Files
haiku-beta6/src/kits/interface/SplitLayout.h
T
Ingo Weinhold 9ecf9d1c1d Merge from layout management branch.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 16:21:15 +00:00

173 lines
4.8 KiB
C++

/*
* Copyright 2006, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _SPLIT_LAYOUT_H
#define _SPLIT_LAYOUT_H
#include <Layout.h>
namespace BPrivate {
namespace Layout {
class Layouter;
class LayoutInfo;
}
}
using BPrivate::Layout::Layouter;
using BPrivate::Layout::LayoutInfo;
class BSplitLayout : public BLayout {
public:
BSplitLayout(enum orientation orientation,
float spacing = 0.0f);
virtual ~BSplitLayout();
void SetInsets(float left, float top, float right,
float bottom);
void GetInsets(float* left, float* top, float* right,
float* bottom);
float Spacing() const;
void SetSpacing(float spacing);
orientation Orientation() const;
void SetOrientation(enum orientation orientation);
float SplitterSize() const;
void SetSplitterSize(float size);
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
virtual BLayoutItem* AddView(BView* child, float weight);
virtual BLayoutItem* AddView(int32 index, BView* child,
float weight);
virtual bool AddItem(BLayoutItem* item);
virtual bool AddItem(int32 index, BLayoutItem* item);
virtual bool AddItem(BLayoutItem* item, float weight);
virtual bool AddItem(int32 index, BLayoutItem* item,
float weight);
float ItemWeight(int32 index) const;
float ItemWeight(BLayoutItem* item) const;
void SetItemWeight(int32 index, float weight,
bool invalidateLayout);
void SetItemWeight(BLayoutItem* item, float weight);
void SetCollapsible(bool collapsible);
void SetCollapsible(int32 index, bool collapsible);
void SetCollapsible(int32 first, int32 last,
bool collapsible);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BAlignment Alignment();
virtual bool HasHeightForWidth();
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred);
virtual void InvalidateLayout();
virtual void LayoutView();
// interface for BSplitView
BRect SplitterItemFrame(int32 index) const;
bool StartDraggingSplitter(BPoint point);
bool DragSplitter(BPoint point);
bool StopDraggingSplitter();
int32 DraggedSplitter() const;
protected:
virtual void ItemAdded(BLayoutItem* item);
virtual void ItemRemoved(BLayoutItem* item);
private:
class ItemLayoutInfo;
class ValueRange;
class SplitterItem;
void _InvalidateLayout(bool invalidateView);
void _InvalidateCachedHeightForWidth();
SplitterItem* _SplitterItemAt(int32 index) const;
void _GetSplitterValueRange(int32 index,
ValueRange& range);
int32 _SplitterValue(int32 index) const;
void _LayoutItem(BLayoutItem* item, BRect frame,
bool visible);
void _LayoutItem(BLayoutItem* item,
ItemLayoutInfo* info);
bool _SetSplitterValue(int32 index, int32 value);
ItemLayoutInfo* _ItemLayoutInfo(BLayoutItem* item) const;
void _UpdateSplitterWeights();
void _ValidateMinMax();
void _InternalGetHeightForWidth(float width,
bool realLayout, float* minHeight,
float* maxHeight, float* preferredHeight);
float _SplitterSpace() const;
BSize _AddInsets(BSize size);
void _AddInsets(float* minHeight, float* maxHeight,
float* preferredHeight);
BSize _SubtractInsets(BSize size);
private:
orientation fOrientation;
float fLeftInset;
float fRightInset;
float fTopInset;
float fBottomInset;
float fSplitterSize;
float fSpacing;
BList fSplitterItems;
BList fVisibleItems;
BSize fMin;
BSize fMax;
BSize fPreferred;
Layouter* fHorizontalLayouter;
Layouter* fVerticalLayouter;
LayoutInfo* fHorizontalLayoutInfo;
LayoutInfo* fVerticalLayoutInfo;
BList fHeightForWidthItems;
// Incorporates the children's height for width constraints for a
// concrete width. Cloned lazily from fVerticalLayout when needed.
Layouter* fHeightForWidthVerticalLayouter;
LayoutInfo* fHeightForWidthHorizontalLayoutInfo;
// for computing height for width info
bool fLayoutValid;
float fCachedHeightForWidthWidth;
float fHeightForWidthVerticalLayouterWidth;
float fCachedMinHeightForWidth;
float fCachedMaxHeightForWidth;
float fCachedPreferredHeightForWidth;
BPoint fDraggingStartPoint;
int32 fDraggingStartValue;
int32 fDraggingCurrentValue;
int32 fDraggingSplitterIndex;
};
#endif // _SPLIT_LAYOUT_H