Fixed compilation with debug output turned on.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13744 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -140,15 +140,16 @@ WinBorder::WinBorder(const BRect &frame,
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RebuildFullRegion();
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#endif
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STRACE(("WinBorder %s:\n", GetName()));
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STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", r.left, r.top, r.right, r.bottom));
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STRACE(("WinBorder %p, %s:\n", this, Name()));
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STRACE(("\tFrame: (%.1f, %.1f, %.1f, %.1f)\n", fFrame.left, fFrame.top,
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fFrame.right, fFrame.bottom));
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STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
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}
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WinBorder::~WinBorder()
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{
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STRACE(("WinBorder(%s)::~WinBorder()\n",GetName()));
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STRACE(("WinBorder(%s)::~WinBorder()\n", Name()));
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delete fTopLayer;
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delete fDecorator;
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@@ -159,7 +160,7 @@ void
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WinBorder::Draw(const BRect &r)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder(%s)::Draw() : ", GetName());
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printf("WinBorder(%s)::Draw() : ", Name());
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r.PrintToStream();
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#endif
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@@ -186,7 +187,7 @@ y = (float)int32(y);
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if (x == 0.0 && y == 0.0)
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return;
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STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", GetName(), x, y, fDecorator));
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STRACE(("WinBorder(%s)::MoveBy(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
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if (fDecorator)
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fDecorator->MoveBy(x,y);
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@@ -236,7 +237,7 @@ fInUpdateRegion.OffsetBy(x, y);
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void
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WinBorder::ResizeBy(float x, float y)
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{
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STRACE(("WinBorder(%s)::ResizeBy()\n", GetName()));
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STRACE(("WinBorder(%s)::ResizeBy()\n", Name()));
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if (!_ResizeBy(x, y))
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return;
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@@ -295,7 +296,6 @@ WinBorder::_ResizeBy(float x, float y)
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} else {
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resize_layer(x, y);
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}
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#else
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Layer::ResizeBy(x, y);
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#endif
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@@ -367,7 +367,7 @@ WinBorder::UpdateEnd()
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void
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WinBorder::RebuildFullRegion()
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{
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STRACE(("WinBorder(%s)::RebuildFullRegion()\n",GetName()));
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STRACE(("WinBorder(%s)::RebuildFullRegion()\n", Name()));
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fFull.MakeEmpty();
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@@ -632,28 +632,28 @@ WinBorder::HighlightDecorator(bool active)
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void
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WinBorder::UpdateColors()
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{
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STRACE(("WinBorder %s: UpdateColors unimplemented\n",GetName()));
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STRACE(("WinBorder %s: UpdateColors unimplemented\n", Name()));
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}
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// Unimplemented. Hook function for handling when the system decorator changes
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void
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WinBorder::UpdateDecorator()
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{
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STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",GetName()));
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STRACE(("WinBorder %s: UpdateDecorator unimplemented\n", Name()));
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}
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// Unimplemented. Hook function for handling when a system font changes
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void
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WinBorder::UpdateFont()
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{
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STRACE(("WinBorder %s: UpdateFont unimplemented\n",GetName()));
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STRACE(("WinBorder %s: UpdateFont unimplemented\n", Name()));
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}
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// Unimplemented. Hook function for handling when the screen resolution changes
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void
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WinBorder::UpdateScreen()
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{
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STRACE(("WinBorder %s: UpdateScreen unimplemented\n",GetName()));
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STRACE(("WinBorder %s: UpdateScreen unimplemented\n", Name()));
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}
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// QuietlySetFeel
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@@ -745,7 +745,7 @@ WinBorder::_ActionFor(const PointerEvent& event) const
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#ifdef NEW_CLIPPING
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void WinBorder::MovedByHook(float dx, float dy)
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{
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STRACE(("WinBorder(%s)::MovedByHook(%.1f, %.1f) fDecorator: %p\n", GetName(), x, y, fDecorator));
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STRACE(("WinBorder(%s)::MovedByHook(%.1f, %.1f) fDecorator: %p\n", Name(), x, y, fDecorator));
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fDecRegion.OffsetBy(dx, dy);
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@@ -764,7 +764,7 @@ void WinBorder::MovedByHook(float dx, float dy)
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void WinBorder::ResizedByHook(float dx, float dy, bool automatic)
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{
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STRACE(("WinBorder(%s)::ResizedByHook(%.1f, %.1f, %s) fDecorator: %p\n", GetName(), x, y, automatic?"true":"false", fDecorator));
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STRACE(("WinBorder(%s)::ResizedByHook(%.1f, %.1f, %s) fDecorator: %p\n", Name(), x, y, automatic?"true":"false", fDecorator));
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fRebuildDecRegion = true;
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if (fDecorator)
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