Files
haiku-beta6/src/kits/interface/LayoutUtils.cpp
T
Ingo Weinhold 9ecf9d1c1d Merge from layout management branch.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18649 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 16:21:15 +00:00

168 lines
3.6 KiB
C++

/*
* Copyright 2006, Ingo Weinhold <[email protected]>.
* All rights reserved. Distributed under the terms of the MIT License.
*/
#include <LayoutUtils.h>
// // AddSizesFloat
// float
// BLayoutUtils::AddSizesFloat(float a, float b)
// {
// float sum = a + b + 1;
// if (sum >= B_SIZE_UNLIMITED)
// return B_SIZE_UNLIMITED;
//
// return sum;
// }
//
// // AddSizesFloat
// float
// BLayoutUtils::AddSizesFloat(float a, float b, float c)
// {
// return AddSizesFloat(AddSizesFloat(a, b), c);
// }
// AddSizesInt32
int32
BLayoutUtils::AddSizesInt32(int32 a, int32 b)
{
if (a >= B_SIZE_UNLIMITED - b)
return B_SIZE_UNLIMITED;
return a + b;
}
// AddSizesInt32
int32
BLayoutUtils::AddSizesInt32(int32 a, int32 b, int32 c)
{
return AddSizesInt32(AddSizesInt32(a, b), c);
}
// AddDistances
float
BLayoutUtils::AddDistances(float a, float b)
{
float sum = a + b + 1;
if (sum >= B_SIZE_UNLIMITED)
return B_SIZE_UNLIMITED;
return sum;
}
// AddDistances
float
BLayoutUtils::AddDistances(float a, float b, float c)
{
return AddDistances(AddDistances(a, b), c);
}
// // SubtractSizesFloat
// float
// BLayoutUtils::SubtractSizesFloat(float a, float b)
// {
// if (a < b)
// return -1;
// return a - b - 1;
// }
// SubtractSizesInt32
int32
BLayoutUtils::SubtractSizesInt32(int32 a, int32 b)
{
if (a < b)
return 0;
return a - b;
}
// SubtractDistances
float
BLayoutUtils::SubtractDistances(float a, float b)
{
if (a < b)
return -1;
return a - b - 1;
}
// ComposeSize
BSize
BLayoutUtils::ComposeSize(BSize size, BSize layoutSize)
{
if (!size.IsWidthSet())
size.width = layoutSize.width;
if (!size.IsHeightSet())
size.height = layoutSize.height;
return size;
}
// ComposeAlignment
BAlignment
BLayoutUtils::ComposeAlignment(BAlignment alignment, BAlignment layoutAlignment)
{
if (!alignment.IsHorizontalSet())
alignment.horizontal = layoutAlignment.horizontal;
if (!alignment.IsVerticalSet())
alignment.vertical = layoutAlignment.vertical;
return alignment;
}
// AlignInFrame
BRect
BLayoutUtils::AlignInFrame(BRect frame, BSize maxSize, BAlignment alignment)
{
// align according to the given alignment
if (maxSize.width < frame.Width()
&& alignment.horizontal != B_ALIGN_USE_FULL_WIDTH) {
frame.left += (int)((frame.Width() - maxSize.width)
* alignment.RelativeHorizontal());
frame.right = frame.left + maxSize.width;
}
if (maxSize.height < frame.Height()
&& alignment.vertical != B_ALIGN_USE_FULL_HEIGHT) {
frame.top += (int)((frame.Height() - maxSize.height)
* alignment.RelativeVertical());
frame.bottom = frame.top + maxSize.height;
}
return frame;
}
// AlignInFrame
void
BLayoutUtils::AlignInFrame(BView* view, BRect frame)
{
// TODO:...
// BSize maxSize = view->MaxSize();
// BAlignment alignment = view->Alignment();
//
// if (view->HasHeightForWidth()) {
// // The view has height for width, so we do the horizontal alignment
// // ourselves and restrict the height max constraint respectively.
//
// if (maxSize.width < frame.width
// && alignment.horizontal != B_ALIGN_USE_FULL_WIDTH) {
// frame.x += (int)((frame.width - maxSize.width)
// * alignment.RelativeHorizontal());
// frame.width = maxSize.width;
// }
// alignment.horizontal = BAlignment.B_ALIGN_USE_FULL_WIDTH;
//
// float minHeight;
// float maxHeight;
// float preferredHeight;
// view->GetHeightForWidth(frame.width, &minHeight, &maxHeight,
// &preferredHeight);
//
// frame.height = max_c(frame.height, info.min);
// maxSize.height = minHeight;
// }
//
// frame = AlignInFrame(frame, maxSize, alignment);
// view->SetLocation(frame.x, frame.y);
// view->SetSize(frame.getSize());
}