This lightens the problem in bug #98 a bit, but doesn't completely fix it; you still don't see any items in that list on the switch, but they now appear again when you scroll around there. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*
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* Copyright 2005-2006, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, [email protected]
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*/
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#ifndef WORKSPACES_LAYER_H
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#define WORKSPACES_LAYER_H
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#include "ViewLayer.h"
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class WindowLayer;
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class WorkspacesLayer : public ViewLayer {
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public:
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WorkspacesLayer(BRect frame, BPoint scrollingOffset, const char* name,
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int32 token, uint32 resize, uint32 flags);
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virtual ~WorkspacesLayer();
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virtual void Draw(DrawingEngine* drawingEngine,
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BRegion* effectiveClipping,
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BRegion* windowContentClipping,
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bool deep = false);
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virtual void MouseDown(BMessage* message, BPoint where);
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virtual void MouseUp(BMessage* message, BPoint where);
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virtual void MouseMoved(BMessage* message, BPoint where);
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void WindowChanged(WindowLayer* window);
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void WindowRemoved(WindowLayer* window);
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private:
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void _GetGrid(int32& columns, int32& rows);
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BRect _ScreenFrame(int32 index);
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BRect _WorkspaceAt(int32 index);
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BRect _WorkspaceAt(BPoint where, int32& index);
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BRect _WindowFrame(const BRect& workspaceFrame,
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const BRect& screenFrame, const BRect& windowFrame,
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BPoint windowPosition);
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void _DrawWindow(DrawingEngine* drawingEngine, const BRect& workspaceFrame,
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const BRect& screenFrame, WindowLayer* window,
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BPoint windowPosition, BRegion& backgroundRegion,
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bool active);
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void _DrawWorkspace(DrawingEngine* drawingEngine, BRegion& redraw,
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int32 index);
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void _DarkenColor(RGBColor& color) const;
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void _Invalidate() const;
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private:
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WindowLayer* fSelectedWindow;
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int32 fSelectedWorkspace;
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bool fHasMoved;
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BPoint fLeftTopOffset;
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};
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#endif // WORKSPACES_LAYER_H
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