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haiku-beta6/src/kits/interface/ColorUtils.cc
T
DarkWyrm 3713534518 Tweak to FindClosestColor
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8853 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-09-05 00:46:37 +00:00

288 lines
7.1 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ColotUtils.cc
// Author: DarkWyrm ([email protected])
// Description: Useful global functions for working with rgb_color structures
//------------------------------------------------------------------------------
#include "ColorUtils.h"
#include <stdlib.h>
/*!
\brief An approximation of 31/255, which is needed for converting from 32-bit
colors to 16-bit and 15-bit.
*/
#define RATIO_8_TO_5_BIT .121568627451
/*!
\brief An approximation of 63/255, which is needed for converting from 32-bit
colors to 16-bit.
*/
#define RATIO_8_TO_6_BIT .247058823529
/*!
\brief An approximation of 255/31, which is needed for converting from 16-bit
and 15-bit colors to 32-bit.
*/
#define RATIO_5_TO_8_BIT 8.22580645161
/*!
\brief An approximation of 255/63, which is needed for converting from 16-bit
colors to 32-bit.
*/
#define RATIO_6_TO_8_BIT 4.04761904762
/*!
\brief Function for easy assignment of values to rgb_color objects
\param col Pointer to an rgb_color
\param r red value
\param g green value
\param b blue value
\param a alpha value, defaults to 255
This function will do nothing if given a NULL color pointer.
*/
void SetRGBColor(rgb_color *col,uint8 r, uint8 g, uint8 b, uint8 a)
{
if(col)
{
col->red=r;
col->green=g;
col->blue=b;
col->alpha=a;
}
}
/*!
\brief Function for easy conversion of 15-bit colors to 32-bit
\param col Pointer to an rgb_color.
\param color RGBA16 color
This function will do nothing if passed a NULL 32-bit color.
*/
void SetRGBColor15(rgb_color *col,uint16 color)
{
if(!col)
return;
uint16 r16,g16,b16;
// alpha's the easy part
col->alpha=(color & 0x8000)?255:0;
r16= (color >> 10) & 31;
g16= (color >> 5) & 31;
b16= color & 31;
col->red=uint8(r16 * RATIO_5_TO_8_BIT);
col->green=uint8(g16 * RATIO_5_TO_8_BIT);
col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
}
/*!
\brief Function for easy conversion of 16-bit colors to 32-bit
\param col Pointer to an rgb_color.
\param color RGB16 color
This function will do nothing if passed a NULL 32-bit color.
*/
void SetRGBColor16(rgb_color *col,uint16 color)
{
if(!col)
return;
uint16 r16,g16,b16;
// alpha's the easy part
col->alpha=0;
r16= (color >> 11) & 31;
g16= (color >> 5) & 63;
b16= color & 31;
col->red=uint8(r16 * RATIO_5_TO_8_BIT);
col->green=uint8(g16 * RATIO_6_TO_8_BIT);
col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
}
/*!
\brief Function for easy conversion of 32-bit integer colors to an rgb_color structure
\param col Pointer to an rgb_color.
\param color 32-bit color as an integer
This function will do nothing if passed a NULL 32-bit color.
*/
void SetRGBColor(rgb_color *col,uint32 color)
{
if(!col)
return;
int8 *p8=(int8*)&color;
col->blue=p8[0];
col->red=p8[1];
col->green=p8[2];
col->alpha=p8[3];
}
/*!
\brief Finds the index of the closest matching color in a rgb_color palette array
\param palette Array of 256 rgb_color objects
\param color Color to match
\return Index of the closest matching color
Note that passing a NULL palette will always return 0 and passing an array of less
than 256 rgb_colors will cause a crash.
*/
uint8 FindClosestColor(const rgb_color *palette, rgb_color color)
{
if(!palette)
return 0;
uint16 cindex=0,cdelta=765,delta=765;
for(uint16 i=0;i<256;i++)
{
const rgb_color *c=&(palette[i]);
delta=abs(c->red-color.red)+abs(c->green-color.green)+
abs(c->blue-color.blue);
if(delta==0)
{
cindex=i;
break;
}
if(delta<cdelta)
{
cindex=i;
cdelta=delta;
}
}
return (uint8)cindex;
}
/*!
\brief Constructs a RGBA15 color which best matches a given 32-bit color
\param color Color to match
\return The closest matching color's value
Format is ARGB, 1:5:5:5
*/
uint16 FindClosestColor15(rgb_color color)
{
uint16 r16,g16,b16;
uint16 color16=0;
r16=uint16(color.red * RATIO_8_TO_5_BIT);
g16=uint16(color.green * RATIO_8_TO_5_BIT);
b16=uint16(color.blue * RATIO_8_TO_5_BIT);
// start with alpha value
color16=(color.alpha>127)?0x8000:0;
color16 |= r16 << 10;
color16 |= g16 << 5;
color16 |= b16;
return color16;
}
/*!
\brief Constructs a RGB16 color which best matches a given 32-bit color
\param color Color to match
\return The closest matching color's value
Format is RGB, 5:6:5
*/
uint16 FindClosestColor16(rgb_color color)
{
uint16 r16,g16,b16;
uint16 color16=0;
r16=uint16(color.red * RATIO_8_TO_5_BIT);
g16=uint16(color.green * RATIO_8_TO_6_BIT);
b16=uint16(color.blue * RATIO_8_TO_5_BIT);
color16 |= r16 << 11;
color16 |= g16 << 5;
color16 |= b16;
return color16;
}
// Function which could be used to . Position is
// Any number outside
// this range will cause the function to fail and return the color (0,0,0,0)
// Alpha components are included in the calculations. 0 yields color #1
// and 1 yields color #2.
/*!
\brief Function mostly for calculating gradient colors
\param col Start color
\param col2 End color
\param position A floating point number such that 0.0 <= position <= 1.0. 0.0 results in the
start color and 1.0 results in the end color.
\return The blended color. If an invalid position was given, {0,0,0,0} is returned.
*/
rgb_color MakeBlendColor(rgb_color col, rgb_color col2, float position)
{
rgb_color newcol={0,0,0,0};
float mod=0;
int16 delta;
if(position<0 || position>1)
return newcol;
delta=int16(col2.red)-int16(col.red);
mod=col.red + (position * delta);
newcol.red=uint8(mod);
if(mod>255 )
newcol.red=255;
if(mod<0 )
newcol.red=0;
delta=int16(col2.green)-int16(col.green);
mod=col.green + (position * delta);
newcol.green=uint8(mod);
if(mod>255 )
newcol.green=255;
if(mod<0 )
newcol.green=0;
delta=int16(col2.blue)-int16(col.blue);
mod=col.blue + (position * delta);
newcol.blue=uint8(mod);
if(mod>255 )
newcol.blue=255;
if(mod<0 )
newcol.blue=0;
delta=int8(col2.alpha)-int8(col.alpha);
mod=col.alpha + (position * delta);
newcol.alpha=uint8(mod);
if(mod>255 )
newcol.alpha=255;
if(mod<0 )
newcol.alpha=0;
return newcol;
}