Files
raton4.0-source/Raton RAT/obj/Debug/windows/games.g.cs
T
2026-08-27 11:23:13 -06:00

543 lines
21 KiB
C#

#pragma checksum "..\..\..\windows\games.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "7793F573B28281C5A2307877B2BADA74AE09488DCFB80DE3C8871FE65E41B6BD"
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Raton.Windows {
/// <summary>
/// Games
/// </summary>
public partial class Games : System.Windows.Window, System.Windows.Markup.IComponentConnector {
#line 141 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button BtnSnake;
#line default
#line hidden
#line 147 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button BtnPaint;
#line default
#line hidden
#line 153 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button BtnMine;
#line default
#line hidden
#line 159 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button BtnFlappy;
#line default
#line hidden
#line 176 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PanelSnake;
#line default
#line hidden
#line 187 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock SnakeScoreTxt;
#line default
#line hidden
#line 191 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock SnakeStatusTxt;
#line default
#line hidden
#line 199 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Canvas SnakeCanvas;
#line default
#line hidden
#line 202 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PanelPaint;
#line default
#line hidden
#line 228 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Slider BrushSlider;
#line default
#line hidden
#line 235 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Button BtnEraser;
#line default
#line hidden
#line 239 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border ColorPreview;
#line default
#line hidden
#line 246 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Canvas PaintCanvas;
#line default
#line hidden
#line 249 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PanelMine;
#line default
#line hidden
#line 260 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MineCountTxt;
#line default
#line hidden
#line 265 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MineTimerTxt;
#line default
#line hidden
#line 269 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MineStatusTxt;
#line default
#line hidden
#line 279 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Border MineOverlay;
#line default
#line hidden
#line 283 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MineOverlayIcon;
#line default
#line hidden
#line 284 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock MineOverlayTxt;
#line default
#line hidden
#line 288 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Primitives.UniformGrid MineGridCtrl;
#line default
#line hidden
#line 292 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Grid PanelFlappy;
#line default
#line hidden
#line 303 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock FlappyScoreTxt;
#line default
#line hidden
#line 307 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock FlappyBestTxt;
#line default
#line hidden
#line 311 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock FlappyStatusTxt;
#line default
#line hidden
#line 319 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.Canvas FlappyCanvas;
#line default
#line hidden
#line 326 "..\..\..\windows\games.xaml"
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1823:AvoidUnusedPrivateFields")]
internal System.Windows.Controls.TextBlock StatusBarLeft;
#line default
#line hidden
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Raton;component/windows/games.xaml", System.UriKind.Relative);
#line 1 "..\..\..\windows\games.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
switch (connectionId)
{
case 1:
this.BtnSnake = ((System.Windows.Controls.Button)(target));
#line 141 "..\..\..\windows\games.xaml"
this.BtnSnake.Click += new System.Windows.RoutedEventHandler(this.Nav_Snake);
#line default
#line hidden
return;
case 2:
this.BtnPaint = ((System.Windows.Controls.Button)(target));
#line 147 "..\..\..\windows\games.xaml"
this.BtnPaint.Click += new System.Windows.RoutedEventHandler(this.Nav_Paint);
#line default
#line hidden
return;
case 3:
this.BtnMine = ((System.Windows.Controls.Button)(target));
#line 153 "..\..\..\windows\games.xaml"
this.BtnMine.Click += new System.Windows.RoutedEventHandler(this.Nav_Minesweeper);
#line default
#line hidden
return;
case 4:
this.BtnFlappy = ((System.Windows.Controls.Button)(target));
#line 159 "..\..\..\windows\games.xaml"
this.BtnFlappy.Click += new System.Windows.RoutedEventHandler(this.Nav_Flappy);
#line default
#line hidden
return;
case 5:
this.PanelSnake = ((System.Windows.Controls.Grid)(target));
return;
case 6:
this.SnakeScoreTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 7:
this.SnakeStatusTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 8:
#line 193 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.SnakeRestart);
#line default
#line hidden
return;
case 9:
this.SnakeCanvas = ((System.Windows.Controls.Canvas)(target));
#line 199 "..\..\..\windows\games.xaml"
this.SnakeCanvas.KeyDown += new System.Windows.Input.KeyEventHandler(this.SnakeCanvas_KeyDown);
#line default
#line hidden
return;
case 10:
this.PanelPaint = ((System.Windows.Controls.Grid)(target));
return;
case 11:
#line 210 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 12:
#line 211 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 13:
#line 213 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 14:
#line 215 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 15:
#line 217 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 16:
#line 219 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 17:
#line 221 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 18:
#line 223 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintColor_Click);
#line default
#line hidden
return;
case 19:
this.BrushSlider = ((System.Windows.Controls.Slider)(target));
#line 228 "..\..\..\windows\games.xaml"
this.BrushSlider.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler<double>(this.BrushSlider_Changed);
#line default
#line hidden
return;
case 20:
this.BtnEraser = ((System.Windows.Controls.Button)(target));
#line 235 "..\..\..\windows\games.xaml"
this.BtnEraser.Click += new System.Windows.RoutedEventHandler(this.PaintEraser_Click);
#line default
#line hidden
return;
case 21:
#line 237 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.PaintClear_Click);
#line default
#line hidden
return;
case 22:
this.ColorPreview = ((System.Windows.Controls.Border)(target));
return;
case 23:
this.PaintCanvas = ((System.Windows.Controls.Canvas)(target));
#line 245 "..\..\..\windows\games.xaml"
this.PaintCanvas.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.PaintCanvas_MouseDown);
#line default
#line hidden
#line 245 "..\..\..\windows\games.xaml"
this.PaintCanvas.MouseMove += new System.Windows.Input.MouseEventHandler(this.PaintCanvas_MouseMove);
#line default
#line hidden
#line 245 "..\..\..\windows\games.xaml"
this.PaintCanvas.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.PaintCanvas_MouseUp);
#line default
#line hidden
return;
case 24:
this.PanelMine = ((System.Windows.Controls.Grid)(target));
return;
case 25:
this.MineCountTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 26:
this.MineTimerTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 27:
this.MineStatusTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 28:
#line 272 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.MineRestart);
#line default
#line hidden
return;
case 29:
this.MineOverlay = ((System.Windows.Controls.Border)(target));
return;
case 30:
this.MineOverlayIcon = ((System.Windows.Controls.TextBlock)(target));
return;
case 31:
this.MineOverlayTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 32:
this.MineGridCtrl = ((System.Windows.Controls.Primitives.UniformGrid)(target));
return;
case 33:
this.PanelFlappy = ((System.Windows.Controls.Grid)(target));
return;
case 34:
this.FlappyScoreTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 35:
this.FlappyBestTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 36:
this.FlappyStatusTxt = ((System.Windows.Controls.TextBlock)(target));
return;
case 37:
#line 313 "..\..\..\windows\games.xaml"
((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.FlappyRestart);
#line default
#line hidden
return;
case 38:
this.FlappyCanvas = ((System.Windows.Controls.Canvas)(target));
#line 319 "..\..\..\windows\games.xaml"
this.FlappyCanvas.KeyDown += new System.Windows.Input.KeyEventHandler(this.FlappyCanvas_KeyDown);
#line default
#line hidden
#line 319 "..\..\..\windows\games.xaml"
this.FlappyCanvas.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.FlappyCanvas_MouseDown);
#line default
#line hidden
return;
case 39:
this.StatusBarLeft = ((System.Windows.Controls.TextBlock)(target));
return;
}
this._contentLoaded = true;
}
}
}