git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4509 a95241bf-73f2-0310-859d-f6bbb57e9c96
213 lines
6.5 KiB
C++
213 lines
6.5 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Invoker.cpp
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// Author: Marc Flerackers ([email protected])
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// Description: BInvoker class defines a protocol for objects that
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// post messages to a "target".
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//------------------------------------------------------------------------------
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <Invoker.h>
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#include <Errors.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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//------------------------------------------------------------------------------
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BInvoker::BInvoker(BMessage *message, BMessenger messenger)
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: fMessage(message),
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fMessenger(messenger),
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fReplyTo(NULL),
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fTimeout(B_INFINITE_TIMEOUT),
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fNotifyKind(0)
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{
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}
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//------------------------------------------------------------------------------
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BInvoker::BInvoker(BMessage *message, const BHandler *handler,
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const BLooper *looper)
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: fMessage(message),
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fMessenger(BMessenger(handler, looper)),
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fReplyTo(NULL),
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fTimeout(B_INFINITE_TIMEOUT),
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fNotifyKind(0)
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{
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}
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//------------------------------------------------------------------------------
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BInvoker::BInvoker()
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: fMessage(NULL),
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fReplyTo(NULL),
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fTimeout(B_INFINITE_TIMEOUT),
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fNotifyKind(0)
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{
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}
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//------------------------------------------------------------------------------
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BInvoker::~BInvoker()
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{
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delete fMessage;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::SetMessage(BMessage *message)
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{
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if (fMessage == message)
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return B_OK;
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if (fMessage)
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delete fMessage;
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fMessage = message;
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return B_OK;
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}
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//------------------------------------------------------------------------------
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BMessage *BInvoker::Message() const
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{
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return fMessage;
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}
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//------------------------------------------------------------------------------
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uint32 BInvoker::Command() const
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{
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if (fMessage)
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return fMessage->what;
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else
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return 0;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::SetTarget(BMessenger messenger)
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{
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fMessenger = messenger;
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return B_OK;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::SetTarget(const BHandler *handler, const BLooper *looper)
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{
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fMessenger = BMessenger(handler, looper);
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return B_OK;
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}
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//------------------------------------------------------------------------------
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bool BInvoker::IsTargetLocal() const
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{
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return fMessenger.IsTargetLocal();
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}
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//------------------------------------------------------------------------------
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BHandler *BInvoker::Target(BLooper **looper) const
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{
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return fMessenger.Target(looper);
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}
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//------------------------------------------------------------------------------
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BMessenger BInvoker::Messenger() const
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{
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return fMessenger;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::SetHandlerForReply(BHandler *replyHandler)
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{
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fReplyTo = replyHandler;
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return B_OK;
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}
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//------------------------------------------------------------------------------
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BHandler *BInvoker::HandlerForReply() const
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{
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return fReplyTo;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::Invoke(BMessage *message)
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{
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if (!message)
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message = Message();
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if (!message)
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return B_BAD_VALUE;
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return fMessenger.SendMessage(message, fReplyTo, fTimeout);
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::InvokeNotify(BMessage *message, uint32 kind)
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{
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if (fNotifyKind != 0)
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return B_WOULD_BLOCK;
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BeginInvokeNotify(kind);
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status_t err = Invoke(message);
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EndInvokeNotify();
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return err;
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}
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//------------------------------------------------------------------------------
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status_t BInvoker::SetTimeout(bigtime_t timeout)
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{
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fTimeout = timeout;
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return B_OK;
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}
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//------------------------------------------------------------------------------
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bigtime_t BInvoker::Timeout() const
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{
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return fTimeout;
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}
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//------------------------------------------------------------------------------
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uint32 BInvoker::InvokeKind(bool *notify)
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{
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if (notify)
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*notify = (fNotifyKind != 0) ? true : false;
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if (fNotifyKind != 0)
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return fNotifyKind;
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else
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return B_CONTROL_INVOKED;
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}
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//------------------------------------------------------------------------------
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void BInvoker::BeginInvokeNotify(uint32 kind)
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{
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fNotifyKind = kind;
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}
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//------------------------------------------------------------------------------
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void BInvoker::EndInvokeNotify()
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{
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fNotifyKind = 0;
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}
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//------------------------------------------------------------------------------
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void BInvoker::_ReservedInvoker1() {}
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void BInvoker::_ReservedInvoker2() {}
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void BInvoker::_ReservedInvoker3() {}
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//------------------------------------------------------------------------------
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BInvoker::BInvoker(const BInvoker &)
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{
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}
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//------------------------------------------------------------------------------
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BInvoker &BInvoker::operator=(const BInvoker &)
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{
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return *this;
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}
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//------------------------------------------------------------------------------
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