Files
haiku-beta6/src/kits/interface/PopUpMenu.cpp
T
Stefano Ceccherini 27ec1ee4fe Added a clarifying comment.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10707 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-01-13 08:40:52 +00:00

425 lines
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C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PopUpMenu.cpp
// Author: Marc Flerackers ([email protected])
// Stefano Ceccherini ([email protected])
// Description: BPopUpMenu represents a menu that pops up when you
// activate it.
//------------------------------------------------------------------------------
#include <Application.h>
#include <Looper.h>
#include <MenuItem.h>
#include <PopUpMenu.h>
#include <Window.h>
struct popup_menu_data
{
BPopUpMenu *object;
BWindow *window;
BMenuItem *selected;
BPoint where;
BRect rect;
bool async;
bool autoInvoke;
bool startOpened;
bool useRect;
sem_id lock;
};
BPopUpMenu::BPopUpMenu(const char *title, bool radioMode, bool autoRename,
menu_layout layout)
:
BMenu(title, layout),
fUseWhere(false),
fAutoDestruct(false),
fTrackThread(-1)
{
if (radioMode)
SetRadioMode(true);
if (autoRename)
SetLabelFromMarked(true);
}
BPopUpMenu::BPopUpMenu(BMessage *archive)
:
BMenu(archive),
fUseWhere(false),
fAutoDestruct(false),
fTrackThread(-1)
{
}
BPopUpMenu::~BPopUpMenu()
{
if (fTrackThread >= 0) {
status_t status;
while (wait_for_thread(fTrackThread, &status) == B_INTERRUPTED)
;
}
}
status_t
BPopUpMenu::Archive(BMessage *data, bool deep) const
{
return BMenu::Archive(data, deep);
}
BArchivable *
BPopUpMenu::Instantiate(BMessage *data)
{
if (validate_instantiation(data, "BPopUpMenu"))
return new BPopUpMenu(data);
return NULL;
}
BMenuItem *
BPopUpMenu::Go(BPoint where, bool delivers_message, bool open_anyway, bool async)
{
return _go(where, delivers_message, open_anyway, NULL, async);
}
BMenuItem *
BPopUpMenu::Go(BPoint where, bool deliversMessage, bool openAnyway,
BRect clickToOpen, bool async)
{
return _go(where, deliversMessage, openAnyway, &clickToOpen, async);
}
void
BPopUpMenu::MessageReceived(BMessage *msg)
{
BMenu::MessageReceived(msg);
}
void
BPopUpMenu::MouseDown(BPoint point)
{
BView::MouseDown(point);
}
void
BPopUpMenu::MouseUp(BPoint point)
{
BView::MouseUp(point);
}
void
BPopUpMenu::MouseMoved(BPoint point, uint32 code, const BMessage *msg)
{
BView::MouseMoved(point, code, msg);
}
void
BPopUpMenu::AttachedToWindow()
{
BMenu::AttachedToWindow();
}
void
BPopUpMenu::DetachedFromWindow()
{
BMenu::DetachedFromWindow();
}
void
BPopUpMenu::FrameMoved(BPoint newPosition)
{
BMenu::FrameMoved(newPosition);
}
void
BPopUpMenu::FrameResized(float newWidth, float newHeight)
{
BMenu::FrameResized(newWidth, newHeight);
}
BHandler *
BPopUpMenu::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
int32 form, const char *property)
{
return BMenu::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t
BPopUpMenu::GetSupportedSuites(BMessage *data)
{
return BMenu::GetSupportedSuites(data);
}
status_t
BPopUpMenu::Perform(perform_code d, void *arg)
{
return BMenu::Perform(d, arg);
}
void
BPopUpMenu::ResizeToPreferred()
{
BMenu::ResizeToPreferred();
}
void
BPopUpMenu::GetPreferredSize(float *_width, float *_height)
{
BMenu::GetPreferredSize(_width, _height);
}
void
BPopUpMenu::MakeFocus(bool state)
{
BMenu::MakeFocus(state);
}
void
BPopUpMenu::AllAttached()
{
BMenu::AllAttached();
}
void
BPopUpMenu::AllDetached()
{
BMenu::AllDetached();
}
void
BPopUpMenu::SetAsyncAutoDestruct(bool state)
{
fAutoDestruct = state;
}
bool
BPopUpMenu::AsyncAutoDestruct() const
{
return fAutoDestruct;
}
BPoint
BPopUpMenu::ScreenLocation()
{
if (fUseWhere)
return fWhere;
BMenuItem *item = Superitem();
BMenu *menu = Supermenu();
BMenuItem *selectedItem = FindItem(item->Label());
BRect rect = item->Frame();
BPoint point = rect.LeftTop();
menu->ConvertToScreen(&point);
if (selectedItem)
point.y -= selectedItem->Frame().top;
return point;
}
// #pragma mark -
// private methods
void BPopUpMenu::_ReservedPopUpMenu1() {}
void BPopUpMenu::_ReservedPopUpMenu2() {}
void BPopUpMenu::_ReservedPopUpMenu3() {}
BPopUpMenu &
BPopUpMenu::operator=(const BPopUpMenu &)
{
return *this;
}
BMenuItem *
BPopUpMenu::_go(BPoint where, bool autoInvoke, bool startOpened,
BRect *_specialRect, bool async)
{
BMenuItem *selected = NULL;
// Can't use Window(), as the BPopUpMenu isn't attached
BLooper *looper = BLooper::LooperForThread(find_thread(NULL));
BWindow *window = dynamic_cast<BWindow *>(looper);
if (window == NULL)
return NULL;
popup_menu_data *data = new popup_menu_data;
sem_id sem = create_sem(0, "window close lock");
// Asynchronous menu: we set the BWindow menu's semaphore
// and let BWindow block when needed
if (async) {
data->window = window;
_set_menu_sem_(window, sem);
}
data->object = this;
data->autoInvoke = autoInvoke;
data->useRect = _specialRect != NULL;
if (_specialRect != NULL)
data->rect = *_specialRect;
data->async = async;
data->where = where;
data->startOpened = startOpened;
data->window = NULL;
data->selected = selected;
data->lock = sem;
// Spawn the tracking thread
thread_id thread = spawn_thread(entry, "popup", B_NORMAL_PRIORITY, data);
if (thread >= 0)
resume_thread(thread);
else {
// Something went wrong. Cleanup and return NULL
delete_sem(sem);
if (async)
_set_menu_sem_(window, B_NO_MORE_SEMS);
delete data;
return NULL;
}
// Synchronous menu: we block on the sem till
// the other thread deletes it.
if (!async) {
if (window) {
// TODO: usually it's not a good idea to check for a particular error
// code. Though here we just want to wait till the semaphore is deleted
// (it will return B_BAD_SEM_ID in that case), not provide locking or whatever.
while (acquire_sem_etc(sem, 1, B_TIMEOUT, 50000) != B_BAD_SEM_ID)
window->UpdateIfNeeded();
}
status_t unused;
while (wait_for_thread(thread, &unused) == B_INTERRUPTED)
;
selected = data->selected;
delete data;
}
return selected;
}
int32
BPopUpMenu::entry(void *arg)
{
popup_menu_data *data = static_cast<popup_menu_data *>(arg);
BPopUpMenu *menu = data->object;
BPoint where = data->where;
BRect *rect = NULL;
bool autoInvoke = data->autoInvoke;
bool startOpened = data->startOpened;
if (data->useRect)
rect = &data->rect;
BMenuItem *selected = menu->start_track(where, autoInvoke,
startOpened, rect);
// Put the selected item in the shared struct.
data->selected = selected;
delete_sem(data->lock);
// Reset the window menu semaphore
if (data->window)
_set_menu_sem_(data->window, B_NO_MORE_SEMS);
// Commit suicide if needed
if (menu->fAutoDestruct)
delete menu;
if (data->async)
delete data;
return 0;
}
BMenuItem *
BPopUpMenu::start_track(BPoint where, bool autoInvoke,
bool startOpened, BRect *_specialRect)
{
BMenuItem *result = NULL;
fWhere = where;
// I know, this doesn't look senseful, but don't be fooled,
// fUseWhere is used in ScreenLocation(), which is a virtual
// called by BMenu::Track()
fUseWhere = true;
// Show the menu's window
Show();
// Wait some time then track the menu
snooze(50000);
result = Track(startOpened, _specialRect);
if (result != NULL && autoInvoke)
result->Invoke();
fUseWhere = false;
Hide();
return result;
}