git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8366 a95241bf-73f2-0310-859d-f6bbb57e9c96
677 lines
17 KiB
C++
677 lines
17 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2003, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: RootLayer.cpp
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// Author: Gabe Yoder <[email protected]>
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// DarkWyrm <[email protected]>
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// Adi Oanca <[email protected]>
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// Description: Class used for the top layer of each workspace's Layer tree
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//
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <Window.h>
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#include <List.h>
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#include <Message.h>
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#include <File.h>
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#include "Globals.h"
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#include "RootLayer.h"
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#include "Layer.h"
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#include "Workspace.h"
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#include "ServerScreen.h"
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#include "WinBorder.h"
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#include "ServerWindow.h"
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#include "ServerApp.h"
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#include "Desktop.h"
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#include "ServerConfig.h"
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#include "FMWList.h"
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#include "DisplayDriver.h"
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//#define DEBUG_ROOTLAYER
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#ifdef DEBUG_ROOTLAYER
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#define STRACE(a) printf(a)
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#else
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#define STRACE(a) /* nothing */
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#endif
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//#define DISPLAYDRIVER_TEST_HACK
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RootLayer::RootLayer(const char *name, int32 workspaceCount,
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Desktop *desktop, DisplayDriver *driver)
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: Layer(BRect(0,0,0,0), name, 0, B_FOLLOW_ALL, B_WILL_DRAW, driver)
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{
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fDesktop = desktop;
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//NOTE: be careful about this one.
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fRootLayer = this;
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fActiveWorkspace = NULL;
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fRows = 0;
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fColumns = 0;
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// TODO: this should eventually be replaced by a method to convert the monitor
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// number to an index in the name, i.e. workspace_settings_1 for screen #1
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ReadWorkspaceData(WORKSPACE_DATA_LIST);
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// TODO: read these 3 from a configuration file.
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fScreenXResolution = 0;
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fScreenYResolution = 0;
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fColorSpace = B_RGB32;
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// easy way to identify this class.
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fClassID = AS_ROOTLAYER_CLASS;
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fHidden = false;
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}
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RootLayer::~RootLayer()
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{
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// RootLayer object just uses Screen objects, it is not allowed to delete them.
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}
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void RootLayer::MoveBy(float x, float y)
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{
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}
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void RootLayer::ResizeBy(float x, float y)
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{
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// TODO: implement
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}
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Layer* RootLayer::VirtualTopChild() const
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{
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return fActiveWorkspace->GoToTopItem();
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}
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Layer* RootLayer::VirtualLowerSibling() const
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{
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return fActiveWorkspace->GoToLowerItem();
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}
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Layer* RootLayer::VirtualUpperSibling() const
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{
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return fActiveWorkspace->GoToUpperItem();
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}
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Layer* RootLayer::VirtualBottomChild() const
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{
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return fActiveWorkspace->GoToBottomItem();
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}
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void RootLayer::ReadWorkspaceData(const char *path)
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{
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BMessage msg, settings;
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BFile file(path,B_READ_ONLY);
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char string[20];
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if(file.InitCheck()==B_OK && msg.Unflatten(&file)==B_OK)
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{
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int32 count;
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if(msg.FindInt32("workspace_count",&count)!=B_OK)
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count=9;
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SetWorkspaceCount(count);
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for(int32 i=0; i<count; i++)
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{
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Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
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if(!ws)
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continue;
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sprintf(string,"workspace %ld",i);
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if(msg.FindMessage(string,&settings)==B_OK)
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{
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ws->GetSettings(settings);
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settings.MakeEmpty();
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}
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else
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ws->GetDefaultSettings();
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}
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}
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else
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{
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SetWorkspaceCount(9);
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for(int32 i=0; i<9; i++)
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{
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Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
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if(!ws)
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continue;
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ws->GetDefaultSettings();
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}
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}
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}
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void RootLayer::SaveWorkspaceData(const char *path)
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{
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BMessage msg,dummy;
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BFile file(path,B_READ_WRITE | B_CREATE_FILE);
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if(file.InitCheck()!=B_OK)
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{
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printf("ERROR: Couldn't save workspace data in RootLayer\n");
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return;
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}
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char string[20];
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int32 count=fWorkspaceList.CountItems();
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if(msg.Unflatten(&file)==B_OK)
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{
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// if we were successful in unflattening the file, it means we're
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// going to need to save over the existing data
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for(int32 i=0; i<count; i++)
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{
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sprintf(string,"workspace %ld",i);
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if(msg.FindMessage(string,&dummy)==B_OK)
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msg.RemoveName(string);
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}
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}
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for(int32 i=0; i<count; i++)
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{
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sprintf(string,"workspace %ld",i);
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Workspace *ws=(Workspace*)fWorkspaceList.ItemAt(i);
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if(!ws)
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{
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dummy.MakeEmpty();
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ws->PutSettings(&dummy,i);
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msg.AddMessage(string,&dummy);
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}
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else
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{
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// We're not supposed to have this happen, but we'll suck it up, anyway. :P
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Workspace::PutDefaultSettings(&msg,i);
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}
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}
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}
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void RootLayer::AddWinBorderToWorkspaces(WinBorder* winBorder, uint32 wks)
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{
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if (!(fMainLock.IsLocked()))
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debugger("RootLayer::AddWinBorderToWorkspaces - fMainLock has to be locked!\n");
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for( int32 i=0; i < 32; i++)
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{
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if( wks & (0x00000001 << i) && i < WorkspaceCount())
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WorkspaceAt(i+1)->AddLayerPtr(winBorder);
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}
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}
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void RootLayer::AddWinBorder(WinBorder* winBorder)
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{
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// The main job of this function, besides adding winBorder as a child, is to determine
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// in which workspaces to add this window.
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STRACE(("*RootLayer::AddWinBorder(%s)\n", winBorder->GetName()));
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desktop->fGeneralLock.Lock();
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STRACE(("*RootLayer::AddWinBorder(%s) - General lock acquired\n", winBorder->GetName()));
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fMainLock.Lock();
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STRACE(("*RootLayer::AddWinBorder(%s) - Main lock acquired\n", winBorder->GetName()));
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// in case we want to be added to the current workspace
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if (winBorder->Window()->Workspaces() == B_CURRENT_WORKSPACE)
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winBorder->Window()->QuietlySetWorkspaces(0x00000001 << (ActiveWorkspaceIndex()-1));
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// add winBorder to the known list of WinBorders so we can keep track of it.
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AddChild(winBorder, winBorder->Window());
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// add winBorder to the desired workspaces
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switch(winBorder->Window()->Feel())
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{
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case B_MODAL_SUBSET_WINDOW_FEEL:
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case B_FLOATING_SUBSET_WINDOW_FEEL:
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{
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// this kind of window isn't added anywhere. It will be added
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// to main window's subset when winBorder::AddToSubsetOf(main)
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// will be called.
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break;
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}
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case B_MODAL_APP_WINDOW_FEEL:
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case B_FLOATING_APP_WINDOW_FEEL:
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{
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// add to app's list of Floating/Modal windows (as opposed to the system's)
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winBorder->Window()->App()->fAppFMWList.AddItem(winBorder);
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// determine in which workspaces to add this winBorder object.
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uint32 wks = 0;
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for (int32 i=0; i<WorkspaceCount(); i++)
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{
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// if we find a window belonging to winBorder's team, add winBorder to that workspace.
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Workspace *ws = WorkspaceAt(i+1);
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for (WinBorder *wb = ws->GoToBottomItem(); wb!=NULL; wb = ws->GoToUpperItem())
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{
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if ( winBorder->Window()->ClientTeamID() == wb->Window()->ClientTeamID())
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{
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wks = wks | winBorder->Window()->Workspaces();
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break;
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}
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}
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}
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AddWinBorderToWorkspaces(winBorder, wks);
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break;
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}
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case B_MODAL_ALL_WINDOW_FEEL:
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case B_FLOATING_ALL_WINDOW_FEEL:
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{
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// add to system's list of Floating/Modal Windows
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fMainFMWList.AddItem(winBorder);
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// add this winBorder to all workspaces
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AddWinBorderToWorkspaces(winBorder, 0xffffffffUL);
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break;
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}
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case B_NORMAL_WINDOW_FEEL:
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{
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// add this winBorder to the specified workspaces
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AddWinBorderToWorkspaces(winBorder, winBorder->Window()->Workspaces());
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break;
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}
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case B_SYSTEM_LAST:
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case B_SYSTEM_FIRST:
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{
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// add this winBorder to all workspaces
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AddWinBorderToWorkspaces(winBorder, 0xffffffffUL);
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break;
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}
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default:{
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debugger("RootLayer::AddWinBorder() - what kind of window is this?");
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break;
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}
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} // end switch(winborder->Feel())
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fMainLock.Unlock();
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STRACE(("*RootLayer::AddWinBorder(%s) - Main lock released\n", winBorder->GetName()));
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desktop->fGeneralLock.Unlock();
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STRACE(("*RootLayer::AddWinBorder(%s) - General lock released\n", winBorder->GetName()));
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STRACE(("#RootLayer::AddWinBorder(%s)\n", winBorder->GetName()));
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}
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void RootLayer::RemoveWinBorder(WinBorder* winBorder)
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{
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// This method does 3 things:
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// 1) Removes MODAL/SUBSET windows from system/app/window subset list.
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// 2) Removes this window from any workspace it appears in.
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// 3) Removes this window from RootLayer's list of children.
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desktop->fGeneralLock.Lock();
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fMainLock.Lock();
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int32 feel = winBorder->Window()->Feel();
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if(feel == B_MODAL_SUBSET_WINDOW_FEEL || feel == B_FLOATING_SUBSET_WINDOW_FEEL)
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{
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desktop->RemoveSubsetWindow(winBorder);
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}
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else
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if (feel == B_MODAL_APP_WINDOW_FEEL || feel == B_FLOATING_APP_WINDOW_FEEL)
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{
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RemoveAppWindow(winBorder);
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}
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else
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if(feel == B_MODAL_ALL_WINDOW_FEEL || feel == B_FLOATING_ALL_WINDOW_FEEL
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|| feel == B_SYSTEM_FIRST || feel == B_SYSTEM_LAST)
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{
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if(feel == B_MODAL_ALL_WINDOW_FEEL || feel == B_FLOATING_ALL_WINDOW_FEEL)
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fMainFMWList.RemoveItem(winBorder);
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int32 count = WorkspaceCount();
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for(int32 i=0; i < count; i++)
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WorkspaceAt(i+1)->RemoveLayerPtr(winBorder);
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}
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else
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{ // for B_NORMAL_WINDOW_FEEL
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uint32 workspaces = winBorder->Window()->Workspaces();
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int32 count = WorkspaceCount();
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for( int32 i=0; i < 32 && i < count; i++)
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{
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if( workspaces & (0x00000001UL << i))
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WorkspaceAt(i+1)->RemoveLayerPtr(winBorder);
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}
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}
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RemoveChild(winBorder);
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fMainLock.Unlock();
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desktop->fGeneralLock.Unlock();
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}
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WinBorder* RootLayer::WinBorderAt(const BPoint& pt){
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WinBorder *target = NULL;
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WinBorder *wb = NULL;
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for( wb = fActiveWorkspace->GoToBottomItem(); wb; wb = fActiveWorkspace->GoToUpperItem())
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{
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if(!wb->IsHidden() && wb->HasPoint(pt))
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{
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target = wb;
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break;
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}
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}
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return target;
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}
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void RootLayer::ChangeWorkspacesFor(WinBorder* winBorder, uint32 newWorkspaces)
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{
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// only normal windows are affected by this change
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if(!winBorder->fLevel != B_NORMAL_FEEL)
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return;
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uint32 oldWorkspaces = winBorder->Window()->Workspaces();
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for(int32 i=0; i < WorkspaceCount(); i++)
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{
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if ((oldWorkspaces & (0x00000001 << i)) && (newWorkspaces & (0x00000001 << i)))
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{
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// do nothing.
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}
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else
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if(oldWorkspaces & (0x00000001 << i))
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{
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WorkspaceAt(i+1)->RemoveLayerPtr(winBorder);
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}
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else
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if (newWorkspaces & (0x00000001 << i))
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{
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WorkspaceAt(i+1)->AddLayerPtr(winBorder);
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}
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}
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}
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bool RootLayer::SetFrontWinBorder(WinBorder* winBorder)
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{
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if(!winBorder)
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return false;
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STRACE(("*RootLayer::SetFrontWinBorder(%s)\n", winBorder? winBorder->GetName():"NULL"));
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fMainLock.Lock();
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STRACE(("*RootLayer::SetFrontWinBorder(%s) - main lock acquired\n", winBorder? winBorder->GetName():"NULL"));
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if (!winBorder)
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{
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ActiveWorkspace()->SearchAndSetNewFront(NULL);
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return true;
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}
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uint32 workspaces = winBorder->Window()->Workspaces();
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int32 count = WorkspaceCount();
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int32 newWorkspace= 0;
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if (workspaces & (0x00000001UL << (ActiveWorkspaceIndex()-1)) )
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{
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newWorkspace = ActiveWorkspaceIndex();
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}
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else
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{
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int32 i;
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for( i = 0; i < 32 && i < count; i++)
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{
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if( workspaces & (0x00000001UL << i))
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{
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newWorkspace = i+1;
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break;
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}
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}
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if (i == count || i == 32)
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newWorkspace = ActiveWorkspaceIndex();
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}
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if(newWorkspace != ActiveWorkspaceIndex())
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{
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WorkspaceAt(newWorkspace)->SearchAndSetNewFront(winBorder);
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SetActiveWorkspaceByIndex(newWorkspace);
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}
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else
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{
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ActiveWorkspace()->SearchAndSetNewFront(winBorder);
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}
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fMainLock.Unlock();
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STRACE(("*RootLayer::SetFrontWinBorder(%s) - main lock released\n", winBorder? winBorder->GetName():"NULL"));
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STRACE(("#RootLayer::SetFrontWinBorder(%s)\n", winBorder? winBorder->GetName():"NULL"));
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return true;
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}
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void RootLayer::SetScreens(Screen *screen[], int32 rows, int32 columns)
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{
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// NOTE: All screens *must* have the same resolution
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fScreenPtrList.MakeEmpty();
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BRect newFrame(0, 0, 0, 0);
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for (int32 i=0; i < rows; i++)
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{
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if (i==0)
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{
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for(int32 j=0; j < columns; j++)
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{
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fScreenPtrList.AddItem(screen[i*rows + j]);
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newFrame.right += screen[i*rows + j]->Resolution().x;
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}
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}
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newFrame.bottom += screen[i*rows]->Resolution().y;
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}
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newFrame.right -= 1;
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newFrame.bottom -= 1;
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fFrame = newFrame;
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fRows = rows;
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fColumns = columns;
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fScreenXResolution = (int32)(screen[0]->Resolution().x);
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fScreenYResolution = (int32)(screen[0]->Resolution().y);
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// NOTE: a RebuildFullRegion() followed by FullInvalidate() are required after calling
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// this method!
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}
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Screen **RootLayer::Screens()
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{
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return (Screen**)fScreenPtrList.Items();
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}
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bool RootLayer::SetScreenResolution(int32 width, int32 height, uint32 colorspace)
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{
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if (fScreenXResolution == width && fScreenYResolution == height &&
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fColorSpace == colorspace)
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return false;
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bool accepted = true;
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for (int i=0; i < fScreenPtrList.CountItems(); i++)
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{
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Screen *screen;
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screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
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if ( !(screen->SupportsResolution(BPoint(width, height), colorspace)) )
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accepted = false;
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}
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if (accepted)
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{
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for (int i=0; i < fScreenPtrList.CountItems(); i++)
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{
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Screen *screen;
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screen = static_cast<Screen*>(fScreenPtrList.ItemAt(i));
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screen->SetResolution(BPoint(width, height), colorspace);
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}
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Screen **screens = (Screen**)fScreenPtrList.Items();
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SetScreens(screens, fRows, fColumns);
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return true;
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}
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return false;
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}
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void RootLayer::SetWorkspaceCount(const int32 count)
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{
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STRACE(("*RootLayer::SetWorkspaceCount(%ld)\n", count));
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if ((count < 1 && count > 32) || count == WorkspaceCount())
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return;
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|
int32 exActiveWorkspaceIndex = ActiveWorkspaceIndex();
|
|
|
|
BList newWSPtrList;
|
|
void *workspacePtr;
|
|
|
|
fMainLock.Lock();
|
|
STRACE(("*RootLayer::SetWorkspaceCount(%ld) - main lock acquired\n", count));
|
|
|
|
for(int i=0; i < count; i++)
|
|
{
|
|
workspacePtr = fWorkspaceList.ItemAt(i);
|
|
if (workspacePtr)
|
|
newWSPtrList.AddItem(workspacePtr);
|
|
else
|
|
{
|
|
Workspace *ws;
|
|
ws = new Workspace(fColorSpace, i+1, BGColor(), this);
|
|
newWSPtrList.AddItem(ws);
|
|
}
|
|
}
|
|
|
|
// delete other Workspace objects if the count is smaller than current one.
|
|
for (int j=count; j < fWorkspaceList.CountItems(); j++)
|
|
{
|
|
Workspace *ws = NULL;
|
|
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(j));
|
|
if (ws)
|
|
delete ws;
|
|
else
|
|
{
|
|
STRACE(("\nSERVER: PANIC: in RootLayer::SetWorkspaceCount()\n\n"));
|
|
return;
|
|
}
|
|
}
|
|
|
|
fWorkspaceList = newWSPtrList;
|
|
|
|
fMainLock.Unlock();
|
|
STRACE(("*RootLayer::SetWorkspaceCount(%ld) - main lock released\n", count));
|
|
|
|
if (exActiveWorkspaceIndex > count)
|
|
SetActiveWorkspaceByIndex(count);
|
|
|
|
// if true, this is the first time this method is called.
|
|
if (exActiveWorkspaceIndex == -1)
|
|
SetActiveWorkspaceByIndex(1);
|
|
|
|
STRACE(("#RootLayer::SetWorkspaceCount(%ld)\n", count));
|
|
}
|
|
|
|
int32 RootLayer::WorkspaceCount() const
|
|
{
|
|
return fWorkspaceList.CountItems();
|
|
}
|
|
|
|
Workspace* RootLayer::WorkspaceAt(const int32 index) const
|
|
{
|
|
Workspace *ws = NULL;
|
|
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(index-1));
|
|
|
|
return ws;
|
|
}
|
|
|
|
void RootLayer::SetActiveWorkspaceByIndex(const int32 index)
|
|
{
|
|
Workspace *ws = NULL;
|
|
ws = static_cast<Workspace*>(fWorkspaceList.ItemAt(index-1));
|
|
if (ws)
|
|
SetActiveWorkspace(ws);
|
|
}
|
|
|
|
void RootLayer::SetActiveWorkspace(Workspace *ws)
|
|
{
|
|
if (fActiveWorkspace == ws || !ws)
|
|
return;
|
|
|
|
fActiveWorkspace = ws;
|
|
}
|
|
|
|
int32 RootLayer::ActiveWorkspaceIndex() const{
|
|
if (fActiveWorkspace)
|
|
return fActiveWorkspace->ID();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
Workspace* RootLayer::ActiveWorkspace() const
|
|
{
|
|
return fActiveWorkspace;
|
|
}
|
|
|
|
void RootLayer::SetBGColor(const RGBColor &col)
|
|
{
|
|
ActiveWorkspace()->SetBGColor(col);
|
|
|
|
fLayerData->viewcolor = col;
|
|
}
|
|
|
|
RGBColor RootLayer::BGColor(void) const
|
|
{
|
|
return fLayerData->viewcolor;
|
|
}
|
|
|
|
void RootLayer::RemoveAppWindow(WinBorder *wb)
|
|
{
|
|
wb->Window()->App()->fAppFMWList.RemoveItem(wb);
|
|
|
|
int32 count = WorkspaceCount();
|
|
for(int32 i=0; i < count; i++)
|
|
WorkspaceAt(i+1)->RemoveLayerPtr(wb);
|
|
}
|
|
|
|
void RootLayer::PrintToStream()
|
|
{
|
|
printf("\nRootLayer '%s' internals:\n", GetName());
|
|
printf("Screen list:\n");
|
|
for(int32 i=0; i<fScreenPtrList.CountItems(); i++)
|
|
printf("\t%ld\n", ((Screen*)fScreenPtrList.ItemAt(i))->ScreenNumber());
|
|
|
|
printf("Screen rows: %ld\nScreen columns: %ld\n", fRows, fColumns);
|
|
printf("Resolution for all Screens: %ldx%ldx%ld\n", fScreenXResolution, fScreenYResolution, fColorSpace);
|
|
printf("Workspace list:\n");
|
|
for(int32 i=0; i<fWorkspaceList.CountItems(); i++)
|
|
{
|
|
printf("\t~~~Workspace: %ld\n", ((Workspace*)fWorkspaceList.ItemAt(i))->ID());
|
|
((Workspace*)fWorkspaceList.ItemAt(i))->PrintToStream();
|
|
printf("~~~~~~~~\n");
|
|
}
|
|
printf("Active Workspace: %ld\n", fActiveWorkspace? fActiveWorkspace->ID(): -1);
|
|
}
|