Files
haiku-beta6/src/apps/deskbar/ExpandoMenuBar.h
T
John Scipione c07e6ff292 Make horizontal scrolling work in Deskbar
* Split the Leaf menu and seperator into their own menubar.
* I got rid of a lot of special cases for horizontal in the
  ExpandoMenuBar class because now the menubar contains the same
  items as in vertical mode. However, it also means that the dreaded
  <none> bug also affects horizontal mode.
* Make the application menubar resize itself even in horizontal mode.
  This means that the view background shows through so I'm going to have
  to fix this up.
* Calculate when to add the scroll arrows and how much to allow the user
  to scroll by for horizontal. CheckItemSizes() got a big refactoring.
* Rework the InlineScrollView class a bit. It no longer requires you to
  specify the begin and end limits on construction because it can
  calculate them instead. It also no longer depends on the screen at all,
  this means this class can be extened to be used more generally and in
  more places.
2012-11-12 22:03:22 -05:00

120 lines
3.5 KiB
C++

/*
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so, subject to the following conditions:
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*/
#ifndef EXPANDO_MENU_BAR_H
#define EXPANDO_MENU_BAR_H
// application list
// top level at window
// in expanded mode horizontal and vertical
#include <MenuBar.h>
#include <Locker.h>
class BBitmap;
class TBarView;
class TBarMenuTitle;
class TTeamMenuItem;
//#define DOUBLECLICKBRINGSTOFRONT
enum drag_and_drop_selection {
kNoSelection,
kDeskbarMenuSelection,
kAppMenuSelection,
kAnyMenuSelection
};
class TExpandoMenuBar : public BMenuBar {
public:
TExpandoMenuBar(TBarView* bar, BRect frame, const char* name,
bool vertical, bool drawLabel = true);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint where);
virtual void MouseMoved(BPoint where, uint32 code, const BMessage*);
virtual void MouseUp(BPoint where);
virtual void Draw(BRect update);
virtual void DrawBackground(BRect update);
TTeamMenuItem* TeamItemAtPoint(BPoint location,
BMenuItem** _item = NULL);
bool InDeskbarMenu(BPoint) const;
void CheckItemSizes(int32 delta);
menu_layout MenuLayout() const;
void SizeWindow(int32 delta);
bool CheckForSizeOverrun();
private:
static int CompareByName(const void* first, const void* second);
static int32 monitor_team_windows(void* arg);
void AddTeam(BList* team, BBitmap* icon, char* name, char* signature);
void AddTeam(team_id team, const char* signature);
void RemoveTeam(team_id team, bool partial);
void _FinishedDrag(bool invoke = false);
bool fVertical : 1;
bool fOverflow : 1;
bool fDrawLabel : 1;
bool fShowTeamExpander : 1;
bool fExpandNewTeams : 1;
float fDeskbarMenuWidth;
TBarView* fBarView;
TTeamMenuItem* fPreviousDragTargetItem;
TTeamMenuItem* fLastMousedOverItem;
BMenuItem* fLastClickItem;
static bool sDoMonitor;
static thread_id sMonThread;
static BLocker sMonLocker;
};
#endif /* EXPANDO_MENU_BAR_H */