Files
haiku-beta6/src/servers/app/server/ScreenDriver.cpp
T
DarkWyrm 2939a1dcc8 Added license to a number of files
More work on Desktop and DesktopClasses
minor API tweak to DisplayDriver
Added conditional compilation stuff to AppServer.cpp for debugging purposes
TokenHandler now uses BLockers instead of semaphores for locking
Can now run the server and see something


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-02-15 15:28:22 +00:00

2281 lines
54 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ScreenDriver.cpp
// Author: DarkWyrm <[email protected]>
// Gabe Yoder <[email protected]>
// Description: BWindowScreen graphics module
//
//------------------------------------------------------------------------------
#include "Angle.h"
#include "ScreenDriver.h"
#include "ServerProtocol.h"
#include "ServerBitmap.h"
#include "ServerCursor.h"
#include "ServerConfig.h"
#include "SystemPalette.h"
#include "ColorUtils.h"
#include "PortLink.h"
#include "FontFamily.h"
#include "RGBColor.h"
#include "LayerData.h"
#include <View.h>
#include <stdio.h>
#include <string.h>
#include <String.h>
#include <math.h>
//TODO: Remove the need for these
int64 solidhigh64=0xFFFFFFFFLL;
int8 *solidhigh=(int8*)solidhigh64;
void HLine_32Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, rgb_color col);
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint16 col);
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint8 col);
class LineCalc
{
public:
LineCalc(const BPoint &pta, const BPoint &ptb);
float GetX(float y);
float GetY(float x);
float Slope(void) { return slope; }
float Offset(void) { return offset; }
private:
float slope;
float offset;
BPoint start, end;
};
LineCalc::LineCalc(const BPoint &pta, const BPoint &ptb)
{
start=pta;
end=ptb;
slope=(start.y-end.y)/(start.x-end.x);
offset=start.y-(slope * start.x);
}
float LineCalc::GetX(float y)
{
return ( (y-offset)/slope );
}
float LineCalc::GetY(float x)
{
return ( (slope * x) + offset );
}
FrameBuffer::FrameBuffer(const char *title, uint32 space, status_t *st,bool debug)
: BWindowScreen(title,space,st,debug)
{
is_connected=false;
port_id serverport=find_port(SERVER_INPUT_PORT);
serverlink=new PortLink(serverport);
mousepos.Set(0,0);
buttons=0;
}
FrameBuffer::~FrameBuffer(void)
{
delete serverlink;
}
void FrameBuffer::ScreenConnected(bool connected)
{
is_connected=connected;
if(connected)
{
// Cache the state just in case
graphics_card_info *info=CardInfo();
gcinfo=*info;
}
}
void FrameBuffer::MessageReceived(BMessage *msg)
{
switch(msg->what)
{
case B_KEY_DOWN:
{
int32 key,modifiers;
msg->FindInt32("key",&key);
msg->FindInt32("modifiers",&modifiers);
int32 servermods=0;
servermods|=modifiers & B_RIGHT_COMMAND_KEY;
servermods|=modifiers & B_RIGHT_OPTION_KEY;
servermods|=modifiers & B_RIGHT_CONTROL_KEY;
servermods|=modifiers & B_SHIFT_KEY;
switch(key)
{
case 0x47: // Enter key
{
port_id serverport=find_port(SERVER_PORT_NAME);
write_port(serverport,B_QUIT_REQUESTED,NULL,0);
break;
}
#ifdef ENABLE_INPUT_SERVER_EMULATION
case 0x57: // up arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.y<=0)
{
mousepos.y=0;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.y--;
else
{
mousepos.y-=10;
if(mousepos.y<0)
mousepos.y=0;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x62: // down arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.y>= (gcinfo.height-1))
{
mousepos.y=gcinfo.height-1;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.y++;
else
{
mousepos.y+=10;
if(mousepos.y>gcinfo.height-1)
mousepos.y=gcinfo.height-1;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x61: // left arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.x<=0)
{
mousepos.x=0;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.x--;
else
{
mousepos.x-=10;
if(mousepos.x<0)
mousepos.x=0;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x63: // right arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.x>= (gcinfo.width-1))
{
mousepos.x=gcinfo.width-1;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.x++;
else
{
mousepos.x+=10;
if(mousepos.x>gcinfo.width-1)
mousepos.x=gcinfo.width-1;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
#endif // end server emu code
default:
break;
}
}
case B_MODIFIERS_CHANGED:
{
int32 modifiers;
if(msg->FindInt32("modifiers",&modifiers)==B_OK)
{
#ifdef ENABLE_INPUT_SERVER_EMULATION
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
// we need to be able to shift click & such, so we will construct
// a new modifiers value which excludes our mouse click keys
int32 servermods=0;
servermods|=modifiers & B_RIGHT_COMMAND_KEY;
servermods|=modifiers & B_RIGHT_OPTION_KEY;
servermods|=modifiers & B_RIGHT_CONTROL_KEY;
servermods|=modifiers & B_SHIFT_KEY;
if(modifiers & B_LEFT_OPTION_KEY)
{
buttons=B_PRIMARY_MOUSE_BUTTON;
serverlink->SetOpCode(B_MOUSE_DOWN);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
}
else
if(modifiers & B_LEFT_CONTROL_KEY)
{
buttons=B_SECONDARY_MOUSE_BUTTON;
serverlink->SetOpCode(B_MOUSE_DOWN);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
}
else
{
// well, we got this far so none of the buttons
// are down. set our mouse buttons to up and if this
// is a change, send a B_MOUSE_UP message
if(buttons>0)
{
serverlink->SetOpCode(B_MOUSE_UP);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Flush();
}
buttons=0;
}
#endif // end server emu code
}
break;
}
default:
BWindowScreen::MessageReceived(msg);
}
}
bool FrameBuffer::QuitRequested(void)
{
port_id serverport=find_port(SERVER_PORT_NAME);
if(serverport!=B_NAME_NOT_FOUND)
write_port(serverport,B_QUIT_REQUESTED,NULL,0);
return true;
}
ScreenDriver::ScreenDriver(void) : DisplayDriver()
{
status_t st;
fbuffer=new FrameBuffer("OBAppServer",B_8_BIT_640x480,&st,true);
drawmode = B_OP_COPY;
cursor=NULL;
under_cursor=NULL;
cursorframe.Set(0,0,0,0);
}
ScreenDriver::~ScreenDriver(void)
{
if(cursor)
delete cursor;
if(under_cursor)
delete under_cursor;
}
bool ScreenDriver::Initialize(void)
{
fbuffer->Show();
// wait 1 sec for the window to show...
snooze(500000);
// we start out without a cursor shown because otherwise we get glitches in the
// upper left corner. init_desktop *always* sets a cursor, so this shouldn't be a problem
return true;
}
void ScreenDriver::Shutdown(void)
{
fbuffer->Lock();
fbuffer->Quit();
}
void ScreenDriver::DrawBitmap(ServerBitmap *bitmap, BRect source, BRect dest, LayerData *d)
{
_Lock();
if(fbuffer->IsConnected())
{
// Scale bitmap here if source!=dest
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
// TODO: Implement
printf("DrawBitmap: 32/24-bit unimplemented\n");
break;
}
case 16:
case 15:
{
// TODO: Implement
printf("DrawBitmap: 16/15-bit unimplemented\n");
break;
}
case 8:
{
// TODO: Implement
printf("DrawBitmap: 8-bit unimplemented\n");
break;
}
default:
{
break;
}
}
}
_Unlock();
}
// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
// to support our API
void ScreenDriver::FillEllipse(BRect r, LayerData *ldata, int8 *pat)
{
long d, b_sq, b_sq_4, b_sq_6;
long a_sq, a_sq_4, a_sq_6;
int x, y, switchem;
long lsqrt (long);
int pix, half, pstart;
int32 thick = (int32)ldata->pensize;
half = thick / 2;
int32 w=int32(r.Width()/2),
h=int32(r.Height()/2);
int32 cx=(int32)r.left+w;
int32 cy=(int32)r.top+h;
d = 2 * (long) h *h + (long) w *w - 2 * (long) w *w * h;
b_sq = (long) h *h;
b_sq_4 = 4 * (long) h *h;
b_sq_6 = 6 * (long) h *h;
a_sq = (long) w *w;
a_sq_4 = 4 * (long) w *w;
a_sq_6 = 6 * (long) w *w;
x = 0;
y = -h;
// switchem = a_sq / lsqrt (a_sq + b_sq);
switchem = a_sq / (int32)sqrt(a_sq + b_sq);
while (x <= switchem)
{
pstart = y - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
Line( BPoint(cx - x, cy + pix), BPoint(cx + x, cy + pix), ldata, solidhigh);
Line( BPoint(cx - x, cy - pix), BPoint(cx + x, cy - pix), ldata, solidhigh);
}
if (d < 0)
d += b_sq_4 * x++ + b_sq_6;
else
d += b_sq_4 * x++ + b_sq_6 + a_sq_4 * (++y);
}
/* Middlesplat!
** Go a little further if the thickness is not nominal...
*/
if (thick > 1)
{
int xp = x;
int yp = y;
int dp = d;
int thick2 = thick + 2;
int half2 = half + 1;
while (xp <= switchem + half)
{
pstart = yp - half2;
for (pix = pstart; pix < pstart + thick2; pix++)
{
Line( BPoint(cx - xp, cy + pix), BPoint(cx + xp, cy + pix), ldata, solidhigh);
Line( BPoint(cx - xp, cy - pix), BPoint(cx + xp, cy - pix), ldata, solidhigh);
}
if (dp < 0)
dp += b_sq_4 * xp++ + b_sq_6;
else
dp += b_sq_4 * xp++ + b_sq_6 + a_sq_4 * (++yp);
}
}
d += -2 * (long) b_sq + 2 * (long) a_sq - 2 * (long) b_sq *(x - 1) + 2 * (long) a_sq *(y - 1);
while (y <= 0)
{
pstart = x - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
Line( BPoint(cx - pix, cy + y), BPoint(cx + pix, cy + y), ldata, solidhigh);
Line( BPoint(cx - pix, cy - y), BPoint(cx + pix, cy - y), ldata, solidhigh);
}
if (d < 0)
d += a_sq_4 * y++ + a_sq_6 + b_sq_4 * (++x);
else
d += a_sq_4 * y++ + a_sq_6;
}
}
void ScreenDriver::FillRect(BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
// int32 width=rect.IntegerWidth();
for(int32 i=(int32)r.top;i<=r.bottom;i++)
// HLine(fbuffer->gcinfo,(int32)rect.left,i,width,col);
Line(BPoint(r.left,i),BPoint(r.right,i),d,pat);
}
_Unlock();
}
void ScreenDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
{
FillRect(r,d,pat);
}
void ScreenDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
{
if(!pts || !d || !pat)
return;
_Lock();
if(fbuffer->IsConnected())
{
BPoint first, second, third;
// Sort points according to their y values
if(pts[0].y < pts[1].y)
{
first=pts[0];
second=pts[1];
}
else
{
first=pts[1];
second=pts[0];
}
if(second.y<pts[2].y)
{
third=pts[2];
}
else
{
// second is lower than "third", so we must ensure that this third point
// isn't higher than our first point
third=second;
if(first.y<pts[2].y)
second=pts[2];
else
{
second=first;
first=pts[2];
}
}
// Now that the points are sorted, check to see if they all have the same
// y value
if(first.y==second.y && second.y==third.y)
{
BPoint start,end;
start.y=first.y;
end.y=first.y;
start.x=MIN(first.x,MIN(second.x,third.x));
end.x=MAX(first.x,MAX(second.x,third.x));
Line(start,end, d, pat);
_Unlock();
return;
}
int32 i;
// Special case #1: first and second in the same row
if(first.y==second.y)
{
LineCalc lineA(first, third);
LineCalc lineB(second, third);
Line(first, second,d,pat);
for(i=int32(first.y+1);i<third.y;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
_Unlock();
return;
}
// Special case #2: second and third in the same row
if(second.y==third.y)
{
LineCalc lineA(first, second);
LineCalc lineB(first, third);
Line(second, third,d,pat);
for(i=int32(first.y+1);i<third.y;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
_Unlock();
return;
}
// Normal case.
// Calculate the y deltas for the two lines and we set the maximum for the
// first loop to the lesser of the two so that we can change lines.
int32 dy1=int32(second.y-first.y),
dy2=int32(third.y-first.y),
max;
max=int32(first.y+MIN(dy1,dy2));
LineCalc lineA(first, second);
LineCalc lineB(first, third);
LineCalc lineC(second, third);
for(i=int32(first.y+1);i<max;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
for(i=max; i<third.y; i++)
Line( BPoint(lineC.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
}
_Unlock();
}
void ScreenDriver::SetThickPixel(int x, int y, int thick, RGBColor col)
{
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
SetThickPixel32(x,y,thick,col.GetColor32());
break;
case 16:
case 15:
SetThickPixel16(x,y,thick,col.GetColor16());
break;
case 8:
SetThickPixel8(x,y,thick,col.GetColor8());
break;
default:
printf("Unknown pixel depth %d in SetThickPixel\n",fbuffer->gcinfo.bits_per_pixel);
break;
}
}
void ScreenDriver::SetThickPixel32(int x, int y, int thick, rgb_color col)
{
// Code courtesy of YNOP's SecondDriver
union
{
uint8 bytes[4];
uint32 word;
}c1;
c1.bytes[0]=col.blue;
c1.bytes[1]=col.green;
c1.bytes[2]=col.red;
c1.bytes[3]=col.alpha;
/*
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.width))=c1.word;
*/
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer+(x-thick/2)+(y-thick/2)*fbuffer->gcinfo.width;
int i,j;
for (i=0; i<thick; i++)
{
for (j=0; j<thick; j++)
{
*(bits+j)=c1.word;
}
bits += fbuffer->gcinfo.width;
}
}
void ScreenDriver::SetThickPixel16(int x, int y, int thick, uint16 col)
{
// TODO: Implement
printf("SetThickPixel16 unimplemented\n");
}
void ScreenDriver::SetThickPixel8(int x, int y, int thick, uint8 col)
{
// When the DisplayDriver API changes, we'll use the uint8 highcolor. Until then,
// we'll use *pattern
/*
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.bytes_per_row))=col;
*/
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer+(x-thick/2)+(y-thick/2)*fbuffer->gcinfo.bytes_per_row;
int i,j;
for (i=0; i<thick; i++)
{
for (j=0; j<thick; j++)
{
*(bits+j)=col;
}
bits += fbuffer->gcinfo.bytes_per_row;
}
}
void ScreenDriver::SetPixel(int x, int y, RGBColor col)
{
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
SetPixel32(x,y,col.GetColor32());
break;
case 16:
case 15:
SetPixel16(x,y,col.GetColor16());
break;
case 8:
SetPixel8(x,y,col.GetColor8());
break;
default:
break;
}
}
void ScreenDriver::SetPixel32(int x, int y, rgb_color col)
{
// Code courtesy of YNOP's SecondDriver
union
{
uint8 bytes[4];
uint32 word;
}c1;
c1.bytes[0]=col.blue;
c1.bytes[1]=col.green;
c1.bytes[2]=col.red;
c1.bytes[3]=col.alpha;
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.width))=c1.word;
}
void ScreenDriver::SetPixel16(int x, int y, uint16 col)
{
// TODO: Implement
printf("SetPixel16 unimplemented\n");
}
void ScreenDriver::SetPixel8(int x, int y, uint8 col)
{
// When the DisplayDriver API changes, we'll use the uint8 highcolor. Until then,
// we'll use *pattern
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.bytes_per_row))=col;
}
void ScreenDriver::SetMode(int32 space)
{
_Lock();
if(fbuffer->IsConnected())
{
fbuffer->SetSpace(space);
// We have changed the frame buffer info, so update the cached info
graphics_card_info *info=fbuffer->CardInfo();
fbuffer->gcinfo=*info;
// clear the frame buffer. Otherwise, we'll have garbage in it
LayerData d;
d.highcolor.SetColor(80,85,152);
for(int32 i=0; i<info->height; i++)
{
Line(BPoint(0,i),BPoint(info->width-1,i),&d,solidhigh);
}
}
_Unlock();
}
// Currently does not support pattern
void ScreenDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
{
float xc = (r.left+r.right)/2;
float yc = (r.top+r.bottom)/2;
float rx = r.Width()/2;
float ry = r.Height()/2;
int Rx2 = ROUND(rx*rx);
int Ry2 = ROUND(ry*ry);
int twoRx2 = 2*Rx2;
int twoRy2 = 2*Ry2;
int p;
int x=0;
int y = (int)ry;
int px = 0;
int py = twoRx2 * y;
int startx, endx;
int startQuad, endQuad;
bool useQuad1, useQuad2, useQuad3, useQuad4;
bool shortspan = false;
int thick = (int)d->pensize;
// Watch out for bozos giving us whacko spans
if ( (span >= 360) || (span <= -360) )
{
StrokeEllipse(r,d,pat);
return;
}
if ( span > 0 )
{
startQuad = (int)(angle/90)%4+1;
endQuad = (int)((angle+span)/90)%4+1;
startx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
endx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
}
else
{
endQuad = (int)(angle/90)%4+1;
startQuad = (int)((angle+span)/90)%4+1;
endx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
startx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
}
if ( startQuad != endQuad )
{
useQuad1 = (endQuad > 1) && (startQuad > endQuad);
useQuad2 = ((startQuad == 1) && (endQuad > 2)) || ((startQuad > endQuad) && (endQuad > 2));
useQuad3 = ((startQuad < 3) && (endQuad == 4)) || ((startQuad < 3) && (endQuad < startQuad));
useQuad4 = (startQuad < 4) && (startQuad > endQuad);
}
else
{
if ( (span < 90) && (span > -90) )
{
useQuad1 = false;
useQuad2 = false;
useQuad3 = false;
useQuad4 = false;
shortspan = true;
}
else
{
useQuad1 = (startQuad != 1);
useQuad2 = (startQuad != 2);
useQuad3 = (startQuad != 3);
useQuad4 = (startQuad != 4);
}
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
while (px < py)
{
x++;
px += twoRy2;
if ( p < 0 )
p += Ry2 + px;
else
{
y--;
py -= twoRx2;
p += Ry2 + px - py;
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
}
p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
while (y>0)
{
y--;
py -= twoRx2;
if (p>0)
p += Rx2 - py;
else
{
x++;
px += twoRy2;
p += Rx2 - py +px;
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
}
}
// Currently does not support pattern
void ScreenDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
{
double Ax, Bx, Cx, Dx;
double Ay, By, Cy, Dy;
int x, y;
int lastx=-1, lasty=-1;
double t;
double dt = .001;
double dt2, dt3;
double X, Y, dx, ddx, dddx, dy, ddy, dddy;
Ax = -pts[0].x + 3*pts[1].x - 3*pts[2].x + pts[3].x;
Bx = 3*pts[0].x - 6*pts[1].x + 3*pts[2].x;
Cx = -3*pts[0].x + 3*pts[1].x;
Dx = pts[0].x;
Ay = -pts[0].y + 3*pts[1].y - 3*pts[2].y + pts[3].y;
By = 3*pts[0].y - 6*pts[1].y + 3*pts[2].y;
Cy = -3*pts[0].y + 3*pts[1].y;
Dy = pts[0].y;
dt2 = dt * dt;
dt3 = dt2 * dt;
X = Dx;
dx = Ax*dt3 + Bx*dt2 + Cx*dt;
ddx = 6*Ax*dt3 + 2*Bx*dt2;
dddx = 6*Ax*dt3;
Y = Dy;
dy = Ay*dt3 + By*dt2 + Cy*dt;
ddy = 6*Ay*dt3 + 2*By*dt2;
dddy = 6*Ay*dt3;
lastx = -1;
lasty = -1;
for (t=0; t<=1; t+=dt)
{
x = ROUND(X);
y = ROUND(Y);
if ( (x!=lastx) || (y!=lasty) )
SetThickPixel(x,y,d->pensize,d->highcolor);
lastx = x;
lasty = y;
X += dx;
dx += ddx;
ddx += dddx;
Y += dy;
dy += ddy;
ddy += dddy;
}
}
// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
// to support our API
void ScreenDriver::StrokeEllipse(BRect r, LayerData *ldata, int8 *pat)
{
long d, b_sq, b_sq_4, b_sq_6;
long a_sq, a_sq_4, a_sq_6;
int x, y, switchem;
long lsqrt (long);
int pix, half, pstart;
int32 thick = (int32)ldata->pensize;
half = thick / 2;
int32 w=int32(r.Width()/2),
h=int32(r.Height()/2);
int32 cx=(int32)r.left+w;
int32 cy=(int32)r.top+h;
d = 2 * (long) h *h + (long) w *w - 2 * (long) w *w * h;
b_sq = (long) h *h;
b_sq_4 = 4 * (long) h *h;
b_sq_6 = 6 * (long) h *h;
a_sq = (long) w *w;
a_sq_4 = 4 * (long) w *w;
a_sq_6 = 6 * (long) w *w;
x = 0;
y = -h;
// switchem = a_sq / lsqrt (a_sq + b_sq);
switchem = a_sq / (int32)sqrt(a_sq + b_sq);
while (x <= switchem)
{
pstart = y - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
SetPixel(cx + x, cy + pix, ldata->highcolor);
SetPixel(cx - x, cy + pix, ldata->highcolor);
SetPixel(cx + x, cy - pix, ldata->highcolor);
SetPixel(cx - x, cy - pix, ldata->highcolor);
}
if (d < 0)
d += b_sq_4 * x++ + b_sq_6;
else
d += b_sq_4 * x++ + b_sq_6 + a_sq_4 * (++y);
}
/* Middlesplat!
** Go a little further if the thickness is not nominal...
*/
if (thick > 1)
{
int xp = x;
int yp = y;
int dp = d;
int thick2 = thick + 2;
int half2 = half + 1;
while (xp <= switchem + half)
{
pstart = yp - half2;
for (pix = pstart; pix < pstart + thick2; pix++)
{
SetPixel(cx + xp, cy + pix, ldata->highcolor);
SetPixel(cx - xp, cy + pix, ldata->highcolor);
SetPixel(cx + xp, cy - pix, ldata->highcolor);
SetPixel(cx - xp, cy - pix, ldata->highcolor);
}
if (dp < 0)
dp += b_sq_4 * xp++ + b_sq_6;
else
dp += b_sq_4 * xp++ + b_sq_6 + a_sq_4 * (++yp);
}
}
d += -2 * (long) b_sq + 2 * (long) a_sq - 2 * (long) b_sq *(x - 1) + 2 * (long) a_sq *(y - 1);
while (y <= 0)
{
pstart = x - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
SetPixel (cx + pix, cy + y, ldata->highcolor);
SetPixel (cx - pix, cy + y, ldata->highcolor);
SetPixel (cx + pix, cy - y, ldata->highcolor);
SetPixel (cx - pix, cy - y, ldata->highcolor);
}
if (d < 0)
d += a_sq_4 * y++ + a_sq_6 + b_sq_4 * (++x);
else
d += a_sq_4 * y++ + a_sq_6;
}
}
void ScreenDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
// Courtesy YNOP's SecondDriver with minor changes by DW
int oct=0;
int xoff=(int32)end.x;
int yoff=(int32)end.y;
int32 x2=(int32)start.x-xoff;
int32 y2=(int32)start.y-yoff;
int32 x1=0;
int32 y1=0;
if(y2<0){ y2=-y2; oct+=4; }//bit2=1
if(x2<0){ x2=-x2; oct+=2;}//bit1=1
if(x2<y2){ int t=x2; x2=y2; y2=t; oct+=1;}//bit0=1
int x=x1,
y=y1,
sum=x2-x1,
Dx=2*(x2-x1),
Dy=2*(y2-y1);
for(int i=0; i <= x2-x1; i++)
{
switch(oct)
{
case 0:SetPixel(( x)+xoff,( y)+yoff,d->highcolor);break;
case 1:SetPixel(( y)+xoff,( x)+yoff,d->highcolor);break;
case 3:SetPixel((-y)+xoff,( x)+yoff,d->highcolor);break;
case 2:SetPixel((-x)+xoff,( y)+yoff,d->highcolor);break;
case 6:SetPixel((-x)+xoff,(-y)+yoff,d->highcolor);break;
case 7:SetPixel((-y)+xoff,(-x)+yoff,d->highcolor);break;
case 5:SetPixel(( y)+xoff,(-x)+yoff,d->highcolor);break;
case 4:SetPixel(( x)+xoff,(-y)+yoff,d->highcolor);break;
}
x++;
sum-=Dy;
if(sum < 0)
{
y++;
sum += Dx;
}
}
}
_Unlock();
}
void ScreenDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)
{
_Lock();
if(fbuffer->IsConnected())
{
for(int32 i=0; i<(numpts-1); i++)
Line(ptlist[i],ptlist[i+1],d,pat);
if(is_closed)
Line(ptlist[numpts-1],ptlist[0],d,pat);
}
_Unlock();
}
void ScreenDriver::StrokeRect(BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
Line(r.LeftTop(),r.RightTop(),d,pat);
Line(r.RightTop(),r.RightBottom(),d,pat);
Line(r.RightBottom(),r.LeftBottom(),d,pat);
Line(r.LeftTop(),r.LeftBottom(),d,pat);
}
_Unlock();
}
void ScreenDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
{
// TODO: Implement
printf("ScreenDriver::StrokeRoundRect( (%f,%f,%f,%f), %llx) ---->Unimplemented<----\n",r.left,r.top,
r.right,r.bottom,*((uint64*)pat));
StrokeRect(r,d,pat);
}
void ScreenDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
Line(pts[0],pts[1],d,pat);
Line(pts[1],pts[2],d,pat);
Line(pts[2],pts[0],d,pat);
}
_Unlock();
}
void ScreenDriver::SetPixelPattern(int x, int y, uint8 *pattern, uint8 patternindex)
{
// This function is designed to add pattern support to this thing. Should be
// inlined later to add speed lost in the multiple function calls.
if(patternindex>32)
return;
if(fbuffer->IsConnected())
{
// uint64 *p64=(uint64*)pattern;
// check for transparency in mask. If transparent, we can quit here
// bool transparent_bit=
// ( *p64 & ~((uint64)2 << (32-patternindex)))?true:false;
// bool highcolor_bit=
// ( *p64 & ~((uint64)2 << (64-patternindex)))?true:false;
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
break;
}
case 16:
case 15:
{
break;
}
case 8:
{
break;
}
default:
{
break;
}
}
}
}
void ScreenDriver::Line(BPoint start, BPoint end, LayerData *d, int8 *pat)
{
// Internal function which is called from within other functions
// Courtesy YNOP's SecondDriver with minor changes by DW
int oct=0;
int xoff=(int32)end.x;
int yoff=(int32)end.y;
int32 x2=(int32)start.x-xoff;
int32 y2=(int32)start.y-yoff;
int32 x1=0;
int32 y1=0;
if(y2<0){ y2=-y2; oct+=4; }//bit2=1
if(x2<0){ x2=-x2; oct+=2;}//bit1=1
if(x2<y2){ int t=x2; x2=y2; y2=t; oct+=1;}//bit0=1
int x=x1,
y=y1,
sum=x2-x1,
Dx=2*(x2-x1),
Dy=2*(y2-y1);
for(int i=0; i <= x2-x1; i++)
{
switch(oct)
{
case 0:SetPixel(( x)+xoff,( y)+yoff,d->highcolor);break;
case 1:SetPixel(( y)+xoff,( x)+yoff,d->highcolor);break;
case 3:SetPixel((-y)+xoff,( x)+yoff,d->highcolor);break;
case 2:SetPixel((-x)+xoff,( y)+yoff,d->highcolor);break;
case 6:SetPixel((-x)+xoff,(-y)+yoff,d->highcolor);break;
case 7:SetPixel((-y)+xoff,(-x)+yoff,d->highcolor);break;
case 5:SetPixel(( y)+xoff,(-x)+yoff,d->highcolor);break;
case 4:SetPixel(( x)+xoff,(-y)+yoff,d->highcolor);break;
}
x++;
sum-=Dy;
if(sum < 0)
{
y++;
sum += Dx;
}
}
}
void ScreenDriver::HideCursor(void)
{
_Lock();
if(fbuffer->IsConnected())
{
if(!IsCursorHidden())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
DisplayDriver::HideCursor();
}
_Unlock();
}
void ScreenDriver::MoveCursorTo(float x, float y)
{
_Lock();
if(!IsCursorHidden())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
cursorframe.OffsetTo(x,y);
ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
if(!IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
_Unlock();
}
void ScreenDriver::ShowCursor(void)
{
_Lock();
if(fbuffer->IsConnected())
{
if(IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
DisplayDriver::ShowCursor();
}
_Unlock();
}
void ScreenDriver::ObscureCursor(void)
{
_Lock();
if(!IsCursorHidden() && fbuffer->IsConnected())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
DisplayDriver::ObscureCursor();
_Unlock();
}
void ScreenDriver::SetCursor(ServerCursor *csr)
{
if(!csr)
return;
_Lock();
// erase old if visible
if(!IsCursorHidden() && under_cursor)
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
if(cursor)
delete cursor;
if(under_cursor)
delete under_cursor;
cursor=new ServerCursor(csr);
under_cursor=new ServerCursor(csr);
cursorframe.right=cursorframe.left+csr->Bounds().Width();
cursorframe.bottom=cursorframe.top+csr->Bounds().Height();
ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
if(!IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
_Unlock();
}
void ScreenDriver::HLine(int32 x1, int32 x2, int32 y, RGBColor color)
{
// Internal function called from others in the driver
// TODO: Implement and substitute Line() calls with HLine calls as appropriate
// elsewhere in the driver
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
break;
case 16:
case 15:
break;
default:
break;
}
}
void HLine_32Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, rgb_color col)
{
// TODO: Finish
printf("HLine32() Unfinished\n");
uint32 c=0,*pcolor,bytes;
// apparently width=bytes per row
uint32 bpr=i.width;
// ARGB order
c|=col.alpha * 0x01000000;
c|=col.red * 0x010000;
c|=col.green * 0x0100;
c|=col.blue;
bytes=(uint32(x+length)>bpr)?length-((x+length)-bpr):length;
pcolor=(uint32*)i.frame_buffer;
pcolor+=(y*bpr)+(x*4);
for(int32 i=0;i<length;i++)
pcolor[i]=c;
}
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint16 col)
{
// TODO: Implement
printf("HLine16() Unimplemented\n");
}
void HLine_8Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint8 col)
{
size_t bytes;
uint32 bpr=i.width;
if( (bpr%2)!=0 )
bpr++;
uint8 *pcolor=(uint8*)i.frame_buffer;
pcolor+=(y*bpr)+x;
bytes=(uint32(x+length)>bpr)?length-((x+length)-bpr):length;
memset(pcolor,col,bytes);
}
// This function is intended to eventually take care of most of the heavy lifting for
// DrawBitmap in 32-bit mode, with others coming later. Right now, it is *just* used for
// the
void ScreenDriver::BlitBitmap(ServerBitmap *sourcebmp,BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY)
{
// Another internal function called from other functions.
if(!sourcebmp)
return;
if(sourcebmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
return;
uint8 colorspace_size=sourcebmp->BitsPerPixel()/8;
// First, clip source rect to destination
if(sourcerect.Width() > destrect.Width())
sourcerect.right=sourcerect.left+destrect.Width();
if(sourcerect.Height() > destrect.Height())
sourcerect.bottom=sourcerect.top+destrect.Height();
// Second, check rectangle bounds against their own bitmaps
BRect work_rect;
work_rect.Set( sourcebmp->Bounds().left,
sourcebmp->Bounds().top,
sourcebmp->Bounds().right,
sourcebmp->Bounds().bottom );
if( !(work_rect.Contains(sourcerect)) )
{ // something in selection must be clipped
if(sourcerect.left < 0)
sourcerect.left = 0;
if(sourcerect.right > work_rect.right)
sourcerect.right = work_rect.right;
if(sourcerect.top < 0)
sourcerect.top = 0;
if(sourcerect.bottom > work_rect.bottom)
sourcerect.bottom = work_rect.bottom;
}
work_rect.Set( 0,0,fbuffer->gcinfo.width-1,fbuffer->gcinfo.height-1);
if( !(work_rect.Contains(destrect)) )
{ // something in selection must be clipped
if(destrect.left < 0)
destrect.left = 0;
if(destrect.right > work_rect.right)
destrect.right = work_rect.right;
if(destrect.top < 0)
destrect.top = 0;
if(destrect.bottom > work_rect.bottom)
destrect.bottom = work_rect.bottom;
}
// Set pointers to the actual data
uint8 *src_bits = (uint8*) sourcebmp->Bits();
uint8 *dest_bits = (uint8*) fbuffer->gcinfo.frame_buffer;
// Get row widths for offset looping
uint32 src_width = uint32 (sourcebmp->BytesPerRow());
uint32 dest_width = uint32 (fbuffer->gcinfo.bytes_per_row);
// Offset bitmap pointers to proper spot in each bitmap
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
switch(mode)
{
case B_OP_OVER:
{
uint32 srow_pixels=src_width>>2;
uint8 *srow_index, *drow_index;
// This could later be optimized to use uint32's for faster copying
for (uint32 pos_y=0; pos_y!=lines; pos_y++)
{
srow_index=src_bits;
drow_index=dest_bits;
for(uint32 pos_x=0; pos_x!=srow_pixels;pos_x++)
{
// 32-bit RGBA32 mode byte order is BGRA
if(srow_index[3]>127)
{
*drow_index=*srow_index; drow_index++; srow_index++;
*drow_index=*srow_index; drow_index++; srow_index++;
*drow_index=*srow_index; drow_index++; srow_index++;
// we don't copy the alpha channel
drow_index++; srow_index++;
}
else
{
srow_index+=4;
drow_index+=4;
}
}
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
break;
}
default: // B_OP_COPY
{
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
{
memcpy(dest_bits,src_bits,line_length);
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
break;
}
}
}
void ScreenDriver::ExtractToBitmap(ServerBitmap *destbmp,BRect destrect, BRect sourcerect)
{
// Another internal function called from other functions. Extracts data from
// the framebuffer to a target ServerBitmap
if(!destbmp)
return;
if(destbmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
return;
uint8 colorspace_size=destbmp->BitsPerPixel()/8;
// First, clip source rect to destination
if(sourcerect.Width() > destrect.Width())
sourcerect.right=sourcerect.left+destrect.Width();
if(sourcerect.Height() > destrect.Height())
sourcerect.bottom=sourcerect.top+destrect.Height();
// Second, check rectangle bounds against their own bitmaps
BRect work_rect;
work_rect.Set( destbmp->Bounds().left,
destbmp->Bounds().top,
destbmp->Bounds().right,
destbmp->Bounds().bottom );
if( !(work_rect.Contains(destrect)) )
{ // something in selection must be clipped
if(destrect.left < 0)
destrect.left = 0;
if(destrect.right > work_rect.right)
destrect.right = work_rect.right;
if(destrect.top < 0)
destrect.top = 0;
if(destrect.bottom > work_rect.bottom)
destrect.bottom = work_rect.bottom;
}
work_rect.Set( 0,0,fbuffer->gcinfo.width-1,fbuffer->gcinfo.height-1);
if( !(work_rect.Contains(sourcerect)) )
{ // something in selection must be clipped
if(sourcerect.left < 0)
sourcerect.left = 0;
if(sourcerect.right > work_rect.right)
sourcerect.right = work_rect.right;
if(sourcerect.top < 0)
sourcerect.top = 0;
if(sourcerect.bottom > work_rect.bottom)
sourcerect.bottom = work_rect.bottom;
}
// Set pointers to the actual data
uint8 *dest_bits = (uint8*) destbmp->Bits();
uint8 *src_bits = (uint8*) fbuffer->gcinfo.frame_buffer;
// Get row widths for offset looping
uint32 dest_width = uint32 (destbmp->BytesPerRow());
uint32 src_width = uint32 (fbuffer->gcinfo.bytes_per_row);
// Offset bitmap pointers to proper spot in each bitmap
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
{
memcpy(dest_bits,src_bits,line_length);
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
}
void ScreenDriver::InvertRect(BRect r)
{
_Lock();
if(fbuffer->IsConnected())
{
if(r.top<0 || r.left<0 ||
r.right>fbuffer->gcinfo.width-1 || r.bottom>fbuffer->gcinfo.height-1)
{
_Unlock();
return;
}
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
uint16 width=r.IntegerWidth(), height=r.IntegerHeight();
uint32 *start=(uint32*)fbuffer->gcinfo.frame_buffer, *index;
start+=int32(r.top)*fbuffer->gcinfo.width;
start+=int32(r.left);
for(int32 i=0;i<height;i++)
{
index=start + (i*fbuffer->gcinfo.width);
for(int32 j=0; j<width; j++)
index[j]^=0xFFFFFF00L;
}
break;
}
case 16:
// TODO: Implement
printf("ScreenDriver::16-bit mode unimplemented\n");
break;
case 15:
// TODO: Implement
printf("ScreenDriver::15-bit mode unimplemented\n");
break;
case 8:
// TODO: Implement
printf("ScreenDriver::8-bit mode unimplemented\n");
break;
default:
break;
}
}
_Unlock();
}
float ScreenDriver::StringWidth(const char *string, int32 length, LayerData *d)
{
if(!string || !d || !d->font)
return 0.0;
_Lock();
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return 0.0;
}
FT_Face face;
FT_GlyphSlot slot;
FT_UInt glyph_index, previous=0;
FT_Vector pen,delta;
int16 error=0;
int32 strlength,i;
float returnval;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return 0.0;
}
// set the pen position in 26.6 cartesian space coordinates
pen.x=0;
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
// get kerning and move pen
if(use_kerning && previous && glyph_index)
{
FT_Get_Kerning(face, previous, glyph_index,ft_kerning_default, &delta);
pen.x+=delta.x;
}
error=FT_Load_Char(face,string[i],FT_LOAD_MONOCHROME);
// increment pen position
pen.x+=slot->advance.x;
previous=glyph_index;
}
FT_Done_Face(face);
returnval=pen.x>>6;
_Unlock();
return returnval;
}
float ScreenDriver::StringHeight(const char *string, int32 length, LayerData *d)
{
if(!string || !d || !d->font)
return 0.0;
_Lock();
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return 0.0;
}
FT_Face face;
FT_GlyphSlot slot;
int16 error=0;
int32 strlength,i;
float returnval=0.0,ascent=0.0,descent=0.0;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
FT_Load_Char(face,string[i],FT_LOAD_RENDER);
if(slot->metrics.horiBearingY<slot->metrics.height)
descent=MAX((slot->metrics.height-slot->metrics.horiBearingY)>>6,descent);
else
ascent=MAX(slot->bitmap.rows,ascent);
}
_Unlock();
FT_Done_Face(face);
returnval=ascent+descent;
_Unlock();
return returnval;
}
void ScreenDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL)
{
if(!string || !d || !d->font)
return;
_Lock();
pt.y--; // because of Be's backward compatibility hack
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return;
}
FT_Face face;
FT_GlyphSlot slot;
FT_Matrix rmatrix,smatrix;
FT_UInt glyph_index, previous=0;
FT_Vector pen,delta,space,nonspace;
int16 error=0;
int32 strlength,i;
Angle rotation(font->Rotation()), shear(font->Shear());
bool antialias=( (font->Size()<18 && font->Flags()& B_DISABLE_ANTIALIASING==0)
|| font->Flags()& B_FORCE_ANTIALIASING)?true:false;
// Originally, I thought to do this shear checking here, but it really should be
// done in BFont::SetShear()
float shearangle=shear.Value();
if(shearangle>135)
shearangle=135;
if(shearangle<45)
shearangle=45;
if(shearangle>90)
shear=90+((180-shearangle)*2);
else
shear=90-(90-shearangle)*2;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
printf("Couldn't create face object\n");
_Unlock();
return;
}
slot=face->glyph;
bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return;
}
// if we do any transformation, we do a call to FT_Set_Transform() here
// First, rotate
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
//FT_Matrix_Multiply(&rmatrix,&smatrix);
FT_Matrix_Multiply(&smatrix,&rmatrix);
// Set up the increment value for escapement padding
space.x=int32(d->edelta.space * rotation.Cosine()*64);
space.y=int32(d->edelta.space * rotation.Sine()*64);
nonspace.x=int32(d->edelta.nonspace * rotation.Cosine()*64);
nonspace.y=int32(d->edelta.nonspace * rotation.Sine()*64);
// set the pen position in 26.6 cartesian space coordinates
pen.x=(int32)pt.x * 64;
pen.y=(int32)pt.y * 64;
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
//FT_Set_Transform(face,&smatrix,&pen);
FT_Set_Transform(face,&rmatrix,&pen);
// Handle escapement padding option
if((uint8)string[i]<=0x20)
{
pen.x+=space.x;
pen.y+=space.y;
}
else
{
pen.x+=nonspace.x;
pen.y+=nonspace.y;
}
// get kerning and move pen
if(use_kerning && previous && glyph_index)
{
FT_Get_Kerning(face, previous, glyph_index,ft_kerning_default, &delta);
pen.x+=delta.x;
pen.y+=delta.y;
}
error=FT_Load_Char(face,string[i],
((antialias)?FT_LOAD_RENDER:FT_LOAD_RENDER | FT_LOAD_MONOCHROME) );
if(!error)
{
if(antialias)
BlitGray2RGB32(&slot->bitmap,
BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d);
else
BlitMono2RGB32(&slot->bitmap,
BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d);
}
else
printf("Couldn't load character %c\n", string[i]);
// increment pen position
pen.x+=slot->advance.x;
pen.y+=slot->advance.y;
previous=glyph_index;
}
FT_Done_Face(face);
_Unlock();
}
void ScreenDriver::BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d)
{
rgb_color color=d->highcolor.GetColor32();
// pointers to the top left corner of the area to be copied in each bitmap
uint8 *srcbuffer, *destbuffer;
// index pointers which are incremented during the course of the blit
uint8 *srcindex, *destindex, *rowptr, value;
// increment values for the index pointers
int32 srcinc=src->pitch, destinc=fbuffer->gcinfo.bytes_per_row;
int16 i,j,k, srcwidth=src->pitch, srcheight=src->rows;
int32 x=(int32)pt.x,y=(int32)pt.y;
// starting point in source bitmap
srcbuffer=(uint8*)src->buffer;
if(y<0)
{
if(y<pt.y)
y++;
srcbuffer+=srcinc * (0-y);
srcheight-=srcinc;
destbuffer+=destinc * (0-y);
}
if(y+srcheight>fbuffer->gcinfo.height)
{
if(y>pt.y)
y--;
srcheight-=(y+srcheight-1)-fbuffer->gcinfo.height;
}
if(x+srcwidth>fbuffer->gcinfo.width)
{
if(x>pt.x)
x--;
srcwidth-=(x+srcwidth-1)-fbuffer->gcinfo.width;
}
if(x<0)
{
if(x<pt.x)
x++;
srcbuffer+=(0-x)>>3;
srcwidth-=0-x;
destbuffer+=(0-x)*4;
}
// starting point in destination bitmap
destbuffer=(uint8*)fbuffer->gcinfo.frame_buffer+int32( (pt.y*fbuffer->gcinfo.bytes_per_row)+(pt.x*4) );
srcindex=srcbuffer;
destindex=destbuffer;
for(i=0; i<srcheight; i++)
{
rowptr=destindex;
for(j=0;j<srcwidth;j++)
{
for(k=0; k<8; k++)
{
value=*(srcindex+j) & (1 << (7-k));
if(value)
{
rowptr[0]=color.blue;
rowptr[1]=color.green;
rowptr[2]=color.red;
rowptr[3]=color.alpha;
}
rowptr+=4;
}
}
srcindex+=srcinc;
destindex+=destinc;
}
}
void ScreenDriver::BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d)
{
// pointers to the top left corner of the area to be copied in each bitmap
uint8 *srcbuffer=NULL, *destbuffer=NULL;
// index pointers which are incremented during the course of the blit
uint8 *srcindex=NULL, *destindex=NULL, *rowptr=NULL;
rgb_color highcolor=d->highcolor.GetColor32(), lowcolor=d->lowcolor.GetColor32(); float rstep,gstep,bstep,astep;
rstep=float(highcolor.red-lowcolor.red)/255.0;
gstep=float(highcolor.green-lowcolor.green)/255.0;
bstep=float(highcolor.blue-lowcolor.blue)/255.0;
astep=float(highcolor.alpha-lowcolor.alpha)/255.0;
// increment values for the index pointers
int32 x=(int32)pt.x,
y=(int32)pt.y,
srcinc=src->pitch,
// destinc=dest->BytesPerRow(),
destinc=fbuffer->gcinfo.bytes_per_row,
srcwidth=src->width,
srcheight=src->rows,
incval=0;
int16 i,j;
// starting point in source bitmap
srcbuffer=(uint8*)src->buffer;
// starting point in destination bitmap
// destbuffer=(uint8*)dest->Bits()+(y*dest->BytesPerRow()+(x*4));
destbuffer=(uint8*)fbuffer->gcinfo.frame_buffer+(y*fbuffer->gcinfo.bytes_per_row+(x*4));
if(y<0)
{
if(y<pt.y)
y++;
incval=0-y;
srcbuffer+=incval * srcinc;
srcheight-=incval;
destbuffer+=incval * destinc;
}
if(y+srcheight>fbuffer->gcinfo.height)
{
if(y>pt.y)
y--;
srcheight-=(y+srcheight-1)-fbuffer->gcinfo.height;
}
if(x+srcwidth>fbuffer->gcinfo.width)
{
if(x>pt.x)
x--;
srcwidth-=(x+srcwidth-1)-fbuffer->gcinfo.width;
}
if(x<0)
{
if(x<pt.x)
x++;
incval=0-x;
srcbuffer+=incval;
srcwidth-=incval;
destbuffer+=incval*4;
}
int32 value;
srcindex=srcbuffer;
destindex=destbuffer;
for(i=0; i<srcheight; i++)
{
rowptr=destindex;
for(j=0;j<srcwidth;j++)
{
value=*(srcindex+j) ^ 255;
if(value!=255)
{
if(d->draw_mode==B_OP_COPY)
{
rowptr[0]=uint8(highcolor.blue-(value*bstep));
rowptr[1]=uint8(highcolor.green-(value*gstep));
rowptr[2]=uint8(highcolor.red-(value*rstep));
rowptr[3]=255;
}
else
if(d->draw_mode==B_OP_OVER)
{
if(highcolor.alpha>127)
{
rowptr[0]=uint8(highcolor.blue-(value*(float(highcolor.blue-rowptr[0])/255.0)));
rowptr[1]=uint8(highcolor.green-(value*(float(highcolor.green-rowptr[1])/255.0)));
rowptr[2]=uint8(highcolor.red-(value*(float(highcolor.red-rowptr[2])/255.0)));
rowptr[3]=255;
}
}
}
rowptr+=4;
}
srcindex+=srcinc;
destindex+=destinc;
}
}
rgb_color ScreenDriver::GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true)
{
rgb_color returncolor={0,0,0,0};
int16 value;
if(!d)
return returncolor;
switch(d->draw_mode)
{
case B_OP_COPY:
{
return src;
}
case B_OP_ADD:
{
value=src.red+dest.red;
returncolor.red=(value>255)?255:value;
value=src.green+dest.green;
returncolor.green=(value>255)?255:value;
value=src.blue+dest.blue;
returncolor.blue=(value>255)?255:value;
return returncolor;
}
case B_OP_SUBTRACT:
{
value=src.red-dest.red;
returncolor.red=(value<0)?0:value;
value=src.green-dest.green;
returncolor.green=(value<0)?0:value;
value=src.blue-dest.blue;
returncolor.blue=(value<0)?0:value;
return returncolor;
}
case B_OP_BLEND:
{
value=int16(src.red+dest.red)>>1;
returncolor.red=value;
value=int16(src.green+dest.green)>>1;
returncolor.green=value;
value=int16(src.blue+dest.blue)>>1;
returncolor.blue=value;
return returncolor;
}
case B_OP_MIN:
{
return ( uint16(src.red+src.blue+src.green) >
uint16(dest.red+dest.blue+dest.green) )?dest:src;
}
case B_OP_MAX:
{
return ( uint16(src.red+src.blue+src.green) <
uint16(dest.red+dest.blue+dest.green) )?dest:src;
}
case B_OP_OVER:
{
return (use_high && src.alpha>127)?src:dest;
}
case B_OP_INVERT:
{
returncolor.red=dest.red ^ 255;
returncolor.green=dest.green ^ 255;
returncolor.blue=dest.blue ^ 255;
return (use_high && src.alpha>127)?returncolor:dest;
}
// This is a pain in the arse to implement, so I'm saving it for the real
// server
case B_OP_ALPHA:
{
return src;
}
case B_OP_ERASE:
{
// This one's tricky.
return (use_high && src.alpha>127)?d->lowcolor.GetColor32():dest;
}
case B_OP_SELECT:
{
// This one's tricky, too. We are passed a color in src. If it's the layer's
// high color or low color, we check for a swap.
if(d->highcolor==src)
return (use_high && d->highcolor==dest)?d->lowcolor.GetColor32():dest;
if(d->lowcolor==src)
return (use_high && d->lowcolor==dest)?d->highcolor.GetColor32():dest;
return dest;
}
default:
{
break;
}
}
_Unlock();
return returncolor;
}