Signed-off-by: Jaroslaw Pelczar <[email protected]> Change-Id: I1ab9ab87328a6e39c73c5e96095c1cfb424e4bc2 Reviewed-on: https://review.haiku-os.org/c/haiku/+/1780 Reviewed-by: waddlesplash <[email protected]>
575 lines
17 KiB
C
575 lines
17 KiB
C
/* Written by Rudolf Cornelissen 05-2002/4-2006 */
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/* Note on 'missing features' in BeOS 5.0.3 and DANO:
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* BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions'
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* of colorspaces. These colorspaces are 32bit words, so it could be simply done (or is it already so?)
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*/
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#define MODULE_BIT 0x00000400
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#include "acc_std.h"
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/* define the supported overlay input colorspaces */
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static uint32 overlay_colorspaces [] = { (uint32)B_YCbCr422, (uint32)B_NO_COLOR_SPACE };
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uint32 OVERLAY_COUNT(const display_mode *dm)
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// This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
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// Does someone know howto invoke it?
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{
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LOG(4,("Overlay: count called\n"));
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/* check for NULL pointer */
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if (dm == NULL)
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{
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LOG(4,("Overlay: No display mode specified!\n"));
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}
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/* apparantly overlay count should report the number of 'overlay units' on the card */
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return 1;
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}
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const uint32 *OVERLAY_SUPPORTED_SPACES(const display_mode *dm)
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// This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
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// Does someone know howto invoke it?
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{
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LOG(4,("Overlay: supported_spaces called.\n"));
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/* check for NULL pointer */
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if (dm == NULL)
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{
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LOG(4,("Overlay: No display mode specified!\n"));
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return NULL;
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}
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/* assuming interlaced VGA is not supported */
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if (dm->timing.flags & B_TIMING_INTERLACED)
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{
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return NULL;
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}
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/* return a B_NO_COLOR_SPACE terminated list */
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return &overlay_colorspaces[0];
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}
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uint32 OVERLAY_SUPPORTED_FEATURES(uint32 a_color_space)
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// This method is never used AFAIK. On R5.0.3 and DANO it is not even exported!
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{
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LOG(4,("Overlay: supported_features: color_space $%08x\n",a_color_space));
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/* check what features are supported for the current overlaybitmap colorspace */
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switch (a_color_space)
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{
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default:
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return
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( B_OVERLAY_COLOR_KEY |
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B_OVERLAY_HORIZONTAL_FILTERING |
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B_OVERLAY_VERTICAL_FILTERING );
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}
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}
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const overlay_buffer *ALLOCATE_OVERLAY_BUFFER(color_space cs, uint16 width, uint16 height)
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{
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int offset = 0; /* used to determine next buffer to create */
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uint32 adress, adress2, temp32; /* used to calculate buffer adresses */
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uint32 oldsize = 0; /* used to 'squeeze' new buffers between already existing ones */
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int cnt; /* loopcounter */
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/* acquire the shared benaphore */
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AQUIRE_BEN(si->overlay.lock)
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LOG(4,("Overlay: cardRAM_start = $%p\n",((uint8*)si->framebuffer)));
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LOG(4,("Overlay: cardRAM_start_DMA = $%p\n",((uint8*)si->framebuffer_pci)));
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LOG(4,("Overlay: cardRAM_size = %dKb\n",si->ps.memory_size));
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/* find first empty slot (room for another buffer?) */
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for (offset = 0; offset < MAXBUFFERS; offset++)
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{
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if (si->overlay.myBuffer[offset].buffer == NULL) break;
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}
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LOG(4,("Overlay: Allocate_buffer offset = %d\n",offset));
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if (offset < MAXBUFFERS)
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/* setup new scaler input buffer */
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{
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switch (cs)
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{
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case B_YCbCr422:
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/* check if slopspace is needed: NeoMagic cards can do with ~x0007 */
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if (width == (width & ~0x0007))
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{
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si->overlay.myBuffer[offset].width = width;
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}
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else
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{
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si->overlay.myBuffer[offset].width = (width & ~0x0007) + 8;
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}
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si->overlay.myBuffer[offset].bytes_per_row = 2 * si->overlay.myBuffer[offset].width;
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/* check if the requested horizontal pitch is supported */
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//fixme?...
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if (si->overlay.myBuffer[offset].width > 2048)
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{
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LOG(4,("Overlay: Sorry, requested buffer pitch not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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break;
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default:
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/* unsupported colorspace! */
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LOG(4,("Overlay: Sorry, colorspace $%08x not supported, aborted\n",cs));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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break;
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}
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/* check if the requested buffer width is supported */
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if (si->overlay.myBuffer[offset].width > 1024)
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{
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LOG(4,("Overlay: Sorry, requested buffer width not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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/* check if the requested buffer height is supported */
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if (height > 1024)
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{
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LOG(4,("Overlay: Sorry, requested buffer height not supported, aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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/* store slopspace (in pixels) for each bitmap for use by 'overlay unit' (BES) */
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si->overlay.myBufInfo[offset].slopspace = si->overlay.myBuffer[offset].width - width;
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si->overlay.myBuffer[offset].space = cs;
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si->overlay.myBuffer[offset].height = height;
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/* we define the overlay buffers to reside 'in the back' of the cards RAM */
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/* NOTE to app programmers:
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* Beware that an app using overlay needs to track workspace switches and screenprefs
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* changes. If such an action is detected, the app needs to reset it's pointers to the
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* newly created overlay bitmaps, which will be assigned by BeOS automatically after such
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* an event. (Also the app needs to respect the new overlay_constraints that will be applicable!)
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*
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* It is entirely possible that new bitmaps may *not* be re-setup at all, or less of them
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* than previously setup by the app might be re-setup. This is due to cardRAM restraints then.
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* This means that the app should also check for NULL pointers returned by the bitmaps,
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* and if this happens, it needs to fallback to single buffered overlay or even fallback to
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* bitmap output for the new situation. */
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/* Another NOTE for app programmers:
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* A *positive* side-effect of assigning the first overlay buffer exactly at the end of the
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* cardRAM is that apps that try to write beyond the buffer's space get a segfault immediately.
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* This *greatly* simplifies tracking such errors!
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* Of course such errors may lead to strange effects in the app or driver behaviour if they are
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* not hunted down and removed.. */
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/* calculate first free RAM adress in card:
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* Driver setup is as follows:
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* card base: - screen memory,
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* free space: - used for overlay,
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* card top: - hardware cursor bitmap (if used) */
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adress2 = (((uint32)((uint8*)si->fbc.frame_buffer)) + /* cursor not yet included here */
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(si->fbc.bytes_per_row * si->dm.virtual_height)); /* size in bytes of screen(s) */
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LOG(4,("Overlay: first free cardRAM virtual adress $%08x\n", adress2));
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/* calculate 'preliminary' buffer size including slopspace */
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oldsize = si->overlay.myBufInfo[offset].size;
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si->overlay.myBufInfo[offset].size =
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si->overlay.myBuffer[offset].bytes_per_row * si->overlay.myBuffer[offset].height;
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/* calculate virtual memory adress that would be needed for a new bitmap */
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adress = (((uint32)((uint8*)si->framebuffer)) + (si->ps.memory_size * 1024));
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/* take cursor into account (if it exists) */
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if(si->settings.hardcursor) adress -= si->ps.curmem_size;
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LOG(4,("Overlay: last free cardRAM virtual adress $%08x\n", (adress - 1)));
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for (cnt = 0; cnt <= offset; cnt++)
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{
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adress -= si->overlay.myBufInfo[cnt].size;
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}
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/* the > G200 scalers require buffers to be aligned to 16 byte pages cardRAM offset, G200 can do with
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* 8 byte pages cardRAM offset. Compatible settings used, has no real downside consequences here */
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/* Check if we need to modify the buffers starting adress and thus the size */
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/* calculate 'would be' cardRAM offset */
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temp32 = (adress - ((uint32)((vuint32 *)si->framebuffer)));
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/* check if it is aligned */
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if (temp32 != (temp32 & 0xfffffff0))
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{
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/* update the (already calculated) buffersize to get it aligned */
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si->overlay.myBufInfo[offset].size += (temp32 - (temp32 & 0xfffffff0));
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/* update the (already calculated) adress to get it aligned */
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adress -= (temp32 - (temp32 & 0xfffffff0));
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}
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LOG(4,("Overlay: new buffer needs virtual adress $%08x\n", adress));
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/* First check now if buffer to be defined is 'last one' in memory (speaking backwards):
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* this is done to prevent a large buffer getting created in the space a small buffer
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* occupied earlier, if not all buffers created were deleted.
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* Note also that the app can delete the buffers in any order desired. */
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/* NOTE to app programmers:
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* If you are going to delete a overlay buffer you created, you should delete them *all* and
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* then re-create only the new ones needed. This way you are sure not to get unused memory-
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* space in between your overlay buffers for instance, so cardRAM is used 'to the max'.
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* If you don't, you might not get a buffer at all if you are trying to set up a larger one
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* than before.
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* (Indeed: not all buffers *have* to be of the same type and size...) */
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for (cnt = offset; cnt < MAXBUFFERS; cnt++)
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{
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if (si->overlay.myBuffer[cnt].buffer != NULL)
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{
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/* Check if the new buffer would fit into the space the single old one used here */
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if (si->overlay.myBufInfo[offset].size <= oldsize)
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{
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/* It does, so we reset to the old size and adresses to prevent the space from shrinking
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* if we get here again... */
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adress -= (oldsize - si->overlay.myBufInfo[offset].size);
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si->overlay.myBufInfo[offset].size = oldsize;
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LOG(4,("Overlay: 'squeezing' in buffer:\n"
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"Overlay: resetting it to virtual adress $%08x and size $%08x\n", adress,oldsize));
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/* force exiting the FOR loop */
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cnt = MAXBUFFERS;
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}
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else
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{
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/* nogo, sorry */
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LOG(4,("Overlay: Other buffer(s) exist after this one:\n"
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"Overlay: not enough space to 'squeeze' this one in, aborted\n"));
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/* Reset to the old size to prevent the space from 'growing' if we get here again... */
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si->overlay.myBufInfo[offset].size = oldsize;
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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}
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}
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/* check if we have enough space to setup this new bitmap
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* (preventing overlap of desktop RAMspace & overlay bitmap RAMspace here) */
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if (adress < adress2)
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/* nope, sorry */
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{
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LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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/* continue buffer setup */
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si->overlay.myBuffer[offset].buffer = (void *) adress;
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/* calculate physical memory adress (for dma use) */
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adress = (((uint32)((uint8*)si->framebuffer_pci)) + (si->ps.memory_size * 1024));
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/* take cursor into account (if it exists) */
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if(si->settings.hardcursor) adress -= si->ps.curmem_size;
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for (cnt = 0; cnt <= offset; cnt++)
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{
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adress -= si->overlay.myBufInfo[cnt].size;
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}
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/* this adress is already aligned to the scaler's requirements (via the already modified sizes) */
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si->overlay.myBuffer[offset].buffer_dma = (void *) adress;
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LOG(4,("Overlay: New buffer: addr $%08x, dma_addr $%08x, color space $%08x\n",
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(uint32)((uint8*)si->overlay.myBuffer[offset].buffer),
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(uint32)((uint8*)si->overlay.myBuffer[offset].buffer_dma), cs));
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LOG(4,("Overlay: New buffer's size is $%08x\n", si->overlay.myBufInfo[offset].size));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return &si->overlay.myBuffer[offset];
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}
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else
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/* sorry, no more room for buffers */
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{
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LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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}
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status_t RELEASE_OVERLAY_BUFFER(const overlay_buffer *ob)
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/* Note that the user can delete the buffers in any order desired! */
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{
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int offset = 0;
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if (ob != NULL)
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{
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/* find the buffer */
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for (offset = 0; offset < MAXBUFFERS; offset++)
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{
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if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
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}
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if (offset < MAXBUFFERS)
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/* delete current buffer */
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{
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si->overlay.myBuffer[offset].buffer = NULL;
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si->overlay.myBuffer[offset].buffer_dma = NULL;
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LOG(4,("Overlay: Release_buffer offset = %d, buffer released\n",offset));
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return B_OK;
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}
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else
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{
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/* this is no buffer of ours! */
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LOG(4,("Overlay: Release_overlay_buffer: not ours, aborted!\n"));
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return B_ERROR;
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}
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}
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else
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/* no buffer specified! */
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{
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LOG(4,("Overlay: Release_overlay_buffer: no buffer specified, aborted!\n"));
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return B_ERROR;
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}
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}
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status_t GET_OVERLAY_CONSTRAINTS
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(const display_mode *dm, const overlay_buffer *ob, overlay_constraints *oc)
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{
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int offset = 0;
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LOG(4,("Overlay: Get_overlay_constraints called\n"));
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/* check for NULL pointers */
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if ((dm == NULL) || (ob == NULL) || (oc == NULL))
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{
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LOG(4,("Overlay: Get_overlay_constraints: Null pointer(s) detected!\n"));
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return B_ERROR;
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}
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/* find the buffer */
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for (offset = 0; offset < MAXBUFFERS; offset++)
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{
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if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
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}
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if (offset < MAXBUFFERS)
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{
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/* scaler input (values are in pixels) */
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oc->view.h_alignment = 0;
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oc->view.v_alignment = 0;
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switch (ob->space)
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{
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case B_YCbCr422:
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/* NeoMagic cards can work with 7.
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* Note: this has to be in sync with the slopspace setup during buffer allocation.. */
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//fixme: >= NM2200 use 16 instead of 8???
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oc->view.width_alignment = 7;
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break;
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default:
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/* we should not be here, but set the worst-case value just to be safe anyway */
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oc->view.width_alignment = 31;
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break;
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}
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oc->view.height_alignment = 0;
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oc->view.width.min = 1;
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oc->view.height.min = 2; /* two fields */
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oc->view.width.max = ob->width;
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oc->view.height.max = ob->height;
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/* scaler output restrictions */
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oc->window.h_alignment = 0;
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oc->window.v_alignment = 0;
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oc->window.width_alignment = 0;
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oc->window.height_alignment = 0;
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oc->window.width.min = 2;
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/* G200-G550 can output upto and including 2048 pixels in width */
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//fixme...
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if (dm->virtual_width > 2048)
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{
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oc->window.width.max = 2048;
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}
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else
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{
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oc->window.width.max = dm->virtual_width;
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}
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oc->window.height.min = 2;
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/* G200-G550 can output upto and including 2048 pixels in height */
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//fixme...
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if (dm->virtual_height > 2048)
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{
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oc->window.height.max = 2048;
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}
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else
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{
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oc->window.height.max = dm->virtual_height;
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}
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/* NeoMagic scaling restrictions */
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/* Note: official max is 8.0, and NM BES does not support downscaling! */
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oc->h_scale.min = 1.0;
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oc->h_scale.max = 8.0;
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oc->v_scale.min = 1.0;
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oc->v_scale.max = 8.0;
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return B_OK;
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}
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else
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{
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/* this is no buffer of ours! */
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LOG(4,("Overlay: Get_overlay_constraints: buffer is not ours, aborted!\n"));
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return B_ERROR;
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}
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}
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overlay_token ALLOCATE_OVERLAY(void)
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{
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uint32 tmpToken;
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LOG(4,("Overlay: Allocate_overlay called: "));
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/* come up with a token */
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tmpToken = 0x12345678;
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/* acquire the shared benaphore */
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AQUIRE_BEN(si->overlay.lock)
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/* overlay unit already in use? */
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if (si->overlay.myToken == NULL)
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/* overlay unit is available */
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{
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LOG(4,("succesfull\n"));
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si->overlay.myToken = &tmpToken;
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return si->overlay.myToken;
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}
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else
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/* sorry, overlay unit is occupied */
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{
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LOG(4,("failed: already in use!\n"));
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/* release the shared benaphore */
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RELEASE_BEN(si->overlay.lock)
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return NULL;
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}
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}
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status_t RELEASE_OVERLAY(overlay_token ot)
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{
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LOG(4,("Overlay: Release_overlay called: "));
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/* is this call for real? */
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if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken))
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/* nope, abort */
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{
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LOG(4,("failed, not in use!\n"));
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return B_ERROR;
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}
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else
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/* call is for real */
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{
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nm_release_bes();
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|
LOG(4,("succesfull\n"));
|
|
|
|
si->overlay.myToken = NULL;
|
|
return B_OK;
|
|
}
|
|
}
|
|
|
|
status_t CONFIGURE_OVERLAY
|
|
(overlay_token ot, const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov)
|
|
{
|
|
int offset = 0; /* used for buffer index */
|
|
|
|
LOG(4,("Overlay: Configure_overlay called: "));
|
|
|
|
/* Note:
|
|
* When a Workspace switch, screen prefs change, or overlay app shutdown occurs, BeOS will
|
|
* release all overlay buffers. The buffer currently displayed at that moment, may need some
|
|
* 'hardware releasing' in the CONFIGURE_OVERLAY routine. This is why CONFIGURE_OVERLAY gets
|
|
* called one more time then, with a null pointer for overlay_window and overlay_view, while
|
|
* the currently displayed overlay_buffer is given.
|
|
* The G200-G550 do not need to do anything on such an occasion, so we simply return if we
|
|
* get called then. */
|
|
if ((ow == NULL) || (ov == NULL))
|
|
{
|
|
LOG(4,("output properties changed\n"));
|
|
|
|
return B_OK;
|
|
}
|
|
|
|
/* Note:
|
|
* If during overlay use the screen prefs are changed, or the workspace has changed, it
|
|
* may be that we were not able to re-allocate the requested overlay buffers (or only partly)
|
|
* due to lack of cardRAM. If the app does not respond properly to this, we might end up
|
|
* with a NULL pointer instead of a overlay_buffer to work with here.
|
|
* Of course, we need to abort then to prevent the system from 'going down'.
|
|
* The app will probably crash because it will want to write into this non-existant buffer
|
|
* at some point. */
|
|
if (ob == NULL)
|
|
{
|
|
LOG(4,("no overlay buffer specified\n"));
|
|
|
|
return B_ERROR;
|
|
}
|
|
|
|
/* is this call done by the app that owns us? */
|
|
if ((ot == NULL) || (si->overlay.myToken == NULL) || (ot != si->overlay.myToken))
|
|
/* nope, abort */
|
|
{
|
|
LOG(4,("failed\n"));
|
|
|
|
return B_ERROR;
|
|
}
|
|
else
|
|
/* call is for real */
|
|
{
|
|
/* find the buffer's offset */
|
|
for (offset = 0; offset < MAXBUFFERS; offset++)
|
|
{
|
|
if (si->overlay.myBuffer[offset].buffer == ob->buffer) break;
|
|
}
|
|
|
|
if (offset < MAXBUFFERS)
|
|
{
|
|
LOG(4,("succesfull, switching to buffer %d\n", offset));
|
|
|
|
nm_configure_bes(ob, ow, ov, offset);
|
|
|
|
return B_OK;
|
|
}
|
|
else
|
|
{
|
|
/* this is no buffer of ours! */
|
|
LOG(4,("buffer is not ours, aborted!\n"));
|
|
|
|
return B_ERROR;
|
|
}
|
|
}
|
|
}
|