* Added the feature of an animated boot screen (icons lighting up at different boot stages). * Added first version of new boot splash images, generated by the new hsbg tool. (Also finally contains the "new" Haiku logo.) changes by myself: * Added Artur to the contributors list in About System. * Fixed some left overs in the patch, kept tracing turned off. TODO: * Remove the need for hard coding the icon positions. (Maybe generate those from hsbg and put them into images.h? Have user provide icon spacing/offsets at the command line for hsbg?) * Rename the stages to something meaningful. * Use hsbg as a build system tool and generate images.h during build from PNGs provided in the artwork folder. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24434 a95241bf-73f2-0310-859d-f6bbb57e9c96
316 lines
8.0 KiB
C++
316 lines
8.0 KiB
C++
#include <KernelExport.h>
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#include <kernel/elf32.h>
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#include <kernel.h>
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#include <lock.h>
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#include <vm.h>
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#include <fs/devfs.h>
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#include <boot/images.h>
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#include <boot/kernel_args.h>
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#include <boot/splash.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include <graphics/vesa/vga.h>
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//#define TRACE_BOOT_SPLASH 1
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#ifdef TRACE_BOOT_SPLASH
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# define TRACE(x...) dprintf(x);
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#else
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# define TRACE(x...) ;
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#endif
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struct boot_splash_info {
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mutex lock;
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area_id area;
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addr_t frame_buffer;
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bool enabled;
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int32 width;
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int32 height;
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int32 depth;
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int32 bytes_per_pixel;
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int32 bytes_per_row;
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};
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static struct boot_splash_info sBootSplash;
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static void
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boot_splash_fb_vga_set_palette(const uint8 *palette, int32 firstIndex, int32 numEntries)
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{
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out8(firstIndex, VGA_COLOR_WRITE_MODE);
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// write VGA palette
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for (int32 i = firstIndex; i < numEntries; i++) {
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// VGA (usually) has only 6 bits per gun
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out8(palette[i * 3 + 0] >> 2, VGA_COLOR_DATA);
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out8(palette[i * 3 + 1] >> 2, VGA_COLOR_DATA);
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out8(palette[i * 3 + 2] >> 2, VGA_COLOR_DATA);
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}
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}
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static void
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boot_splash_fb_blit4(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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// ToDo: no blit yet in VGA mode
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}
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static void
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boot_splash_fb_blit8(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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boot_splash_fb_vga_set_palette(palette, 0, 256);
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addr_t start = sBootSplash.frame_buffer + sBootSplash.bytes_per_row * top
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+ left;
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for (int32 i = 0; i < height; i++) {
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memcpy((void *)(start + sBootSplash.bytes_per_row * i),
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&data[i * width], width);
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}
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}
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static void
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boot_splash_fb_blit15(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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uint16 *start = (uint16 *)(sBootSplash.frame_buffer
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+ sBootSplash.bytes_per_row * top + 2 * left);
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for (int32 y = 0; y < height; y++) {
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for (int32 x = 0; x < width; x++) {
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uint16 color = data[y * width + x] * 3;
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start[x] = ((palette[color + 0] >> 3) << 10)
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| ((palette[color + 1] >> 3) << 5)
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| ((palette[color + 2] >> 3));
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}
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start = (uint16 *)((addr_t)start
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+ sBootSplash.bytes_per_row);
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}
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}
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static void
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boot_splash_fb_blit16(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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uint16 *start = (uint16 *)(sBootSplash.frame_buffer
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+ sBootSplash.bytes_per_row * top + 2 * left);
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for (int32 y = 0; y < height; y++) {
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for (int32 x = 0; x < width; x++) {
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uint16 color = data[y * width + x] * 3;
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start[x] = ((palette[color + 0] >> 3) << 11)
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| ((palette[color + 1] >> 2) << 5)
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| ((palette[color + 2] >> 3));
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}
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start = (uint16 *)((addr_t)start
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+ sBootSplash.bytes_per_row);
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}
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}
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static void
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boot_splash_fb_blit24(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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uint8 *start = (uint8 *)sBootSplash.frame_buffer
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+ sBootSplash.bytes_per_row * top + 3 * left;
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for (int32 y = 0; y < height; y++) {
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for (int32 x = 0; x < width; x++) {
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uint16 color = data[y * width + x] * 3;
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uint32 index = x * 3;
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start[index + 0] = palette[color + 2];
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start[index + 1] = palette[color + 1];
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start[index + 2] = palette[color + 0];
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}
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start = start + sBootSplash.bytes_per_row;
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}
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}
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static void
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boot_splash_fb_blit32(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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uint32 *start = (uint32 *)(sBootSplash.frame_buffer
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+ sBootSplash.bytes_per_row * top + 4 * left);
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for (int32 y = 0; y < height; y++) {
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for (int32 x = 0; x < width; x++) {
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uint16 color = data[y * width + x] * 3;
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start[x] = (palette[color + 0] << 16) | (palette[color + 1] << 8)
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| (palette[color + 2]);
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}
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start = (uint32 *)((addr_t)start
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+ sBootSplash.bytes_per_row);
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}
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}
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static void
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boot_splash_fb_blit(const uint8 *data, uint16 width,
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uint16 height, const uint8 *palette, uint16 left, uint16 top)
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{
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switch (sBootSplash.depth) {
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case 4:
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return boot_splash_fb_blit4(data, width, height, palette, left, top);
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case 8:
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return boot_splash_fb_blit8(data, width, height, palette, left, top);
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case 15:
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return boot_splash_fb_blit15(data, width, height, palette, left, top);
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case 16:
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return boot_splash_fb_blit16(data, width, height, palette, left, top);
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case 24:
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return boot_splash_fb_blit24(data, width, height, palette, left, top);
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case 32:
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return boot_splash_fb_blit32(data, width, height, palette, left, top);
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}
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}
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static void
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boot_splash_fb_blit16_cropped(const uint8 *data, uint16 imageLeft, uint16 imageTop, uint16 imageRight, uint16 imageBottom,
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uint16 imageWidth, uint16 imageHeight, const uint8 *palette, uint16 left, uint16 top)
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{
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int32 dataOffset = (imageWidth * imageTop) + imageLeft;
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uint16 *start = (uint16 *)(sBootSplash.frame_buffer
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+ sBootSplash.bytes_per_row * top + 2 * left);
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for (int32 y = imageTop; y < imageBottom; y++) {
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for (int32 x = imageLeft; x < imageRight; x++) {
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uint16 color = data[(y * (imageWidth)) + x] * 3;
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start[x] = ((palette[color + 0] >> 3) << 11)
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| ((palette[color + 1] >> 2) << 5)
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| ((palette[color + 2] >> 3));
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dataOffset += imageWidth;
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}
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start = (uint16 *)((addr_t)start + sBootSplash.bytes_per_row);
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}
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}
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static void
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boot_splash_fb_blit_cropped(const uint8 *data, uint16 imageLeft, uint16 imageTop,
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uint16 imageRight, uint16 imageBottom, uint16 imageWidth, uint16 imageHeight,
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const uint8 *palette, uint16 left, uint16 top)
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{
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switch (sBootSplash.depth) {
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case 4:
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case 8:
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case 15:
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return;
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case 16:
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return boot_splash_fb_blit16_cropped(data, imageLeft, imageTop, imageRight,
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imageBottom, imageWidth, imageHeight, palette, left, top);
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case 24:
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case 32:
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return;
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}
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}
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static status_t
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boot_splash_fb_update(addr_t baseAddress, int32 width, int32 height, int32 depth, int32 bytesPerRow)
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{
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TRACE("boot_splash_fb_update: buffer=%p, width=%ld, height=%ld, depth=%ld, bytesPerRow=%ld\n",
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(void *)baseAddress, width, height, depth, bytesPerRow);
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mutex_lock(&sBootSplash.lock);
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sBootSplash.frame_buffer = baseAddress;
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sBootSplash.width = width;
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sBootSplash.height = height;
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sBootSplash.depth = depth;
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sBootSplash.bytes_per_pixel = (depth + 7) / 8;
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sBootSplash.bytes_per_row = bytesPerRow;
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TRACE("boot_splash_fb_update: frame buffer mapped at %p\n", (void *)sBootSplash.frame_buffer);
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mutex_unlock(&sBootSplash.lock);
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return B_OK;
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}
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bool
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boot_splash_fb_available(void)
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{
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TRACE("boot_splash_fb_available: enter\n");
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return sBootSplash.frame_buffer != (addr_t)NULL;
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}
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status_t
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boot_splash_fb_init(struct kernel_args *args)
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{
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TRACE("boot_splash_fb_init: enter\n");
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if (!args->frame_buffer.enabled) {
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sBootSplash.enabled = false;
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return B_OK;
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}
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sBootSplash.enabled = true;
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void *frameBuffer;
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sBootSplash.area = map_physical_memory("vesa_fb",
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(void *)args->frame_buffer.physical_buffer.start,
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args->frame_buffer.physical_buffer.size, B_ANY_KERNEL_ADDRESS,
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B_READ_AREA | B_WRITE_AREA | B_USER_CLONEABLE_AREA, &frameBuffer);
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if (sBootSplash.area < B_OK)
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return sBootSplash.area;
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boot_splash_fb_update((addr_t)frameBuffer, args->frame_buffer.width,
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args->frame_buffer.height, args->frame_buffer.depth,
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args->frame_buffer.bytes_per_row);
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return B_OK;
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}
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void
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boot_splash_set_stage(int stage)
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{
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TRACE("boot_splash_set_stage: stage=%d\n", stage);
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if (!sBootSplash.enabled)
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return;
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int x = sBootSplash.width / 2 - iconsWidth / 2;
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int y = sBootSplash.height / 2 - splashHeight / 2;
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y = y + splashHeight;
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int stageOffset = 0;
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switch (stage) {
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case BOOT_SPLASH_STAGE_1:
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stageOffset = 32;
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break;
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case BOOT_SPLASH_STAGE_2:
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stageOffset = 74;
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break;
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case BOOT_SPLASH_STAGE_3:
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stageOffset = 116;
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break;
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case BOOT_SPLASH_STAGE_4:
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stageOffset = 158;
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break;
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case BOOT_SPLASH_STAGE_5:
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stageOffset = 200;
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break;
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case BOOT_SPLASH_STAGE_6:
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stageOffset = 242;
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break;
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case BOOT_SPLASH_STAGE_7:
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stageOffset = iconsWidth;
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break;
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}
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if (stage == BOOT_SPLASH_STAGE_7)
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stageOffset = iconsWidth;
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boot_splash_fb_blit_cropped(iconsImage, 0, 0, stageOffset, 32,
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iconsWidth, iconsHeight, iconsPalette, x, y );
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}
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