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d4e2c64c2ae435b7a159740a5e1b9e539fd2cb8b
haiku-beta6
/
headers
/
private
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interface
T
History
Stefano Ceccherini
4b7db694ce
RetraceSemaphore() doesn't need to be public
...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13268 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-25 05:40:59 +00:00
..
BMCPrivate.h
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ClientFontList.h
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clipping.h
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ColorTools.h
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ColumnListView.h
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input_globals.h
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MenuPrivate.h
Added a header with menu actions defines
2005-06-07 13:34:50 +00:00
MenuWindow.h
Updated header
2005-01-04 13:00:33 +00:00
moreUTF8.h
fixed memory corruption in the stuff I added to moreUTF8. This fixes GetEscapement crashes. The rest of the file needs reviewing as well, but I wanted to commit this ASAP
2005-06-15 17:09:00 +00:00
PictureProtocol.h
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pr_server.h
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PrivateScreen.h
RetraceSemaphore() doesn't need to be public
2005-06-25 05:40:59 +00:00
R5_AppServerLink.h
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R5_Session.h
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RegionSupport.h
Undid a change from r12937 to fix building libbe.so
2005-06-05 01:15:26 +00:00
TextInput.h
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TextViewSupportBuffer.h
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TPicture.h
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truncate_string.h
huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map
2005-06-03 19:50:30 +00:00
ViewAux.h
added a todo
2005-06-10 15:55:49 +00:00
WidthBuffer.h
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WindowAux.h
fixed some pretty bad bugs that prevented menus from working (they now do): The BMessage* in AddShortcut is taken in responsibility by the BWindow, so we cannot directly use the message from BMenuItem, the be_app was locked in InitData but never unlocked, it fixes BMenus only working once, and who knows what else it fixes. A little cleanup with _BCmdKey usage, also note that it is inefficient to RemoveItem()s from a list in the destructor of any class using a BList as data container! Simply delete the items and be done with it. The BList destructor will take care of the rest and free its storage in one go.
2005-06-07 13:19:28 +00:00
WindowPrivate.h
added a dependency on Window.h
2005-02-02 16:45:31 +00:00
ZombieReplicantView.h
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