinted = hinted;
fFontEngine.height(size);
fFontEngine.width(size);
fFontEngine.hinting(hinted);
}
}