Files
haiku-beta6/src/servers/app/server/Desktop.h
T
DarkWyrm dbd08f22ac Moved keyboard message handling from AppServer to Desktop class
Moved style to more like OpenTracker in Deskbar class


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6221 a95241bf-73f2-0310-859d-f6bbb57e9c96
2004-01-22 00:32:07 +00:00

135 lines
4.0 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Desktop.cpp
// Author: Adi Oanca <[email protected]>
// Description: Class used to encapsulate desktop management
//
//------------------------------------------------------------------------------
#ifndef _DESKTOP_H_
#define _DESKTOP_H_
#include <Locker.h>
#include <List.h>
#include <Menu.h>
#include <InterfaceDefs.h>
class RootLayer;
class Screen;
class Layer;
class BMessage;
class PortMessage;
class WinBorder;
class DisplayDriver;
class Desktop
{
public:
// startup methods
Desktop(void);
~Desktop(void);
void Init(void);
// 1-BigScreen or n-SmallScreens
void InitMode(void);
// Methods for multiple monitors.
Screen *ScreenAt(int32 index) const;
int32 ScreenCount(void) const;
Screen* ActiveScreen(void) const;
void SetActiveRootLayerByIndex(int32 listIndex);
void SetActiveRootLayer(RootLayer* rl);
RootLayer* RootLayerAt(int32 index);
RootLayer* ActiveRootLayer(void) const;
int32 ActiveRootLayerIndex(void) const;
int32 CountRootLayers(void) const;
DisplayDriver* GetDisplayDriver(void) const;
// Methods for layer(WinBorder) manipulation.
void AddWinBorder(WinBorder* winBorder);
void RemoveWinBorder(WinBorder* winBorder);
bool HasWinBorder(WinBorder* winBorder);
void SetFrontWinBorder(WinBorder* winBorder);
void SetFocusWinBorder(WinBorder* winBorder);
WinBorder* FrontWinBorder(void) const;
WinBorder* FocusWinBorder(void) const;
// Input related methods
void MouseEventHandler(PortMessage *msg);
void KeyboardEventHandler(PortMessage *msg);
void SetDragMessage(BMessage* msg);
BMessage* DragMessage(void) const;
// Methods for various desktop stuff handled by the server
void SetScrollBarInfo(const scroll_bar_info &info);
scroll_bar_info ScrollBarInfo(void) const;
void SetMenuInfo(const menu_info &info);
menu_info MenuInfo(void) const;
void UseFFMouse(const bool &useffm);
bool FFMouseInUse(void) const;
void SetFFMouseMode(const mode_mouse &value);
mode_mouse FFMouseMode(void) const;
bool ReadWorkspaceData(void);
void SaveWorkspaceData(void);
// Debugging methods
void PrintToStream(void);
void PrintVisibleInRootLayerNo(int32 no);
// "Private" to app_server :-) - means they should not be used very much
void RemoveSubsetWindow(WinBorder* wb);
WinBorder* FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID);
BLocker fGeneralLock;
BLocker fLayerLock;
BList fWinBorderList;
private:
BMessage *fDragMessage;
BList fRootLayerList;
RootLayer* fActiveRootLayer;
WinBorder* fFrontWinBorder;
WinBorder* fFocusWinBorder;
BList fScreenList;
// '1' or 'n' Screen(s). Not sure it's needed though.
int32 fScreenMode;
Screen* fActiveScreen;
scroll_bar_info fScrollBarInfo;
menu_info fMenuInfo;
mode_mouse fMouseMode;
bool fFFMouseMode;
int32 fScreenShotIndex;
};
extern Desktop* desktop;
#endif _DESKTOP_H_