This way, BScrollBar will now be scaled appropriately when used within layouts, as it is in e.g. Tracker.
1510 lines
34 KiB
C++
1510 lines
34 KiB
C++
/*
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* Copyright 2001-2020 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Stephan Aßmus, [email protected]
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* Stefano Ceccherini, [email protected]
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* DarkWyrm, [email protected]
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* Marc Flerackers, [email protected]
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* John Scipione, [email protected]
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*/
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#include <ScrollBar.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ControlLook.h>
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#include <LayoutUtils.h>
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#include <Message.h>
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#include <OS.h>
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#include <Shape.h>
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#include <Window.h>
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#include <binary_compatibility/Interface.h>
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//#define TRACE_SCROLLBAR
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#ifdef TRACE_SCROLLBAR
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# define TRACE(x...) printf(x)
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#else
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# define TRACE(x...)
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#endif
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typedef enum {
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ARROW_LEFT = 0,
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ARROW_RIGHT,
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ARROW_UP,
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ARROW_DOWN,
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ARROW_NONE
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} arrow_direction;
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#define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50
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#define SCROLL_BAR_MINIMUM_KNOB_SIZE 9
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#define SBC_SCROLLBYVALUE 0
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#define SBC_SETDOUBLE 1
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#define SBC_SETPROPORTIONAL 2
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#define SBC_SETSTYLE 3
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// Quick constants for determining which arrow is down and are defined with
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// respect to double arrow mode. ARROW1 and ARROW4 refer to the outer pair of
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// arrows and ARROW2 and ARROW3 refer to the inner ones. ARROW1 points left/up
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// and ARROW4 points right/down.
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#define ARROW1 0
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#define ARROW2 1
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#define ARROW3 2
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#define ARROW4 3
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#define THUMB 4
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#define NOARROW -1
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static const bigtime_t kRepeatDelay = 300000;
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// Because the R5 version kept a lot of data on server-side, we need to kludge
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// our way into binary compatibility
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class BScrollBar::Private {
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public:
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Private(BScrollBar* scrollBar)
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:
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fScrollBar(scrollBar),
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fEnabled(true),
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fRepeaterThread(-1),
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fExitRepeater(false),
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fRepeaterDelay(0),
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fThumbFrame(0.0, 0.0, -1.0, -1.0),
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fDoRepeat(false),
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fClickOffset(0.0, 0.0),
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fThumbInc(0.0),
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fStopValue(0.0),
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fUpArrowsEnabled(true),
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fDownArrowsEnabled(true),
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fBorderHighlighted(false),
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fButtonDown(NOARROW)
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{
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#ifdef TEST_MODE
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fScrollBarInfo.proportional = true;
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fScrollBarInfo.double_arrows = true;
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fScrollBarInfo.knob = 0;
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fScrollBarInfo.min_knob_size = 15;
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#else
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get_scroll_bar_info(&fScrollBarInfo);
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#endif
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fScrollBarInfo.min_knob_size = (int32)(fScrollBarInfo.min_knob_size *
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(be_plain_font->Size() / 12.0f));
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}
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~Private()
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{
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if (fRepeaterThread >= 0) {
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status_t dummy;
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fExitRepeater = true;
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wait_for_thread(fRepeaterThread, &dummy);
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}
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}
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void DrawScrollBarButton(BScrollBar* owner, arrow_direction direction,
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BRect frame, bool down = false);
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static int32 button_repeater_thread(void* data);
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int32 ButtonRepeaterThread();
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BScrollBar* fScrollBar;
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bool fEnabled;
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// TODO: This should be a static, initialized by
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// _init_interface_kit() at application startup-time,
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// like BMenu::sMenuInfo
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scroll_bar_info fScrollBarInfo;
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thread_id fRepeaterThread;
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volatile bool fExitRepeater;
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bigtime_t fRepeaterDelay;
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BRect fThumbFrame;
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volatile bool fDoRepeat;
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BPoint fClickOffset;
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float fThumbInc;
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float fStopValue;
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bool fUpArrowsEnabled;
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bool fDownArrowsEnabled;
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bool fBorderHighlighted;
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int8 fButtonDown;
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};
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// This thread is spawned when a button is initially pushed and repeatedly scrolls
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// the scrollbar by a little bit after a short delay
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int32
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BScrollBar::Private::button_repeater_thread(void* data)
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{
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BScrollBar::Private* privateData = (BScrollBar::Private*)data;
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return privateData->ButtonRepeaterThread();
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}
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int32
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BScrollBar::Private::ButtonRepeaterThread()
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{
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// Wait a bit before auto scrolling starts. As long as the user releases
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// and presses the button again while the repeat delay has not yet
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// triggered, the value is pushed into the future, so we need to loop such
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// that repeating starts at exactly the correct delay after the last
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// button press.
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while (fRepeaterDelay > system_time() && !fExitRepeater)
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snooze_until(fRepeaterDelay, B_SYSTEM_TIMEBASE);
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// repeat loop
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while (!fExitRepeater) {
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if (fScrollBar->LockLooper()) {
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if (fDoRepeat) {
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float value = fScrollBar->Value() + fThumbInc;
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if (fButtonDown == NOARROW) {
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// in this case we want to stop when we're under the mouse
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if (fThumbInc > 0.0 && value <= fStopValue)
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fScrollBar->SetValue(value);
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if (fThumbInc < 0.0 && value >= fStopValue)
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fScrollBar->SetValue(value);
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} else
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fScrollBar->SetValue(value);
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}
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fScrollBar->UnlockLooper();
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}
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snooze(25000);
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}
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// tell scrollbar we're gone
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if (fScrollBar->LockLooper()) {
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fRepeaterThread = -1;
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fScrollBar->UnlockLooper();
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}
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return 0;
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}
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// #pragma mark - BScrollBar
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BScrollBar::BScrollBar(BRect frame, const char* name, BView* target,
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float min, float max, orientation direction)
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:
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BView(frame, name, B_FOLLOW_NONE,
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B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS),
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fMin(min),
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fMax(max),
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fSmallStep(1.0f),
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fLargeStep(10.0f),
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fValue(0),
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fProportion(0.0f),
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fTarget(NULL),
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fOrientation(direction)
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{
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SetViewColor(B_TRANSPARENT_COLOR);
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fPrivateData = new BScrollBar::Private(this);
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SetTarget(target);
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SetEventMask(B_NO_POINTER_HISTORY);
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_UpdateThumbFrame();
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_UpdateArrowButtons();
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SetResizingMode(direction == B_VERTICAL
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? B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT
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: B_FOLLOW_LEFT_RIGHT | B_FOLLOW_BOTTOM);
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}
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BScrollBar::BScrollBar(const char* name, BView* target,
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float min, float max, orientation direction)
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:
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BView(name, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS),
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fMin(min),
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fMax(max),
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fSmallStep(1.0f),
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fLargeStep(10.0f),
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fValue(0),
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fProportion(0.0f),
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fTarget(NULL),
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fOrientation(direction)
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{
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SetViewColor(B_TRANSPARENT_COLOR);
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fPrivateData = new BScrollBar::Private(this);
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SetTarget(target);
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SetEventMask(B_NO_POINTER_HISTORY);
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_UpdateThumbFrame();
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_UpdateArrowButtons();
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}
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BScrollBar::BScrollBar(BMessage* data)
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:
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BView(data),
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fTarget(NULL)
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{
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fPrivateData = new BScrollBar::Private(this);
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// TODO: Does the BeOS implementation try to find the target
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// by name again? Does it archive the name at all?
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if (data->FindFloat("_range", 0, &fMin) < B_OK)
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fMin = 0.0f;
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if (data->FindFloat("_range", 1, &fMax) < B_OK)
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fMax = 0.0f;
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if (data->FindFloat("_steps", 0, &fSmallStep) < B_OK)
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fSmallStep = 1.0f;
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if (data->FindFloat("_steps", 1, &fLargeStep) < B_OK)
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fLargeStep = 10.0f;
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if (data->FindFloat("_val", &fValue) < B_OK)
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fValue = 0.0;
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int32 orientation;
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if (data->FindInt32("_orient", &orientation) < B_OK) {
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fOrientation = B_VERTICAL;
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} else
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fOrientation = (enum orientation)orientation;
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if ((Flags() & B_SUPPORTS_LAYOUT) == 0) {
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// just to make sure
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SetResizingMode(fOrientation == B_VERTICAL
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? B_FOLLOW_TOP_BOTTOM | B_FOLLOW_RIGHT
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: B_FOLLOW_LEFT_RIGHT | B_FOLLOW_BOTTOM);
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}
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if (data->FindFloat("_prop", &fProportion) < B_OK)
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fProportion = 0.0;
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_UpdateThumbFrame();
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_UpdateArrowButtons();
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}
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BScrollBar::~BScrollBar()
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{
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SetTarget((BView*)NULL);
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delete fPrivateData;
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}
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BArchivable*
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BScrollBar::Instantiate(BMessage* data)
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{
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if (validate_instantiation(data, "BScrollBar"))
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return new BScrollBar(data);
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return NULL;
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}
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status_t
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BScrollBar::Archive(BMessage* data, bool deep) const
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{
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status_t err = BView::Archive(data, deep);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_range", fMin);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_range", fMax);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_steps", fSmallStep);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_steps", fLargeStep);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_val", fValue);
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if (err != B_OK)
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return err;
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err = data->AddInt32("_orient", (int32)fOrientation);
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if (err != B_OK)
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return err;
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err = data->AddFloat("_prop", fProportion);
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return err;
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}
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void
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BScrollBar::AllAttached()
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{
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BView::AllAttached();
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}
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void
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BScrollBar::AllDetached()
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{
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BView::AllDetached();
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}
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void
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BScrollBar::AttachedToWindow()
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{
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BView::AttachedToWindow();
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}
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void
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BScrollBar::DetachedFromWindow()
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{
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BView::DetachedFromWindow();
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}
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void
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BScrollBar::Draw(BRect updateRect)
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{
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rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
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uint32 flags = 0;
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bool scrollingEnabled = fMin < fMax
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&& fProportion >= 0.0f && fProportion < 1.0f;
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if (scrollingEnabled)
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flags |= BControlLook::B_PARTIALLY_ACTIVATED;
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if (!fPrivateData->fEnabled || !scrollingEnabled)
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flags |= BControlLook::B_DISABLED;
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bool isFocused = fPrivateData->fBorderHighlighted;
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if (isFocused)
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flags |= BControlLook::B_FOCUSED;
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bool doubleArrows = _DoubleArrows();
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// draw border
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BRect rect = Bounds();
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be_control_look->DrawScrollBarBorder(this, rect, updateRect, base, flags,
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fOrientation);
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// inset past border
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rect.InsetBy(1, 1);
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// draw arrows buttons
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BRect thumbBG = rect;
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if (fOrientation == B_HORIZONTAL) {
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BRect buttonFrame(rect.left, rect.top,
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rect.left + rect.Height(), rect.bottom);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW1
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_LEFT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW1);
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if (doubleArrows) {
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buttonFrame.OffsetBy(rect.Height() + 1, 0.0f);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW2
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_RIGHT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(rect.right - ((rect.Height() * 2) + 1),
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rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW3
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_LEFT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.left += rect.Height() * 2 + 2;
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thumbBG.right -= rect.Height() * 2 + 2;
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} else {
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thumbBG.left += rect.Height() + 1;
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thumbBG.right -= rect.Height() + 1;
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}
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buttonFrame.OffsetTo(rect.right - rect.Height(), rect.top);
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW4
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_RIGHT_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW4);
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} else {
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BRect buttonFrame(rect.left, rect.top, rect.right,
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rect.top + rect.Width());
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW1
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_UP_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW1);
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if (doubleArrows) {
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buttonFrame.OffsetBy(0, rect.Width() + 1);
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags | (fPrivateData->fButtonDown == ARROW2
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_DOWN_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW2);
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buttonFrame.OffsetTo(rect.left, rect.bottom
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- ((rect.Width() * 2) + 1));
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be_control_look->DrawScrollBarButton(this, buttonFrame,
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updateRect, base, flags | (fPrivateData->fButtonDown == ARROW3
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_UP_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW3);
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thumbBG.top += rect.Width() * 2 + 2;
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thumbBG.bottom -= rect.Width() * 2 + 2;
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} else {
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thumbBG.top += rect.Width() + 1;
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thumbBG.bottom -= rect.Width() + 1;
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}
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buttonFrame.OffsetTo(rect.left, rect.bottom - rect.Width());
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be_control_look->DrawScrollBarButton(this, buttonFrame, updateRect,
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base, flags | (fPrivateData->fButtonDown == ARROW4
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? BControlLook::B_ACTIVATED : 0),
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BControlLook::B_DOWN_ARROW, fOrientation,
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fPrivateData->fButtonDown == ARROW4);
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}
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// fill background besides the thumb
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rect = fPrivateData->fThumbFrame;
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if (fOrientation == B_HORIZONTAL) {
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BRect leftOfThumb(thumbBG.left, thumbBG.top,
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rect.left - 1, thumbBG.bottom);
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BRect rightOfThumb(rect.right + 1, thumbBG.top,
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thumbBG.right, thumbBG.bottom);
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be_control_look->DrawScrollBarBackground(this, leftOfThumb,
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rightOfThumb, updateRect, base, flags, fOrientation);
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} else {
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BRect topOfThumb(thumbBG.left, thumbBG.top,
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thumbBG.right, rect.top - 1);
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BRect bottomOfThumb(thumbBG.left, rect.bottom + 1,
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thumbBG.right, thumbBG.bottom);
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be_control_look->DrawScrollBarBackground(this, topOfThumb,
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bottomOfThumb, updateRect, base, flags, fOrientation);
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}
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// draw thumb
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rect = fPrivateData->fThumbFrame;
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be_control_look->DrawScrollBarThumb(this, rect, updateRect,
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ui_color(B_SCROLL_BAR_THUMB_COLOR), flags, fOrientation,
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fPrivateData->fScrollBarInfo.knob);
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}
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void
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BScrollBar::FrameMoved(BPoint newPosition)
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{
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BView::FrameMoved(newPosition);
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}
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void
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BScrollBar::FrameResized(float newWidth, float newHeight)
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{
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_UpdateThumbFrame();
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}
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void
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BScrollBar::MessageReceived(BMessage* message)
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{
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switch(message->what) {
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case B_VALUE_CHANGED:
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{
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int32 value;
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if (message->FindInt32("value", &value) == B_OK)
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ValueChanged(value);
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|
break;
|
|
}
|
|
|
|
case B_MOUSE_WHEEL_CHANGED:
|
|
{
|
|
// Must handle this here since BView checks for the existence of
|
|
// scrollbars, which a scrollbar itself does not have
|
|
float deltaX = 0.0f;
|
|
float deltaY = 0.0f;
|
|
message->FindFloat("be:wheel_delta_x", &deltaX);
|
|
message->FindFloat("be:wheel_delta_y", &deltaY);
|
|
|
|
if (deltaX == 0.0f && deltaY == 0.0f)
|
|
break;
|
|
|
|
if (deltaX != 0.0f && deltaY == 0.0f)
|
|
deltaY = deltaX;
|
|
|
|
ScrollWithMouseWheelDelta(this, deltaY);
|
|
}
|
|
|
|
default:
|
|
BView::MessageReceived(message);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::MouseDown(BPoint where)
|
|
{
|
|
if (!fPrivateData->fEnabled || fMin == fMax)
|
|
return;
|
|
|
|
SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS);
|
|
|
|
int32 buttons;
|
|
if (Looper() == NULL || Looper()->CurrentMessage() == NULL
|
|
|| Looper()->CurrentMessage()->FindInt32("buttons", &buttons) != B_OK) {
|
|
buttons = B_PRIMARY_MOUSE_BUTTON;
|
|
}
|
|
|
|
if (buttons & B_SECONDARY_MOUSE_BUTTON) {
|
|
// special absolute scrolling: move thumb to where we clicked
|
|
fPrivateData->fButtonDown = THUMB;
|
|
fPrivateData->fClickOffset
|
|
= fPrivateData->fThumbFrame.LeftTop() - where;
|
|
if (Orientation() == B_HORIZONTAL) {
|
|
fPrivateData->fClickOffset.x
|
|
= -fPrivateData->fThumbFrame.Width() / 2;
|
|
} else {
|
|
fPrivateData->fClickOffset.y
|
|
= -fPrivateData->fThumbFrame.Height() / 2;
|
|
}
|
|
|
|
SetValue(_ValueFor(where + fPrivateData->fClickOffset));
|
|
return;
|
|
}
|
|
|
|
// hit test for the thumb
|
|
if (fPrivateData->fThumbFrame.Contains(where)) {
|
|
fPrivateData->fButtonDown = THUMB;
|
|
fPrivateData->fClickOffset
|
|
= fPrivateData->fThumbFrame.LeftTop() - where;
|
|
Invalidate(fPrivateData->fThumbFrame);
|
|
return;
|
|
}
|
|
|
|
// hit test for arrows or empty area
|
|
float scrollValue = 0.0;
|
|
|
|
// pressing the shift key scrolls faster
|
|
float buttonStepSize
|
|
= (modifiers() & B_SHIFT_KEY) != 0 ? fLargeStep : fSmallStep;
|
|
|
|
fPrivateData->fButtonDown = _ButtonFor(where);
|
|
switch (fPrivateData->fButtonDown) {
|
|
case ARROW1:
|
|
scrollValue = -buttonStepSize;
|
|
break;
|
|
|
|
case ARROW2:
|
|
scrollValue = buttonStepSize;
|
|
break;
|
|
|
|
case ARROW3:
|
|
scrollValue = -buttonStepSize;
|
|
break;
|
|
|
|
case ARROW4:
|
|
scrollValue = buttonStepSize;
|
|
break;
|
|
|
|
case NOARROW:
|
|
// we hit the empty area, figure out which side of the thumb
|
|
if (fOrientation == B_VERTICAL) {
|
|
if (where.y < fPrivateData->fThumbFrame.top)
|
|
scrollValue = -fLargeStep;
|
|
else
|
|
scrollValue = fLargeStep;
|
|
} else {
|
|
if (where.x < fPrivateData->fThumbFrame.left)
|
|
scrollValue = -fLargeStep;
|
|
else
|
|
scrollValue = fLargeStep;
|
|
}
|
|
_UpdateTargetValue(where);
|
|
break;
|
|
}
|
|
if (scrollValue != 0.0) {
|
|
SetValue(fValue + scrollValue);
|
|
Invalidate(_ButtonRectFor(fPrivateData->fButtonDown));
|
|
|
|
// launch the repeat thread
|
|
if (fPrivateData->fRepeaterThread == -1) {
|
|
fPrivateData->fExitRepeater = false;
|
|
fPrivateData->fRepeaterDelay = system_time() + kRepeatDelay;
|
|
fPrivateData->fThumbInc = scrollValue;
|
|
fPrivateData->fDoRepeat = true;
|
|
fPrivateData->fRepeaterThread = spawn_thread(
|
|
fPrivateData->button_repeater_thread, "scroll repeater",
|
|
B_NORMAL_PRIORITY, fPrivateData);
|
|
resume_thread(fPrivateData->fRepeaterThread);
|
|
} else {
|
|
fPrivateData->fExitRepeater = false;
|
|
fPrivateData->fRepeaterDelay = system_time() + kRepeatDelay;
|
|
fPrivateData->fDoRepeat = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::MouseMoved(BPoint where, uint32 code, const BMessage* dragMessage)
|
|
{
|
|
if (!fPrivateData->fEnabled || fMin >= fMax || fProportion >= 1.0f
|
|
|| fProportion < 0.0f) {
|
|
return;
|
|
}
|
|
|
|
if (fPrivateData->fButtonDown != NOARROW) {
|
|
if (fPrivateData->fButtonDown == THUMB) {
|
|
SetValue(_ValueFor(where + fPrivateData->fClickOffset));
|
|
} else {
|
|
// suspend the repeating if the mouse is not over the button
|
|
bool repeat = _ButtonRectFor(fPrivateData->fButtonDown).Contains(
|
|
where);
|
|
if (fPrivateData->fDoRepeat != repeat) {
|
|
fPrivateData->fDoRepeat = repeat;
|
|
Invalidate(_ButtonRectFor(fPrivateData->fButtonDown));
|
|
}
|
|
}
|
|
} else {
|
|
// update the value at which we want to stop repeating
|
|
if (fPrivateData->fDoRepeat) {
|
|
_UpdateTargetValue(where);
|
|
// we might have to turn arround
|
|
if ((fValue < fPrivateData->fStopValue
|
|
&& fPrivateData->fThumbInc < 0)
|
|
|| (fValue > fPrivateData->fStopValue
|
|
&& fPrivateData->fThumbInc > 0)) {
|
|
fPrivateData->fThumbInc = -fPrivateData->fThumbInc;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::MouseUp(BPoint where)
|
|
{
|
|
if (fPrivateData->fButtonDown == THUMB)
|
|
Invalidate(fPrivateData->fThumbFrame);
|
|
else
|
|
Invalidate(_ButtonRectFor(fPrivateData->fButtonDown));
|
|
|
|
fPrivateData->fButtonDown = NOARROW;
|
|
fPrivateData->fExitRepeater = true;
|
|
fPrivateData->fDoRepeat = false;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::WindowActivated(bool active)
|
|
{
|
|
fPrivateData->fEnabled = active;
|
|
Invalidate();
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetValue(float value)
|
|
{
|
|
if (value > fMax)
|
|
value = fMax;
|
|
else if (value < fMin)
|
|
value = fMin;
|
|
else if (isnan(value) || isinf(value))
|
|
return;
|
|
|
|
value = roundf(value);
|
|
if (value == fValue)
|
|
return;
|
|
|
|
TRACE("BScrollBar(%s)::SetValue(%.1f)\n", Name(), value);
|
|
|
|
fValue = value;
|
|
|
|
_UpdateThumbFrame();
|
|
_UpdateArrowButtons();
|
|
|
|
ValueChanged(fValue);
|
|
}
|
|
|
|
|
|
float
|
|
BScrollBar::Value() const
|
|
{
|
|
return fValue;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::ValueChanged(float newValue)
|
|
{
|
|
TRACE("BScrollBar(%s)::ValueChanged(%.1f)\n", Name(), newValue);
|
|
|
|
if (fTarget != NULL) {
|
|
// cache target bounds
|
|
BRect targetBounds = fTarget->Bounds();
|
|
// if vertical, check bounds top and scroll if different from newValue
|
|
if (fOrientation == B_VERTICAL && targetBounds.top != newValue)
|
|
fTarget->ScrollBy(0.0, newValue - targetBounds.top);
|
|
|
|
// if horizontal, check bounds left and scroll if different from newValue
|
|
if (fOrientation == B_HORIZONTAL && targetBounds.left != newValue)
|
|
fTarget->ScrollBy(newValue - targetBounds.left, 0.0);
|
|
}
|
|
|
|
TRACE(" -> %.1f\n", newValue);
|
|
|
|
SetValue(newValue);
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetProportion(float value)
|
|
{
|
|
if (value < 0.0f)
|
|
value = 0.0f;
|
|
else if (value > 1.0f)
|
|
value = 1.0f;
|
|
|
|
if (value == fProportion)
|
|
return;
|
|
|
|
TRACE("BScrollBar(%s)::SetProportion(%.1f)\n", Name(), value);
|
|
|
|
bool oldEnabled = fPrivateData->fEnabled && fMin < fMax
|
|
&& fProportion < 1.0f && fProportion >= 0.0f;
|
|
|
|
fProportion = value;
|
|
|
|
bool newEnabled = fPrivateData->fEnabled && fMin < fMax
|
|
&& fProportion < 1.0f && fProportion >= 0.0f;
|
|
|
|
_UpdateThumbFrame();
|
|
|
|
if (oldEnabled != newEnabled)
|
|
Invalidate();
|
|
}
|
|
|
|
|
|
float
|
|
BScrollBar::Proportion() const
|
|
{
|
|
return fProportion;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetRange(float min, float max)
|
|
{
|
|
if (min > max || isnanf(min) || isnanf(max)
|
|
|| isinff(min) || isinff(max)) {
|
|
min = 0.0f;
|
|
max = 0.0f;
|
|
}
|
|
|
|
min = roundf(min);
|
|
max = roundf(max);
|
|
|
|
if (fMin == min && fMax == max)
|
|
return;
|
|
|
|
TRACE("BScrollBar(%s)::SetRange(min=%.1f, max=%.1f)\n", Name(), min, max);
|
|
|
|
fMin = min;
|
|
fMax = max;
|
|
|
|
if (fValue < fMin || fValue > fMax)
|
|
SetValue(fValue);
|
|
else {
|
|
_UpdateThumbFrame();
|
|
Invalidate();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::GetRange(float* min, float* max) const
|
|
{
|
|
if (min != NULL)
|
|
*min = fMin;
|
|
|
|
if (max != NULL)
|
|
*max = fMax;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetSteps(float smallStep, float largeStep)
|
|
{
|
|
// Under R5, steps can be set only after being attached to a window,
|
|
// probably because the data is kept server-side. We'll just remove
|
|
// that limitation... :P
|
|
|
|
// The BeBook also says that we need to specify an integer value even
|
|
// though the step values are floats. For the moment, we'll just make
|
|
// sure that they are integers
|
|
smallStep = roundf(smallStep);
|
|
largeStep = roundf(largeStep);
|
|
if (fSmallStep == smallStep && fLargeStep == largeStep)
|
|
return;
|
|
|
|
TRACE("BScrollBar(%s)::SetSteps(small=%.1f, large=%.1f)\n", Name(),
|
|
smallStep, largeStep);
|
|
|
|
fSmallStep = smallStep;
|
|
fLargeStep = largeStep;
|
|
|
|
if (fProportion == 0.0) {
|
|
// special case, proportion is based on fLargeStep if it was never
|
|
// set, so it means we need to invalidate here
|
|
_UpdateThumbFrame();
|
|
Invalidate();
|
|
}
|
|
|
|
// TODO: test use of fractional values and make them work properly if
|
|
// they don't
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::GetSteps(float* smallStep, float* largeStep) const
|
|
{
|
|
if (smallStep != NULL)
|
|
*smallStep = fSmallStep;
|
|
|
|
if (largeStep != NULL)
|
|
*largeStep = fLargeStep;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetTarget(BView* target)
|
|
{
|
|
if (fTarget) {
|
|
// unset the previous target's scrollbar pointer
|
|
if (fOrientation == B_VERTICAL)
|
|
fTarget->fVerScroller = NULL;
|
|
else
|
|
fTarget->fHorScroller = NULL;
|
|
}
|
|
|
|
fTarget = target;
|
|
if (fTarget) {
|
|
if (fOrientation == B_VERTICAL)
|
|
fTarget->fVerScroller = this;
|
|
else
|
|
fTarget->fHorScroller = this;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetTarget(const char* targetName)
|
|
{
|
|
// NOTE 1: BeOS implementation crashes for targetName == NULL
|
|
// NOTE 2: BeOS implementation also does not modify the target
|
|
// if it can't be found
|
|
if (targetName == NULL)
|
|
return;
|
|
|
|
if (Window() == NULL)
|
|
debugger("Method requires window and doesn't have one");
|
|
|
|
BView* target = Window()->FindView(targetName);
|
|
if (target != NULL)
|
|
SetTarget(target);
|
|
}
|
|
|
|
|
|
BView*
|
|
BScrollBar::Target() const
|
|
{
|
|
return fTarget;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::SetOrientation(orientation direction)
|
|
{
|
|
if (fOrientation == direction)
|
|
return;
|
|
|
|
fOrientation = direction;
|
|
InvalidateLayout();
|
|
Invalidate();
|
|
}
|
|
|
|
|
|
orientation
|
|
BScrollBar::Orientation() const
|
|
{
|
|
return fOrientation;
|
|
}
|
|
|
|
|
|
status_t
|
|
BScrollBar::SetBorderHighlighted(bool highlight)
|
|
{
|
|
if (fPrivateData->fBorderHighlighted == highlight)
|
|
return B_OK;
|
|
|
|
fPrivateData->fBorderHighlighted = highlight;
|
|
|
|
BRect dirty(Bounds());
|
|
if (fOrientation == B_HORIZONTAL)
|
|
dirty.bottom = dirty.top;
|
|
else
|
|
dirty.right = dirty.left;
|
|
|
|
Invalidate(dirty);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::GetPreferredSize(float* _width, float* _height)
|
|
{
|
|
const float scale = be_plain_font->Size() / 12.0f;
|
|
if (fOrientation == B_VERTICAL) {
|
|
if (_width)
|
|
*_width = B_V_SCROLL_BAR_WIDTH * scale;
|
|
|
|
if (_height)
|
|
*_height = Bounds().Height();
|
|
} else if (fOrientation == B_HORIZONTAL) {
|
|
if (_width)
|
|
*_width = Bounds().Width();
|
|
|
|
if (_height)
|
|
*_height = B_H_SCROLL_BAR_HEIGHT * scale;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
BScrollBar::ResizeToPreferred()
|
|
{
|
|
BView::ResizeToPreferred();
|
|
}
|
|
|
|
|
|
|
|
void
|
|
BScrollBar::MakeFocus(bool focus)
|
|
{
|
|
BView::MakeFocus(focus);
|
|
}
|
|
|
|
|
|
BSize
|
|
BScrollBar::MinSize()
|
|
{
|
|
return BLayoutUtils::ComposeSize(ExplicitMinSize(), _MinSize());
|
|
}
|
|
|
|
|
|
BSize
|
|
BScrollBar::MaxSize()
|
|
{
|
|
BSize maxSize;
|
|
GetPreferredSize(&maxSize.width, &maxSize.height);
|
|
if (fOrientation == B_HORIZONTAL)
|
|
maxSize.width = B_SIZE_UNLIMITED;
|
|
else
|
|
maxSize.height = B_SIZE_UNLIMITED;
|
|
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), maxSize);
|
|
}
|
|
|
|
|
|
BSize
|
|
BScrollBar::PreferredSize()
|
|
{
|
|
BSize preferredSize;
|
|
GetPreferredSize(&preferredSize.width, &preferredSize.height);
|
|
return BLayoutUtils::ComposeSize(ExplicitPreferredSize(), preferredSize);
|
|
}
|
|
|
|
|
|
status_t
|
|
BScrollBar::GetSupportedSuites(BMessage* message)
|
|
{
|
|
return BView::GetSupportedSuites(message);
|
|
}
|
|
|
|
|
|
BHandler*
|
|
BScrollBar::ResolveSpecifier(BMessage* message, int32 index,
|
|
BMessage* specifier, int32 what, const char* property)
|
|
{
|
|
return BView::ResolveSpecifier(message, index, specifier, what, property);
|
|
}
|
|
|
|
|
|
status_t
|
|
BScrollBar::Perform(perform_code code, void* _data)
|
|
{
|
|
switch (code) {
|
|
case PERFORM_CODE_MIN_SIZE:
|
|
((perform_data_min_size*)_data)->return_value
|
|
= BScrollBar::MinSize();
|
|
|
|
return B_OK;
|
|
|
|
case PERFORM_CODE_MAX_SIZE:
|
|
((perform_data_max_size*)_data)->return_value
|
|
= BScrollBar::MaxSize();
|
|
|
|
return B_OK;
|
|
|
|
case PERFORM_CODE_PREFERRED_SIZE:
|
|
((perform_data_preferred_size*)_data)->return_value
|
|
= BScrollBar::PreferredSize();
|
|
|
|
return B_OK;
|
|
|
|
case PERFORM_CODE_LAYOUT_ALIGNMENT:
|
|
((perform_data_layout_alignment*)_data)->return_value
|
|
= BScrollBar::LayoutAlignment();
|
|
|
|
return B_OK;
|
|
|
|
case PERFORM_CODE_HAS_HEIGHT_FOR_WIDTH:
|
|
((perform_data_has_height_for_width*)_data)->return_value
|
|
= BScrollBar::HasHeightForWidth();
|
|
|
|
return B_OK;
|
|
|
|
case PERFORM_CODE_GET_HEIGHT_FOR_WIDTH:
|
|
{
|
|
perform_data_get_height_for_width* data
|
|
= (perform_data_get_height_for_width*)_data;
|
|
BScrollBar::GetHeightForWidth(data->width, &data->min, &data->max,
|
|
&data->preferred);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
case PERFORM_CODE_SET_LAYOUT:
|
|
{
|
|
perform_data_set_layout* data = (perform_data_set_layout*)_data;
|
|
BScrollBar::SetLayout(data->layout);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
case PERFORM_CODE_LAYOUT_INVALIDATED:
|
|
{
|
|
perform_data_layout_invalidated* data
|
|
= (perform_data_layout_invalidated*)_data;
|
|
BScrollBar::LayoutInvalidated(data->descendants);
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
case PERFORM_CODE_DO_LAYOUT:
|
|
{
|
|
BScrollBar::DoLayout();
|
|
|
|
return B_OK;
|
|
}
|
|
}
|
|
|
|
return BView::Perform(code, _data);
|
|
}
|
|
|
|
|
|
void BScrollBar::_ReservedScrollBar1() {}
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void BScrollBar::_ReservedScrollBar2() {}
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void BScrollBar::_ReservedScrollBar3() {}
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void BScrollBar::_ReservedScrollBar4() {}
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BScrollBar&
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BScrollBar::operator=(const BScrollBar&)
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{
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return *this;
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}
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bool
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BScrollBar::_DoubleArrows() const
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{
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if (!fPrivateData->fScrollBarInfo.double_arrows)
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return false;
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// if there is not enough room, switch to single arrows even though
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// double arrows is specified
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if (fOrientation == B_HORIZONTAL) {
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return Bounds().Width() > (Bounds().Height() + 1) * 4
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+ fPrivateData->fScrollBarInfo.min_knob_size * 2;
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} else {
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return Bounds().Height() > (Bounds().Width() + 1) * 4
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+ fPrivateData->fScrollBarInfo.min_knob_size * 2;
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}
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}
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void
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BScrollBar::_UpdateThumbFrame()
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{
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BRect bounds = Bounds();
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bounds.InsetBy(1.0, 1.0);
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BRect oldFrame = fPrivateData->fThumbFrame;
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fPrivateData->fThumbFrame = bounds;
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float minSize = fPrivateData->fScrollBarInfo.min_knob_size;
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float maxSize;
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float buttonSize;
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// assume square buttons
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if (fOrientation == B_VERTICAL) {
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maxSize = bounds.Height();
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buttonSize = bounds.Width() + 1.0;
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} else {
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maxSize = bounds.Width();
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buttonSize = bounds.Height() + 1.0;
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}
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if (_DoubleArrows()) {
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// subtract the size of four buttons
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maxSize -= buttonSize * 4;
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} else {
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// subtract the size of two buttons
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maxSize -= buttonSize * 2;
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}
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// visual adjustments (room for darker line between thumb and buttons)
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maxSize--;
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float thumbSize;
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if (fPrivateData->fScrollBarInfo.proportional) {
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float proportion = fProportion;
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if (fMin >= fMax || proportion > 1.0 || proportion < 0.0)
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proportion = 1.0;
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if (proportion == 0.0) {
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// Special case a proportion of 0.0, use the large step value
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// in that case (NOTE: fMin == fMax already handled above)
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// This calculation is based on the assumption that "large step"
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// scrolls by one "page size".
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proportion = fLargeStep / (2 * (fMax - fMin));
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if (proportion > 1.0)
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proportion = 1.0;
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}
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thumbSize = maxSize * proportion;
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if (thumbSize < minSize)
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thumbSize = minSize;
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} else
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thumbSize = minSize;
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thumbSize = floorf(thumbSize + 0.5);
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thumbSize--;
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// the thumb can be scrolled within the remaining area "maxSize - thumbSize - 1.0"
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float offset = 0.0;
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if (fMax > fMin) {
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offset = floorf(((fValue - fMin) / (fMax - fMin))
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* (maxSize - thumbSize - 1.0));
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}
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if (_DoubleArrows()) {
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offset += buttonSize * 2;
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} else
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offset += buttonSize;
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// visual adjustments (room for darker line between thumb and buttons)
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offset++;
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if (fOrientation == B_VERTICAL) {
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fPrivateData->fThumbFrame.bottom = fPrivateData->fThumbFrame.top
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+ thumbSize;
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fPrivateData->fThumbFrame.OffsetBy(0.0, offset);
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} else {
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fPrivateData->fThumbFrame.right = fPrivateData->fThumbFrame.left
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+ thumbSize;
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fPrivateData->fThumbFrame.OffsetBy(offset, 0.0);
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}
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if (Window() != NULL) {
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BRect invalid = oldFrame.IsValid()
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? oldFrame | fPrivateData->fThumbFrame
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: fPrivateData->fThumbFrame;
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// account for those two dark lines
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if (fOrientation == B_HORIZONTAL)
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invalid.InsetBy(-2.0, 0.0);
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else
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invalid.InsetBy(0.0, -2.0);
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Invalidate(invalid);
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}
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}
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float
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BScrollBar::_ValueFor(BPoint where) const
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{
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BRect bounds = Bounds();
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bounds.InsetBy(1.0f, 1.0f);
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float offset;
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float thumbSize;
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float maxSize;
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float buttonSize;
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if (fOrientation == B_VERTICAL) {
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offset = where.y;
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thumbSize = fPrivateData->fThumbFrame.Height();
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maxSize = bounds.Height();
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buttonSize = bounds.Width() + 1.0f;
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} else {
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offset = where.x;
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thumbSize = fPrivateData->fThumbFrame.Width();
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maxSize = bounds.Width();
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buttonSize = bounds.Height() + 1.0f;
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}
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if (_DoubleArrows()) {
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// subtract the size of four buttons
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maxSize -= buttonSize * 4;
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// convert point to inside of area between buttons
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offset -= buttonSize * 2;
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} else {
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// subtract the size of two buttons
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maxSize -= buttonSize * 2;
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// convert point to inside of area between buttons
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offset -= buttonSize;
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}
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// visual adjustments (room for darker line between thumb and buttons)
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maxSize--;
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offset++;
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return roundf(fMin + (offset / (maxSize - thumbSize)
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* (fMax - fMin + 1.0f)));
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}
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int32
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BScrollBar::_ButtonFor(BPoint where) const
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{
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BRect bounds = Bounds();
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bounds.InsetBy(1.0f, 1.0f);
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float buttonSize = fOrientation == B_VERTICAL
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? bounds.Width() + 1.0f
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: bounds.Height() + 1.0f;
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BRect rect(bounds.left, bounds.top,
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bounds.left + buttonSize, bounds.top + buttonSize);
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if (fOrientation == B_VERTICAL) {
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if (rect.Contains(where))
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return ARROW1;
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if (_DoubleArrows()) {
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rect.OffsetBy(0.0, buttonSize);
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if (rect.Contains(where))
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return ARROW2;
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rect.OffsetTo(bounds.left, bounds.bottom - 2 * buttonSize);
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if (rect.Contains(where))
|
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return ARROW3;
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}
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rect.OffsetTo(bounds.left, bounds.bottom - buttonSize);
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if (rect.Contains(where))
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return ARROW4;
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} else {
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if (rect.Contains(where))
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return ARROW1;
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if (_DoubleArrows()) {
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rect.OffsetBy(buttonSize, 0.0);
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if (rect.Contains(where))
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return ARROW2;
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rect.OffsetTo(bounds.right - 2 * buttonSize, bounds.top);
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if (rect.Contains(where))
|
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return ARROW3;
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}
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rect.OffsetTo(bounds.right - buttonSize, bounds.top);
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if (rect.Contains(where))
|
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return ARROW4;
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}
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return NOARROW;
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}
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BRect
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BScrollBar::_ButtonRectFor(int32 button) const
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{
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BRect bounds = Bounds();
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bounds.InsetBy(1.0f, 1.0f);
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float buttonSize = fOrientation == B_VERTICAL
|
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? bounds.Width() + 1.0f
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: bounds.Height() + 1.0f;
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BRect rect(bounds.left, bounds.top,
|
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bounds.left + buttonSize - 1.0f, bounds.top + buttonSize - 1.0f);
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if (fOrientation == B_VERTICAL) {
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switch (button) {
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case ARROW1:
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break;
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case ARROW2:
|
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rect.OffsetBy(0.0, buttonSize);
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break;
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case ARROW3:
|
|
rect.OffsetTo(bounds.left, bounds.bottom - 2 * buttonSize + 1);
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break;
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case ARROW4:
|
|
rect.OffsetTo(bounds.left, bounds.bottom - buttonSize + 1);
|
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break;
|
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}
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} else {
|
|
switch (button) {
|
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case ARROW1:
|
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break;
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case ARROW2:
|
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rect.OffsetBy(buttonSize, 0.0);
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break;
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case ARROW3:
|
|
rect.OffsetTo(bounds.right - 2 * buttonSize + 1, bounds.top);
|
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break;
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case ARROW4:
|
|
rect.OffsetTo(bounds.right - buttonSize + 1, bounds.top);
|
|
break;
|
|
}
|
|
}
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|
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return rect;
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}
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void
|
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BScrollBar::_UpdateTargetValue(BPoint where)
|
|
{
|
|
if (fOrientation == B_VERTICAL) {
|
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fPrivateData->fStopValue = _ValueFor(BPoint(where.x, where.y
|
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- fPrivateData->fThumbFrame.Height() / 2.0));
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} else {
|
|
fPrivateData->fStopValue = _ValueFor(BPoint(where.x
|
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- fPrivateData->fThumbFrame.Width() / 2.0, where.y));
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}
|
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}
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|
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void
|
|
BScrollBar::_UpdateArrowButtons()
|
|
{
|
|
bool upEnabled = fValue > fMin;
|
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if (fPrivateData->fUpArrowsEnabled != upEnabled) {
|
|
fPrivateData->fUpArrowsEnabled = upEnabled;
|
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Invalidate(_ButtonRectFor(ARROW1));
|
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if (_DoubleArrows())
|
|
Invalidate(_ButtonRectFor(ARROW3));
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}
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|
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bool downEnabled = fValue < fMax;
|
|
if (fPrivateData->fDownArrowsEnabled != downEnabled) {
|
|
fPrivateData->fDownArrowsEnabled = downEnabled;
|
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Invalidate(_ButtonRectFor(ARROW4));
|
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if (_DoubleArrows())
|
|
Invalidate(_ButtonRectFor(ARROW2));
|
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}
|
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}
|
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|
|
status_t
|
|
control_scrollbar(scroll_bar_info* info, BScrollBar* bar)
|
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{
|
|
if (bar == NULL || info == NULL)
|
|
return B_BAD_VALUE;
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|
|
if (bar->fPrivateData->fScrollBarInfo.double_arrows
|
|
!= info->double_arrows) {
|
|
bar->fPrivateData->fScrollBarInfo.double_arrows = info->double_arrows;
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|
|
int8 multiplier = (info->double_arrows) ? 1 : -1;
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|
|
|
if (bar->fOrientation == B_VERTICAL) {
|
|
bar->fPrivateData->fThumbFrame.OffsetBy(0, multiplier
|
|
* B_H_SCROLL_BAR_HEIGHT);
|
|
} else {
|
|
bar->fPrivateData->fThumbFrame.OffsetBy(multiplier
|
|
* B_V_SCROLL_BAR_WIDTH, 0);
|
|
}
|
|
}
|
|
|
|
bar->fPrivateData->fScrollBarInfo.proportional = info->proportional;
|
|
|
|
// TODO: Figure out how proportional relates to the size of the thumb
|
|
|
|
// TODO: Add redraw code to reflect the changes
|
|
|
|
if (info->knob >= 0 && info->knob <= 2)
|
|
bar->fPrivateData->fScrollBarInfo.knob = info->knob;
|
|
else
|
|
return B_BAD_VALUE;
|
|
|
|
if (info->min_knob_size >= SCROLL_BAR_MINIMUM_KNOB_SIZE
|
|
&& info->min_knob_size <= SCROLL_BAR_MAXIMUM_KNOB_SIZE) {
|
|
bar->fPrivateData->fScrollBarInfo.min_knob_size = info->min_knob_size;
|
|
} else
|
|
return B_BAD_VALUE;
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
BSize
|
|
BScrollBar::_MinSize() const
|
|
{
|
|
BSize minSize;
|
|
if (fOrientation == B_HORIZONTAL) {
|
|
minSize.width = 2 * B_V_SCROLL_BAR_WIDTH
|
|
+ 2 * fPrivateData->fScrollBarInfo.min_knob_size;
|
|
minSize.height = B_H_SCROLL_BAR_HEIGHT;
|
|
} else {
|
|
minSize.width = B_V_SCROLL_BAR_WIDTH;
|
|
minSize.height = 2 * B_H_SCROLL_BAR_HEIGHT
|
|
+ 2 * fPrivateData->fScrollBarInfo.min_knob_size;
|
|
}
|
|
|
|
return minSize;
|
|
}
|