Files
haiku-beta6/src/servers/app/proto7/ScreenDriver.h
T
DarkWyrm ab225173d8 (Theoretically) fixed the build
Replaced ServerCursor class with ServerBitmap use
DisplayDriver updated
ScreenDriver now does DrawString and DrawChar (!) and looks good
Fixed stupid jamfile mistakes


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1894 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-11-09 21:26:34 +00:00

107 lines
3.8 KiB
C++

#ifndef _SCREENDRIVER_H_
#define _SCREENDRIVER_H_
#include <Application.h>
#include <WindowScreen.h>
#include <View.h>
#include <GraphicsCard.h>
#include <Message.h>
#include <OS.h>
#include <Locker.h>
#include <Region.h> // for clipping_rect definition
#include <Bitmap.h>
#include "DisplayDriver.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
class VDWindow;
class ServerCursor;
class ServerBitmap;
class RGBColor;
class PortLink;
class FrameBuffer : public BWindowScreen
{
public:
FrameBuffer(const char *title, uint32 space, status_t *st,bool debug);
~FrameBuffer(void);
void ScreenConnected(bool connected);
void MessageReceived(BMessage *msg);
bool IsConnected(void) const { return is_connected; }
bool QuitRequested(void);
graphics_card_info gcinfo;
protected:
bool is_connected;
PortLink *serverlink;
BPoint mousepos;
int32 buttons;
};
class ScreenDriver : public DisplayDriver
{
public:
ScreenDriver(void);
~ScreenDriver(void);
bool Initialize(void);
void Shutdown(void);
// Settings functions
// virtual void CopyBits(BRect src, BRect dest);
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest);
// virtual void DrawPicture(SPicture *pic, BPoint pt);
virtual void DrawChar(char c, BPoint pt, LayerData *d);
virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
// virtual void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
// virtual void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void FillEllipse(BRect r, LayerData *d, int8 *pat);
// virtual void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
virtual void FillRect(BRect r, LayerData *d, int8 *pat);
virtual void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// virtual void FillShape(SShape *sh, LayerData *d, int8 *pat);
virtual void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
virtual void HideCursor(void);
virtual void MoveCursorTo(float x, float y);
virtual void InvertRect(BRect r);
virtual void ShowCursor(void);
virtual void ObscureCursor(void);
virtual void SetCursor(ServerBitmap *cursor, const BPoint &spot);
// virtual void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
// virtual void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
virtual void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
virtual void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
virtual void StrokeRect(BRect r, LayerData *d, int8 *pat);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// virtual void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
virtual void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
// virtual void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
virtual void SetMode(int32 mode);
// virtual bool DumpToFile(const char *path);
protected:
void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
void BlitBitmap(ServerBitmap *sourcebmp, BRect sourcerect, BRect destrect);
void SetPixelPattern(int x, int y, uint8 *pattern, uint8 patternindex);
void Line(BPoint start, BPoint end, LayerData *d, int8 *pat);
void HLine(int32 x1, int32 x2, int32 y, RGBColor color);
rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
void SetPixel(int x, int y, RGBColor col);
void SetPixel32(int x, int y, rgb_color col);
void SetPixel16(int x, int y, uint16 col);
void SetPixel8(int x, int y, uint8 col);
FrameBuffer *fbuffer;
int hide_cursor;
ServerBitmap *cursor, *under_cursor;
int32 drawmode;
BRect cursorframe, oldcursorframe;
};
#endif