git-svn-id: file:///srv/svn/repos/haiku/trunk/current@808 a95241bf-73f2-0310-859d-f6bbb57e9c96
452 lines
13 KiB
C++
452 lines
13 KiB
C++
#include "AudioMixer.h"
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#include "IOStructures.h"
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#include <media/RealtimeAlloc.h>
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#include <media/Buffer.h>
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#include <media/TimeSource.h>
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#include <media/ParameterWeb.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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status_t
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AudioMixer::FillMixBuffer(void *outbuffer, size_t ioSize)
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{
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int32 outChannels = fOutput.format.u.raw_audio.channel_count;
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// we have an output buffer - now it needs to be filled!
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switch (fOutput.format.u.raw_audio.format)
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{
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case media_raw_audio_format::B_AUDIO_FLOAT:
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{
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float *outdata = (float*)outbuffer;
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memset(outdata, 0, ioSize); // CHANGE_THIS
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int sampleCount = int(fOutput.format.u.raw_audio.buffer_size / sizeof(float));
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for (int s = 0; s < sampleCount; s++)
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{
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outdata[s] = 0.0; // CHANGE_THIS
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}
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int mixerInputCount = fMixerInputs.CountItems();
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for (int c = 0; c < mixerInputCount; c++)
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{
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mixer_input *channel = (mixer_input *)fMixerInputs.ItemAt(c);
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if (channel->enabled == true) // still broken... FIX_THIS
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{
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int32 inChannels = channel->fInput.format.u.raw_audio.channel_count;
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bool split = outChannels > inChannels;
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bool mix = outChannels < inChannels;
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if (fOutput.format.u.raw_audio.frame_rate == channel->fInput.format.u.raw_audio.frame_rate)
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{
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switch(channel->fInput.format.u.raw_audio.format)
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{
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case media_raw_audio_format::B_AUDIO_FLOAT:
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{
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float *indata = (float *)channel->fData;
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if (split)
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{ } // ADD_THIS
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else if (mix)
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{ } // ADD_THIS
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else
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{
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int baseOffset = channel->fEventOffset / 4;
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int maxOffset = int(channel->fDataSize / 4);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int s = 0; s < sampleCount; s++)
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{
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outdata[s] = indata[inputSample];
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indata[inputSample] = 0;
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if (s == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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channel->fEventOffset = (channel->fEventOffset + fOutput.format.u.raw_audio.buffer_size) %
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channel->fDataSize;
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}
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break;
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}
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case media_raw_audio_format::B_AUDIO_SHORT:
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{
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int16 *indata = (int16 *)channel->fData;
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if (split)
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{ }
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else if (mix)
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{ }
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else
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{
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int baseOffset = channel->fEventOffset / 2;
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int maxOffset = int(channel->fDataSize / 2);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int s = 0; s < sampleCount; s++)
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{
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outdata[s] = outdata[s] + (indata[inputSample] / 32768.0); // CHANGE_THIS indata[inputSample] = 0;
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if (s == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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channel->fEventOffset = (channel->fEventOffset + fOutput.format.u.raw_audio.buffer_size / 2) %
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channel->fDataSize;
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}
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break;
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}
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} // input format
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} // samplerate
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} // data available
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} // channel loop
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/*
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// The buffer is done - we still need to scale for the MainVolume...
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// then check to see if anything is clipping, adjust if needed
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*/
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for (int frameStart = 0; frameStart < sampleCount; frameStart += outChannels)
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{
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for (int channel = 0; channel < outChannels; channel ++)
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{
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int sample = frameStart + channel;
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outdata[sample] = outdata[sample] * fMasterGainScale[channel];
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//if (outdata[sample] > 1.0)
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// outdata[sample] = 1.0;
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// else if (outdata[sample] < -1.0)
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// outdata[sample] = -1.0;
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}
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}
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break;
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} // cur-case
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case media_raw_audio_format::B_AUDIO_SHORT:
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{
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int16 *outdata = (int16*)outbuffer;
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int sampleCount = int(fOutput.format.u.raw_audio.buffer_size / sizeof(int16));
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int *clipoffset = new int[sampleCount]; // keep a running tally of +/- clipping so we don't get rollaround distortion
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// we only need this for int/char audio types - not float
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memset(outdata, 0, ioSize);
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memset(clipoffset, 0, sizeof(int) * sampleCount);
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// for (int s = 0; s < sampleCount; s++)
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// {
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// clipoffset[s] = 0;
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// }
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int mixerInputs = fMixerInputs.CountItems();
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for (int c = 0; c < mixerInputs; c++)
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{
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mixer_input *channel = (mixer_input *)fMixerInputs.ItemAt(c);
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if (channel->enabled == true) // only use if there are buffers waiting (seems to be broken atm...)
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{
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// if (channel->fProducerDataStatus == B_DATA_AVAILABLE)
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// printf("B_DATA_AVAILABLE\n");
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// else if (channel->fProducerDataStatus == B_DATA_NOT_AVAILABLE)
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// printf("B_DATA_NOT_AVAILABLE\n");
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// else if (channel->fProducerDataStatus == B_PRODUCER_STOPPED)
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// printf("B_PRODUCER_STOPPED\n");
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int32 inChannels = channel->fInput.format.u.raw_audio.channel_count;
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bool split = outChannels > inChannels;
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bool mix = outChannels < inChannels;
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if (fOutput.format.u.raw_audio.frame_rate == channel->fInput.format.u.raw_audio.frame_rate)
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{
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switch(channel->fInput.format.u.raw_audio.format)
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{
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case media_raw_audio_format::B_AUDIO_FLOAT:
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{
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float *indata = (float *)channel->fData;
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if (split)
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{
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int baseOffset = channel->fEventOffset / 4;
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int maxOffset = int(channel->fDataSize / 4);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int s = 0; s < sampleCount; s += 2)
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{
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if ((outdata[s] + int16(32767 * indata[inputSample])) > 32767)
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clipoffset[s] = clipoffset[s] + 1;
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else if ((outdata[s] + int16(32767 * indata[inputSample])) < -32768)
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clipoffset[s] = clipoffset[s] - 1;
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if ((outdata[s + 1] + int16(32767 * indata[inputSample])) > 32767)
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clipoffset[s + 1] = clipoffset[s + 1] + 1;
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else if ((outdata[s] + int16(32767 * indata[inputSample])) < -32768)
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clipoffset[s + 1] = clipoffset[s + 1] - 1;
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outdata[s] = outdata[s] + int16(32767 * indata[inputSample]); // CHANGE_THIS mixing
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outdata[s + 1] = outdata[s];
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indata[inputSample] = 0;
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if (s == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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}
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else if (mix)
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{}
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else
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{
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int baseOffset = channel->fEventOffset / 4;
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int maxOffset = int(channel->fDataSize / 4);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int frameStart = 0; frameStart < sampleCount; frameStart += outChannels)
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{
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for (int chan = 0; chan < outChannels; chan ++)
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{
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int sample = frameStart + chan;
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int inputValue = (32767 * indata[inputSample] * channel->fGainScale[chan]) + outdata[sample];
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if (inputValue > 32767)
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clipoffset[sample] = clipoffset[sample] + 1;
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else if (inputValue < -32768)
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clipoffset[sample] = clipoffset[sample] - 1;
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outdata[sample] = inputValue; // CHANGE_THIS
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indata[inputSample] = 0;
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if (sample == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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}
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channel->fEventOffset += (fOutput.format.u.raw_audio.buffer_size * 2);
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if (channel->fEventOffset >= channel->fDataSize)
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channel->fEventOffset -= channel->fDataSize;
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}
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break;
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}
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case media_raw_audio_format::B_AUDIO_SHORT:
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{
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int16 *indata = (int16 *)channel->fData;
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if (split)
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{ }
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else if (mix)
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{ }
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else
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{
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int baseOffset = channel->fEventOffset / 2;
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int maxOffset = int(channel->fDataSize / 2);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int frameStart = 0; frameStart < sampleCount; frameStart += outChannels)
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{
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for (int chan = 0; chan < outChannels; chan ++)
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{
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int sample = frameStart + chan;
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int clipTest = (outdata[sample] + (indata[inputSample] * channel->fGainScale[chan]));
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if (clipTest > 32767)
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clipoffset[sample] = clipoffset[sample] + 1;
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else if (clipTest < -32768)
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clipoffset[sample] = clipoffset[sample] - 1;
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outdata[sample] = int16(outdata[sample] + (indata[inputSample] * channel->fGainScale[chan]));
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indata[inputSample] = 0;
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if (sample == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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}
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channel->fEventOffset = (channel->fEventOffset + fOutput.format.u.raw_audio.buffer_size);
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if (channel->fEventOffset >= channel->fDataSize)
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channel->fEventOffset -= channel->fDataSize;
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}
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break;
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}
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case media_raw_audio_format::B_AUDIO_INT:
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{
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int32 *indata = (int32 *)channel->fData;
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if (split)
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{
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int baseOffset = channel->fEventOffset / 4;
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int maxOffset = int(channel->fDataSize / 4);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int s = 0; s < sampleCount; s += 2)
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{
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if ((outdata[s] + (indata[inputSample] / 65536)) > 32767)
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clipoffset[s] = clipoffset[s] + 1;
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else if ((outdata[s] + (indata[inputSample] / 65536)) < -32768)
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clipoffset[s] = clipoffset[s] - 1;
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if ((outdata[s + 1] + (indata[inputSample] / 65536)) > 32767)
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clipoffset[s + 1] = clipoffset[s + 1] + 1;
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else if ((outdata[s + 1] + (indata[inputSample] / 65536)) < -32768)
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clipoffset[s + 1] = clipoffset[s + 1] - 1;
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outdata[s] = int16(outdata[s] + (indata[inputSample] / 65535)); // CHANGE_THIS mixing
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outdata[s + 1] = outdata[s];
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indata[inputSample] = 0;
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if (s == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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}
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else if (mix)
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{ }
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else
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{
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int baseOffset = channel->fEventOffset / 4;
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int maxOffset = int(channel->fDataSize / 4);
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int offsetWrap = maxOffset - baseOffset;
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int inputSample = baseOffset;
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for (int s = 0; s < sampleCount; s++)
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{
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if ((outdata[s] + (indata[inputSample] / 65536)) > 32767)
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clipoffset[s] = clipoffset[s] + 1;
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else if ((outdata[s] + (indata[inputSample] / 65536)) < -32768)
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clipoffset[s] = clipoffset[s] - 1;
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outdata[s] = int16(outdata[s] + (indata[inputSample] / 65536)); // CHANGE_THIS mixing
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indata[inputSample] = 0;
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if (s == offsetWrap)
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inputSample = 0;
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else
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inputSample ++;
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}
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}
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channel->fEventOffset = (channel->fEventOffset + (fOutput.format.u.raw_audio.buffer_size * 2)) %
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channel->fDataSize;
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break;
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}
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}
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}
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}
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}
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// use our clipoffset to determine correct limits
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for (int frameStart = 0; frameStart < sampleCount; frameStart += outChannels)
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{
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for (int channel = 0; channel < outChannels; channel ++)
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{
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int sample = frameStart + channel;
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int scaledSample = (outdata[sample] + (65536 * clipoffset[sample])) * fMasterGainScale[channel];
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if (scaledSample < -32768)
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outdata[sample] = -32768;
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else if (scaledSample > 32767)
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outdata[sample] = 32767;
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else
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outdata[sample] = scaledSample; //(int16)
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}
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}
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delete clipoffset;
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}
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}
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return B_OK;
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} |