git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11115 a95241bf-73f2-0310-859d-f6bbb57e9c96
110 lines
4.4 KiB
C++
110 lines
4.4 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2003, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: AccelerantDriver.h
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// Author: Gabe Yoder <[email protected]>
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// Description: A display driver which works directly with the
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// accelerant for the graphics card.
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//
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//------------------------------------------------------------------------------
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#ifndef _ACCELERANTDRIVER_H_
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#define _ACCELERANTDRIVER_H_
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#include <Accelerant.h>
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#include "DisplayDriver.h"
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#include "PatternHandler.h"
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#include "FontServer.h"
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#include "LayerData.h"
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class ServerBitmap;
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class ServerCursor;
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class AccelerantDriver : public DisplayDriver
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{
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public:
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AccelerantDriver(void);
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~AccelerantDriver(void);
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bool Initialize(void);
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void Shutdown(void);
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virtual void InvertRect(const BRect &r);
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virtual void SetMode(const int32 &mode);
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virtual void SetMode(const display_mode &mode);
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virtual bool DumpToFile(const char *path);
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virtual void StrokeLineArray(const int32 &numlines, const LineArrayData *linedata,const DrawData *d);
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/*
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual uint32 DPMSCapabilities(void) const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list, uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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*/
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protected:
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void BlitBitmap(ServerBitmap *sourcebmp, BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY);
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void ExtractToBitmap(ServerBitmap *destbmp, BRect destrect, BRect sourcerect);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
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int OpenGraphicsDevice(int deviceNumber);
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int GetModeFromResolution(int width, int height, int space);
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int GetWidthFromMode(int mode);
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int GetHeightFromMode(int mode);
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int GetDepthFromMode(int mode);
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int GetDepthFromColorspace(int space);
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// Support functions for the rest of the driver
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void Blit(const BRect &src, const BRect &dest, const DrawData *d);
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void FillSolidRect(const BRect &rect, RGBColor &color);
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void FillPatternRect(const BRect &rect, const DrawData *d);
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void StrokeSolidLine(const BPoint &start, const BPoint &end, RGBColor &color);
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void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d);
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void StrokeSolidRect(const BRect &rect, RGBColor &color);
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void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void CopyToBitmap(ServerBitmap *target, const BRect &source);
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ServerCursor *cursor, *under_cursor;
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BRect cursorframe;
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int card_fd;
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image_id accelerant_image;
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GetAccelerantHook accelerant_hook;
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engine_token *mEngineToken;
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acquire_engine AcquireEngine;
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release_engine ReleaseEngine;
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fill_rectangle accFillRect;
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invert_rectangle accInvertRect;
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set_cursor_shape accSetCursorShape;
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move_cursor accMoveCursor;
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show_cursor accShowCursor;
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frame_buffer_config mFrameBufferConfig;
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int mode_count;
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display_mode *mode_list;
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display_mode mDisplayMode;
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display_mode R5DisplayMode; // This should go away once we stop running under r5
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};
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#endif
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