Files
haiku-beta6/src/kits/interface/PictureButton.cpp
T
Axel Dörfler a8c4b88de4 * Fixed issues like not calling the inherited virtual or calling the wrong one.
* Applied coding style.
* Cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15089 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 17:13:01 +00:00

465 lines
8.2 KiB
C++

/*
* Copyright 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* Graham MacDonald ([email protected])
*/
/** BPictureButton displays and controls a picture button in a window. */
#include <PictureButton.h>
BPictureButton::BPictureButton(BRect frame, const char* name,
BPicture *off, BPicture *on, BMessage *message,
uint32 behavior, uint32 resizeMask, uint32 flags)
: BControl(frame, name, "", message, resizeMask, flags),
fOutlined(false),
fBehavior(behavior)
{
fEnabledOff = new BPicture(*off);
fEnabledOn = new BPicture(*on);
fDisabledOff = NULL;
fDisabledOn = NULL;
}
BPictureButton::BPictureButton(BMessage *data)
: BControl(data)
{
BMessage pictureArchive;
// Default to 1 state button if not here - is this valid?
if (data->FindInt32 ("_behave", (int32 *)&fBehavior) != B_OK)
fBehavior = B_ONE_STATE_BUTTON;
// Now expand the pictures:
if (data->FindMessage("_e_on", &pictureArchive) == B_OK)
fEnabledOn = new BPicture(&pictureArchive);
if (data->FindMessage("_e_off", &pictureArchive) == B_OK)
fEnabledOff = new BPicture(&pictureArchive);
if (fBehavior == B_TWO_STATE_BUTTON) {
if (data->FindMessage("_d_on", &pictureArchive) == B_OK)
fDisabledOn = new BPicture(&pictureArchive);
if (data->FindMessage("_d_off", &pictureArchive) == B_OK)
fDisabledOff = new BPicture(&pictureArchive);
} else
fDisabledOn = fDisabledOff = NULL;
}
BPictureButton::~BPictureButton()
{
delete fEnabledOn;
delete fEnabledOff;
delete fDisabledOn;
delete fDisabledOff;
}
BArchivable *
BPictureButton::Instantiate(BMessage *data)
{
if ( validate_instantiation(data, "BPictureButton"))
return new BPictureButton(data);
return NULL;
}
status_t
BPictureButton::Archive(BMessage *data, bool deep) const
{
status_t err = BControl::Archive(data, deep);
if (err != B_OK)
return err;
// Do we need this? Good practice!
err = data->AddString("class", "BPictureButton");
if (err != B_OK)
return err;
// Fill out message, depending on whether a deep copy is required or not.
if (deep) {
BMessage pictureArchive;
if (fEnabledOn->Archive(&pictureArchive, deep) == B_OK) {
err = data->AddMessage("_e_on", &pictureArchive);
if (err != B_OK)
return err;
}
if (fEnabledOff->Archive(&pictureArchive, deep) == B_OK) {
err = data->AddMessage("_e_off", &pictureArchive);
if (err != B_OK)
return err;
}
// Do we add messages for pictures that don't exist?
if (fBehavior == B_TWO_STATE_BUTTON) {
if (fDisabledOn->Archive(&pictureArchive, deep) == B_OK) {
err = data->AddMessage("_d_on", &pictureArchive);
if (err != B_OK)
return err;
}
if (fDisabledOff->Archive(&pictureArchive, deep) == B_OK) {
err = data->AddMessage("_d_off", &pictureArchive);
if (err != B_OK)
return err;
}
}
}
return data->AddInt32("_behave", fBehavior);
}
void
BPictureButton::Draw(BRect updateRect)
{
BRect rect = Bounds();
// Need to check if TWO_STATE, if setEnabled=false, and if diabled picture is null
// If so, and in debug, bring up an Alert, if so, and not in debug, output to stdout
// We should request the view's base color which normaly is (216,216,216)
rgb_color color = ui_color(B_PANEL_BACKGROUND_COLOR);
if (fBehavior == B_ONE_STATE_BUTTON) {
if (Value() == B_CONTROL_ON)
DrawPicture(fEnabledOn);
else
DrawPicture(fEnabledOff);
} else {
// B_TWO_STATE_BUTTON
if (IsEnabled()) {
if (Value() == B_CONTROL_ON)
DrawPicture(fEnabledOn);
else
DrawPicture(fEnabledOff);
} else {
// disabled
if (Value() == B_CONTROL_ON) {
if (fDisabledOn == NULL)
debugger("Need to set the 'disabled' pictures for this BPictureButton ");
DrawPicture(fDisabledOn);
} else {
if (fDisabledOn == NULL)
debugger("Need to set the 'disabled' pictures for this BPictureButton ");
DrawPicture(fDisabledOff);
}
}
}
if (IsFocus()) {
SetHighColor(ui_color(B_KEYBOARD_NAVIGATION_COLOR));
StrokeRect(rect, B_SOLID_HIGH);
}
}
void
BPictureButton::MouseDown(BPoint point)
{
if (!IsEnabled()) {
BControl::MouseDown(point);
return;
}
SetMouseEventMask(B_POINTER_EVENTS,
B_NO_POINTER_HISTORY | B_SUSPEND_VIEW_FOCUS);
if (fBehavior == B_ONE_STATE_BUTTON) {
SetValue(B_CONTROL_ON);
} else {
if (Value() == B_CONTROL_ON)
SetValue(B_CONTROL_OFF);
else
SetValue(B_CONTROL_ON);
}
SetTracking(true);
}
void
BPictureButton::MouseUp(BPoint point)
{
if (IsEnabled() && IsTracking()) {
if (Bounds().Contains(point)) {
if (fBehavior == B_ONE_STATE_BUTTON) {
if (Value() == B_CONTROL_ON) {
snooze(75000);
SetValue(B_CONTROL_OFF);
}
}
Invoke();
}
SetTracking(false);
}
}
void
BPictureButton::MouseMoved(BPoint point, uint32 transit, const BMessage *msg)
{
if (IsEnabled() && IsTracking()) {
if (transit == B_EXITED_VIEW)
SetValue(B_CONTROL_OFF);
else if (transit == B_ENTERED_VIEW)
SetValue(B_CONTROL_ON);
} else
BControl::MouseMoved(point, transit, msg);
}
void
BPictureButton::KeyDown(const char *bytes, int32 numBytes)
{
if (numBytes == 1) {
switch (bytes[0]) {
case B_ENTER:
case B_SPACE:
if (fBehavior == B_ONE_STATE_BUTTON) {
SetValue(B_CONTROL_ON);
snooze(50000);
SetValue(B_CONTROL_OFF);
} else {
if (Value() == B_CONTROL_ON)
SetValue(B_CONTROL_OFF);
else
SetValue(B_CONTROL_ON);
}
Invoke();
return;
}
}
BControl::KeyDown(bytes, numBytes);
}
void
BPictureButton::SetEnabledOn(BPicture *on)
{
delete fEnabledOn;
fEnabledOn = new BPicture(*on);
}
void
BPictureButton::SetEnabledOff(BPicture *off)
{
delete fEnabledOff;
fEnabledOff = new BPicture(*off);
}
void
BPictureButton::SetDisabledOn(BPicture *on)
{
delete fDisabledOn;
fDisabledOn = new BPicture(*on);
}
void
BPictureButton::SetDisabledOff(BPicture *off)
{
delete fDisabledOff;
fDisabledOff = new BPicture(*off);
}
BPicture *
BPictureButton::EnabledOn() const
{
return fEnabledOn;
}
BPicture *
BPictureButton::EnabledOff() const
{
return fEnabledOff;
}
BPicture *
BPictureButton::DisabledOn() const
{
return fDisabledOn;
}
BPicture *
BPictureButton::DisabledOff() const
{
return fDisabledOff;
}
void
BPictureButton::SetBehavior(uint32 behavior)
{
fBehavior = behavior;
}
uint32
BPictureButton::Behavior() const
{
return fBehavior;
}
void
BPictureButton::MessageReceived(BMessage *msg)
{
BControl::MessageReceived(msg);
}
void
BPictureButton::WindowActivated(bool state)
{
BControl::WindowActivated(state);
}
void
BPictureButton::AttachedToWindow()
{
BControl::AttachedToWindow();
}
void
BPictureButton::DetachedFromWindow()
{
BControl::DetachedFromWindow();
}
void
BPictureButton::SetValue(int32 value)
{
BControl::SetValue(value);
}
status_t
BPictureButton::Invoke(BMessage *msg)
{
return BControl::Invoke(msg);
}
void
BPictureButton::FrameMoved(BPoint newPosition)
{
BControl::FrameMoved(newPosition);
}
void
BPictureButton::FrameResized(float newWidth, float newHeight)
{
BControl::FrameResized(newWidth, newHeight);
}
BHandler *
BPictureButton::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form, const char *property)
{
return BControl::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t
BPictureButton::GetSupportedSuites(BMessage *data)
{
return BControl::GetSupportedSuites(data);
}
void
BPictureButton::ResizeToPreferred()
{
float width, height;
GetPreferredSize(&width, &height);
BControl::ResizeTo(width, height);
}
void
BPictureButton::GetPreferredSize(float* _width, float* _height)
{
// Need to do some test to see what the Be method returns...
BControl::GetPreferredSize(_width, _height);
}
void
BPictureButton::MakeFocus(bool state)
{
BControl::MakeFocus(state);
}
void
BPictureButton::AllAttached()
{
BControl::AllAttached();
}
void
BPictureButton::AllDetached()
{
BControl::AllDetached();
}
status_t
BPictureButton::Perform (perform_code d, void *arg)
{
// Really clutching at straws here....
return B_ERROR;
}
void BPictureButton::_ReservedPictureButton1() {}
void BPictureButton::_ReservedPictureButton2() {}
void BPictureButton::_ReservedPictureButton3() {}
BPictureButton &
BPictureButton::operator=(const BPictureButton &button)
{
return *this;
}
void
BPictureButton::Redraw()
{
}
void
BPictureButton::InitData()
{
}