Files
haiku-beta6/src/apps/processcontroller/PriorityMenu.cpp
T
Axel Dörfler a12827f24d * Moved "install to Deskbar" alert into the application.
* If you install ProcessController to the Deskbar after startup, its window
  is not opened anymore.
* When you install ProcessController, the Deskbar is only restarted if needed;
  this can probably be removed completely under Haiku.
* Renamed some menu items.
* Removed "Use Pulse's settings" menu item.
* Fixed remaining issues from bug #633 as far as ProcessController was concerned.
* Removed unused source files.
* Big cleanup, even though there could be done much much more.
* Compacted the source files a bit, merged PCView.cpp and PCView2.cpp to
  ProcessController.cpp to match the name of the class.
* Renamed PCUtils.{cpp|h} to Utilities.{cpp|h}


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17647 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-30 01:32:41 +00:00

99 lines
2.3 KiB
C++

/*
ProcessController © 2000, Georges-Edouard Berenger, All Rights Reserved.
Copyright (C) 2004 beunited.org
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "PriorityMenu.h"
#include "ProcessController.h"
#include <MenuItem.h>
#include <Window.h>
#include <stdio.h>
PriorityMenu::PriorityMenu(thread_id thread, int32 priority)
: BMenu(B_EMPTY_STRING),
fThreadID(thread),
fPriority(priority)
{
}
void
PriorityMenu::Update(int32 priority)
{
if (priority != fPriority && CountItems() > 0)
RemoveItems(0, CountItems(), true);
if (CountItems() < 1)
BuildMenu();
fPriority = priority;
}
typedef struct {
char name[32];
long priority;
} PriorityRec;
static PriorityRec priorities[] = {
{"Idle", 0},
{"Lowest Active", 1},
{"Low", 5},
{"Normal", 10},
{"Display", 15},
{"Urgent Display", 20},
{"Real Time Display", 100},
{"Urgent", 110},
{"Real Time", 120},
{"", -1}
};
PriorityRec customPriority = { "Custom", 0 };
void
PriorityMenu::BuildMenu()
{
BMenuItem* item;
BMessage* message;
char name[B_OS_NAME_LENGTH + 20];
long found = false;
for (long index = 0; ; index++) {
PriorityRec *priority = &priorities[index];
if (priority->priority < 0)
break;
if (!found && fPriority < priority->priority) {
priority = &customPriority;
priority->priority = fPriority;
index--;
}
message = new BMessage('PrTh');
message->AddInt32("thread", fThreadID);
message->AddInt32("priority", priority->priority);
sprintf(name, "%s Priority [%d]", priority->name, (int)priority->priority);
item = new BMenuItem(name, message);
item->SetTarget(gPCView);
if (fPriority == priority->priority)
found = true, item->SetMarked(true);
AddItem(item);
}
}