Files
haiku-beta6/src/system/boot/loader/menu.cpp
T
Ingo Weinhold 9e8dc2a9bb [Sorry, couldn't split this one up any further.]
* Images preloaded by the boot loader had to be modules to be of any use
  to the kernel. Extended the mechanism so that any images not accepted
  by the module code would later be tried to be added as drivers by the
  devfs. This is a little hacky ATM, since the devfs manages the drivers
  using a hash map keyed by the drivers inode ID, which those drivers
  obviously don't have.
* The devfs emulates read_pages() using read(), if the device driver
  doesn't implement the former (all old-style drivers), thus making it
  possible to BFS, which uses the file cache which in turn requires
  read_pages(), on the device. write_pages() emulation is still missing.
* Replaced the kernel_args::boot_disk structure by a KMessage, which can
  more flexibly be extended and deals more gracefully with
  arbitrarily-size data. The disk_identifier structure still exists,
  though. It is added as message field in cases where needed (non net
  boot). Moved the boot_drive_number field of the bios_ia32 platform
  specific args into the message.
* Made the stage 1 PXE boot loader superfluous. Moved the relevant
  initialization code into the stage 2 loader, which can now be loaded
  directly via PXE.
* The PXE boot loader does now download a boot tgz archive via TFTP. It
  does no longer use the RemoteDisk protocol (it could actually be
  removed from the boot loader). It also parses the DHCP options in the
  DHCPACK packet provided by PXE and extracts the root path to be
  mounted by the kernel.
* Reorganized the boot volume search in the kernel (vfs_boot.cpp) and
  added support for network boot. In this case the net stack is
  initialized and the network interface the boot loader used is brought
  up and configured. Since NBD and RemoteDisk are our only options for
  net boot (and those aren't really configurable dynamically) ATM, the
  the boot device is found automatically by the disk device manager.

Booting via PXE does work to some degree now. The most grievous problem
is that loading certain drivers or kernel modules (or related activity)
causes a reboot (likely a triple fault, though one wonders where our
double fault handler is on vacation). Namely the keyboard and mouse input
server add-ons need to be deactivated as well as the media server.
A smaller problem is the net server, which apparently tries to
(re-)configure the network interface we're using to boot, which
obviously doesn't work out that well. So, if all this stuff is disabled
Haiku does fully boot, when using the RemoteDisk protocol (not being
able to use keyboard or mouse doesn't make this a particular fascinating
experience, though ;-)). I had no luck with NBD -- it seemed to have
protocol problems with the servers I tried.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21611 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-15 02:10:15 +00:00

534 lines
9.5 KiB
C++

/*
* Copyright 2003-2007, Axel Dörfler, [email protected]. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "menu.h"
#include "loader.h"
#include "RootFileSystem.h"
#include "load_driver_settings.h"
#include <OS.h>
#include <util/kernel_cpp.h>
#include <boot/menu.h>
#include <boot/stage2.h>
#include <boot/vfs.h>
#include <boot/platform.h>
#include <boot/stdio.h>
#include <safemode.h>
#include <string.h>
MenuItem::MenuItem(const char *label, Menu *subMenu)
:
fLabel(strdup(label)),
fTarget(NULL),
fIsMarked(false),
fIsSelected(false),
fIsEnabled(true),
fType(MENU_ITEM_STANDARD),
fMenu(NULL),
fSubMenu(subMenu),
fData(NULL),
fHelpText(NULL)
{
if (subMenu != NULL)
subMenu->fSuperItem = this;
}
MenuItem::~MenuItem()
{
if (fSubMenu != NULL)
fSubMenu->fSuperItem = NULL;
free(const_cast<char *>(fLabel));
}
void
MenuItem::SetTarget(menu_item_hook target)
{
fTarget = target;
}
/** Marks or unmarks a menu item. A marked menu item usually gets a visual
* clue like a checkmark that distinguishes it from others.
* For menus of type CHOICE_MENU, there can only be one marked item - the
* chosen one.
*/
void
MenuItem::SetMarked(bool marked)
{
if (marked && fMenu != NULL && fMenu->Type() == CHOICE_MENU) {
// always set choice text of parent if we were marked
fMenu->SetChoiceText(Label());
}
if (fIsMarked == marked)
return;
if (marked && fMenu != NULL && fMenu->Type() == CHOICE_MENU) {
// unmark previous item
MenuItem *markedItem = fMenu->FindMarked();
if (markedItem != NULL)
markedItem->SetMarked(false);
}
fIsMarked = marked;
if (fMenu != NULL)
fMenu->Draw(this);
}
void
MenuItem::Select(bool selected)
{
if (fIsSelected == selected)
return;
if (selected && fMenu != NULL) {
// unselect previous item
MenuItem *selectedItem = fMenu->FindSelected();
if (selectedItem != NULL)
selectedItem->Select(false);
}
fIsSelected = selected;
if (fMenu != NULL)
fMenu->Draw(this);
}
void
MenuItem::SetType(menu_item_type type)
{
fType = type;
}
void
MenuItem::SetEnabled(bool enabled)
{
if (fIsEnabled == enabled)
return;
fIsEnabled = enabled;
if (fMenu != NULL)
fMenu->Draw(this);
}
void
MenuItem::SetData(const void *data)
{
fData = data;
}
/** This sets a help text that is shown when the item is
* selected.
* Note, unlike the label, the string is not copied, it's
* just referenced and has to stay valid as long as the
* item's menu is being used.
*/
void
MenuItem::SetHelpText(const char *text)
{
fHelpText = text;
}
void
MenuItem::SetMenu(Menu *menu)
{
fMenu = menu;
}
// #pragma mark -
Menu::Menu(menu_type type, const char *title)
:
fTitle(title),
fChoiceText(NULL),
fCount(0),
fIsHidden(true),
fType(type),
fSuperItem(NULL)
{
}
Menu::~Menu()
{
// take all remaining items with us
MenuItem *item;
while ((item = fItems.Head()) != NULL) {
fItems.Remove(item);
delete item;
}
}
MenuItem *
Menu::ItemAt(int32 index)
{
if (index < 0 || index >= fCount)
return NULL;
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
while ((item = iterator.Next()) != NULL) {
if (index-- == 0)
return item;
}
return NULL;
}
int32
Menu::IndexOf(MenuItem *searchedItem)
{
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
int32 index = 0;
while ((item = iterator.Next()) != NULL) {
if (item == searchedItem)
return index;
index++;
}
return -1;
}
int32
Menu::CountItems() const
{
return fCount;
}
MenuItem *
Menu::FindItem(const char *label)
{
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
while ((item = iterator.Next()) != NULL) {
if (item->Label() != NULL && !strcmp(item->Label(), label))
return item;
}
return NULL;
}
MenuItem *
Menu::FindMarked()
{
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
while ((item = iterator.Next()) != NULL) {
if (item->IsMarked())
return item;
}
return NULL;
}
MenuItem *
Menu::FindSelected(int32 *_index)
{
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
int32 index = 0;
while ((item = iterator.Next()) != NULL) {
if (item->IsSelected()) {
if (_index != NULL)
*_index = index;
return item;
}
index++;
}
return NULL;
}
void
Menu::AddItem(MenuItem *item)
{
item->fMenu = this;
fItems.Add(item);
fCount++;
}
status_t
Menu::AddSeparatorItem()
{
MenuItem *item = new(nothrow) MenuItem();
if (item == NULL)
return B_NO_MEMORY;
item->SetType(MENU_ITEM_SEPARATOR);
AddItem(item);
return B_OK;
}
MenuItem *
Menu::RemoveItemAt(int32 index)
{
if (index < 0 || index >= fCount)
return NULL;
MenuItemIterator iterator = ItemIterator();
MenuItem *item;
while ((item = iterator.Next()) != NULL) {
if (index-- == 0) {
RemoveItem(item);
return item;
}
}
return NULL;
}
void
Menu::RemoveItem(MenuItem *item)
{
item->fMenu = NULL;
fItems.Remove(item);
fCount--;
}
void
Menu::Draw(MenuItem *item)
{
if (!IsHidden())
platform_update_menu_item(this, item);
}
void
Menu::Run()
{
platform_run_menu(this);
}
// #pragma mark -
static bool
user_menu_boot_volume(Menu *menu, MenuItem *item)
{
Menu *super = menu->Supermenu();
if (super == NULL) {
// huh?
return true;
}
MenuItem *bootItem = super->ItemAt(super->CountItems() - 1);
bootItem->SetEnabled(true);
bootItem->Select(true);
bootItem->SetData(item->Data());
gKernelArgs.boot_volume.SetBool(BOOT_VOLUME_USER_SELECTED, true);
return true;
}
static Menu *
add_boot_volume_menu(Directory *bootVolume)
{
Menu *menu = new(nothrow) Menu(CHOICE_MENU, "Select Boot Volume");
MenuItem *item;
void *cookie;
int32 count = 0;
if (gRoot->Open(&cookie, O_RDONLY) == B_OK) {
Directory *volume;
while (gRoot->GetNextNode(cookie, (Node **)&volume) == B_OK) {
// only list bootable volumes
if (!is_bootable(volume))
continue;
char name[B_FILE_NAME_LENGTH];
if (volume->GetName(name, sizeof(name)) == B_OK) {
menu->AddItem(item = new(nothrow) MenuItem(name));
item->SetTarget(user_menu_boot_volume);
item->SetData(volume);
if (volume == bootVolume) {
item->SetMarked(true);
item->Select(true);
}
count++;
}
}
gRoot->Close(cookie);
}
if (count == 0) {
// no boot volume found yet
menu->AddItem(item = new(nothrow) MenuItem("<No boot volume found>"));
item->SetType(MENU_ITEM_NO_CHOICE);
item->SetEnabled(false);
}
menu->AddSeparatorItem();
menu->AddItem(item = new(nothrow) MenuItem("Rescan volumes"));
item->SetHelpText("Please insert a Haiku CD-ROM or attach a USB disk - "
"depending on your system, you can then boot from them.");
item->SetType(MENU_ITEM_NO_CHOICE);
if (count == 0)
item->Select(true);
menu->AddItem(item = new(nothrow) MenuItem("Return to main menu"));
item->SetType(MENU_ITEM_NO_CHOICE);
if (gKernelArgs.boot_volume.GetBool(BOOT_VOLUME_BOOTED_FROM_IMAGE, false))
menu->SetChoiceText("CD-ROM or hard drive");
return menu;
}
static Menu *
add_safe_mode_menu()
{
Menu *safeMenu = new(nothrow) Menu(SAFE_MODE_MENU, "Safe Mode Options");
MenuItem *item;
safeMenu->AddItem(item = new(nothrow) MenuItem("Safe mode"));
item->SetData(B_SAFEMODE_SAFE_MODE);
item->SetType(MENU_ITEM_MARKABLE);
item->SetHelpText("Puts the system into safe mode. This can be enabled independently "
"from the other options.");
safeMenu->AddItem(item = new(nothrow) MenuItem("Disable user add-ons"));
item->SetData(B_SAFEMODE_DISABLE_USER_ADD_ONS);
item->SetType(MENU_ITEM_MARKABLE);
item->SetHelpText("Prevent all user installed add-ons to be loaded. Only the add-ons "
"in the system directory will be used.");
safeMenu->AddItem(item = new(nothrow) MenuItem("Disable IDE DMA"));
item->SetData(B_SAFEMODE_DISABLE_IDE_DMA);
item->SetType(MENU_ITEM_MARKABLE);
platform_add_menus(safeMenu);
safeMenu->AddItem(item = new(nothrow) MenuItem("Enable on screen debug output"));
item->SetData("debug_screen");
item->SetType(MENU_ITEM_MARKABLE);
safeMenu->AddSeparatorItem();
safeMenu->AddItem(item = new(nothrow) MenuItem("Return to main menu"));
return safeMenu;
}
static void
apply_safe_mode_options(Menu *menu)
{
MenuItemIterator iterator = menu->ItemIterator();
MenuItem *item;
char buffer[2048];
int32 pos = 0;
buffer[0] = '\0';
while ((item = iterator.Next()) != NULL) {
if (item->Type() == MENU_ITEM_SEPARATOR || !item->IsMarked()
|| item->Data() == NULL || (uint32)pos > sizeof(buffer))
continue;
pos += snprintf(buffer + pos, sizeof(buffer) - pos, "%s true\n",
(const char *)item->Data());
}
add_safe_mode_settings(buffer);
}
static bool
user_menu_reboot(Menu *menu, MenuItem *item)
{
platform_exit();
return true;
}
status_t
user_menu(Directory **_bootVolume)
{
Menu *menu = new(nothrow) Menu(MAIN_MENU);
Menu *safeModeMenu = NULL;
MenuItem *item;
// Add boot volume
menu->AddItem(item = new(nothrow) MenuItem("Select boot volume",
add_boot_volume_menu(*_bootVolume)));
// Add safe mode
menu->AddItem(item = new(nothrow) MenuItem("Select safe mode options",
safeModeMenu = add_safe_mode_menu()));
// Add platform dependent menus
platform_add_menus(menu);
menu->AddSeparatorItem();
if (*_bootVolume == NULL) {
menu->AddItem(item = new(nothrow) MenuItem("Reboot"));
item->SetTarget(user_menu_reboot);
}
menu->AddItem(item = new(nothrow) MenuItem("Continue booting"));
if (*_bootVolume == NULL) {
item->SetEnabled(false);
menu->ItemAt(0)->Select(true);
}
menu->Run();
// See if a new boot device has been selected, and propagate that back
if (item->Data() != NULL)
*_bootVolume = (Directory *)item->Data();
apply_safe_mode_options(safeModeMenu);
delete menu;
return B_OK;
}