git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8853 a95241bf-73f2-0310-859d-f6bbb57e9c96
288 lines
7.1 KiB
C++
288 lines
7.1 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ColotUtils.cc
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// Author: DarkWyrm ([email protected])
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// Description: Useful global functions for working with rgb_color structures
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//------------------------------------------------------------------------------
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#include "ColorUtils.h"
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#include <stdlib.h>
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/*!
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\brief An approximation of 31/255, which is needed for converting from 32-bit
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colors to 16-bit and 15-bit.
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*/
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#define RATIO_8_TO_5_BIT .121568627451
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/*!
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\brief An approximation of 63/255, which is needed for converting from 32-bit
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colors to 16-bit.
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*/
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#define RATIO_8_TO_6_BIT .247058823529
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/*!
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\brief An approximation of 255/31, which is needed for converting from 16-bit
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and 15-bit colors to 32-bit.
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*/
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#define RATIO_5_TO_8_BIT 8.22580645161
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/*!
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\brief An approximation of 255/63, which is needed for converting from 16-bit
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colors to 32-bit.
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*/
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#define RATIO_6_TO_8_BIT 4.04761904762
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/*!
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\brief Function for easy assignment of values to rgb_color objects
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\param col Pointer to an rgb_color
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\param r red value
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\param g green value
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\param b blue value
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\param a alpha value, defaults to 255
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This function will do nothing if given a NULL color pointer.
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*/
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void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a)
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{
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if(col)
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{
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col->red=r;
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col->green=g;
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col->blue=b;
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col->alpha=a;
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}
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}
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/*!
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\brief Function for easy conversion of 15-bit colors to 32-bit
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\param col Pointer to an rgb_color.
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\param color RGBA16 color
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This function will do nothing if passed a NULL 32-bit color.
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*/
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void SetRGBColor15(rgb_color *col,uint16 color)
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{
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if(!col)
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return;
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uint16 r16,g16,b16;
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// alpha's the easy part
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col->alpha=(color & 0x8000)?255:0;
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r16= (color >> 10) & 31;
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g16= (color >> 5) & 31;
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b16= color & 31;
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col->red=uint8(r16 * RATIO_5_TO_8_BIT);
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col->green=uint8(g16 * RATIO_5_TO_8_BIT);
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col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
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}
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/*!
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\brief Function for easy conversion of 16-bit colors to 32-bit
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\param col Pointer to an rgb_color.
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\param color RGB16 color
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This function will do nothing if passed a NULL 32-bit color.
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*/
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void SetRGBColor16(rgb_color *col,uint16 color)
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{
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if(!col)
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return;
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uint16 r16,g16,b16;
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// alpha's the easy part
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col->alpha=0;
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r16= (color >> 11) & 31;
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g16= (color >> 5) & 63;
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b16= color & 31;
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col->red=uint8(r16 * RATIO_5_TO_8_BIT);
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col->green=uint8(g16 * RATIO_6_TO_8_BIT);
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col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
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}
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/*!
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\brief Function for easy conversion of 32-bit integer colors to an rgb_color structure
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\param col Pointer to an rgb_color.
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\param color 32-bit color as an integer
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This function will do nothing if passed a NULL 32-bit color.
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*/
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void SetRGBColor(rgb_color *col,uint32 color)
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{
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if(!col)
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return;
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int8 *p8=(int8*)&color;
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col->blue=p8[0];
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col->red=p8[1];
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col->green=p8[2];
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col->alpha=p8[3];
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}
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/*!
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\brief Finds the index of the closest matching color in a rgb_color palette array
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\param palette Array of 256 rgb_color objects
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\param color Color to match
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\return Index of the closest matching color
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Note that passing a NULL palette will always return 0 and passing an array of less
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than 256 rgb_colors will cause a crash.
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*/
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uint8 FindClosestColor(const rgb_color *palette, rgb_color color)
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{
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if(!palette)
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return 0;
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uint16 cindex=0,cdelta=765,delta=765;
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for(uint16 i=0;i<256;i++)
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{
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const rgb_color *c=&(palette[i]);
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delta=abs(c->red-color.red)+abs(c->green-color.green)+
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abs(c->blue-color.blue);
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if(delta==0)
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{
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cindex=i;
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break;
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}
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if(delta<cdelta)
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{
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cindex=i;
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cdelta=delta;
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}
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}
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return (uint8)cindex;
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}
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/*!
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\brief Constructs a RGBA15 color which best matches a given 32-bit color
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\param color Color to match
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\return The closest matching color's value
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Format is ARGB, 1:5:5:5
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*/
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uint16 FindClosestColor15(rgb_color color)
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{
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uint16 r16,g16,b16;
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uint16 color16=0;
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r16=uint16(color.red * RATIO_8_TO_5_BIT);
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g16=uint16(color.green * RATIO_8_TO_5_BIT);
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b16=uint16(color.blue * RATIO_8_TO_5_BIT);
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// start with alpha value
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color16=(color.alpha>127)?0x8000:0;
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color16 |= r16 << 10;
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color16 |= g16 << 5;
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color16 |= b16;
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return color16;
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}
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/*!
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\brief Constructs a RGB16 color which best matches a given 32-bit color
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\param color Color to match
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\return The closest matching color's value
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Format is RGB, 5:6:5
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*/
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uint16 FindClosestColor16(rgb_color color)
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{
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uint16 r16,g16,b16;
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uint16 color16=0;
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r16=uint16(color.red * RATIO_8_TO_5_BIT);
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g16=uint16(color.green * RATIO_8_TO_6_BIT);
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b16=uint16(color.blue * RATIO_8_TO_5_BIT);
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color16 |= r16 << 11;
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color16 |= g16 << 5;
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color16 |= b16;
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return color16;
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}
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// Function which could be used to . Position is
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// Any number outside
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// this range will cause the function to fail and return the color (0,0,0,0)
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// Alpha components are included in the calculations. 0 yields color #1
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// and 1 yields color #2.
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/*!
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\brief Function mostly for calculating gradient colors
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\param col Start color
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\param col2 End color
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\param position A floating point number such that 0.0 <= position <= 1.0. 0.0 results in the
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start color and 1.0 results in the end color.
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\return The blended color. If an invalid position was given, {0,0,0,0} is returned.
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*/
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rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position)
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{
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rgb_color newcol={0,0,0,0};
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float mod=0;
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int16 delta;
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if(position<0 || position>1)
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return newcol;
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delta=int16(col2.red)-int16(col.red);
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mod=col.red + (position * delta);
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newcol.red=uint8(mod);
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if(mod>255 )
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newcol.red=255;
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if(mod<0 )
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newcol.red=0;
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delta=int16(col2.green)-int16(col.green);
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mod=col.green + (position * delta);
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newcol.green=uint8(mod);
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if(mod>255 )
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newcol.green=255;
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if(mod<0 )
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newcol.green=0;
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delta=int16(col2.blue)-int16(col.blue);
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mod=col.blue + (position * delta);
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newcol.blue=uint8(mod);
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if(mod>255 )
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newcol.blue=255;
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if(mod<0 )
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newcol.blue=0;
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delta=int8(col2.alpha)-int8(col.alpha);
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mod=col.alpha + (position * delta);
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newcol.alpha=uint8(mod);
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if(mod>255 )
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newcol.alpha=255;
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if(mod<0 )
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newcol.alpha=0;
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return newcol;
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}
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