* focused on 80-char limit fixes. * also some whitespace and case statement indentation fixes
380 lines
9.8 KiB
C++
380 lines
9.8 KiB
C++
/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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// Classes used for setting up and managing background images
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#include <Bitmap.h>
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#include <ControlLook.h>
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#include <Node.h>
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#include <TranslationKit.h>
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#include <View.h>
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#include <Window.h>
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#include <fs_attr.h>
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#include "BackgroundImage.h"
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#include "Background.h"
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#include "Commands.h"
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#include "PoseView.h"
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namespace BPrivate {
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const char* kBackgroundImageInfo = B_BACKGROUND_INFO;
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const char* kBackgroundImageInfoOffset = B_BACKGROUND_ORIGIN;
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const char* kBackgroundImageInfoTextOutline = B_BACKGROUND_TEXT_OUTLINE;
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const char* kBackgroundImageInfoMode = B_BACKGROUND_MODE;
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const char* kBackgroundImageInfoWorkspaces = B_BACKGROUND_WORKSPACES;
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const char* kBackgroundImageInfoPath = B_BACKGROUND_IMAGE;
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} // namespace BPrivate
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BackgroundImage*
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BackgroundImage::GetBackgroundImage(const BNode* node, bool isDesktop)
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{
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attr_info info;
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if (node->GetAttrInfo(kBackgroundImageInfo, &info) != B_OK)
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return NULL;
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BMessage container;
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char* buffer = new char[info.size];
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status_t error = node->ReadAttr(kBackgroundImageInfo, info.type, 0,
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buffer, (size_t)info.size);
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if (error == info.size)
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error = container.Unflatten(buffer);
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delete [] buffer;
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if (error != B_OK)
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return NULL;
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BackgroundImage* result = NULL;
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for (int32 index = 0; ; index++) {
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const char* path;
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uint32 workspaces = B_ALL_WORKSPACES;
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Mode mode = kTiled;
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bool textWidgetLabelOutline = false;
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BPoint offset;
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BBitmap* bitmap = NULL;
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if (container.FindString(kBackgroundImageInfoPath, index, &path)
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== B_OK) {
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bitmap = BTranslationUtils::GetBitmap(path);
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if (!bitmap) {
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PRINT(("failed to load background bitmap from path\n"));
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continue;
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}
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} else
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break;
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if (be_control_look != NULL && isDesktop) {
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be_control_look->SetBackgroundInfo(container);
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}
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container.FindInt32(kBackgroundImageInfoWorkspaces, index,
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(int32*)&workspaces);
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container.FindInt32(kBackgroundImageInfoMode, index, (int32*)&mode);
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container.FindBool(kBackgroundImageInfoTextOutline, index,
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&textWidgetLabelOutline);
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container.FindPoint(kBackgroundImageInfoOffset, index, &offset);
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BackgroundImage::BackgroundImageInfo* imageInfo = new
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BackgroundImage::BackgroundImageInfo(workspaces, bitmap, mode,
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offset, textWidgetLabelOutline);
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if (!result)
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result = new BackgroundImage(node, isDesktop);
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result->Add(imageInfo);
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}
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return result;
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}
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BackgroundImage::BackgroundImageInfo::BackgroundImageInfo(uint32 workspaces,
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BBitmap* bitmap, Mode mode, BPoint offset, bool textWidgetOutline)
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: fWorkspace(workspaces),
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fBitmap(bitmap),
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fMode(mode),
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fOffset(offset),
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fTextWidgetOutline(textWidgetOutline)
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{
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}
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BackgroundImage::BackgroundImageInfo::~BackgroundImageInfo()
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{
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delete fBitmap;
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}
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BackgroundImage::BackgroundImage(const BNode* node, bool desktop)
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: fIsDesktop(desktop),
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fDefinedByNode(*node),
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fView(NULL),
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fShowingBitmap(NULL),
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fBitmapForWorkspaceList(1, true)
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{
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}
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BackgroundImage::~BackgroundImage()
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{
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}
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void
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BackgroundImage::Add(BackgroundImageInfo* info)
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{
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fBitmapForWorkspaceList.AddItem(info);
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}
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void
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BackgroundImage::Show(BView* view, int32 workspace)
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{
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fView = view;
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BackgroundImageInfo* info = ImageInfoForWorkspace(workspace);
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if (info) {
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BPoseView* poseView = dynamic_cast<BPoseView*>(fView);
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if (poseView)
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poseView->SetWidgetTextOutline(info->fTextWidgetOutline);
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Show(info, fView);
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}
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}
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void
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BackgroundImage::Show(BackgroundImageInfo* info, BView* view)
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{
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BPoseView* poseView = dynamic_cast<BPoseView*>(view);
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if (poseView)
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poseView->SetWidgetTextOutline(info->fTextWidgetOutline);
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if (info->fBitmap == NULL) {
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view->ClearViewBitmap();
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view->Invalidate();
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fShowingBitmap = info;
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return;
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}
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BRect viewBounds(view->Bounds());
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BRect bitmapBounds(info->fBitmap->Bounds());
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BRect destinationBitmapBounds(bitmapBounds);
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uint32 tile = 0;
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uint32 followFlags = B_FOLLOW_TOP | B_FOLLOW_LEFT;
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// figure out the display mode and the destination bounds for the bitmap
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switch (info->fMode) {
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case kCentered:
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if (fIsDesktop) {
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destinationBitmapBounds.OffsetBy(
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(viewBounds.Width() - bitmapBounds.Width()) / 2,
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(viewBounds.Height() - bitmapBounds.Height()) / 2);
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break;
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}
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// else fall thru
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case kScaledToFit:
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if (fIsDesktop) {
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if (BRectRatio(destinationBitmapBounds)
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>= BRectRatio(viewBounds)) {
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float overlap = BRectHorizontalOverlap(viewBounds,
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destinationBitmapBounds);
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destinationBitmapBounds.Set(-overlap, 0,
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viewBounds.Width() + overlap, viewBounds.Height());
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} else {
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float overlap = BRectVerticalOverlap(viewBounds,
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destinationBitmapBounds);
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destinationBitmapBounds.Set(0, -overlap,
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viewBounds.Width(), viewBounds.Height() + overlap);
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}
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followFlags = B_FOLLOW_ALL;
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break;
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}
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// else fall thru
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case kAtOffset:
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destinationBitmapBounds.OffsetTo(info->fOffset);
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break;
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case kTiled:
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if (fIsDesktop) {
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destinationBitmapBounds.OffsetBy(
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(viewBounds.Width() - bitmapBounds.Width()) / 2,
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(viewBounds.Height() - bitmapBounds.Height()) / 2);
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}
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tile = B_TILE_BITMAP;
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break;
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}
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// switch to the bitmap and force a redraw
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view->SetViewBitmap(info->fBitmap, bitmapBounds, destinationBitmapBounds,
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followFlags, tile);
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view->Invalidate();
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fShowingBitmap = info;
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}
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float
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BackgroundImage::BRectRatio(BRect rect)
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{
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return rect.Width() / rect.Height();
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}
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float
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BackgroundImage::BRectHorizontalOverlap(BRect hostRect, BRect resizedRect)
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{
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return ((hostRect.Height() / resizedRect.Height() * resizedRect.Width())
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- hostRect.Width()) / 2;
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}
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float
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BackgroundImage::BRectVerticalOverlap(BRect hostRect, BRect resizedRect)
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{
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return ((hostRect.Width() / resizedRect.Width() * resizedRect.Height())
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- hostRect.Height()) / 2;
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}
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void
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BackgroundImage::Remove()
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{
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if (fShowingBitmap) {
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fView->ClearViewBitmap();
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fView->Invalidate();
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BPoseView* poseView = dynamic_cast<BPoseView*>(fView);
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// make sure text widgets draw the default way, erasing
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// their background
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if (poseView)
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poseView->SetWidgetTextOutline(true);
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}
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fShowingBitmap = NULL;
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}
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BackgroundImage::BackgroundImageInfo*
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BackgroundImage::ImageInfoForWorkspace(int32 workspace) const
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{
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uint32 workspaceMask = 1;
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for ( ; workspace; workspace--)
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workspaceMask *= 2;
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int32 count = fBitmapForWorkspaceList.CountItems();
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// do a simple lookup for the most likely candidate bitmap -
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// pick the imageInfo that is only defined for this workspace over one
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// that supports multiple workspaces
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BackgroundImageInfo* result = NULL;
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for (int32 index = 0; index < count; index++) {
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BackgroundImageInfo* info = fBitmapForWorkspaceList.ItemAt(index);
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if (info->fWorkspace == workspaceMask)
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return info;
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if (info->fWorkspace & workspaceMask)
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result = info;
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}
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return result;
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}
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void
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BackgroundImage::WorkspaceActivated(BView* view, int32 workspace, bool state)
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{
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if (!fIsDesktop)
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// we only care for desktop bitmaps
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return;
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if (!state)
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// we only care comming into a new workspace, not leaving one
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return;
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BackgroundImageInfo* info = ImageInfoForWorkspace(workspace);
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if (info != fShowingBitmap) {
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if (info)
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Show(info, view);
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else {
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if (BPoseView* poseView = dynamic_cast<BPoseView*>(view))
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poseView->SetWidgetTextOutline(true);
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view->ClearViewBitmap();
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view->Invalidate();
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}
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fShowingBitmap = info;
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}
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}
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void
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BackgroundImage::ScreenChanged(BRect, color_space)
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{
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if (!fIsDesktop || !fShowingBitmap)
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return;
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if (fShowingBitmap->fMode == kCentered) {
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BRect viewBounds(fView->Bounds());
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BRect bitmapBounds(fShowingBitmap->fBitmap->Bounds());
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BRect destinationBitmapBounds(bitmapBounds);
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destinationBitmapBounds.OffsetBy(
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(viewBounds.Width() - bitmapBounds.Width()) / 2,
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(viewBounds.Height() - bitmapBounds.Height()) / 2);
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fView->SetViewBitmap(fShowingBitmap->fBitmap, bitmapBounds,
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destinationBitmapBounds, B_FOLLOW_NONE, 0);
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fView->Invalidate();
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}
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}
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BackgroundImage*
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BackgroundImage::Refresh(BackgroundImage* oldBackgroundImage,
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const BNode* fromNode, bool desktop, BPoseView* poseView)
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{
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if (oldBackgroundImage) {
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oldBackgroundImage->Remove();
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delete oldBackgroundImage;
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}
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BackgroundImage* result = GetBackgroundImage(fromNode, desktop);
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if (result && poseView->ViewMode() != kListMode)
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result->Show(poseView, current_workspace());
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return result;
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}
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