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haiku-beta6/src/kits/interface/MenuWindow.cpp
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84 lines
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C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: MenuWindow.cpp
// Authors: Marc Flerackers ([email protected])
// Stefano Ceccherini ([email protected])
// Description: BMenuWindow is a custom BWindow for BMenus.
//------------------------------------------------------------------------------
// TODO: Add scrollers
#include <stdio.h>
#include <Menu.h>
#include <MenuWindow.h>
// TODO: taken from Deskbar's WindowMenu.cpp.
// this should go to some private header.
const window_feel kMenuWindowFeel = (window_feel)1025;
class BMenuFrame : public BView {
public:
BMenuFrame() :
BView(BRect(0, 0, 0, 0), "menu frame", B_FOLLOW_ALL_SIDES, B_WILL_DRAW)
{
};
virtual void AttachedToWindow()
{
BView::AttachedToWindow();
ResizeTo(Window()->Bounds().Width(), Window()->Bounds().Height());
};
virtual void Draw(BRect updateRect)
{
BRect bounds(Bounds());
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_4_TINT));
StrokeRect(bounds);
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeLine(BPoint(bounds.left + 2, bounds.bottom - 1),
BPoint(bounds.right - 1, bounds.bottom - 1));
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_LIGHTEN_2_TINT));
StrokeLine(BPoint(bounds.left + 1, bounds.top + 1),
BPoint(bounds.right - 2, bounds.top + 1));
};
};
BMenuWindow::BMenuWindow(const char *name)
:
// The window will be resized by BMenu, so just pass a dummy rect
BWindow(BRect(0, 0, 0, 0), name, B_NO_BORDER_WINDOW_LOOK, kMenuWindowFeel,
B_NOT_ZOOMABLE),
fUpperScroller(NULL),
fLowerScroller(NULL)
{
BMenuFrame *menuFrame = new BMenuFrame();
AddChild(menuFrame);
}
BMenuWindow::~BMenuWindow()
{
}