* Test suite runs to completion (with failures). * Observed sporadic hang in "BMessageQueue::Concurrency Test #1 (with list)". * Disabled Deskbar tests because they can mess up system's Deskbar. Something like test_app_server needs to be provided. * Disabled B_CMAP8 conversion tests due to #19885. * Fixed typo in variable names in haikudepot Jamfile. * "TARGET_PLATFORM=libbe_test jam -q install-unittest-libs" should prepare complete testing environment. Change-Id: Ie73fc3aaec5e6f73e310421404acda08f0b7faf4 Reviewed-on: https://review.haiku-os.org/c/haiku/+/10224 Tested-by: Commit checker robot <[email protected]> Reviewed-by: Adrien Destugues <[email protected]>
400 lines
10 KiB
C++
400 lines
10 KiB
C++
#include <cppunit/TestAssert.h>
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#include <cppunit/TestCaller.h>
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#include <cppunit/TestSuite.h>
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#include <TestShell.h>
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#include <os/support/ObjectList.h>
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#include <shared/AutoDeleter.h>
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#include <util/OpenHashTable.h>
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#include "BOpenHashTableTest.h"
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namespace {
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class Entry {
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public:
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Entry(uint32_t value)
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:
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fValue(value),
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fNext(NULL)
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{
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}
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const uint32_t Value() const
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{
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return fValue;
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}
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Entry* Next() const
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{
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return fNext;
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}
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private:
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uint32_t fValue;
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Entry *fNext;
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friend class EntryDefinition;
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};
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class EntryDefinition {
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public:
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typedef uint32_t KeyType;
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typedef Entry ValueType;
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size_t HashKey(const KeyType& key) const
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{
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return key;
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}
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size_t Hash(Entry* entry) const
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{
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return entry->fValue;
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}
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bool Compare(const KeyType& key, Entry* entry) const
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{
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return key == entry->fValue;
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}
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Entry*& GetLink(Entry* entry) const
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{
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return entry->fNext;
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}
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};
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}
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CppUnit::Test* BOpenHashTableTest::Suite()
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{
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CppUnit::TestSuite* suite = new CppUnit::TestSuite("BOpenHashTable");
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Insert test",
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&BOpenHashTableTest::InsertTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Insert unchecked test",
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&BOpenHashTableTest::InsertUncheckedTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Insert unchecked uninitialized test",
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&BOpenHashTableTest::InsertUncheckedUninitializedTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Iterate and count test",
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&BOpenHashTableTest::IterateAndCountTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Lookup test",
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&BOpenHashTableTest::LookupTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Resize test",
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&BOpenHashTableTest::ResizeTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Remove test",
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&BOpenHashTableTest::RemoveTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Remove unchecked test",
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&BOpenHashTableTest::RemoveUncheckedTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Remove when not present test",
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&BOpenHashTableTest::RemoveWhenNotPresentTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Duplicate insert test",
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&BOpenHashTableTest::DuplicateInsertTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Disable auto expand",
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&BOpenHashTableTest::DisableAutoExpandTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Init with zero size",
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&BOpenHashTableTest::InitWithZeroSizeTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Clear test",
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&BOpenHashTableTest::ClearTest));
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suite->addTest(new CppUnit::TestCaller<BOpenHashTableTest>(
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"BOpenHashTable::Clear and return test",
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&BOpenHashTableTest::ClearAndReturnTest));
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return suite;
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}
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BOpenHashTableTest::BOpenHashTableTest(std::string name)
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: BTestCase(name)
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{
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}
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void BOpenHashTableTest::InsertTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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}
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void BOpenHashTableTest::InsertUncheckedTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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table.InsertUnchecked(&entry);
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}
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void BOpenHashTableTest::InsertUncheckedUninitializedTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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table.InsertUnchecked(&entry);
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}
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void BOpenHashTableTest::IterateAndCountTest() {
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const size_t kEntryCount = 20;
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BObjectList<Entry, true> entries(20);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(kEntryCount * 2), B_OK);
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for (uint32_t i = 0; i < kEntryCount; ++i) {
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Entry* entry = new Entry(i);
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entries.AddItem(entry);
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CPPUNIT_ASSERT_EQUAL(table.Insert(entry), B_OK);
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}
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// Verify that the table contains the expected values.
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uint64_t map = 0;
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BOpenHashTable<EntryDefinition>::Iterator iterator = table.GetIterator();
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while (iterator.HasNext()) {
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Entry* entry = iterator.Next();
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CPPUNIT_ASSERT_EQUAL(0, map & (1 << entry->Value()));
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map |= (1 << entry->Value());
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}
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CPPUNIT_ASSERT_EQUAL(map, (1 << kEntryCount) - 1);
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CPPUNIT_ASSERT_EQUAL(kEntryCount, table.CountElements());
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}
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void BOpenHashTableTest::ResizeTest()
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{
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// This is the same as IterateAndCountTest, except that the table will
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// be resized mid insertion.
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const size_t kEntryCount = 20;
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BObjectList<Entry, true> entries(20);
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BOpenHashTable<EntryDefinition> table;
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// Start off with capacity for 8 elements. This will mean that the table
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// will be resized in the loop below since we are inserting 20 elements.
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CPPUNIT_ASSERT_EQUAL(table.Init(8), B_OK);
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for (uint32_t i = 0; i < kEntryCount; ++i) {
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Entry* entry = new Entry(i);
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entries.AddItem(entry);
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CPPUNIT_ASSERT_EQUAL(table.Insert(entry), B_OK);
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}
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// Verify that after resize the expected elements are present within
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// the table.
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uint64_t map = 0;
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BOpenHashTable<EntryDefinition>::Iterator iterator = table.GetIterator();
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while (iterator.HasNext()) {
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Entry* entry = iterator.Next();
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CPPUNIT_ASSERT_EQUAL(0, map & (1 << entry->Value()));
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map |= (1 << entry->Value());
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}
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CPPUNIT_ASSERT_EQUAL(map, (1 << kEntryCount) - 1);
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CPPUNIT_ASSERT_EQUAL(kEntryCount, table.CountElements());
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}
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void BOpenHashTableTest::LookupTest() {
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(0), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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}
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void BOpenHashTableTest::RemoveTest() {
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(0), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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table.Remove(&entry);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), NULL);
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}
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void BOpenHashTableTest::RemoveUncheckedTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(0), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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table.RemoveUnchecked(&entry);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), NULL);
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}
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void BOpenHashTableTest::RemoveWhenNotPresentTest()
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{
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Entry entry1(123);
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Entry entry2(456);
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Entry entry3(789);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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// Only add the first two entries.
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table.Insert(&entry1);
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table.Insert(&entry2);
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// entry3 is not in the table, but we'll remove it anyway.
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table.Remove(&entry3);
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table.RemoveUnchecked(&entry3);
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// The original two entries should still be there.
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), 2);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry1);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(456), &entry2);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(789), NULL);
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}
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void BOpenHashTableTest::DuplicateInsertTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition, true, true> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(0), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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CPPUNIT_ASSERT_DEBUGGER(table.Insert(&entry));
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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// The item can basically never be removed now since there is a cycle,
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// but we'll break into the debugger on remove when that happens as well.
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CPPUNIT_ASSERT_DEBUGGER(table.Remove(&entry));
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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CPPUNIT_ASSERT_DEBUGGER(table.Remove(&entry));
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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}
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void BOpenHashTableTest::DisableAutoExpandTest()
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{
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// Insert multiple items into a table with a fixed size of 1. This
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// essentially turns this BOpenHashTable into a linked list, since resize
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// will never occur.
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Entry entry1(123);
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Entry entry2(456);
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BOpenHashTable<EntryDefinition, false> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(1), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry1), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry2), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), 2);
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}
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void BOpenHashTableTest::InitWithZeroSizeTest()
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{
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Entry entry(123);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(0), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Insert(&entry), B_OK);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(123), &entry);
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}
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void BOpenHashTableTest::ClearTest()
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{
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const size_t kEntryCount = 3;
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BObjectList<Entry, true> entries(20);
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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for (uint32_t i = 0; i < kEntryCount; ++i) {
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Entry* entry = new Entry(i);
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entries.AddItem(entry);
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CPPUNIT_ASSERT_EQUAL(table.Insert(entry), B_OK);
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}
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), kEntryCount);
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CPPUNIT_ASSERT(table.Lookup(2) != NULL);
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CPPUNIT_ASSERT_EQUAL(table.Clear(false), NULL);
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), 0);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(2), NULL);
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CPPUNIT_ASSERT_EQUAL(table.GetIterator().HasNext(), false);
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}
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void BOpenHashTableTest::ClearAndReturnTest()
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{
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// Same as ClearTest(), except that Clear(true) is called, which tells
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// the BOpenHashTable<T> to return a linked list of entries before clearing
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// the table.
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const size_t kEntryCount = 3;
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BOpenHashTable<EntryDefinition> table;
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CPPUNIT_ASSERT_EQUAL(table.Init(), B_OK);
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for (uint32_t i = 0; i < kEntryCount; ++i) {
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Entry* entry = new Entry(i);
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CPPUNIT_ASSERT_EQUAL(table.Insert(entry), B_OK);
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}
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), kEntryCount);
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CPPUNIT_ASSERT(table.Lookup(2) != NULL);
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Entry* head = table.Clear(true);
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CPPUNIT_ASSERT(head != NULL);
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CPPUNIT_ASSERT_EQUAL(table.CountElements(), 0);
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CPPUNIT_ASSERT_EQUAL(table.Lookup(2), NULL);
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CPPUNIT_ASSERT_EQUAL(table.GetIterator().HasNext(), false);
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size_t items_returned = 0;
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while (head != NULL) {
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Entry* next = head->Next();
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delete head;
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head = next;
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++items_returned;
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}
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CPPUNIT_ASSERT_EQUAL(items_returned, kEntryCount);
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}
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