to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the BPrivate namespace. Made AppServerLink a cheap object - it will use the applications receiver/sender and not create its own buffers. Fixed broken communication stuff here and there (mostly Font.cpp). Put the newly introduced set|get_system_colors() into the BPrivate namespace - please don't introduce private functions into the public namespace!!! Also fixed their broken communication use, as Darkwyrm obviously forgot about it again: the sequence Flush(); GetNextMessage() without error checking is purely wrong and can make the app hang and/or crash! :-) Other minor cleanup. The input_server used some test mode with the haiku build target which is probably wrong. Hopefully I did not forget anything this time. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96
189 lines
4.0 KiB
C++
189 lines
4.0 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2005, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ServerMemIO.cpp
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// Author(s): Stefano Ceccherini ([email protected])
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// The Storage Team
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// DarkWyrm <[email protected]>
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//
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// Description: Adaptation of BMemoryIO code to allow for client-side usage
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// of shared memory which is allocated by the server. Model is
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// similar to BBitmap in this respect.
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//
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//------------------------------------------------------------------------------
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#include <algorithm>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <AppServerLink.h>
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#include <ServerProtocol.h>
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#include "ServerMemIO.h"
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ServerMemIO::ServerMemIO(size_t size)
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:
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fLen(0),
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fPhys(0),
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fPos(0)
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{
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if (size == 0)
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return;
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BPrivate::AppServerLink link;
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link.StartMessage(AS_ACQUIRE_SERVERMEM);
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link.Attach<size_t>(size);
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int32 code;
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if (link.FlushWithReply(code) == B_OK
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&& code == SERVER_TRUE) {
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area_info info;
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link.Read<area_id>(&fSourceArea);
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link.Read<size_t>(&fOffset);
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if (fSourceArea >= B_OK && get_area_info(fSourceArea, &info) == B_OK) {
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fPhys = size;
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fArea = clone_area("ServerMemIO area", (void **)&fBuf, B_CLONE_ADDRESS,
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B_READ_AREA|B_WRITE_AREA, fSourceArea);
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fBuf += fOffset;
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} else {
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debugger("PANIC: bad data or something in ServerMemIO constructor");
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}
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}
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}
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// Destruction
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ServerMemIO::~ServerMemIO()
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{
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BPrivate::AppServerLink link;
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link.StartMessage(AS_RELEASE_SERVERMEM);
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link.Attach<area_id>(fSourceArea);
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link.Attach<int32>(fOffset);
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link.Flush();
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}
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// ReadAt
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ssize_t
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ServerMemIO::ReadAt(off_t pos, void *buffer, size_t size)
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{
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if (buffer == NULL || pos < 0)
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return B_BAD_VALUE;
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ssize_t sizeRead = 0;
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if (pos < fLen) {
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sizeRead = min_c(static_cast<off_t>(size), fLen - pos);
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memcpy(buffer, fBuf + pos, sizeRead);
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}
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return sizeRead;
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}
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// WriteAt
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ssize_t
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ServerMemIO::WriteAt(off_t pos, const void *buffer, size_t size)
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{
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if (buffer == NULL || pos < 0)
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return B_BAD_VALUE;
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ssize_t sizeWritten = 0;
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if (pos < fPhys) {
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sizeWritten = min_c(static_cast<off_t>(size), fPhys - pos);
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memcpy(fBuf + pos, buffer, sizeWritten);
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}
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if (pos + sizeWritten > fLen)
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fLen = pos + sizeWritten;
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return sizeWritten;
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}
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// Seek
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off_t
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ServerMemIO::Seek(off_t position, uint32 seek_mode)
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{
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switch (seek_mode) {
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case SEEK_SET:
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fPos = position;
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break;
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case SEEK_CUR:
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fPos += position;
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break;
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case SEEK_END:
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fPos = fLen + position;
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break;
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default:
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break;
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}
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return fPos;
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}
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// Position
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off_t
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ServerMemIO::Position() const
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{
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return fPos;
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}
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// SetSize
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status_t
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ServerMemIO::SetSize(off_t size)
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{
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return B_NOT_ALLOWED;
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}
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size_t
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ServerMemIO::GetSize(void) const
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{
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return fLen;
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}
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void *
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ServerMemIO::GetPointer(void) const
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{
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return (void*)fBuf;
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}
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// Private or Reserved
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ServerMemIO::ServerMemIO(const ServerMemIO &)
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{
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//Copying not allowed
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}
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ServerMemIO &
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ServerMemIO::operator=(const ServerMemIO &)
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{
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//Copying not allowed
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return *this;
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}
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