Files
haiku-beta6/src/servers/app/drawing/PixelRenderer.cpp
T
Stephan Aßmus 3ddd2fc70f started to move files arround for better source structure, app_server still builds and runs fine, in case you were worried...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11988 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-03-25 17:48:49 +00:00

279 lines
7.4 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: PixelRenderer.h
// Author: DarkWyrm <[email protected]>
//
// Description: Base class for pixel plotting renderers
// Based on concepts from the Anti-Grain Geometry vector gfx library
//------------------------------------------------------------------------------
#include "PixelRenderer.h"
#include <string.h>
#include "IPoint.h"
PixelRenderer::PixelRenderer(GraphicsBuffer &buffer)
{
fBuffer=&buffer;
}
PixelRenderer::~PixelRenderer(void)
{
}
RGBColor PixelRenderer::GetPixel(const IPoint &pt)
{
RGBColor c(0,0,0,0);
return c;
}
void PixelRenderer::PixelRenderer::PutPixel(const IPoint &pt, RGBColor &c)
{
}
void PixelRenderer::PutHLine(const IPoint &pt, const uint32 length, RGBColor &c)
{
}
void PixelRenderer::PutVLine(const IPoint &pt, const uint32 length, RGBColor &c)
{
}
//----------------------------------------------------------------------------------------
//
// PixelRendererRGBA32: 32-Bit color handler
//
//----------------------------------------------------------------------------------------
PixelRendererRGBA32::PixelRendererRGBA32(GraphicsBuffer &buffer)
: PixelRenderer(buffer)
{
}
PixelRendererRGBA32::~PixelRendererRGBA32(void)
{
}
RGBColor PixelRendererRGBA32::GetPixel(const IPoint &pt)
{
uint8 *pixel=GetBuffer()->RowAt(pt.y) + (pt.x << 2);
return RGBColor(pixel[2],pixel[1],pixel[0],pixel[3]);
}
void PixelRendererRGBA32::PutPixel(const IPoint &pt, RGBColor &color)
{
rgb_color c=color.GetColor32();
uint8 *pixel=GetBuffer()->RowAt(pt.y) + (pt.x << 2);
pixel[0]=c.blue;
pixel[1]=c.green;
pixel[2]=c.red;
pixel[3]=c.alpha;
}
void PixelRendererRGBA32::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
rgb_color c=color.GetColor32();
uint32 *pixel32=(uint32*)GetBuffer()->RowAt(pt.y);
uint8 *pixel=(uint8*)&(pixel32[pt.x]);
pixel[0]=c.blue;
pixel[1]=c.green;
pixel[2]=c.red;
pixel[3]=c.alpha;
int32 color32=*pixel32;
uint32 end=pt.x+length;
for(uint32 i=pt.x+1; i<end; i++)
pixel32[i]=color32;
}
void PixelRendererRGBA32::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
rgb_color c=color.GetColor32();
uint32 *pixel32=(uint32*)GetBuffer()->RowAt(pt.y);
uint8 *pixel=(uint8*)&(pixel32[pt.x]);
pixel[0]=c.blue;
pixel[1]=c.green;
pixel[2]=c.red;
pixel[3]=c.alpha;
int32 color32=*pixel32;
uint32 end=pt.y+length;
for(uint32 i=pt.y+1; i<end; i++)
{
pixel32=(uint32*)GetBuffer()->RowAt(i);
pixel32[pt.x]=color32;
}
}
//----------------------------------------------------------------------------------------
//
// PixelRendererRGB16: 16-Bit color handler -- 565 space
//
//----------------------------------------------------------------------------------------
PixelRendererRGB16::PixelRendererRGB16(GraphicsBuffer &buffer)
: PixelRenderer(buffer)
{
}
PixelRendererRGB16::~PixelRendererRGB16(void)
{
}
// TODO: Double check the values in RGB16 renderer to make sure they are correct for little endian
RGBColor PixelRendererRGB16::GetPixel(const IPoint &pt)
{
uint16 pixel=((uint16*)GetBuffer()->RowAt(pt.y))[pt.x];
return RGBColor( (pixel<<3) & 248, (pixel>>3) & 252, (pixel>>8) & 248);
}
void PixelRendererRGB16::PutPixel(const IPoint &pt, RGBColor &c)
{
((uint16*)GetBuffer()->RowAt(pt.y))[pt.x]=c.GetColor16();
}
void PixelRendererRGB16::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint16 *pixel16=(uint16*)GetBuffer()->RowAt(pt.y);
uint32 end=pt.x+length;
for(uint32 i=pt.x; i<end; i++)
pixel16[i]=color.GetColor16();
}
void PixelRendererRGB16::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint32 end=pt.y+length;
uint16 *index;
for(uint32 i=pt.y; i<end; i++)
{
index=(uint16*)GetBuffer()->RowAt(i);
index[pt.x]=color.GetColor16();
}
}
//----------------------------------------------------------------------------------------
//
// PixelRendererRGBA15: 15-Bit color handler -- 5551 space
//
//----------------------------------------------------------------------------------------
PixelRendererRGBA15::PixelRendererRGBA15(GraphicsBuffer &buffer)
: PixelRenderer(buffer)
{
}
PixelRendererRGBA15::~PixelRendererRGBA15(void)
{
}
// TODO: Double check the values in RGBA15 renderer to make sure they are correct for little endian
RGBColor PixelRendererRGBA15::GetPixel(const IPoint &pt)
{
uint16 pixel=((uint16*)GetBuffer()->RowAt(pt.y))[pt.x];
return RGBColor( (pixel<<3) & 248,
(pixel>>3) & 252,
(pixel>>7) & 248,
((pixel>>8) & 128)?255:0 );
}
void PixelRendererRGBA15::PutPixel(const IPoint &pt, RGBColor &color)
{
((uint16*)GetBuffer()->RowAt(pt.y))[pt.x]=color.GetColor15();
}
void PixelRendererRGBA15::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint16 *pixel16=(uint16*)GetBuffer()->RowAt(pt.y);
uint32 end=pt.x+length;
for(uint32 i=pt.x; i<end; i++)
pixel16[i]=color.GetColor15();
}
void PixelRendererRGBA15::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint32 end=pt.y+length;
uint16 *index;
for(uint32 i=pt.y; i<end; i++)
{
index=(uint16*)GetBuffer()->RowAt(i);
index[pt.x]=color.GetColor15();
}
}
//----------------------------------------------------------------------------------------
//
// PixelRendererCMAP8: 8-Bit color handler
//
//----------------------------------------------------------------------------------------
PixelRendererCMAP8::PixelRendererCMAP8(GraphicsBuffer &buffer)
: PixelRenderer(buffer)
{
}
PixelRendererCMAP8::~PixelRendererCMAP8(void)
{
}
// TODO: Double check the values in CMAP8 renderer to make sure they are correct for little endian
RGBColor PixelRendererCMAP8::GetPixel(const IPoint &pt)
{
uint8 pixel=((uint8*)GetBuffer()->RowAt(pt.y))[pt.x];
return RGBColor(pixel);
}
void PixelRendererCMAP8::PutPixel(const IPoint &pt, RGBColor &color)
{
(GetBuffer()->RowAt(pt.y))[pt.x]=color.GetColor8();
}
void PixelRendererCMAP8::PutHLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint8 *index=GetBuffer()->RowAt(pt.y)+pt.x;
memset(index,color.GetColor8(),length);
}
void PixelRendererCMAP8::PutVLine(const IPoint &pt, const uint32 length, RGBColor &color)
{
uint8 *index=GetBuffer()->RowAt(pt.y)+pt.x;
uint32 end=pt.y+length;
for(uint32 i=pt.y; i<end; i++)
{
*index=color.GetColor8();
index+=GetBuffer()->BytesPerRow();
}
}