Files
haiku-beta6/headers/os/interface/Control.h
T
Ingo Weinhold be260374d5 BControl: Add icon support
The icon is meant as an addition to or replacement of the label. Icon
bitmaps for various states of the control (off, on, partially on, each
enabled or disabled, plus up to 125 custom states) can be set
individually via SetIconBitmap() (getter IconBitmap()).
The convenience method SetIcon() can be used to set the bitmaps for the
standard states from a single bitmap; it also supports cropping the
icon to its non-transparent area. Code borrowed from BIconButton.
2013-12-22 02:48:25 +01:00

154 lines
4.0 KiB
C++

/*
* Copyright 2001-2013, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CONTROL_H
#define _CONTROL_H
#include <Invoker.h>
#include <Message.h> // For convenience
#include <View.h>
enum {
B_CONTROL_OFF = 0,
B_CONTROL_ON = 1,
B_CONTROL_PARTIALLY_ON = 2
};
class BBitmap;
class BWindow;
class BControl : public BView, public BInvoker {
public:
// Values for [Set]IconBitmap(). Not all types are applicable for
// all controls.
enum {
B_OFF_BITMAP = 0x00,
B_ON_BITMAP = 0x01,
B_PARTIALLY_ON_BITMAP = 0x02,
// flag, can be combined with any of the above
B_DISABLED_BITMAP = 0x80,
// disabled version of the specified bitmap
};
// flags for SetIconBitmap()
enum {
B_KEEP_BITMAP = 0x0001,
// transfer bitmap ownership to BControl object
};
// flags for SetIcon()
enum {
B_TRIM_BITMAP = 0x0100,
// crop the bitmap to the not fully transparent area, may
// change the icon size
B_TRIM_BITMAP_KEEP_ASPECT = 0x0200,
// like B_TRIM_BITMAP, but keeps the aspect ratio
B_CREATE_ON_BITMAP = 0x0400,
B_CREATE_PARTIALLY_ON_BITMAP = 0x0800,
B_CREATE_DISABLED_BITMAPS = 0x1000,
};
public:
BControl(BRect frame, const char* name,
const char* label, BMessage* message,
uint32 resizingMode, uint32 flags);
BControl(const char* name, const char* label,
BMessage* message, uint32 flags);
virtual ~BControl();
BControl(BMessage* archive);
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void WindowActivated(bool active);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void MessageReceived(BMessage* message);
virtual void MakeFocus(bool focused = true);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage *message);
virtual void SetLabel(const char* string);
const char* Label() const;
virtual void SetValue(int32 value);
int32 Value() const;
virtual void SetEnabled(bool enabled);
bool IsEnabled() const;
virtual void GetPreferredSize(float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* arg);
virtual status_t SetIcon(const BBitmap* bitmap,
uint32 flags = 0);
status_t SetIconBitmap(const BBitmap* bitmap,
uint32 which, uint32 flags = 0);
const BBitmap* IconBitmap(uint32 which) const;
protected:
bool IsFocusChanging() const;
bool IsTracking() const;
void SetTracking(bool state);
void SetValueNoUpdate(int32 value);
private:
struct IconData;
private:
static BBitmap* _ConvertToRGB32(const BBitmap* bitmap,
bool noAppServerLink = false);
static status_t _TrimBitmap(const BBitmap* bitmap,
bool keepAspect, BBitmap*& _trimmedBitmap);
status_t _MakeBitmaps(const BBitmap* bitmap,
uint32 flags);
virtual void _ReservedControl2();
virtual void _ReservedControl3();
virtual void _ReservedControl4();
BControl& operator=(const BControl&);
void InitData(BMessage* data = NULL);
private:
char* fLabel;
int32 fValue;
bool fEnabled;
bool fFocusChanging;
bool fTracking;
bool fWantsNav;
IconData* fIconData;
#ifdef B_HAIKU_64_BIT
uint32 _reserved[2];
#else
uint32 _reserved[3];
#endif
};
#endif // _CONTROL_H