git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11988 a95241bf-73f2-0310-859d-f6bbb57e9c96
279 lines
7.4 KiB
C++
279 lines
7.4 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PixelRenderer.h
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// Author: DarkWyrm <[email protected]>
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//
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// Description: Base class for pixel plotting renderers
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// Based on concepts from the Anti-Grain Geometry vector gfx library
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//------------------------------------------------------------------------------
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#include "PixelRenderer.h"
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#include <string.h>
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#include "IPoint.h"
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PixelRenderer::PixelRenderer(GraphicsBuffer &buffer)
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{
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fBuffer=&buffer;
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}
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PixelRenderer::~PixelRenderer(void)
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{
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}
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RGBColor PixelRenderer::GetPixel(const IPoint &pt)
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{
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RGBColor c(0,0,0,0);
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return c;
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}
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void PixelRenderer::PixelRenderer::PutPixel(const IPoint &pt, RGBColor &c)
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{
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}
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void PixelRenderer::PutHLine(const IPoint &pt, const uint32 length, RGBColor &c)
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{
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}
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void PixelRenderer::PutVLine(const IPoint &pt, const uint32 length, RGBColor &c)
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{
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}
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//----------------------------------------------------------------------------------------
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//
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// PixelRendererRGBA32: 32-Bit color handler
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//
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//----------------------------------------------------------------------------------------
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PixelRendererRGBA32::PixelRendererRGBA32(GraphicsBuffer &buffer)
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: PixelRenderer(buffer)
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{
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}
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PixelRendererRGBA32::~PixelRendererRGBA32(void)
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{
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}
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RGBColor PixelRendererRGBA32::GetPixel(const IPoint &pt)
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{
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uint8 *pixel=GetBuffer()->RowAt(pt.y) + (pt.x << 2);
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return RGBColor(pixel[2],pixel[1],pixel[0],pixel[3]);
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}
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void PixelRendererRGBA32::PutPixel(const IPoint &pt, RGBColor &color)
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{
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rgb_color c=color.GetColor32();
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uint8 *pixel=GetBuffer()->RowAt(pt.y) + (pt.x << 2);
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pixel[0]=c.blue;
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pixel[1]=c.green;
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pixel[2]=c.red;
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pixel[3]=c.alpha;
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}
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void PixelRendererRGBA32::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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rgb_color c=color.GetColor32();
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uint32 *pixel32=(uint32*)GetBuffer()->RowAt(pt.y);
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uint8 *pixel=(uint8*)&(pixel32[pt.x]);
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pixel[0]=c.blue;
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pixel[1]=c.green;
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pixel[2]=c.red;
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pixel[3]=c.alpha;
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int32 color32=*pixel32;
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uint32 end=pt.x+length;
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for(uint32 i=pt.x+1; i<end; i++)
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pixel32[i]=color32;
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}
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void PixelRendererRGBA32::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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rgb_color c=color.GetColor32();
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uint32 *pixel32=(uint32*)GetBuffer()->RowAt(pt.y);
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uint8 *pixel=(uint8*)&(pixel32[pt.x]);
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pixel[0]=c.blue;
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pixel[1]=c.green;
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pixel[2]=c.red;
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pixel[3]=c.alpha;
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int32 color32=*pixel32;
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uint32 end=pt.y+length;
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for(uint32 i=pt.y+1; i<end; i++)
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{
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pixel32=(uint32*)GetBuffer()->RowAt(i);
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pixel32[pt.x]=color32;
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}
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}
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//----------------------------------------------------------------------------------------
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//
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// PixelRendererRGB16: 16-Bit color handler -- 565 space
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//
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//----------------------------------------------------------------------------------------
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PixelRendererRGB16::PixelRendererRGB16(GraphicsBuffer &buffer)
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: PixelRenderer(buffer)
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{
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}
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PixelRendererRGB16::~PixelRendererRGB16(void)
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{
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}
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// TODO: Double check the values in RGB16 renderer to make sure they are correct for little endian
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RGBColor PixelRendererRGB16::GetPixel(const IPoint &pt)
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{
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uint16 pixel=((uint16*)GetBuffer()->RowAt(pt.y))[pt.x];
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return RGBColor( (pixel<<3) & 248, (pixel>>3) & 252, (pixel>>8) & 248);
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}
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void PixelRendererRGB16::PutPixel(const IPoint &pt, RGBColor &c)
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{
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((uint16*)GetBuffer()->RowAt(pt.y))[pt.x]=c.GetColor16();
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}
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void PixelRendererRGB16::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint16 *pixel16=(uint16*)GetBuffer()->RowAt(pt.y);
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uint32 end=pt.x+length;
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for(uint32 i=pt.x; i<end; i++)
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pixel16[i]=color.GetColor16();
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}
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void PixelRendererRGB16::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint32 end=pt.y+length;
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uint16 *index;
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for(uint32 i=pt.y; i<end; i++)
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{
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index=(uint16*)GetBuffer()->RowAt(i);
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index[pt.x]=color.GetColor16();
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}
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}
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//----------------------------------------------------------------------------------------
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//
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// PixelRendererRGBA15: 15-Bit color handler -- 5551 space
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//
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//----------------------------------------------------------------------------------------
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PixelRendererRGBA15::PixelRendererRGBA15(GraphicsBuffer &buffer)
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: PixelRenderer(buffer)
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{
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}
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PixelRendererRGBA15::~PixelRendererRGBA15(void)
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{
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}
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// TODO: Double check the values in RGBA15 renderer to make sure they are correct for little endian
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RGBColor PixelRendererRGBA15::GetPixel(const IPoint &pt)
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{
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uint16 pixel=((uint16*)GetBuffer()->RowAt(pt.y))[pt.x];
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return RGBColor( (pixel<<3) & 248,
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(pixel>>3) & 252,
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(pixel>>7) & 248,
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((pixel>>8) & 128)?255:0 );
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}
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void PixelRendererRGBA15::PutPixel(const IPoint &pt, RGBColor &color)
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{
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((uint16*)GetBuffer()->RowAt(pt.y))[pt.x]=color.GetColor15();
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}
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void PixelRendererRGBA15::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint16 *pixel16=(uint16*)GetBuffer()->RowAt(pt.y);
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uint32 end=pt.x+length;
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for(uint32 i=pt.x; i<end; i++)
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pixel16[i]=color.GetColor15();
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}
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void PixelRendererRGBA15::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint32 end=pt.y+length;
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uint16 *index;
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for(uint32 i=pt.y; i<end; i++)
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{
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index=(uint16*)GetBuffer()->RowAt(i);
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index[pt.x]=color.GetColor15();
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}
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}
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//----------------------------------------------------------------------------------------
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//
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// PixelRendererCMAP8: 8-Bit color handler
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//
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//----------------------------------------------------------------------------------------
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PixelRendererCMAP8::PixelRendererCMAP8(GraphicsBuffer &buffer)
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: PixelRenderer(buffer)
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{
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}
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PixelRendererCMAP8::~PixelRendererCMAP8(void)
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{
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}
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// TODO: Double check the values in CMAP8 renderer to make sure they are correct for little endian
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RGBColor PixelRendererCMAP8::GetPixel(const IPoint &pt)
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{
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uint8 pixel=((uint8*)GetBuffer()->RowAt(pt.y))[pt.x];
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return RGBColor(pixel);
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}
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void PixelRendererCMAP8::PutPixel(const IPoint &pt, RGBColor &color)
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{
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(GetBuffer()->RowAt(pt.y))[pt.x]=color.GetColor8();
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}
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void PixelRendererCMAP8::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint8 *index=GetBuffer()->RowAt(pt.y)+pt.x;
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memset(index,color.GetColor8(),length);
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}
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void PixelRendererCMAP8::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
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{
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uint8 *index=GetBuffer()->RowAt(pt.y)+pt.x;
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uint32 end=pt.y+length;
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for(uint32 i=pt.y; i<end; i++)
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{
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*index=color.GetColor8();
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index+=GetBuffer()->BytesPerRow();
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}
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}
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