for many classes for the sake of completeness. Added a Transaction::IsStarted() method to not let it look like as if the transaction is started more than once. Changes made after suggestions from Mike Nordell, again :-) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1067 a95241bf-73f2-0310-859d-f6bbb57e9c96
616 lines
16 KiB
C++
616 lines
16 KiB
C++
/* BlockAllocator - block bitmap handling and allocation policies
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**
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** Initial version by Axel Dörfler, [email protected]
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** This file may be used under the terms of the OpenBeOS License.
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*/
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#include "cpp.h"
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#include "Debug.h"
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#include "BlockAllocator.h"
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#include "Volume.h"
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#include "Inode.h"
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#ifdef USER
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# define spawn_kernel_thread spawn_thread
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#endif
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// Things the BlockAllocator should do:
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// - find a range of blocks of a certain size nearby a specific position
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// - allocating a unsharp range of blocks for pre-allocation
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// - free blocks
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// - know how to deal with each allocation, special handling for directories,
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// files, symlinks, etc. (type sensitive allocation policies)
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// What makes the code complicated is the fact that we are not just reading
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// in the whole bitmap and operate on that in memory - e.g. a 13 GB partition
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// with a block size of 2048 bytes already has a 800kB bitmap, and the size
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// of partitions will grow even more - so that's not an option.
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// Instead we are reading in every block when it's used - since an allocation
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// group can span several blocks in the block bitmap, the AllocationBlock
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// class is there to make handling those easier.
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// The current implementation is very basic and will be heavily optimized
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// in the future.
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// Furthermore, the allocation policies used here (when they will be in place)
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// should have some real world tests.
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class AllocationBlock : public CachedBlock {
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public:
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AllocationBlock(Volume *volume);
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void Allocate(uint16 start,uint16 numBlocks = 0xffff);
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void Free(uint16 start,uint16 numBlocks = 0xffff);
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inline bool IsUsed(uint16 block);
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status_t SetTo(AllocationGroup &group,uint16 block);
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int32 NumBlockBits() const { return fNumBits; }
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private:
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int32 fNumBits;
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};
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class AllocationGroup {
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public:
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AllocationGroup();
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void AddFreeRange(int32 start,int32 blocks);
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bool IsFull() const { return fFreeBits == 0; }
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int32 fNumBits;
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int32 fStart;
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int32 fFirstFree,fLargest,fLargestFirst;
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int32 fFreeBits;
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};
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AllocationBlock::AllocationBlock(Volume *volume)
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: CachedBlock(volume)
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{
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}
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status_t
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AllocationBlock::SetTo(AllocationGroup &group, uint16 block)
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{
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// 8 blocks per byte
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fNumBits = fVolume->BlockSize() << 3;
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// the last group may have less bits in the last block
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if ((group.fNumBits % fNumBits) != 0)
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fNumBits = group.fNumBits % fNumBits;
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return CachedBlock::SetTo(group.fStart + block) != NULL ? B_OK : B_ERROR;
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}
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bool
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AllocationBlock::IsUsed(uint16 block)
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{
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if (block > fNumBits)
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return true;
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// the block bitmap is accessed in 32-bit blocks
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return ((uint32 *)fBlock)[block >> 5] & (1UL << (block % 32));
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}
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void
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AllocationBlock::Allocate(uint16 start,uint16 numBlocks)
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{
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start = start % fNumBits;
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if (numBlocks == 0xffff) {
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// allocate all blocks after "start"
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numBlocks = fNumBits - start;
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} else if (start + numBlocks > fNumBits) {
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FATAL(("should allocate more blocks than there are in a block!\n"));
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numBlocks = fNumBits - start;
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}
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int32 block = start >> 5;
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while (numBlocks > 0) {
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uint32 mask = 0;
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for (int32 i = start % 32;i < 32 && numBlocks;i++,numBlocks--)
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mask |= 1UL << (i % 32);
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((uint32 *)fBlock)[block++] |= mask;
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start = 0;
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}
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}
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void
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AllocationBlock::Free(uint16 start,uint16 numBlocks)
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{
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start = start % fNumBits;
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if (numBlocks == 0xffff) {
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// free all blocks after "start"
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numBlocks = fNumBits - start;
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} else if (start + numBlocks > fNumBits) {
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FATAL(("should free more blocks than there are in a block!\n"));
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numBlocks = fNumBits - start;
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}
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int32 block = start >> 5;
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while (numBlocks > 0) {
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uint32 mask = 0;
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for (int32 i = start % 32;i < 32 && numBlocks;i++,numBlocks--)
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mask |= 1UL << (i % 32);
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((uint32 *)fBlock)[block++] &= ~mask;
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start = 0;
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}
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}
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// #pragma mark -
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AllocationGroup::AllocationGroup()
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:
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fFirstFree(-1),
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fLargest(-1),
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fLargestFirst(-1),
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fFreeBits(0)
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{
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}
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void
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AllocationGroup::AddFreeRange(int32 start, int32 blocks)
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{
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//D(if (blocks > 512)
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// PRINT(("range of %ld blocks starting at %ld\n",blocks,start)));
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if (fFirstFree == -1)
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fFirstFree = start;
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if (fLargest < blocks) {
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fLargest = blocks;
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fLargestFirst = start;
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}
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fFreeBits += blocks;
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}
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// #pragma mark -
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BlockAllocator::BlockAllocator(Volume *volume)
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:
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fVolume(volume),
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fGroups(NULL)
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{
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}
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BlockAllocator::~BlockAllocator()
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{
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delete[] fGroups;
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}
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status_t
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BlockAllocator::Initialize()
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{
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if (fLock.InitCheck() < B_OK)
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return B_ERROR;
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fNumGroups = fVolume->AllocationGroups();
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fBlocksPerGroup = fVolume->SuperBlock().blocks_per_ag;
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fGroups = new AllocationGroup[fNumGroups];
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if (fGroups == NULL)
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return B_NO_MEMORY;
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thread_id id = spawn_kernel_thread((thread_func)BlockAllocator::initialize,"bfs block allocator",B_LOW_PRIORITY,(void *)this);
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if (id < B_OK)
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return initialize(this);
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return resume_thread(id);
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}
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status_t
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BlockAllocator::initialize(BlockAllocator *allocator)
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{
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Locker lock(allocator->fLock);
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Volume *volume = allocator->fVolume;
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uint32 blocks = allocator->fBlocksPerGroup;
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uint32 numBits = 8 * blocks * volume->BlockSize();
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off_t freeBlocks = 0;
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uint32 *buffer = (uint32 *)malloc(numBits >> 3);
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if (buffer == NULL)
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RETURN_ERROR(B_NO_MEMORY);
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AllocationGroup *groups = allocator->fGroups;
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off_t offset = 1;
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int32 num = allocator->fNumGroups;
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for (int32 i = 0;i < num;i++) {
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if (cached_read(volume->Device(),offset,buffer,blocks,volume->BlockSize()) < B_OK)
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break;
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// the last allocation group may contain less blocks than the others
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groups[i].fNumBits = i == num - 1 ? allocator->fVolume->NumBlocks() - i * numBits : numBits;
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groups[i].fStart = offset;
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// finds all free ranges in this allocation group
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int32 start,range = 0;
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int32 size = groups[i].fNumBits,num = 0;
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for (int32 k = 0;k < (size >> 2);k++) {
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for (int32 j = 0;j < 32 && num < size;j++,num++) {
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if (buffer[k] & (1UL << j)) {
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if (range > 0) {
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groups[i].AddFreeRange(start,range);
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range = 0;
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}
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} else if (range++ == 0)
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start = num;
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}
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}
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if (range)
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groups[i].AddFreeRange(start,range);
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freeBlocks += groups[i].fFreeBits;
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offset += blocks;
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}
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free(buffer);
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off_t usedBlocks = volume->NumBlocks() - freeBlocks;
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if (volume->UsedBlocks() != usedBlocks) {
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// If the disk in a dirty state at mount time, it's
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// normal that the values don't match
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INFORM(("volume reports %Ld used blocks, correct is %Ld\n",volume->UsedBlocks(),usedBlocks));
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volume->SuperBlock().used_blocks = usedBlocks;
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}
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return B_OK;
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}
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status_t
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BlockAllocator::AllocateBlocks(Transaction *transaction,int32 group,uint16 start,uint16 maximum,uint16 minimum, block_run &run)
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{
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if (maximum == 0)
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return B_BAD_VALUE;
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AllocationBlock cached(fVolume);
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Locker lock(fLock);
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// the first scan through all allocation groups will look for the
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// wanted maximum of blocks, the second scan will just look to
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// satisfy the minimal requirement
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uint16 numBlocks = maximum;
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for (int32 i = 0;i < fNumGroups * 2;i++,group++,start = 0) {
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group = group % fNumGroups;
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if (start >= fGroups[group].fNumBits || fGroups[group].IsFull())
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continue;
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if (i >= fNumGroups) {
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// if the minimum is the same as the maximum, it's not necessary to
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// search for in the allocation groups a second time
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if (maximum == minimum)
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return B_DEVICE_FULL;
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numBlocks = minimum;
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}
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// The wanted maximum is smaller than the largest free block in the group
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// or already smaller than the minimum
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// ToDo: disabled because it's currently not maintained after the first allocation
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//if (numBlocks > fGroups[group].fLargest)
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// continue;
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if (start < fGroups[group].fFirstFree)
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start = fGroups[group].fFirstFree;
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// there may be more than one block per allocation group - and
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// we iterate through it to find a place for the allocation.
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// (one allocation can't exceed one allocation group)
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uint32 block = start / (fVolume->BlockSize() << 3);
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int32 range = 0, rangeStart = 0,rangeBlock = 0;
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for (;block < fBlocksPerGroup;block++) {
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if (cached.SetTo(fGroups[group], block) < B_OK)
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RETURN_ERROR(B_ERROR);
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// find a block large enough to hold the allocation
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for (int32 bit = start % cached.NumBlockBits();bit < cached.NumBlockBits();bit++) {
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if (!cached.IsUsed(bit)) {
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if (range == 0) {
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// start new range
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rangeStart = block * cached.NumBlockBits() + bit;
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rangeBlock = block;
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}
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// have we found a range large enough to hold numBlocks?
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if (++range >= maximum)
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break;
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} else if (i >= fNumGroups && range >= minimum) {
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// we have found a block larger than the required minimum (second pass)
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break;
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} else {
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// end of a range
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range = 0;
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}
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}
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// if we found a suitable block, mark the blocks as in use, and write
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// the updated block bitmap back to disk
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if (range >= numBlocks) {
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// adjust allocation size
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if (numBlocks < maximum)
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numBlocks = range;
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// Update the allocation group info
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// Note, the fFirstFree block doesn't have to be really free
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if (rangeStart == fGroups[group].fFirstFree)
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fGroups[group].fFirstFree = rangeStart + numBlocks;
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fGroups[group].fFreeBits -= numBlocks;
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if (block != rangeBlock) {
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// allocate the part that's in the current block
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cached.Allocate(0, (rangeStart + numBlocks) % cached.NumBlockBits());
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if (cached.WriteBack(transaction) < B_OK)
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RETURN_ERROR(B_ERROR);
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// set the blocks in the previous block
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if (cached.SetTo(fGroups[group], block - 1) < B_OK)
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RETURN_ERROR(B_ERROR);
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cached.Allocate(rangeStart);
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} else {
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// just allocate the bits in the current block
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cached.Allocate(rangeStart,numBlocks);
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}
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run.allocation_group = group;
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run.start = rangeStart;
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run.length = numBlocks;
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fVolume->SuperBlock().used_blocks += numBlocks;
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// We are not writing back the disk's super block - it's
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// either done by the journaling code, or when the disk
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// is unmounted.
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// If the value is not correct at mount time, it will be
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// fixed anyway.
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return cached.WriteBack(transaction);
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}
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// start from the beginning of the next block
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start = 0;
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}
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}
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return B_DEVICE_FULL;
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}
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status_t
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BlockAllocator::AllocateForInode(Transaction *transaction,const block_run *parent, mode_t type, block_run &run)
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{
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// apply some allocation policies here (AllocateBlocks() will break them
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// if necessary) - we will start with those described in Dominic Giampaolo's
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// "Practical File System Design", and see how good they work
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// files are going in the same allocation group as its parent, sub-directories
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// will be inserted 8 allocation groups after the one of the parent
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uint16 group = parent->allocation_group;
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if ((type & (S_DIRECTORY | S_INDEX_DIR | S_ATTR_DIR)) == S_DIRECTORY)
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group += 8;
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return AllocateBlocks(transaction,group,0,1,1,run);
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}
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status_t
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BlockAllocator::Allocate(Transaction *transaction,const Inode *inode, off_t numBlocks, block_run &run, uint16 minimum)
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{
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if (numBlocks <= 0)
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return B_ERROR;
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// one block_run can't hold more data than it is in one allocation group
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if (numBlocks > fGroups[0].fNumBits)
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numBlocks = fGroups[0].fNumBits;
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// since block_run.length is uint16, the largest number of blocks that
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// can be covered by a block_run is 65535
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// ToDo: if we drop compatibility, couldn't we do this any better?
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// There are basically two possibilities:
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// a) since a length of zero doesn't have any sense, take that for 65536 -
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// but that could cause many problems (bugs) in other areas
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// b) reduce the maximum amount of blocks per block_run, so that the remaining
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// number of free blocks can be used in a useful manner (like 4 blocks) -
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// but that would also reduce the maximum file size
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if (numBlocks == 65536)
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numBlocks = 65535;
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// apply some allocation policies here (AllocateBlocks() will break them
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// if necessary)
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uint16 group = inode->BlockRun().allocation_group;
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uint16 start = 0;
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// are there already allocated blocks? (then just try to allocate near the last one)
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if (inode->Size() > 0) {
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data_stream *data = &inode->Node()->data;
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// we currently don't care for when the data stream is
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// already grown into the indirect ranges
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if (data->max_double_indirect_range == 0
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&& data->max_indirect_range == 0) {
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int32 last = 0;
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for (;last < NUM_DIRECT_BLOCKS - 1;last++)
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if (data->direct[last + 1].IsZero())
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break;
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group = data->direct[last].allocation_group;
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start = data->direct[last].start + data->direct[last].length;
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}
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} else if (inode->IsDirectory()) {
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// directory data will go in the same allocation group as the inode is in
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// but after the inode data
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start = inode->BlockRun().start;
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} else {
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// file data will start in the next allocation group
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group = inode->BlockRun().allocation_group + 1;
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}
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return AllocateBlocks(transaction, group, start, numBlocks, minimum, run);
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}
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status_t
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BlockAllocator::Free(Transaction *transaction, block_run run)
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{
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Locker lock(fLock);
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int32 group = run.allocation_group;
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uint16 start = run.start;
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uint16 length = run.length;
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// doesn't use Volume::IsValidBlockRun() here because it can check better
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// against the group size (the last group may have a different length)
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if (group < 0 || group >= fNumGroups
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|| start > fGroups[group].fNumBits
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|| start + length > fGroups[group].fNumBits
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|| length == 0) {
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FATAL(("someone tried to free an invalid block_run (%ld, %u, %u)\n",group,start,length));
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return B_BAD_VALUE;
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}
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// check if someone tries to free reserved areas at the beginning of the drive
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if (group == 0 && start < fVolume->Log().start + fVolume->Log().length) {
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FATAL(("someone tried to free a reserved block_run (%ld, %u, %u)\n",group,start,length));
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return B_BAD_VALUE;
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}
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#ifdef DEBUG
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if (CheckBlockRun(run) < B_OK)
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return B_BAD_DATA;
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#endif
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AllocationBlock cached(fVolume);
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uint32 block = run.start / (fVolume->BlockSize() << 3);
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if (fGroups[group].fFirstFree > start)
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fGroups[group].fFirstFree = start;
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fGroups[group].fFreeBits += length;
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for (;block < fBlocksPerGroup;block++) {
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if (cached.SetTo(fGroups[group],block) < B_OK)
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RETURN_ERROR(B_IO_ERROR);
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uint16 freeLength = length;
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if (start + length > cached.NumBlockBits())
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freeLength = cached.NumBlockBits() - start;
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cached.Free(start,freeLength);
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if (cached.WriteBack(transaction) < B_OK)
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return B_IO_ERROR;
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length -= freeLength;
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if (length <= 0)
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break;
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start = 0;
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}
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fVolume->SuperBlock().used_blocks -= run.length;
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return B_OK;
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}
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#ifdef DEBUG
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#include "BPlusTree.h"
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status_t
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BlockAllocator::CheckBlockRun(block_run run)
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{
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uint32 block = run.start / (fVolume->BlockSize() << 3);
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uint32 start = run.start;
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uint32 pos = 0;
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AllocationBlock cached(fVolume);
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for (;block < fBlocksPerGroup;block++) {
|
|
if (cached.SetTo(fGroups[run.allocation_group],block) < B_OK)
|
|
RETURN_ERROR(B_IO_ERROR);
|
|
|
|
start = start % cached.NumBlockBits();
|
|
while (pos < run.length && start + pos < cached.NumBlockBits()) {
|
|
if (!cached.IsUsed(start + pos)) {
|
|
PRINT(("block_run(%ld,%u,%u) is only partially allocated!\n",run.allocation_group,run.start,run.length));
|
|
fVolume->Panic();
|
|
return B_BAD_DATA;
|
|
}
|
|
pos++;
|
|
}
|
|
start = 0;
|
|
}
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
status_t
|
|
BlockAllocator::CheckInode(Inode *inode)
|
|
{
|
|
status_t status = CheckBlockRun(inode->BlockRun());
|
|
if (status < B_OK)
|
|
return status;
|
|
|
|
// only checks the direct range for now...
|
|
|
|
data_stream *data = &inode->Node()->data;
|
|
for (int32 i = 0;i < NUM_DIRECT_BLOCKS;i++) {
|
|
if (data->direct[i].IsZero())
|
|
break;
|
|
|
|
status = CheckBlockRun(data->direct[i]);
|
|
if (status < B_OK)
|
|
return status;
|
|
}
|
|
return B_OK;
|
|
}
|
|
|
|
|
|
status_t
|
|
BlockAllocator::Check(Inode *inode)
|
|
{
|
|
if (!inode || !inode->IsDirectory())
|
|
return B_BAD_VALUE;
|
|
|
|
BPlusTree *tree;
|
|
status_t status = inode->GetTree(&tree);
|
|
if (status < B_OK)
|
|
return status;
|
|
|
|
TreeIterator iterator(tree);
|
|
char key[BPLUSTREE_MAX_KEY_LENGTH];
|
|
uint16 length;
|
|
off_t offset;
|
|
while (iterator.GetNextEntry(key,&length,BPLUSTREE_MAX_KEY_LENGTH,&offset) == B_OK) {
|
|
Vnode vnode(fVolume,offset);
|
|
Inode *entry;
|
|
if (vnode.Get(&entry) < B_OK) {
|
|
FATAL(("could not get inode in tree at: %Ld\n",offset));
|
|
continue;
|
|
}
|
|
block_run run = entry->BlockRun();
|
|
PRINT(("check allocations of inode \"%s\" (%ld,%u,%u)\n",key,run.allocation_group,run.start,run.length));
|
|
status = CheckInode(entry);
|
|
if (status < B_OK)
|
|
return status;
|
|
}
|
|
return B_OK;
|
|
}
|
|
#endif /* DEBUG */
|