code refactoring, moved common stuff into the base class
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12129 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -42,9 +42,11 @@
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#include "Workspace.h"
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#include "AccelerantDriver.h"
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#include "ViewDriver.h"
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#include "DirectDriver.h"
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#include "DisplayDriverPainter.h"
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#ifndef __HAIKU__
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#include "ViewDriver.h"
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#include "DirectDriver.h"
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#include "DisplayDriverPainter.h"
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#endif // __HAIKU__
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//#define DEBUG_DESKTOP
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@@ -125,7 +127,8 @@ Desktop::AddDriver(DisplayDriver *driver)
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{
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if (driver->Initialize()) {
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// TODO: be careful of screen initialization - monitor may not support 640x480
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Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, fScreenList.CountItems()+1);
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Screen *sc = new Screen(driver, BPoint(1024, 768), B_RGB32, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_CMAP8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_GRAY8, fScreenList.CountItems()+1);
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// Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB15, fScreenList.CountItems()+1);
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@@ -94,17 +94,11 @@ AccelerantHWInterface::AccelerantHWInterface()
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fModeList(NULL),
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fBackBuffer(NULL),
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fFrontBuffer(NULL),
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fUpdateExecutor(new UpdateQueue(this))
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fFrontBuffer(new AccelerantBuffer())
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{
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fDisplayMode.virtual_width = 640;
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fDisplayMode.virtual_height = 480;
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fDisplayMode.space = B_RGB32;
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fFrontBuffer = new AccelerantBuffer();
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// TODO: isn't this supposed to be called form outside?
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Initialize();
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}
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// destructor
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@@ -522,62 +516,12 @@ AccelerantHWInterface::BackBuffer() const
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return fBackBuffer;
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}
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// Invalidate
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status_t
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AccelerantHWInterface::Invalidate(const BRect& frame)
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{
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return CopyBackToFront(frame);;
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// TODO: get this working, the locking in the DisplayDriverPainter needs
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// to be based on locking this object, which essentially means the access
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// to the back buffer is locked, or more precise the access to the invalid
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// region scheduled to be copied to the front buffer
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//fUpdateExecutor->AddRect(frame);
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//return B_OK;
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}
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// CopyBackToFront
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status_t
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AccelerantHWInterface::CopyBackToFront(const BRect &frame)
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{
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if (!fBackBuffer || !fFrontBuffer)
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return B_NO_INIT;
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// we need to mess with the area, but it is const
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BRect area(frame);
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if (area.IsValid() && area.Intersects(fBackBuffer->Bitmap()->Bounds())) {
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const BBitmap *from = fBackBuffer->Bitmap();
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// make sure we don't copy out of bounds
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area = from->Bounds() & area;
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uint32 src_bytes = fBackBuffer->BytesPerRow();
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uint8 *src_bits = (uint8 *)fBackBuffer->Bits();
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// convert to integer coordinates
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int32 x = (int32)floorf(area.left);
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int32 y = (int32)floorf(area.top);
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int32 right = (int32)ceilf(area.right);
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int32 bottom = (int32)ceilf(area.bottom);
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// offset to left top pixel in source buffer (always B_RGBA32)
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src_bits += y * src_bytes + x * 4;
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_CopyToFront(src_bits, src_bytes, x, y, right, bottom);
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//_DrawCursor(area);
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// update the region on screen
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//Invalidate(area);
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}
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return B_OK;
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}
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// _DrawCursor
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void
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AccelerantHWInterface::_DrawCursor(BRect area) const
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{
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return;
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#if 0
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BRect cf = _CursorFrame();
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if (cf.IsValid() && area.Intersects(cf)) {
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// clip to common area
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@@ -639,161 +583,9 @@ AccelerantHWInterface::_DrawCursor(BRect area) const
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delete[] buffer;
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}
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#endif
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}
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// _CopyToFront
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//
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// * source is assumed to be already at the right offset
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// * source is assumed to be in B_RGBA32 format
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// * location in front buffer is calculated
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// * conversion from B_RGBA32 to format of front buffer is taken care of
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void
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AccelerantHWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
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int32 x, int32 y,
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int32 right, int32 bottom) const
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{
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uint8* dst = (uint8*)fFrontBuffer->Bits();
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uint32 dstBPR = fFrontBuffer->BytesPerRow();
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// transfer, handle colorspace conversion
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switch (fFrontBuffer->ColorSpace()) {
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case B_RGB32:
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case B_RGBA32: {
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int32 bytes = (right - x + 1) * 4;
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if (bytes > 0) {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 4;
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// copy
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for (; y <= bottom; y++) {
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memcpy(dst, src, bytes);
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dst += dstBPR;
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src += srcBPR;
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}
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}
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break;
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}
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// NOTE: on R5, B_RGB24 bitmaps are not supported by DrawBitmap()
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case B_RGB24: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 3;
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int32 left = x;
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// copy
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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dstHandle[0] = srcHandle[0];
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dstHandle[1] = srcHandle[1];
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dstHandle[2] = srcHandle[2];
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dstHandle += 3;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_RGB16: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 2;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint16* dstHandle = (uint16*)dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 8) |
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((srcHandle[1] & 0xfc) << 3) |
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(srcHandle[0] >> 3));
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_RGB15: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 2;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint16* dstHandle = (uint16*)dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 7) |
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((srcHandle[1] & 0xf8) << 2) |
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(srcHandle[0] >> 3));
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_CMAP8: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x;
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int32 left = x;
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// copy
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// TODO: using BScreen will not be an option in the
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// final implementation, will it? The BBitmap implementation
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// has a class that handles this, something so useful
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// should be moved to a more public place.
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// TODO: assumes BGR order again
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BScreen screen;
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = screen.IndexForColor(srcHandle[2],
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srcHandle[1],
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srcHandle[0]);
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_GRAY8: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (308 * srcHandle[2] + 600 * srcHandle[1] + 116 * srcHandle[0]) / 1024;
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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default:
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fprintf(stderr, "AccelerantHWInterface::CopyBackToFront() - unsupported front buffer format!\n");
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break;
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}
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}
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/*void AccelerantHWInterface::CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d)
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{
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if(!is_initialized || !bitmap || !d)
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@@ -53,8 +53,8 @@ virtual uint32 DPMSCapabilities() const;
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virtual RenderingBuffer *FrontBuffer() const;
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virtual RenderingBuffer *BackBuffer() const;
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virtual status_t Invalidate(const BRect& frame);
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virtual status_t CopyBackToFront(const BRect& area);
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protected:
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virtual void _DrawCursor(BRect area) const;
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private:
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int OpenGraphicsDevice(int deviceNumber);
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@@ -62,11 +62,6 @@ private:
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status_t UpdateModeList();
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status_t UpdateFrameBufferConfig();
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void _DrawCursor(BRect area) const;
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void _CopyToFront(uint8* src, uint32 srcBPR,
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int32 x, int32 y,
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int32 right, int32 bottom) const;
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int fCardFD;
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image_id fAccelerantImage;
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GetAccelerantHook fAccelerantHook;
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@@ -55,7 +55,13 @@ DisplayDriverPainter::~DisplayDriverPainter()
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bool
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DisplayDriverPainter::Initialize()
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{
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return DisplayDriver::Initialize();
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if (DisplayDriver::Initialize()) {
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status_t err = fGraphicsCard->Initialize();
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if (err < B_OK)
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fprintf(stderr, "HWInterface::Initialize() failed: %s\n", strerror(err));
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return err >= B_OK;
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}
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return false;
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}
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// Shutdown
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@@ -1,6 +1,15 @@
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// HWInterface.cpp
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#include <stdio.h>
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#include <string.h>
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#ifndef __HAIKU__
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#include <Screen.h>
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#endif
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#include "RenderingBuffer.h"
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#include "ServerCursor.h"
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#include "UpdateQueue.h"
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#include "HWInterface.h"
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@@ -9,7 +18,8 @@ HWInterface::HWInterface()
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: BLocker("hw interface lock"),
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fCursor(NULL),
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fCursorVisible(true),
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fCursorLocation(0.5, 0.5)
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fCursorLocation(0.5, 0.5),
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fUpdateExecutor(new UpdateQueue(this))
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{
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}
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@@ -17,6 +27,7 @@ HWInterface::HWInterface()
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HWInterface::~HWInterface()
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{
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delete fCursor;
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delete fUpdateExecutor;
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}
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// SetCursor
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@@ -88,6 +99,212 @@ HWInterface::GetCursorPosition()
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return location;
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}
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// Invalidate
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status_t
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HWInterface::Invalidate(const BRect& frame)
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{
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return CopyBackToFront(frame);;
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// TODO: get this working, the locking in the DisplayDriverPainter needs
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// to be based on locking this object, which essentially means the access
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// to the back buffer is locked, or more precise the access to the invalid
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// region scheduled to be copied to the front buffer
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// fUpdateExecutor->AddRect(frame);
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// return B_OK;
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}
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// CopyBackToFront
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// * the object must already be locked!
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status_t
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HWInterface::CopyBackToFront(const BRect& frame)
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{
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RenderingBuffer* frontBuffer = FrontBuffer();
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RenderingBuffer* backBuffer = BackBuffer();
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if (!backBuffer || !frontBuffer)
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return B_NO_INIT;
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// we need to mess with the area, but it is const
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BRect area(frame);
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BRect bufferClip(0.0, 0.0, backBuffer->Width() - 1, backBuffer->Height() - 1);
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if (area.IsValid() && area.Intersects(bufferClip)) {
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// make sure we don't copy out of bounds
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area = bufferClip & area;
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uint32 srcBPR = backBuffer->BytesPerRow();
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uint8* src = (uint8*)backBuffer->Bits();
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// convert to integer coordinates
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int32 x = (int32)floorf(area.left);
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int32 y = (int32)floorf(area.top);
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int32 right = (int32)ceilf(area.right);
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int32 bottom = (int32)ceilf(area.bottom);
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// offset to left top pixel in source buffer (always B_RGBA32)
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src += y * srcBPR + x * 4;
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_CopyToFront(src, srcBPR, x, y, right, bottom);
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_DrawCursor(area);
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}
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return B_OK;
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}
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// _CopyToFront
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//
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// * source is assumed to be already at the right offset
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// * source is assumed to be in B_RGBA32 format
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// * location in front buffer is calculated
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// * conversion from B_RGBA32 to format of front buffer is taken care of
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void
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HWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
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int32 x, int32 y,
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int32 right, int32 bottom) const
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{
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RenderingBuffer* frontBuffer = FrontBuffer();
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uint8* dst = (uint8*)frontBuffer->Bits();
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uint32 dstBPR = frontBuffer->BytesPerRow();
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// transfer, handle colorspace conversion
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switch (frontBuffer->ColorSpace()) {
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case B_RGB32:
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case B_RGBA32: {
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int32 bytes = (right - x + 1) * 4;
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if (bytes > 0) {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 4;
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// copy
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for (; y <= bottom; y++) {
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memcpy(dst, src, bytes);
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dst += dstBPR;
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src += srcBPR;
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}
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}
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break;
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}
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// NOTE: on R5, B_RGB24 bitmaps are not supported by DrawBitmap()
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case B_RGB24: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 3;
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int32 left = x;
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// copy
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
|
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for (x = left; x <= right; x++) {
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dstHandle[0] = srcHandle[0];
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dstHandle[1] = srcHandle[1];
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dstHandle[2] = srcHandle[2];
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dstHandle += 3;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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||||
break;
|
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}
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case B_RGB16: {
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// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 2;
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int32 left = x;
|
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// copy
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||||
// TODO: assumes BGR order, does this work on big endian as well?
|
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
|
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uint16* dstHandle = (uint16*)dst;
|
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for (x = left; x <= right; x++) {
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*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 8) |
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((srcHandle[1] & 0xfc) << 3) |
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||||
(srcHandle[0] >> 3));
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dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
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||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
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case B_RGB15: {
|
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// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 2;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: assumes BGR order, does this work on big endian as well?
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint16* dstHandle = (uint16*)dst;
|
||||
for (x = left; x <= right; x++) {
|
||||
*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 7) |
|
||||
((srcHandle[1] & 0xf8) << 2) |
|
||||
(srcHandle[0] >> 3));
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_CMAP8: {
|
||||
#ifndef __HAIKU__
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: using BScreen will not be an option in the
|
||||
// final implementation, will it? The BBitmap implementation
|
||||
// has a class that handles this, something so useful
|
||||
// should be moved to a more public place.
|
||||
// TODO: assumes BGR order again
|
||||
BScreen screen;
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint8* dstHandle = dst;
|
||||
for (x = left; x <= right; x++) {
|
||||
*dstHandle = screen.IndexForColor(srcHandle[2],
|
||||
srcHandle[1],
|
||||
srcHandle[0]);
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
#endif // __HAIKU__
|
||||
break;
|
||||
}
|
||||
case B_GRAY8: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: assumes BGR order, does this work on big endian as well?
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint8* dstHandle = dst;
|
||||
for (x = left; x <= right; x++) {
|
||||
*dstHandle = (308 * srcHandle[2] + 600 * srcHandle[1] + 116 * srcHandle[0]) / 1024;
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
fprintf(stderr, "ViewHWInterface::CopyBackToFront() - unsupported front buffer format!\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// _CursorFrame
|
||||
//
|
||||
// PRE: the object must be locked
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
|
||||
class RenderingBuffer;
|
||||
class ServerCursor;
|
||||
class UpdateQueue;
|
||||
|
||||
class HWInterface : public BLocker {
|
||||
public:
|
||||
@@ -60,16 +61,27 @@ class HWInterface : public BLocker {
|
||||
virtual RenderingBuffer* BackBuffer() const = 0;
|
||||
|
||||
// Invalidate is planned to be used for scheduling an area for updating
|
||||
virtual status_t Invalidate(const BRect& frame) = 0;
|
||||
status_t Invalidate(const BRect& frame);
|
||||
// while as CopyBackToFront() actually performs the operation
|
||||
virtual status_t CopyBackToFront(const BRect& frame) = 0;
|
||||
status_t CopyBackToFront(const BRect& frame);
|
||||
|
||||
protected:
|
||||
// implement this in derived classes
|
||||
virtual void _DrawCursor(BRect area) const = 0;
|
||||
|
||||
// does the actual transfer and handles color space conversion
|
||||
void _CopyToFront(uint8* src, uint32 srcBPR,
|
||||
int32 x, int32 y,
|
||||
int32 right, int32 bottom) const;
|
||||
|
||||
BRect _CursorFrame() const;
|
||||
|
||||
ServerCursor* fCursor;
|
||||
bool fCursorVisible;
|
||||
BPoint fCursorLocation;
|
||||
|
||||
private:
|
||||
UpdateQueue* fUpdateExecutor;
|
||||
};
|
||||
|
||||
#endif // HW_INTERFACE_H
|
||||
|
||||
@@ -330,8 +330,7 @@ ViewHWInterface::ViewHWInterface()
|
||||
: HWInterface(),
|
||||
fBackBuffer(NULL),
|
||||
fFrontBuffer(NULL),
|
||||
fWindow(NULL),
|
||||
fUpdateExecutor(new UpdateQueue(this))
|
||||
fWindow(NULL)
|
||||
{
|
||||
fDisplayMode.virtual_width = 640;
|
||||
fDisplayMode.virtual_height = 480;
|
||||
@@ -596,64 +595,6 @@ ViewHWInterface::BackBuffer() const
|
||||
return fBackBuffer;
|
||||
}
|
||||
|
||||
// Invalidate
|
||||
status_t
|
||||
ViewHWInterface::Invalidate(const BRect& frame)
|
||||
{
|
||||
return CopyBackToFront(frame);;
|
||||
|
||||
// TODO: get this working, the locking in the DisplayDriverPainter needs
|
||||
// to be based on locking this object, which essentially means the access
|
||||
// to the back buffer is locked, or more precise the access to the invalid
|
||||
// region scheduled to be copied to the front buffer
|
||||
// fUpdateExecutor->AddRect(frame);
|
||||
// return B_OK;
|
||||
}
|
||||
|
||||
// CopyBackToFront
|
||||
status_t
|
||||
ViewHWInterface::CopyBackToFront(const BRect& frame)
|
||||
{
|
||||
if (!fBackBuffer || !fFrontBuffer)
|
||||
return B_NO_INIT;
|
||||
|
||||
// we need to mess with the area, but it is const
|
||||
BRect area(frame);
|
||||
|
||||
if (area.IsValid() && area.Intersects(fFrontBuffer->Bitmap()->Bounds())) {
|
||||
// if we couldn't be sure the bitmaps had the same size:
|
||||
// && area.Intersects(fBackBuffer->Bitmap()->Bounds())) {
|
||||
|
||||
const BBitmap* from = fBackBuffer->Bitmap();
|
||||
// const BBitmap* into = fFrontBuffer->Bitmap();
|
||||
|
||||
// make sure we don't copy out of bounds
|
||||
area = from->Bounds() & area;
|
||||
// area = into->Bounds() & area;
|
||||
|
||||
uint32 srcBPR = fBackBuffer->BytesPerRow();
|
||||
uint8* src = (uint8*)fBackBuffer->Bits();
|
||||
|
||||
// convert to integer coordinates
|
||||
int32 x = (int32)floorf(area.left);
|
||||
int32 y = (int32)floorf(area.top);
|
||||
int32 right = (int32)ceilf(area.right);
|
||||
int32 bottom = (int32)ceilf(area.bottom);
|
||||
|
||||
// offset to left top pixel in source buffer (always B_RGBA32)
|
||||
src += y * srcBPR + x * 4;
|
||||
|
||||
_CopyToFront(src, srcBPR, x, y, right, bottom);
|
||||
|
||||
_DrawCursor(area);
|
||||
|
||||
// update the region on screen
|
||||
fWindow->Invalidate(area);
|
||||
}
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
// _DrawCursor
|
||||
void
|
||||
ViewHWInterface::_DrawCursor(BRect area) const
|
||||
@@ -721,157 +662,6 @@ ViewHWInterface::_DrawCursor(BRect area) const
|
||||
}
|
||||
}
|
||||
|
||||
// _CopyToFront
|
||||
//
|
||||
// * source is assumed to be already at the right offset
|
||||
// * source is assumed to be in B_RGBA32 format
|
||||
// * location in front buffer is calculated
|
||||
// * conversion from B_RGBA32 to format of front buffer is taken care of
|
||||
void
|
||||
ViewHWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
|
||||
int32 x, int32 y,
|
||||
int32 right, int32 bottom) const
|
||||
{
|
||||
uint8* dst = (uint8*)fFrontBuffer->Bits();
|
||||
uint32 dstBPR = fFrontBuffer->BytesPerRow();
|
||||
|
||||
// transfer, handle colorspace conversion
|
||||
switch (fFrontBuffer->ColorSpace()) {
|
||||
case B_RGB32:
|
||||
case B_RGBA32: {
|
||||
int32 bytes = (right - x + 1) * 4;
|
||||
|
||||
if (bytes > 0) {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 4;
|
||||
// copy
|
||||
for (; y <= bottom; y++) {
|
||||
memcpy(dst, src, bytes);
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
// NOTE: on R5, B_RGB24 bitmaps are not supported by DrawBitmap()
|
||||
case B_RGB24: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 3;
|
||||
int32 left = x;
|
||||
// copy
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint8* dstHandle = dst;
|
||||
x = left;
|
||||
for (; x <= right; x++) {
|
||||
dstHandle[0] = srcHandle[0];
|
||||
dstHandle[1] = srcHandle[1];
|
||||
dstHandle[2] = srcHandle[2];
|
||||
dstHandle += 3;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_RGB16: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 2;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: assumes BGR order, does this work on big endian as well?
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint16* dstHandle = (uint16*)dst;
|
||||
x = left;
|
||||
for (; x <= right; x++) {
|
||||
*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 8) |
|
||||
((srcHandle[1] & 0xfc) << 3) |
|
||||
(srcHandle[0] >> 3));
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_RGB15: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x * 2;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: assumes BGR order, does this work on big endian as well?
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint16* dstHandle = (uint16*)dst;
|
||||
x = left;
|
||||
for (; x <= right; x++) {
|
||||
*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 7) |
|
||||
((srcHandle[1] & 0xf8) << 2) |
|
||||
(srcHandle[0] >> 3));
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_CMAP8: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: using BScreen will not be an option in the
|
||||
// final implementation, will it? The BBitmap implementation
|
||||
// has a class that handles this, something so useful
|
||||
// should be moved to a more public place.
|
||||
// TODO: assumes BGR order again
|
||||
BScreen screen;
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint8* dstHandle = dst;
|
||||
x = left;
|
||||
for (; x <= right; x++) {
|
||||
*dstHandle = screen.IndexForColor(srcHandle[2],
|
||||
srcHandle[1],
|
||||
srcHandle[0]);
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case B_GRAY8: {
|
||||
// offset to left top pixel in dest buffer
|
||||
dst += y * dstBPR + x;
|
||||
int32 left = x;
|
||||
// copy
|
||||
// TODO: assumes BGR order, does this work on big endian as well?
|
||||
for (; y <= bottom; y++) {
|
||||
uint8* srcHandle = src;
|
||||
uint8* dstHandle = dst;
|
||||
x = left;
|
||||
for (; x <= right; x++) {
|
||||
*dstHandle = (308 * srcHandle[2] + 600 * srcHandle[1] + 116 * srcHandle[0]) / 1024;
|
||||
dstHandle ++;
|
||||
srcHandle += 4;
|
||||
}
|
||||
dst += dstBPR;
|
||||
src += srcBPR;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
fprintf(stderr, "ViewHWInterface::CopyBackToFront() - unsupported front buffer format!\n");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*void ViewHWInterface::CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d)
|
||||
|
||||
@@ -53,23 +53,16 @@ class ViewHWInterface : public HWInterface {
|
||||
virtual RenderingBuffer* FrontBuffer() const;
|
||||
virtual RenderingBuffer* BackBuffer() const;
|
||||
|
||||
virtual status_t Invalidate(const BRect& frame);
|
||||
virtual status_t CopyBackToFront(const BRect& area);
|
||||
|
||||
private:
|
||||
void _DrawCursor(BRect area) const;
|
||||
void _CopyToFront(uint8* src, uint32 srcBPR,
|
||||
int32 x, int32 y,
|
||||
int32 right, int32 bottom) const;
|
||||
protected:
|
||||
virtual void _DrawCursor(BRect area) const;
|
||||
|
||||
private:
|
||||
BitmapBuffer* fBackBuffer;
|
||||
BitmapBuffer* fFrontBuffer;
|
||||
|
||||
CardWindow* fWindow;
|
||||
|
||||
display_mode fDisplayMode;
|
||||
|
||||
UpdateQueue* fUpdateExecutor;
|
||||
};
|
||||
|
||||
#endif // VIEW_GRAPHICS_CARD_H
|
||||
|
||||
Reference in New Issue
Block a user