843 lines
19 KiB
C++
843 lines
19 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Author: DarkWyrm <[email protected]>
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* Adi Oanca <[email protected]>
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* Stephan Aßmus <[email protected]>
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*/
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#include <DirectWindow.h>
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#include <Locker.h>
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#include <Region.h>
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#include <String.h>
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#include <View.h> // for mouse button defines
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#include <Debug.h>
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#include <WindowPrivate.h>
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#include "DebugInfoManager.h"
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#include "Decorator.h"
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#include "DecorManager.h"
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#include "Desktop.h"
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#include "MessagePrivate.h"
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#include "PortLink.h"
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#include "RootLayer.h"
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#include "ServerApp.h"
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#include "ServerWindow.h"
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#include "WindowLayer.h"
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#include "Workspace.h"
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// Toggle debug output
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//#define DEBUG_WINBORDER
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//#define DEBUG_WINBORDER_CLICK
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#ifdef DEBUG_WINBORDER
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# include <stdio.h>
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# define STRACE(x) printf x
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#else
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# define STRACE(x) ;
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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# include <stdio.h>
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# define STRACE_CLICK(x) printf x
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#else
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# define STRACE_CLICK(x) ;
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#endif
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WindowLayer::WindowLayer(const BRect &frame,
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const char *name,
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const uint32 look,
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const uint32 feel,
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const uint32 flags,
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const uint32 workspaces,
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ServerWindow *window,
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DrawingEngine *driver)
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: Layer(frame, name, B_NULL_TOKEN, B_FOLLOW_NONE, 0UL, driver),
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fDecorator(NULL),
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fTopLayer(NULL),
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fCumulativeRegion(),
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fInUpdateRegion(),
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fDecRegion(),
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fRebuildDecRegion(true),
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fMouseButtons(0),
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fLastMousePosition(-1.0, -1.0),
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fIsClosing(false),
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fIsMinimizing(false),
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fIsZooming(false),
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fIsResizing(false),
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fIsSlidingTab(false),
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fIsDragging(false),
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fUpdateRequestsEnabled(true),
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fInUpdate(false),
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fRequestSent(false),
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fLook(look),
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fLevel(-100),
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fWindowFlags(flags),
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fWorkspaces(workspaces),
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fMinWidth(1.0),
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fMaxWidth(32768.0),
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fMinHeight(1.0),
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fMaxHeight(32768.0)
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{
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// unlike BViews, windows start off as hidden
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fHidden = true;
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fWindow = window;
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fFlags = B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE;
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QuietlySetFeel(feel);
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if (fFeel != B_NO_BORDER_WINDOW_LOOK) {
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fDecorator = gDecorManager.AllocateDecorator(window->App()->GetDesktop(), frame,
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name, fLook, fFeel, fWindowFlags);
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if (fDecorator)
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fDecorator->GetSizeLimits(&fMinWidth, &fMinHeight, &fMaxWidth, &fMaxHeight);
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}
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// do we need to change our size to let the decorator fit?
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// _ResizeBy() will adapt the frame for validity before resizing
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if (feel == kDesktopWindowFeel) {
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// the desktop window spans over the whole screen
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// ToDo: this functionality should be moved somewhere else (so that it
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// is always used when the workspace is changed)
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uint16 width, height;
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uint32 colorSpace;
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float frequency;
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if (window->App()->GetDesktop()->ScreenAt(0)) {
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window->App()->GetDesktop()->ScreenAt(0)->GetMode(width, height, colorSpace, frequency);
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// TODO: MOVE THIS AWAY!!! RemoveBy contains calls to virtual methods! Also, there is not TopLayer()!
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WindowLayer::ResizeBy(width - frame.Width(), height - frame.Height());
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}
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}
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STRACE(("WindowLayer %p, %s:\n", this, Name()));
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STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", fFrame.left, fFrame.top,
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fFrame.right, fFrame.bottom));
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STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
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}
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WindowLayer::~WindowLayer()
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{
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STRACE(("WindowLayer(%s)::~WindowLayer()\n", Name()));
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delete fDecorator;
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}
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//! redraws a certain section of the window border
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void
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WindowLayer::Draw(const BRect& updateRect)
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{
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#ifdef DEBUG_WINBORDER
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printf("WindowLayer(%s)::Draw() : ", Name());
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r.PrintToStream();
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#endif
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// if we have a visible region, it is decorator's one.
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if (fDecorator) {
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fDecorator->SetFocus(GetRootLayer()->Focus() == this);
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fDecorator->Draw(updateRect);
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}
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}
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//! Moves the winborder with redraw
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void
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WindowLayer::MoveBy(float x, float y)
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{
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if (x == 0.0f && y == 0.0f)
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return;
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// lock here because we play with some regions
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if (GetRootLayer()) {
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// TODO: MoveBy and ResizeBy() are usually called
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// from the rootlayer's thread. HandleDirectConnection() could
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// block the calling thread for ~3 seconds in the worst case,
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// and while it would be acceptable if called from the
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// ServerWindow's thread (only the window would be blocked), in this case
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// it's not, as also the mouse movement is driven by rootlayer.
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// Find some way to call DirectConnected() from the ServerWindow's thread,
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// by sending a message from here or whatever.
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// (Tested with BeSnes9x and works fine, though)
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Window()->HandleDirectConnection(B_DIRECT_STOP);
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if (GetRootLayer()->Lock()) {
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fDecRegion.OffsetBy(x, y);
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fCumulativeRegion.OffsetBy(x, y);
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fInUpdateRegion.OffsetBy(x, y);
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if (fDecorator)
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fDecorator->MoveBy(x, y);
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Layer::MoveBy(x, y);
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GetRootLayer()->Unlock();
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}
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Window()->HandleDirectConnection(B_DIRECT_START | B_BUFFER_MOVED);
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} else {
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// just offset to the new position
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if (fDecorator)
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fDecorator->MoveBy(x, y);
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Layer::MoveBy(x, y);
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}
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// dispatch a message to the client informing about the changed size
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BMessage msg(B_WINDOW_MOVED);
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msg.AddInt64("when", system_time());
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msg.AddPoint("where", Frame().LeftTop());
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Window()->SendMessageToClient(&msg);
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}
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void
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WindowLayer::ResizeBy(float x, float y)
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{
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float wantWidth = fFrame.Width() + x;
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float wantHeight = fFrame.Height() + y;
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// enforce size limits
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if (wantWidth < fMinWidth)
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wantWidth = fMinWidth;
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if (wantWidth > fMaxWidth)
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wantWidth = fMaxWidth;
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if (wantHeight < fMinHeight)
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wantHeight = fMinHeight;
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if (wantHeight > fMaxHeight)
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wantHeight = fMaxHeight;
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x = wantWidth - fFrame.Width();
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y = wantHeight - fFrame.Height();
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if (x == 0.0 && y == 0.0)
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return;
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// this method can be called from a ServerWindow thread or from a RootLayer one,
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// so lock
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if (GetRootLayer()) {
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Window()->HandleDirectConnection(B_DIRECT_STOP);
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if (GetRootLayer()->Lock()) {
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fRebuildDecRegion = true;
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if (fDecorator)
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fDecorator->ResizeBy(x, y);
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Layer::ResizeBy(x, y);
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GetRootLayer()->Unlock();
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}
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Window()->HandleDirectConnection(B_DIRECT_START | B_BUFFER_RESIZED);
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} else {
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if (fDecorator)
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fDecorator->ResizeBy(x, y);
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Layer::ResizeBy(x, y);
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}
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// send a message to the client informing about the changed size
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BRect frame(Frame());
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BMessage msg(B_WINDOW_RESIZED);
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msg.AddInt64("when", system_time());
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msg.AddInt32("width", frame.IntegerWidth());
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msg.AddInt32("height", frame.IntegerHeight());
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Window()->SendMessageToClient(&msg);
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}
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void
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WindowLayer::SetName(const char* name)
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{
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Layer::SetName(name);
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// rebuild the clipping for the title area
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// and redraw it.
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if (fDecorator) {
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BRegion updateRegion;
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fDecorator->SetTitle(name, &updateRegion);
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fRebuildDecRegion = true;
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GetRootLayer()->MarkForRebuild(updateRegion);
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GetRootLayer()->TriggerRebuild();
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GetRootLayer()->MarkForRedraw(updateRegion);
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GetRootLayer()->TriggerRedraw();
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}
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}
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void
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WindowLayer::UpdateStart()
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{
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// During updates we only want to draw what's in the update region
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fInUpdate = true;
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fRequestSent = false;
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}
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void
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WindowLayer::UpdateEnd()
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{
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// The usual case. Drawing is permitted in the whole visible area.
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fInUpdate = false;
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fInUpdateRegion.MakeEmpty();
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if (fCumulativeRegion.CountRects() > 0) {
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GetRootLayer()->MarkForRedraw(fCumulativeRegion);
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GetRootLayer()->TriggerRedraw();
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}
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}
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void
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WindowLayer::EnableUpdateRequests()
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{
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fUpdateRequestsEnabled = true;
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if (fCumulativeRegion.CountRects() > 0) {
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GetRootLayer()->MarkForRedraw(fCumulativeRegion);
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GetRootLayer()->TriggerRedraw();
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}
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}
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//! Sets the minimum and maximum sizes of the window
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void
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WindowLayer::SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight)
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{
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if (minWidth < 0)
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minWidth = 0;
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if (minHeight < 0)
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minHeight = 0;
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fMinWidth = minWidth;
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fMaxWidth = maxWidth;
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fMinHeight = minHeight;
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fMaxHeight = maxHeight;
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// give the Decorator a say in this too
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if (fDecorator)
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fDecorator->GetSizeLimits(&fMinWidth, &fMinHeight,
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&fMaxWidth, &fMaxHeight);
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if (fMaxWidth < fMinWidth)
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fMaxWidth = fMinWidth;
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if (fMaxHeight < fMinHeight)
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fMaxHeight = fMinHeight;
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// Automatically resize the window to fit these new limits
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// if it does not already.
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// On R5, Windows don't automatically resize, but since
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// BWindow::ResizeTo() even honors the limits, I would guess
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// this is a bug that we don't have to adopt.
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// Note that most current apps will do unnecessary resizing
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// after having set the limits, but the overhead is neglible.
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float minWidthDiff = fMinWidth - fFrame.Width();
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float minHeightDiff = fMinHeight - fFrame.Height();
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float maxWidthDiff = fMaxWidth - fFrame.Width();
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float maxHeightDiff = fMaxHeight - fFrame.Height();
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float xDiff = 0.0;
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if (minWidthDiff > 0.0) // we're currently smaller than minWidth
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xDiff = minWidthDiff;
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else if (maxWidthDiff < 0.0) // we're currently larger than maxWidth
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xDiff = maxWidthDiff;
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float yDiff = 0.0;
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if (minHeightDiff > 0.0) // we're currently smaller than minHeight
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yDiff = minHeightDiff;
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else if (maxHeightDiff < 0.0) // we're currently larger than maxHeight
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yDiff = maxHeightDiff;
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ResizeBy(xDiff, yDiff);
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}
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void
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WindowLayer::GetSizeLimits(float* minWidth, float* maxWidth,
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float* minHeight, float* maxHeight) const
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{
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*minWidth = fMinWidth;
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*maxWidth = fMaxWidth;
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*minHeight = fMinHeight;
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*maxHeight = fMaxHeight;
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}
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void
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WindowLayer::MouseDown(BMessage *msg, BPoint where)
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{
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// default action is to drag the WindowLayer
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Layer *target = LayerAt(where);
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if (target == this) {
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// clicking WindowLayer visible area
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click_type action = DEC_DRAG;
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if (fDecorator)
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action = _ActionFor(msg);
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// deactivate border buttons on first click(select)
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if (GetRootLayer()->Focus() != this && action != DEC_MOVETOBACK
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&& action != DEC_RESIZE && action != DEC_SLIDETAB)
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action = DEC_DRAG;
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// set decorator internals
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switch (action) {
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case DEC_CLOSE:
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fIsClosing = true;
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fDecorator->SetClose(true);
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STRACE_CLICK(("===> DEC_CLOSE\n"));
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break;
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case DEC_ZOOM:
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fIsZooming = true;
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fDecorator->SetZoom(true);
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STRACE_CLICK(("===> DEC_ZOOM\n"));
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break;
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case DEC_MINIMIZE:
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fIsMinimizing = true;
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fDecorator->SetMinimize(true);
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STRACE_CLICK(("===> DEC_MINIMIZE\n"));
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break;
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case DEC_DRAG:
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fIsDragging = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_DRAG\n"));
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break;
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case DEC_RESIZE:
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fIsResizing = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_RESIZE\n"));
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break;
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case DEC_SLIDETAB:
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fIsSlidingTab = true;
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fLastMousePosition = where;
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STRACE_CLICK(("===> DEC_SLIDETAB\n"));
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break;
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default:
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break;
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}
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|||
// based on what the Decorator returned, properly place this window.
|
|||
|
|
if (action == DEC_MOVETOBACK) {
|
||
|
|
GetRootLayer()->SetActive(this, false);
|
||
|
|
} else {
|
||
|
|
GetRootLayer()->SetMouseEventLayer(this);
|
||
|
|
GetRootLayer()->SetActive(this);
|
||
|
|
}
|
||
|
|
} else if (target != NULL) {
|
||
|
|
// clicking a simple Layer.
|
||
|
|
if (GetRootLayer()->ActiveWorkspace()->Active() != this) {
|
||
|
|
DesktopSettings desktopSettings(GetRootLayer()->GetDesktop());
|
||
|
|||
// not in FFM mode?
|
|||
|
|
if (desktopSettings.MouseMode() == B_NORMAL_MOUSE)
|
||
GetRootLayer()->SetActive(this);
|
|||
|
|||
|
|
if ((WindowFlags() & B_WILL_ACCEPT_FIRST_CLICK) == 0)
|
||
|
|
return;
|
||
}
|
|||
|
|||
|
|
msg->AddInt32("_view_token", target->ViewToken());
|
||
|
|
target->MouseDown(msg, where);
|
||
}
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::MouseUp(BMessage *msg, BPoint where)
|
|||
{
|
|||
bool invalidate = false;
|
|||
if (fDecorator) {
|
|||
click_type action = _ActionFor(msg);
|
|||
// TODO: present behavior is not fine!
|
|||
|
|
// Decorator's Set*() methods _actualy draw_! on screen, not
|
||
|
|
// taking into account if that region is visible or not!
|
||
|
|
// Decorator redraw code should follow the same path as Layer's
|
||
|
|
// one!
|
||
if (fIsZooming) {
|
|||
|
|
fIsZooming = false;
|
||
|
|
fDecorator->SetZoom(false);
|
||
if (action == DEC_ZOOM) {
|
|||
|
|
invalidate = true;
|
||
Window()->NotifyZoom();
|
|||
}
|
|||
}
|
|||
|
|
if (fIsClosing) {
|
||
|
|
fIsClosing = false;
|
||
|
|
fDecorator->SetClose(false);
|
||
if (action == DEC_CLOSE) {
|
|||
|
|
invalidate = true;
|
||
Window()->NotifyQuitRequested();
|
|||
}
|
|||
}
|
|||
|
|
if (fIsMinimizing) {
|
||
|
|
fIsMinimizing = false;
|
||
|
|
fDecorator->SetMinimize(false);
|
||
if (action == DEC_MINIMIZE) {
|
|||
|
|
invalidate = true;
|
||
Window()->NotifyMinimize(true);
|
|||
}
|
|||
}
|
|||
|
|
}
|
||
|
|
fIsDragging = false;
|
||
|
|
fIsResizing = false;
|
||
|
|
fIsSlidingTab = false;
|
||
|
|||
|
|
Layer* target = LayerAt(where);
|
||
|
|
if (target != NULL && target != this) {
|
||
|
|
msg->AddInt32("_view_token", target->ViewToken());
|
||
|
|
target->MouseUp(msg, where);
|
||
|
|
}
|
||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::MouseMoved(BMessage *msg, BPoint where)
|
|||
{
|
|||
if (fDecorator) {
|
|||
// TODO: present behavior is not fine!
|
|||
|
|
// Decorator's Set*() methods _actualy draw_! on screen, not
|
||
|
|
// taking into account if that region is visible or not!
|
||
|
|
// Decorator redraw code should follow the same path as Layer's
|
||
|
|
// one!
|
||
if (fIsZooming) {
|
|||
fDecorator->SetZoom(_ActionFor(msg) == DEC_ZOOM);
|
|||
} else if (fIsClosing) {
|
|||
fDecorator->SetClose(_ActionFor(msg) == DEC_CLOSE);
|
|||
} else if (fIsMinimizing) {
|
|||
fDecorator->SetMinimize(_ActionFor(msg) == DEC_MINIMIZE);
|
|||
}
|
|||
|
|
}
|
||
|
|||
if (fIsDragging) {
|
|||
BPoint delta = where - fLastMousePosition;
|
|||
MoveBy(delta.x, delta.y);
|
|||
|
|
}
|
||
|
|
if (fIsResizing) {
|
||
BPoint delta = where - fLastMousePosition;
|
|||
ResizeBy(delta.x, delta.y);
|
|||
|
|
}
|
||
|
|
if (fIsSlidingTab) {
|
||
|
|
// TODO: implement
|
||
|
|
}
|
||
|
|||
fLastMousePosition = where;
|
|||
|
|||
|
|
// change focus in FFM mode
|
||
|
|
DesktopSettings desktopSettings(GetRootLayer()->GetDesktop());
|
||
|
|
// TODO: Focus should be a RootLayer option/feature, NOT a Workspace one!!!
|
||
WindowLayer* exFocus = GetRootLayer()->Focus();
|
|||
if (desktopSettings.MouseMode() != B_NORMAL_MOUSE && exFocus != this) {
|
|||
|
|
GetRootLayer()->ActiveWorkspace()->AttemptToSetFocus(this);
|
||
// Workspace::SetFocus() *attempts* to set a new focus WindowLayer, it may not succeed
|
|||
// if (exFocus != Focus()) {
|
|||
|
|
// TODO: invalidate border area and send message to client for the widgets to light up
|
||
|
|
// What message? Is there a message on Focus change?
|
||
|
|
// }
|
||
|
|
}
|
||
|
|||
|
|
Layer* target = LayerAt(where);
|
||
|
|
if (target != NULL && target != this) {
|
||
|
|
msg->AddInt32("_view_token", target->ViewToken());
|
||
|
|
target->MouseMoved(msg, where);
|
||
|
|
}
|
||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::WorkspaceActivated(int32 index, bool active)
|
|||
{
|
|||
|
|
BMessage activatedMsg(B_WORKSPACE_ACTIVATED);
|
||
|
|
activatedMsg.AddInt64("when", real_time_clock_usecs());
|
||
|
|
activatedMsg.AddInt32("workspace", index);
|
||
|
|
activatedMsg.AddBool("active", active);
|
||
|
|
|
||
Window()->SendMessageToClient(&activatedMsg);
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces)
|
|||
{
|
|||
|
|
fWorkspaces = newWorkspaces;
|
||
|
|
|
||
|
|
BMessage changedMsg(B_WORKSPACES_CHANGED);
|
||
|
|
changedMsg.AddInt64("when", real_time_clock_usecs());
|
||
|
|
changedMsg.AddInt32("old", oldWorkspaces);
|
||
|
|
changedMsg.AddInt32("new", newWorkspaces);
|
||
|
|
|
||
Window()->SendMessageToClient(&changedMsg);
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::Activated(bool active)
|
|||
{
|
|||
|
|
BMessage msg(B_WINDOW_ACTIVATED);
|
||
msg.AddBool("active", active);
|
|||
Window()->SendMessageToClient(&msg);
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::SetTabLocation(float location)
|
|||
{
|
|||
|
|
if (fDecorator)
|
||
|
|
fDecorator->SetTabLocation(location);
|
||
|
|
}
|
||
|
|
|
||
|
|||
float
|
|||
WindowLayer::TabLocation() const
|
|||
{
|
|||
|
|
if (fDecorator)
|
||
|
|
return fDecorator->TabLocation();
|
||
|
|
return 0.0;
|
||
|
|
}
|
||
|
|
|
||
|
|||
//! Sets the decorator focus to active or inactive colors
|
|||
|
|
void
|
||
WindowLayer::HighlightDecorator(bool active)
|
|||
{
|
|||
|
|
STRACE(("Decorator->Highlight\n"));
|
||
|
|
if (fDecorator)
|
||
|
|
fDecorator->SetFocus(active);
|
||
|
|
}
|
||
|
|
|
||
|
|||
void
|
|||
WindowLayer::UpdateColors()
|
|||
{
|
|||
// Unimplemented. Hook function for handling when system GUI colors change
|
|||
STRACE(("WindowLayer %s: UpdateColors unimplemented\n", Name()));
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::UpdateDecorator()
|
|||
{
|
|||
// Unimplemented. Hook function for handling when the system decorator changes
|
|||
STRACE(("WindowLayer %s: UpdateDecorator unimplemented\n", Name()));
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::UpdateFont()
|
|||
{
|
|||
// Unimplemented. Hook function for handling when a system font changes
|
|||
STRACE(("WindowLayer %s: UpdateFont unimplemented\n", Name()));
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::UpdateScreen()
|
|||
{
|
|||
// Unimplemented. Hook function for handling when the screen resolution changes
|
|||
STRACE(("WindowLayer %s: UpdateScreen unimplemented\n", Name()));
|
|||
}
|
|||
|
|||
|
|||
void
|
|||
WindowLayer::QuietlySetFeel(int32 feel)
|
|||
{
|
|||
fFeel = feel;
|
|||
|
|
|
||
switch (fFeel) {
|
|||
case B_FLOATING_SUBSET_WINDOW_FEEL:
|
|||
|
|
case B_FLOATING_APP_WINDOW_FEEL:
|
||
fLevel = B_FLOATING_APP;
|
|||
break;
|
|||
|
|
|
||
|
|
case B_MODAL_SUBSET_WINDOW_FEEL:
|
||
|
|
case B_MODAL_APP_WINDOW_FEEL:
|
||
fLevel = B_MODAL_APP;
|
|||
break;
|
|||
|
|
|
||
|
|
case B_NORMAL_WINDOW_FEEL:
|
||
fLevel = B_NORMAL;
|
|||
break;
|
|||
|
|
|
||
|
|
case B_FLOATING_ALL_WINDOW_FEEL:
|
||
fLevel = B_FLOATING_ALL;
|
|||
break;
|
|||
|
|
|
||
|
|
case B_MODAL_ALL_WINDOW_FEEL:
|
||
fLevel = B_MODAL_ALL;
|
|||
break;
|
|||
|
|
|
||
// TODO: This case is bogus, since I'm sure "feel"
|
|||
|
|
// is being represented by uint32 somewhere before
|
||
|
|
// this function is used. And B_SYSTEM_LAST is defined -10. -Stephan
|
||
case B_SYSTEM_LAST:
|
|||
case kDesktopWindowFeel:
|
|||
|
|
fLevel = B_SYSTEM_LAST;
|
||
break;
|
|||
|
|
|
||
|
|
case B_SYSTEM_FIRST:
|
||
fLevel = B_SYSTEM_FIRST;
|
|||
break;
|
|||
|
|
|
||
default:
|
|||
fLevel = B_NORMAL;
|
|||
}
|
|||
|
|||
|
|
// floating and modal windows must appear in every workspace where
|
||
// their main window is present. Thus their fWorkspaces will be set to
|
|||
// '0x0' and they will be made visible when needed.
|
|||
switch (fFeel) {
|
|||
case B_MODAL_APP_WINDOW_FEEL:
|
|||
break;
|
|||
case B_MODAL_SUBSET_WINDOW_FEEL:
|
|||
|
|
case B_FLOATING_APP_WINDOW_FEEL:
|
||
|
|
case B_FLOATING_SUBSET_WINDOW_FEEL:
|
||
|
|
fWorkspaces = 0x0UL;
|
||
|
|
break;
|
||
|
|
case B_MODAL_ALL_WINDOW_FEEL:
|
||
|
|
case B_FLOATING_ALL_WINDOW_FEEL:
|
||
|
|
case B_SYSTEM_LAST:
|
||
|
|
case B_SYSTEM_FIRST:
|
||
|
|
fWorkspaces = 0xffffffffUL;
|
||
|
|
break;
|
||
|
|
case B_NORMAL_WINDOW_FEEL:
|
||
break;
|
|||
}
|
|||
}
|
|||
|
|
|
||
|
|||
click_type
|
|||
WindowLayer::_ActionFor(const BMessage *msg) const
|
|||
{
|
|||
BPoint where(0,0);
|
|||
|
|
int32 buttons = 0;
|
||
|
|
int32 modifiers = 0;
|
||
|
|
|
||
|
|
msg->FindPoint("where", &where);
|
||
|
|
msg->FindInt32("buttons", &buttons);
|
||
|
|
msg->FindInt32("modifiers", &modifiers);
|
||
|
|
|
||
if (fDecorator)
|
|||
return fDecorator->Clicked(where, buttons, modifiers);
|
|||
|
|||
|
|
return DEC_NONE;
|
||
}
|
|||
|
|
|
||
|
|||
|
|
void
|
||
WindowLayer::set_decorator_region(BRect bounds)
|
|||
{
|
|||
|
|
fRebuildDecRegion = false;
|
||
|
|
|
||
if (fDecorator) {
|
|||
fDecRegion.MakeEmpty();
|
|||
|
|
fDecorator->GetFootprint(&fDecRegion);
|
||
|
|
}
|
||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::_ReserveRegions(BRegion ®)
|
|||
{
|
|||
BRegion reserve(reg);
|
|||
|
|
reserve.IntersectWith(&fDecRegion);
|
||
fVisible.Include(&reserve);
|
|||
reg.Exclude(&reserve);
|
|||
}
|
|||
|
|
|
||
|
|||
void
|
|||
WindowLayer::GetOnScreenRegion(BRegion& region)
|
|||
{
|
|||
|
|
if (fRebuildDecRegion)
|
||
|
|
set_decorator_region(Bounds());
|
||
|
|
|
||
BRect frame(Bounds());
|
|||
|
|
ConvertToScreen(&frame);
|
||
|
|
region.Set(frame);
|
||
|
|||
region.Include(&fDecRegion);
|
|||
|
|||
BRegion screenRegion(GetRootLayer()->Bounds());
|
|||
|
|
region.IntersectWith(&screenRegion);
|
||
}
|
|||
|
|||
|
|||
void
|
|||
WindowLayer::RequestClientRedraw(const BRegion &invalid)
|
|||
{
|
|||
|
|
BRegion updateReg(fTopLayer->FullVisible());
|
||
|
|
updateReg.IntersectWith(&invalid);
|
||
|
|
|
||
if (updateReg.CountRects() == 0)
|
|||
|
|
return;
|
||
|
|||
fCumulativeRegion.Include(&updateReg);
|
|||
|
|||
if (fUpdateRequestsEnabled && !InUpdate() && !fRequestSent) {
|
|||
|
|
fInUpdateRegion = fCumulativeRegion;
|
||
|
|
fRequestSent = true; // this is here to avoid a possible de-synchronization
|
||
|
|||
BRect rect(fInUpdateRegion.Frame());
|
|||
|
|
ConvertFromScreen(&rect);
|
||
|
|
|
||
|
|
BMessage msg(_UPDATE_);
|
||
|
|
msg.AddRect("_rect", rect);
|
||
|
|
msg.AddRect("debug_rect", fInUpdateRegion.Frame());
|
||
|
|
|
||
|
|
if (Window()->SendMessageToClient(&msg) == B_OK) {
|
||
|
|
fCumulativeRegion.MakeEmpty();
|
||
|
|
} else {
|
||
|
|
fRequestSent = false;
|
||
|
|
fInUpdateRegion.MakeEmpty();
|
||
}
|
|||
|
|
}
|
||
}
|
|||
|
|||
|
|||
void
|
|||
WindowLayer::SetTopLayer(Layer* layer)
|
|||
{
|
|||
if (fTopLayer != NULL) {
|
|||
|
|
RemoveChild(fTopLayer);
|
||
|
|
fTopLayer->SetAsTopLayer(false);
|
||
|
|
}
|
||
|
|||
fTopLayer = layer;
|
|||
|
|
|
||
|
|
if (layer != NULL) {
|
||
|
|
AddChild(fTopLayer, Window());
|
||
|
|
fTopLayer->SetAsTopLayer(true);
|
||
}
|
|||
|
|
}
|
||
|
|
|