git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11972 a95241bf-73f2-0310-859d-f6bbb57e9c96
98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: GraphicsBuffer.cpp
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// Author: DarkWyrm <[email protected]>
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//
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// Description: Convenience class for working with graphics buffers
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// Based on concepts from the Anti-Grain Geometry vector gfx library
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//------------------------------------------------------------------------------
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#include "GraphicsBuffer.h"
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GraphicsBuffer::GraphicsBuffer(uint8 *buffer, uint32 width, uint32 height, uint32 rowbytes)
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{
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fBuffer=NULL;
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fRowList=NULL;
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fWidth=0;
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fHeight=0;
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fBytesPerRow=0;
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fMaxHeight=0;
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SetTo(buffer, width, height, rowbytes);
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}
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GraphicsBuffer::GraphicsBuffer(const GraphicsBuffer &buffer)
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{
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SetTo(buffer.fBuffer, buffer.fWidth, buffer.fHeight, buffer.fBytesPerRow);
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}
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GraphicsBuffer::~GraphicsBuffer()
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{
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delete [] fRowList;
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}
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void GraphicsBuffer::SetTo(uint8 *buffer, uint32 width, uint32 height, uint32 rowbytes)
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{
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fBuffer = buffer;
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fWidth = width;
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fHeight = height;
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fBytesPerRow = rowbytes;
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if(height > fMaxHeight)
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{
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delete [] fRowList;
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fRowList = new uint8* [fMaxHeight = height];
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}
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uint8 *row_ptr = fBuffer;
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if(rowbytes < 0)
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{
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row_ptr = fBuffer - int(height - 1) * rowbytes;
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}
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uint8 **rows = fRowList;
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while(height--)
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{
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*rows++ = row_ptr;
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row_ptr += rowbytes;
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}
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}
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void GraphicsBuffer::Unset(void)
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{
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delete [] fRowList;
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fBuffer=NULL;
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fRowList=NULL;
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fWidth=0;
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fHeight=0;
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fBytesPerRow=0;
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fMaxHeight=0;
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}
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GraphicsBuffer &GraphicsBuffer::operator=(const GraphicsBuffer &buffer)
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{
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SetTo(buffer.fBuffer, buffer.fWidth, buffer.fHeight, buffer.fBytesPerRow);
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return *this;
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}
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