Add a preliminary set of unit tests for BKeymap and fix these issues:
* BKeymap::operator=() caused a crash by allocating a zero-byte array to hold
the other object's character data.
* BKeymap::SetToCurrent() and SetToDefault() leaked memory by not freeing an
existing character array before allocating a new one.
* BKeymap::SetToCurrent() incorrectly determined the size of the current
keymap's character array, causing GetChars() to fail whenever the current
keymap was loaded. Now SetToCurrent() uses the _get_key_map() private
function, which accurately reports the size of the array.
This commit also updates a Jamfile by replacing a use of "UseHeaders" to
include private header files with the more concise and expressive
"UsePrivateHeaders".
Change-Id: If6f71b209f1bd395be57835c4dd89f0e3f845994
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1724
Reviewed-by: Ryan Leavengood <[email protected]>
Reviewed-by: Adrien Destugues <[email protected]>
Reviewed-by: Stephan Aßmus <[email protected]>