* If you install ProcessController to the Deskbar after startup, its window is not opened anymore. * When you install ProcessController, the Deskbar is only restarted if needed; this can probably be removed completely under Haiku. * Renamed some menu items. * Removed "Use Pulse's settings" menu item. * Fixed remaining issues from bug #633 as far as ProcessController was concerned. * Removed unused source files. * Big cleanup, even though there could be done much much more. * Compacted the source files a bit, merged PCView.cpp and PCView2.cpp to ProcessController.cpp to match the name of the class. * Renamed PCUtils.{cpp|h} to Utilities.{cpp|h} git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17647 a95241bf-73f2-0310-859d-f6bbb57e9c96
156 lines
3.6 KiB
C++
156 lines
3.6 KiB
C++
/*
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ProcessController © 2000, Georges-Edouard Berenger, All Rights Reserved.
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Copyright (C) 2004 beunited.org
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ThreadBarMenu.h"
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#include "PriorityMenu.h"
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#include "ProcessController.h"
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#include "ThreadBarMenuItem.h"
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#include <stdlib.h>
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#include <stdio.h>
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#define EXTRA 20
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ThreadBarMenu::ThreadBarMenu(const char *title, team_id team, int32 threadCount)
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: BMenu(title),
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fThreadsRecCount(threadCount + EXTRA),
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fTeam(team)
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{
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SetFont(be_plain_font);
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fThreadsRec = (ThreadRec*) malloc(sizeof(ThreadRec) * fThreadsRecCount);
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Init();
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fRound = 0; // for syslog
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AddNew();
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}
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ThreadBarMenu::~ThreadBarMenu()
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{
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free(fThreadsRec);
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if (gCurrentThreadBarMenu == this)
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gCurrentThreadBarMenu = NULL;
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}
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void
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ThreadBarMenu::Init()
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{
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int k = 0;
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while (k < fThreadsRecCount)
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fThreadsRec[k++].thread = -1;
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fRound = 1;
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}
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void
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ThreadBarMenu::Reset(team_id team)
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{
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fTeam = team;
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RemoveItems(0, CountItems(), true);
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Init();
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}
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void
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ThreadBarMenu::AttachedToWindow()
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{
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BMenu::AttachedToWindow();
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}
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void
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ThreadBarMenu::Draw(BRect r)
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{
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gCurrentThreadBarMenu = this;
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BMenu::Draw(r);
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}
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void
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ThreadBarMenu::AddNew()
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{
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thread_info info;
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int32 cookie = 0;
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int32 k = 0;
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while (get_next_thread_info(fTeam, &cookie, &info) == B_OK) {
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int lastk = k;
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while (k < fThreadsRecCount && fThreadsRec[k].thread != info.thread)
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k++;
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if (k == fThreadsRecCount) {
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k = 0;
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while (k < lastk && fThreadsRec[k].thread != info.thread)
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k++;
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if (k == lastk)
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k = fThreadsRecCount; // flag that the search didn't work.
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}
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if (k == fThreadsRecCount) {
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// printf("*** Thread %d %s/%s, user %Ld, kernel %Ld\n", info.thread, info.name, info.user_time, info.kernel_time);
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// this is a new thread...
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k = 0;
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while (k < fThreadsRecCount && !(fThreadsRec[k].thread == -1 || fThreadsRec[k].last_round+1 < fRound))
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k++;
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if (k == fThreadsRecCount) {
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fThreadsRecCount += EXTRA;
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fThreadsRec = (ThreadRec*) realloc(fThreadsRec, sizeof(ThreadRec)*fThreadsRecCount);
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lastk = k;
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while (lastk < fThreadsRecCount)
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fThreadsRec[lastk++].thread = -1;
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}
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fThreadsRec[k].thread = info.thread;
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BMessage* kill_thread = new BMessage('KlTh');
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kill_thread->AddInt32("thread", info.thread);
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PriorityMenu* prio = new PriorityMenu(info.thread, info.priority);
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prio->SetFont(be_plain_font);
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ThreadBarMenuItem* threadbarmenuitem = new ThreadBarMenuItem(info.name, info.thread, prio, kill_thread);
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threadbarmenuitem->SetTarget(gPCView);
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AddItem(threadbarmenuitem);
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}
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fThreadsRec[k].last_round = fRound;
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}
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fRound++;
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}
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void
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ThreadBarMenu::Update()
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{
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AddNew();
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int32 k, del;
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del = -1;
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ThreadBarMenuItem *item;
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for (k = 0; (item = (ThreadBarMenuItem*) ItemAt(k)) != NULL; k++) {
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item->BarUpdate();
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item->DrawBar(false);
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if (item->fKernel < 0) {
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if (del < 0)
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del = k;
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} else if (del >= 0) {
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RemoveItems(del, k-del, true);
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k = del;
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del = -1;
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}
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}
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if (del >= 0)
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RemoveItems(del, k-del, true);
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}
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