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haiku-beta6/src/servers/app/drawing/DisplayDriverPainter.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DisplayDriverPainter.cpp
// Author: Stephan Aßmus <[email protected]>
// Description: Implementation of DisplayDriver based on top of Painter
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <algo.h>
#include "Painter.h"
#include "RenderingBuffer.h"
#ifdef __HAIKU__
#define USE_ACCELERANT 1
#else
#define USE_ACCELERANT 0
#endif
#if USE_ACCELERANT
#include "AccelerantHWInterface.h"
#else
#include "ViewHWInterface.h"
#endif
#include "DisplayDriverPainter.h"
// TODO: fix invalidation, what about pensize, scale, origin?
// Painter calls could return the bounding box arround all
// pixels touched by a drawing operation
// constructor
DisplayDriverPainter::DisplayDriverPainter()
: DisplayDriver(),
fPainter(new Painter()),
#if USE_ACCELERANT
fGraphicsCard(new AccelerantHWInterface())
#else
fGraphicsCard(new ViewHWInterface())
#endif
{
}
// destructor
DisplayDriverPainter::~DisplayDriverPainter()
{
delete fGraphicsCard;
}
// Initialize
bool
DisplayDriverPainter::Initialize()
{
status_t err = fGraphicsCard->Initialize();
if (err < B_OK)
fprintf(stderr, "HWInterface::Initialize() failed: %s\n", strerror(err));
if (err >= B_OK)
return DisplayDriver::Initialize();
return false;
}
// Shutdown
void
DisplayDriverPainter::Shutdown()
{
DisplayDriver::Shutdown();
}
// CopyBits
void
DisplayDriverPainter::CopyBits(const BRect &src, const BRect &dst,
const DrawData *d)
{
if (Lock()) {
// TODO: handle clipping to d->clipreg here?
RenderingBuffer* backBuffer = fGraphicsCard->BackBuffer();
BRect valid(0, 0, backBuffer->Width() - 1, backBuffer->Height() - 1);
if (valid.Intersects(src) && valid.Intersects(dst)) {
// calculate offset before any clipping
int32 xOffset = (int32)(dst.left - src.left);
int32 yOffset = (int32)(dst.top - src.top);
// clip src and dest
BRect a = src & valid;
BRect b = dst & valid;
a = a & b.OffsetByCopy(BPoint(-xOffset, -yOffset));
b = b & a.OffsetByCopy(BPoint(xOffset, yOffset));
uint8* bits = (uint8*)backBuffer->Bits();
uint32 bpr = backBuffer->BytesPerRow();
uint32 width = a.IntegerWidth() + 1;
uint32 height = a.IntegerHeight() + 1;
int32 left = (int32)a.left;
int32 top = (int32)a.top;
// offset to left top of src rect
bits += top * bpr + left * 4;
_MoveRect(bits, width, height, bpr, xOffset, yOffset);
fGraphicsCard->Invalidate(dst);
}
Unlock();
}
}
// CopyRegion
void
DisplayDriverPainter::CopyRegion(BRegion *src, const BPoint &lefttop)
{
printf("DisplayDriverPainter::CopyRegion()\n");
}
// InvertRect
void
DisplayDriverPainter::InvertRect(const BRect &r)
{
if (Lock()) {
BRect touched = fPainter->InvertRect(r);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// DrawBitmap
void
DisplayDriverPainter::DrawBitmap(BRegion *region, ServerBitmap *bitmap,
const BRect &source, const BRect &dest,
const DrawData *d)
{
// catch PicturePlayer giving us a NULL region
if (!region)
return;
if (Lock()) {
fPainter->ConstrainClipping(*region);
fPainter->SetDrawData(d);
fPainter->DrawBitmap(bitmap, source, dest);
fGraphicsCard->Invalidate(dest);
Unlock();
}
}
/*
inline int
compare_left_right_top_bottom(BRect* a, BRect* b)
{
if (b->right < a->left || b->bottom < a->top)
return 1;
else
return -1;
return 0;
}
inline int
compare_right_left_top_bottom(BRect* a, BRect* b)
{
if (b->right > a->left || b->bottom < a->top)
return 1;
else
return -1;
return 0;
}
inline int
compare_left_right_bottom_top(BRect* a, BRect* b)
{
if (b->right < a->left || b->bottom > a->top)
return 1;
else
return -1;
return 0;
}
inline int
compare_right_left_bottom_top(BRect* a, BRect* b)
{
if (b->right > a->left || b->bottom > a->top)
return 1;
else
return -1;
return 0;
}
*/
// TODO: the commented out code is completely broken
// what needs to be done is a topological sort of the rectangles
// in a given BRegion.
// For example, let's suppose these rects are in a BRegion:
// ************
// * B *
// ************* ************
// * *
// * A ***************
// * * *
// ************* *
// * C *
// * *
// * *
// ***************
// When moving stuff from LEFT TO RIGHT, TOP TO BOTTOM, the
// result of the sort should be C, B, A, ie, you take an unsorted
// list of rects, and you go look for the one that has no neighbors
// to the right and to the bottom, that's the first one you want
// to move. If you move from RIGHT TO LEFT, BOTTOM TO TOP, you
// go look for the one that has no neighbors to the top and left.
//
// Here I draw some rays to illustrate LEFT TO RIGHT, TOP TO BOTTOM:
// ************
// * B *
// ************* ************
// * *
// * A ***************-----------------
// * * *
// ************* *
// * C *
// * *
// * *
// ***************
// |
// |
// |
// |
// There are no rects in the area defined by the rays to the right
// and bottom of rect C, so that's the one we want to copy first
// (for positive x and y offsets). If the sorting of rects can
// be implemented, the speed-up of the CopyRegionList() function
// will be about 300% (I tested that) with "in-place" copying.
//
// Of course, the usage of the funcion is completely obscure to me.
// First of all, why is there a list of points? I checked and it
// is indeed always the same point (the same offset used for all rects).
// Second, if the Regions provided in the list somehow overlap, then
// an in-place copy cannot be performed, so this all makes no sense.
// However during my tests, the usage of the function
// (from Layer::move_to() btw) was only with a *single* BRegion in
// the list. Which makes most sense, but it doesn't make sense to pass
// a BList then.
// used to move windows arround on screen
//
// CopyRegionList
void
DisplayDriverPainter::CopyRegionList(BList* list, BList* pList,
int32 rCount, BRegion* clipReg)
{
if (!clipReg || !Lock())
return;
/*
// This is the same implementation as in DisplayDriverImpl for now
// since we're not using painter.... this won't do much good, will it?
// fPainter->ConstrainClipping(*clipReg);
//bigtime_t now = system_time();
BRect updateRect;
RenderingBuffer* backBuffer = fGraphicsCard->BackBuffer();
uint8* bits = (uint8*)backBuffer->Bits();
uint32 bpr = backBuffer->BytesPerRow();
// TODO: it's always the same point, no?
BPoint offset = *((BPoint*)pList->ItemAt(0));
// iterate over regions (and points)
for (int32 i = 0; i < rCount; i++) {
BRegion* region = (BRegion*)list->ItemAt(i);
// copy rects into a list
int32 rectCount = region->CountRects();
BList rects(rectCount);
for (int32 j = 0; j < rectCount; j++) {
BRect* r = new BRect(region->RectAt(j));
rects.AddItem((void*)r);
}
// sort the rects according to offset
BRect** first = (BRect**)rects.Items();
BRect** behindLast = (BRect**)rects.Items() + rects.CountItems();
int32 xOffset = (int32)offset.x;
int32 yOffset = (int32)offset.y;
if (xOffset >= 0) {
if (yOffset >= 0)
sort(first, behindLast, compare_left_right_top_bottom);
else
sort(first, behindLast, compare_left_right_bottom_top);
} else {
if (yOffset >= 0)
sort(first, behindLast, compare_right_left_top_bottom);
else
sort(first, behindLast, compare_right_left_bottom_top);
}
// iterate over rects in region
for (int32 j = 0; j < rectCount; j++) {
BRect* r = (BRect*)rects.ItemAt(j);
uint32 width = r->IntegerWidth() + 1;
uint32 height = r->IntegerHeight() + 1;
int32 left = (int32)r->left;
int32 top = (int32)r->top;
// TODO: out of bounds checking!
// BPoint offset = *((BPoint*)pList->ItemAt(j % rCount));
// keep track of dirty rect
r->OffsetBy(offset);
updateRect = updateRect.IsValid() ? updateRect | *r : *r;
printf("region: %ld, rect: %ld, offset(%ld, %ld)\n", i, j, xOffset, yOffset);
// offset to left top of src rect
uint8* src = bits + top * bpr + left * 4;
_MoveRect(src, width, height, bpr, xOffset, yOffset);
delete r;
}
}
*/
RenderingBuffer* bmp = fGraphicsCard->BackBuffer();
uint32 bytesPerPixel = bmp->BytesPerRow() / bmp->Width();
BList rectList;
int32 i, k;
uint8 *bitmapBits = (uint8*)bmp->Bits();
int32 Bwidth = bmp->Width();
int32 Bheight = bmp->Height();
BRect updateRect;
for (k = 0; k < rCount; k++) {
BRegion* reg = (BRegion*)list->ItemAt(k);
int32 rectCount = reg->CountRects();
for(i=0; i < rectCount; i++) {
BRect r = reg->RectAt(i);
uint8 *rectCopy;
uint8 *srcAddress;
uint8 *destAddress;
int32 firstRow, lastRow;
int32 firstCol, lastCol;
int32 copyLength;
int32 copyRows;
firstRow = (int32)(r.top < 0? 0: r.top);
lastRow = (int32)(r.bottom > (Bheight-1)? (Bheight-1): r.bottom);
firstCol = (int32)(r.left < 0? 0: r.left);
lastCol = (int32)(r.right > (Bwidth-1)? (Bwidth-1): r.right);
copyLength = (lastCol - firstCol + 1) < 0? 0: (lastCol - firstCol + 1);
copyRows = (lastRow - firstRow + 1) < 0? 0: (lastRow - firstRow + 1);
rectCopy = (uint8*)malloc(copyLength * copyRows * bytesPerPixel);
srcAddress = bitmapBits + (((firstRow) * Bwidth + firstCol) * bytesPerPixel);
destAddress = rectCopy;
for (int32 j = 0; j < copyRows; j++) {
uint8 *destRowAddress = destAddress + (j * copyLength * bytesPerPixel);
uint8 *srcRowAddress = srcAddress + (j * Bwidth * bytesPerPixel);
memcpy(destRowAddress, srcRowAddress, copyLength * bytesPerPixel );
}
rectList.AddItem(rectCopy);
}
}
int32 item = 0;
for(k = 0; k < rCount; k++) {
BRegion* reg = (BRegion*)list->ItemAt(k);
int32 rectCount = reg->CountRects();
for(i=0; i < rectCount; i++)
{
BRect r = reg->RectAt(i);
uint8 *rectCopy;
uint8 *srcAddress;
uint8 *destAddress;
int32 firstRow, lastRow;
int32 firstCol, lastCol;
int32 copyLength, copyLength2;
int32 copyRows, copyRows2;
firstRow = (int32)(r.top < 0? 0: r.top);
lastRow = (int32)(r.bottom > (Bheight-1)? (Bheight-1): r.bottom);
firstCol = (int32)(r.left < 0? 0: r.left);
lastCol = (int32)(r.right > (Bwidth-1)? (Bwidth-1): r.right);
copyLength = (lastCol - firstCol + 1) < 0? 0: (lastCol - firstCol + 1);
copyRows = (lastRow - firstRow + 1) < 0? 0: (lastRow - firstRow + 1);
rectCopy = (uint8*)rectList.ItemAt(item++);
srcAddress = rectCopy;
r.Set(firstCol, firstRow, lastCol, lastRow);
r.OffsetBy( *((BPoint*)pList->ItemAt(k%rCount)) );
// keep track of invalid area
updateRect = updateRect.IsValid() ? updateRect | r : r;
firstRow = (int32)(r.top < 0? 0: r.top);
lastRow = (int32)(r.bottom > (Bheight-1)? (Bheight-1): r.bottom);
firstCol = (int32)(r.left < 0? 0: r.left);
lastCol = (int32)(r.right > (Bwidth-1)? (Bwidth-1): r.right);
copyLength2 = (lastCol - firstCol + 1) < 0? 0: (lastCol - firstCol + 1);
copyRows2 = (lastRow - firstRow + 1) < 0? 0: (lastRow - firstRow + 1);
destAddress = bitmapBits + (((firstRow) * Bwidth + firstCol) * bytesPerPixel);
int32 minLength = copyLength < copyLength2? copyLength: copyLength2;
int32 minRows = copyRows < copyRows2? copyRows: copyRows2;
for (int32 j = 0; j < minRows; j++)
{
uint8 *destRowAddress = destAddress + (j * Bwidth * bytesPerPixel);
uint8 *srcRowAddress = srcAddress + (j * copyLength * bytesPerPixel);
memcpy(destRowAddress, srcRowAddress, minLength * bytesPerPixel );
}
}
}
int32 count = rectList.CountItems();
for (i = 0; i < count; i++) {
if (void* rectCopy = rectList.ItemAt(i))
free(rectCopy);
}
fGraphicsCard->Invalidate(updateRect);
Unlock();
}
// FillArc
void
DisplayDriverPainter::FillArc(const BRect &r, const float &angle,
const float &span, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->FillArc(center, xRadius, yRadius, angle, span);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillBezier
void
DisplayDriverPainter::FillBezier(BPoint *pts, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillBezier(pts);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillEllipse
void
DisplayDriverPainter::FillEllipse(const BRect &r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->FillEllipse(center, xRadius, yRadius);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillPolygon
void
DisplayDriverPainter::FillPolygon(BPoint *ptlist, int32 numpts,
const BRect &bounds, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillPolygon(ptlist, numpts);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillRect
void
DisplayDriverPainter::FillRect(const BRect &r, const RGBColor &color)
{
if (Lock()) {
fPainter->SetHighColor(color);
BRect touched = fPainter->FillRect(r);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillRect
void
DisplayDriverPainter::FillRect(const BRect &r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRect(r);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillRegion
void
DisplayDriverPainter::FillRegion(BRegion& r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRect(r.RectAt(0));
int32 count = r.CountRects();
for (int32 i = 1; i < count; i++) {
touched = touched | fPainter->FillRect(r.RectAt(i));
}
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillRoundRect
void
DisplayDriverPainter::FillRoundRect(const BRect &r,
const float &xrad, const float &yrad,
const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillRoundRect(r, xrad, yrad);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// FillShape
void
DisplayDriverPainter::FillShape(const BRect &bounds,
const int32 &opcount, const int32 *oplist,
const int32 &ptcount, const BPoint *ptlist,
const DrawData *d)
{
if (Lock()) {
printf("DisplayDriverPainter::FillShape() - what is this stuff that gets passed here?\n");
Unlock();
}
}
// FillTriangle
void
DisplayDriverPainter::FillTriangle(BPoint *pts, const BRect &bounds,
const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->FillTriangle(pts[0], pts[1], pts[2]);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeArc
void
DisplayDriverPainter::StrokeArc(const BRect &r, const float &angle,
const float &span, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->StrokeArc(center, xRadius, yRadius, angle, span);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeBezier
void
DisplayDriverPainter::StrokeBezier(BPoint *pts, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeBezier(pts);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeEllipse
void
DisplayDriverPainter::StrokeEllipse(const BRect &r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
float xRadius = r.Width() / 2.0;
float yRadius = r.Width() / 2.0;
BPoint center(r.left + xRadius,
r.top + yRadius);
BRect touched = fPainter->StrokeEllipse(center, xRadius, yRadius);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeLine
//
// * this function is only used by Decorators
// * it assumes a one pixel wide line
void
DisplayDriverPainter::StrokeLine(const BPoint &start, const BPoint &end, const RGBColor &color)
{
if (Lock()) {
if (!fPainter->StraightLine(start, end, color.GetColor32())) {
DrawData context;
context.highcolor = color;
context.draw_mode = B_OP_COPY;
StrokeLine(start, end, &context);
} else {
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(start, end)));
}
Unlock();
}
}
// StrokeLine
void
DisplayDriverPainter::StrokeLine(const BPoint &start, const BPoint &end, DrawData* context)
{
if (Lock()) {
BRect touched = fPainter->StrokeLine(start, end, context);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokePoint
//
// * this function is only used by Decorators
void
DisplayDriverPainter::StrokePoint(const BPoint& pt, const RGBColor &color)
{
StrokeLine(pt, pt, color);
}
// StrokePoint
void
DisplayDriverPainter::StrokePoint(const BPoint& pt, DrawData *context)
{
StrokeLine(pt, pt, context);
}
// StrokePolygon
void
DisplayDriverPainter::StrokePolygon(BPoint *ptlist, int32 numpts,
const BRect &bounds, const DrawData *d,
bool closed)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokePolygon(ptlist, numpts, closed);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeRect
//
// this function is used to draw a one pixel wide rect
void
DisplayDriverPainter::StrokeRect(const BRect &r, const RGBColor &color)
{
if (Lock()) {
fPainter->StrokeRect(r, color.GetColor32());
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(r.left, r.top,
r.right, r.top)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(r.left, r.top + 1,
r.left, r.bottom - 1)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(r.right, r.top + 1,
r.right, r.bottom - 1)));
fGraphicsCard->Invalidate(fPainter->ClipRect(BRect(r.left, r.bottom,
r.right, r.bottom)));
Unlock();
}
}
// StrokeRect
void
DisplayDriverPainter::StrokeRect(const BRect &r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRect(r);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeRegion
void
DisplayDriverPainter::StrokeRegion(BRegion& r, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRect(r.RectAt(0));
int32 count = r.CountRects();
for (int32 i = 1; i < count; i++) {
touched = touched | fPainter->StrokeRect(r.RectAt(i));
}
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeRoundRect
void
DisplayDriverPainter::StrokeRoundRect(const BRect &r, const float &xrad,
const float &yrad, const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeRoundRect(r, xrad, yrad);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StrokeShape
void
DisplayDriverPainter::StrokeShape(const BRect &bounds, const int32 &opcount,
const int32 *oplist, const int32 &ptcount,
const BPoint *ptlist, const DrawData *d)
{
if (Lock()) {
printf("DisplayDriverPainter::StrokeShape() - what is this stuff that gets passed here?\n");
Unlock();
}
}
// StrokeTriangle
void
DisplayDriverPainter::StrokeTriangle(BPoint *pts, const BRect &bounds,
const DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->StrokeTriangle(pts[0], pts[1], pts[2]);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// DrawString
void
DisplayDriverPainter::DrawString(const char *string, const int32 &length,
const BPoint &pt, const RGBColor &color,
escapement_delta *delta)
{
// what - without any clipping?!?
DrawData d;
d.highcolor=color;
if(delta)
d.edelta=*delta;
DrawString(string,length,pt,&d);
}
// DrawString
void
DisplayDriverPainter::DrawString(const char *string, const int32 &length,
const BPoint &pt, DrawData *d)
{
if (Lock()) {
fPainter->SetDrawData(d);
BRect touched = fPainter->DrawString(string, length, pt);
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// StringWidth
float
DisplayDriverPainter::StringWidth(const char *string, int32 length,
const DrawData *d)
{
float width = 0.0;
if (Lock()) {
fPainter->SetDrawData(d);
BPoint dummy(0.0, 0.0);
width = fPainter->BoundingBox(string, length, dummy).Width();
Unlock();
}
return width;
}
// StringHeight
float
DisplayDriverPainter::StringHeight(const char *string, int32 length,
const DrawData *d)
{
float height = 0.0;
if (Lock()) {
fPainter->SetDrawData(d);
BPoint dummy(0.0, 0.0);
height = fPainter->BoundingBox(string, length, dummy).Height();
Unlock();
}
return height;
}
// GetBoundingBoxes
void
DisplayDriverPainter::GetBoundingBoxes(const char *string, int32 count,
font_metric_mode mode,
escapement_delta *delta,
BRect *rectarray, const DrawData *d)
{
// ?!? each glyph or what?
printf("DisplayDriverPainter::GetBoundingBoxes()\n");
}
// GetEscapements
void
DisplayDriverPainter::GetEscapements(const char *string, int32 charcount,
escapement_delta *delta,
escapement_delta *escapements,
escapement_delta *offsets,
const DrawData *d)
{
printf("DisplayDriverPainter::GetEscapements()\n");
}
// GetEdges
void
DisplayDriverPainter::GetEdges(const char *string, int32 charcount,
edge_info *edgearray, const DrawData *d)
{
printf("DisplayDriverPainter::GetEdges()\n");
}
// GetHasGlyphs
void DisplayDriverPainter::GetHasGlyphs(const char *string, int32 charcount,
bool *hasarray)
{
printf("DisplayDriverPainter::GetHasGlyphs()\n");
}
// GetTruncatedStrings
void
DisplayDriverPainter::GetTruncatedStrings(const char **instrings,
const int32 &stringcount,
const uint32 &mode,
const float &maxwidth,
char **outstrings)
{
printf("DisplayDriverPainter::GetTruncatedStrings()\n");
}
// HideCursor
void
DisplayDriverPainter::HideCursor()
{
fGraphicsCard->SetCursorVisible(false);
}
// IsCursorHidden
bool
DisplayDriverPainter::IsCursorHidden()
{
return !fGraphicsCard->IsCursorVisible();
}
// MoveCursorTo
void
DisplayDriverPainter::MoveCursorTo(const float &x, const float &y)
{
fGraphicsCard->MoveCursorTo(x, y);
}
// ShowCursor
void
DisplayDriverPainter::ShowCursor()
{
fGraphicsCard->SetCursorVisible(true);
}
// ObscureCursor
void
DisplayDriverPainter::ObscureCursor()
{
// TODO: I don't think this has anything to do with the DisplayDriver
// implement elsewhere!!
}
// SetCursor
void
DisplayDriverPainter::SetCursor(ServerCursor *cursor)
{
fGraphicsCard->SetCursor(cursor);
}
// GetCursorPosition
BPoint
DisplayDriverPainter::GetCursorPosition()
{
return fGraphicsCard->GetCursorPosition();
}
// IsCursorObscured
bool
DisplayDriverPainter::IsCursorObscured(bool state)
{
// TODO: I don't think this has anything to do with the DisplayDriver
// implement elsewhere!!
return false;
}
// Lock
bool
DisplayDriverPainter::Lock(bigtime_t timeout)
{
bool success = false;
// NOTE: I'm hoping I don't change the semantics and implications of
// the original implementation, but I need the locker to be somewhere
// else in order to serialize only the access to the back buffer
if (timeout == B_INFINITE_TIMEOUT) {
success = fGraphicsCard->Lock();
//printf("DisplayDriverPainter::Lock()\n");
} else {
success = (fGraphicsCard->LockWithTimeout(timeout) >= B_OK) ? true : false;
//printf("DisplayDriverPainter::LockWithTimeout(): %d\n", success);
}
return success;
}
// Unlock
void
DisplayDriverPainter::Unlock()
{
//printf("DisplayDriverPainter::Unlock()\n");
fGraphicsCard->Unlock();
}
// SetMode
void
DisplayDriverPainter::SetMode(const display_mode &mode)
{
if (Lock()) {
if (fGraphicsCard->SetMode(mode) >= B_OK) {
fPainter->AttachToBuffer(fGraphicsCard->BackBuffer());
DisplayDriver::SetMode(mode);
} else {
fprintf(stderr, "DisplayDriverPainter::SetMode() - unsupported "
"mode!\n");
}
Unlock();
}
}
// DumpToFile
bool
DisplayDriverPainter::DumpToFile(const char *path)
{
#if 0
// TODO: find out why this does not work
SaveToPNG( path,
BRect(0, 0, fDisplayMode.virtual_width - 1, fDisplayMode.virtual_height - 1),
(color_space)fDisplayMode.space,
mFrameBufferConfig.frame_buffer,
fDisplayMode.virtual_height * mFrameBufferConfig.bytes_per_row,
mFrameBufferConfig.bytes_per_row);*/
#else
// TODO: remove this when SaveToPNG works properly
// this does dump each line at a time to ensure that everything
// gets written even if we crash somewhere.
// it's a bit overkill, but works for now.
FILE *output = fopen(path, "w");
if (!output)
return false;
RenderingBuffer *back_buffer = fGraphicsCard->BackBuffer();
uint32 row = back_buffer->BytesPerRow() / 4;
for (int i = 0; i < fDisplayMode.virtual_height; i++) {
fwrite((uint32 *)back_buffer->Bits() + i * row, 4, row, output);
sync();
}
fclose(output);
sync();
#endif
return true;
}
// DumpToBitmap
ServerBitmap*
DisplayDriverPainter::DumpToBitmap()
{
return NULL;
}
// StrokeLineArray
void
DisplayDriverPainter::StrokeLineArray(const int32 &numlines,
const LineArrayData *linedata,
const DrawData *d)
{
if(!d || !linedata || numlines <= 0)
return;
if (Lock()) {
DrawData context;
context.draw_mode = B_OP_COPY;
const LineArrayData *data;
data = (const LineArrayData *)&(linedata[0]);
context.highcolor = data->color;
BRect touched = fPainter->StrokeLine(data->pt1, data->pt2, &context);
for (int32 i = 1; i < numlines; i++) {
data = (const LineArrayData *)&(linedata[i]);
context.highcolor = data->color;
touched = touched | fPainter->StrokeLine(data->pt1, data->pt2, &context);
}
fGraphicsCard->Invalidate(touched);
Unlock();
}
}
// SetDPMSMode
status_t
DisplayDriverPainter::SetDPMSMode(const uint32 &state)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->SetDPMSMode(state);
Unlock();
}
return ret;
}
// DPMSMode
uint32
DisplayDriverPainter::DPMSMode()
{
uint32 mode = 0;
if (Lock()) {
mode = fGraphicsCard->DPMSMode();
Unlock();
}
return mode;
}
// DPMSCapabilities
uint32
DisplayDriverPainter::DPMSCapabilities()
{
uint32 caps = 0;
if (Lock()) {
caps = fGraphicsCard->DPMSMode();
Unlock();
}
return caps;
}
// GetDeviceInfo
status_t
DisplayDriverPainter::GetDeviceInfo(accelerant_device_info *info)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetDeviceInfo(info);
Unlock();
}
return ret;
}
// GetModeList
status_t
DisplayDriverPainter::GetModeList(display_mode **mode_list, uint32 *count)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetModeList(mode_list, count);
Unlock();
}
return ret;
}
// GetPixelClockLimits
status_t DisplayDriverPainter::GetPixelClockLimits(display_mode *mode,
uint32 *low,
uint32 *high)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetPixelClockLimits(mode, low, high);
Unlock();
}
return ret;
}
// GetTimingConstraints
status_t
DisplayDriverPainter::GetTimingConstraints(display_timing_constraints *dtc)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->GetTimingConstraints(dtc);
Unlock();
}
return ret;
}
// ProposeMode
status_t
DisplayDriverPainter::ProposeMode(display_mode *candidate,
const display_mode *low,
const display_mode *high)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->ProposeMode(candidate, low, high);
Unlock();
}
return ret;
}
// WaitForRetrace
status_t
DisplayDriverPainter::WaitForRetrace(bigtime_t timeout)
{
status_t ret = B_ERROR;
if (Lock()) {
ret = fGraphicsCard->WaitForRetrace(timeout);
Unlock();
}
return ret;
}
// CopyBitmap
void
DisplayDriverPainter::CopyBitmap(ServerBitmap *bitmap,
const BRect &source, const BRect &dest,
const DrawData *d)
{
}
// CopyToBitmap
void DisplayDriverPainter::CopyToBitmap(ServerBitmap *target,
const BRect &source)
{
}
// Invalidate
void DisplayDriverPainter::Invalidate(const BRect &r)
{
// nothing to be done here
}
// ConstrainClippingRegion
void DisplayDriverPainter::ConstrainClippingRegion(BRegion *region)
{
if (Lock()) {
if (!region) {
// BRegion empty;
// fPainter->ConstrainClipping(empty);
if (RenderingBuffer* buffer = fGraphicsCard->BackBuffer()) {
BRegion all;
all.Include(BRect(0, 0, buffer->Width() - 1,
buffer->Height() - 1));
fPainter->ConstrainClipping(all);
}
} else {
fPainter->ConstrainClipping(*region);
}
Unlock();
}
}
// _MoveRect
void
DisplayDriverPainter::_MoveRect(uint8* src, uint32 width, uint32 height,
uint32 bpr, int32 xOffset, int32 yOffset) const
{
int32 xIncrement;
int32 yIncrement;
if (xOffset > 0) {
// copy from right to left
xIncrement = -1;
src += width * 4;
} else {
// copy from left to right
xIncrement = 1;
}
if (yOffset > 0) {
// copy from bottom to top
yIncrement = -bpr;
src += height * bpr;
} else {
// copy from top to bottom
yIncrement = bpr;
}
uint8* dst = src + yOffset * bpr + xOffset * 4;
for (uint32 y = 0; y < height; y++) {
uint32* srcHandle = (uint32*)src;
uint32* dstHandle = (uint32*)dst;
for (uint32 x = 0; x < width; x++) {
*dstHandle = *srcHandle;
srcHandle += xIncrement;
dstHandle += xIncrement;
}
src += yIncrement;
dst += yIncrement;
}
}