RootLayer: debug output fixes and removed a compiler complaint git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10980 a95241bf-73f2-0310-859d-f6bbb57e9c96
174 lines
5.9 KiB
C++
174 lines
5.9 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DirectDriver.h
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// Author: DarkWyrm <[email protected]>
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//
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// Description: BDirectWindow graphics module
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//
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//------------------------------------------------------------------------------
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#ifndef DIRECTDRIVER_H_
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#define DIRECTDRIVER_H_
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#include <Application.h>
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#include <Window.h>
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#include <View.h>
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#include <Region.h> // for clipping_rect definition
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#include <GraphicsCard.h>
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#include <Message.h>
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#include "DisplayDriver.h"
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#include "PortLink.h"
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#include <DirectWindow.h>
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#include "PatternHandler.h"
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class UtilityBitmap;
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class SDWindow;
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class LayerData;
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class DirectDriver;
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// This is very much not the fastest thing in the world - just quickly hacked out to get it going
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// and make it relatively easy to optimize later. Ideally, rectangles stored in this should be
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// stored in a singly-linked list and allocated items should be saved (and freed upon the object's
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// destruction) to minimize calls to the OS' memory manager.
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class RectPipe
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{
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public:
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RectPipe(void);
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~RectPipe(void);
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void PutRect(const BRect &rect);
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void PutRect(const clipping_rect &rect);
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bool GetRect(clipping_rect *rect);
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bool HasRects(void);
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int32 CountRects(void) const { return list.CountItems(); }
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protected:
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BList list;
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BLocker lock;
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bool has_rects;
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};
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class DDView : public BView
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{
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public:
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DDView(BRect bounds);
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void MouseDown(BPoint pt);
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void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg);
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void MouseUp(BPoint pt);
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void MessageReceived(BMessage *msg);
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BPortLink serverlink;
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};
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class DDWindow : public BDirectWindow
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{
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public:
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DDWindow(uint16 width, uint16 height, color_space space, DirectDriver *owner);
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~DDWindow(void);
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virtual bool QuitRequested(void);
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virtual void DirectConnected(direct_buffer_info *info);
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virtual void WindowActivated(bool active);
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static int32 DrawingThread(void *data);
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uint8 *fBits;
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int32 fRowBytes;
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color_space fFormat;
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clipping_rect fBounds;
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uint32 fNumClipRects;
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clipping_rect *fClipList;
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bool fDirty, fConnected, fConnectionDisabled;
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BLocker locker;
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thread_id fDrawThreadID;
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DisplayDriver *fOwner;
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BBitmap *framebuffer;
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clipping_rect screensize;
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RectPipe rectpipe;
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};
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/*!
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\brief BDirectWindow graphics module
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Last (and best) driver class in the app_server which is designed
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to provide fast graphics access for testing.
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The concept is to have a bitmap get written to which is used for double-buffering
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the video display. An updater thread simply locks access to this bitmap, copies data to
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the framebuffer, and releases access. Derived DisplayDriver functions operate on this bitmap.
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*/
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class DirectDriver : public DisplayDriver
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{
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public:
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DirectDriver(void);
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~DirectDriver(void);
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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void DrawBitmap(ServerBitmap *bmp, const BRect &src, const BRect &dest, const DrawData *d);
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virtual void InvertRect(const BRect &r);
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virtual void StrokeLineArray(const int32 &numlines, const LineArrayData *linedata, const DrawData *d);
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virtual void SetMode(const display_mode &mode);
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virtual bool DumpToFile(const char *path);
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual uint32 DPMSCapabilities(void) const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list, uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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BBitmap *framebuffer;
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display_mode fCurrentScreenMode, fSavedScreenMode;
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protected:
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virtual void FillSolidRect(const BRect &rect, const RGBColor &color);
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virtual void FillPatternRect(const BRect &rect, const DrawData *d);
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virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color);
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virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2, const RGBColor &color);
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virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d);
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virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source,
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const BRect &dest, const DrawData *d);
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virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
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// Temporary function which will exist while we use BViews in the regular code
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void SetDrawData(const DrawData *d, bool set_font_data=false);
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// temporarily virtual - until clipping code is added in DisplayDriver
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virtual void ConstrainClippingRegion(BRegion *reg);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest,DrawData *d, bool use_high=true);
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BPortLink *serverlink;
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DDWindow *screenwin;
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BView *drawview;
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};
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#endif
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