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haiku-beta6/src/servers/app/server/WinBorder.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: WinBorder.cpp
// Author: DarkWyrm <[email protected]>
// Description: Layer subclass which handles window management
//
//------------------------------------------------------------------------------
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#include <Region.h>
#include <String.h>
#include <Locker.h>
#include <Region.h>
#include <Debug.h>
#include "View.h" // for mouse button defines
#include "ServerWindow.h"
#include "Decorator.h"
#include "DisplayDriver.h"
#include "Desktop.h"
#include "WinBorder.h"
#include "AppServer.h" // for new_decorator()
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#include "TokenHandler.h"
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// TODO: Document this file completely
// Toggle general function call output
//#define DEBUG_WINBORDER
// toggle
//#define DEBUG_WINBORDER_MOUSE
//#define DEBUG_WINBORDER_CLICK
#ifdef DEBUG_WINBORDER
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# include <stdio.h>
# define STRACE(x) printf x
#else
# define STRACE(x) ;
#endif
#ifdef DEBUG_WINBORDER_MOUSE
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# include <stdio.h>
# define STRACE_MOUSE(x) printf x
#else
# define STRACE_MOUSE(x) ;
#endif
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#ifdef DEBUG_WINBORDER_CLICK
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# include <stdio.h>
# define STRACE_CLICK(x) printf x
#else
# define STRACE_CLICK(x) ;
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#endif
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namespace winborder_private
{
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bool is_moving_window = false;
bool is_resizing_window = false;
bool is_sliding_tab = false;
WinBorder *active_winborder = NULL;
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};
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//! TokenHandler object used to provide IDs for all WinBorder objects
TokenHandler border_token_handler;
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extern ServerWindow *active_serverwindow;
bool is_moving_window(void) { return winborder_private::is_moving_window; }
void set_is_moving_window(bool state) { winborder_private::is_moving_window=state; }
bool is_resizing_window(void) { return winborder_private::is_resizing_window; }
void set_is_resizing_window(bool state) { winborder_private::is_resizing_window=state; }
bool is_sliding_tab(void) { return winborder_private::is_sliding_tab; }
void set_is_sliding_tab(bool state) { winborder_private::is_sliding_tab=state; }
void set_active_winborder(WinBorder *win) { winborder_private::active_winborder=win; }
WinBorder* get_active_winborder(void) { return winborder_private::active_winborder; }
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WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const int32 feel,
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const int32 flags, ServerWindow *win)
: Layer(r, name, B_NULL_TOKEN, B_FOLLOW_NONE, flags, win)
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{
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// unlike BViews, windows start off as hidden, so we need to tweak the hidecount
// assignment made by Layer().
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_hidden = true;
_mbuttons = 0;
_kmodifiers = 0;
_win = win;
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_mousepos.Set(0,0);
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_update = false;
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_title = new BString(name);
_hresizewin = false;
_vresizewin = false;
_driver = GetGfxDriver(ActiveScreen());
_decorator = new_decorator(r,name,look,feel,flags,GetGfxDriver(ActiveScreen()));
// We need to do this because GetFootprint is supposed to generate a new BRegion.
// I suppose the call probably ought to be void GetFootprint(BRegion *recipient), but we can
// change that later.
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delete _visible; // it was initialized in Layer's constructor.
_visible = _decorator->GetFootprint();
*_full = *_visible;
*_invalid = *_visible;
_frame = _visible->Frame();
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// I tend to think it is not needed, so if it isn't, DW, please remove it.
_view_token = border_token_handler.GetToken();
_decorator->SetDriver(_driver);
_decorator->SetTitle(name);
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STRACE(("WinBorder %s:\n",_title->String()));
STRACE(("\tFrame: (%.1f,%.1f,%.1f,%.1f)\n",r.left,r.top,r.right,r.bottom));
STRACE(("\tWindow %s\n",win?win->Title():"NULL"));
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}
WinBorder::~WinBorder(void)
{
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STRACE(("WinBorder %s:~WinBorder()\n",_title->String()));
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delete _title;
}
void WinBorder::MouseDown(int8 *buffer)
{
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// Buffer data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
int8 *index=buffer; index+=sizeof(int64);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
int32 modifiers=*((int32*)index); index+=sizeof(int32);
int32 buttons=*((int32*)index);
BPoint pt(x,y);
_mbuttons=buttons;
_kmodifiers=modifiers;
click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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_mousepos=pt;
switch(click)
{
case CLICK_MOVETOBACK:
{
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STRACE_CLICK(("Click: MoveToBack\n"));
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MakeTopChild();
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break;
}
case CLICK_MOVETOFRONT:
{
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STRACE_CLICK(("Click: MoveToFront\n"));
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MakeBottomChild();
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break;
}
case CLICK_CLOSE:
{
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STRACE_CLICK(("Click: Close\n"));
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_decorator->SetClose(true);
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_decorator->DrawClose();
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break;
}
case CLICK_ZOOM:
{
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STRACE_CLICK(("Click: Zoom\n"));
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_decorator->SetZoom(true);
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_decorator->DrawZoom();
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break;
}
case CLICK_MINIMIZE:
{
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STRACE_CLICK(("Click: Minimize\n"));
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_decorator->SetMinimize(true);
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_decorator->DrawMinimize();
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break;
}
case CLICK_DRAG:
{
if(buttons==B_PRIMARY_MOUSE_BUTTON)
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{
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STRACE_CLICK(("Click: Drag\n"));
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MakeBottomChild();
set_is_moving_window(true);
}
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if(buttons==B_SECONDARY_MOUSE_BUTTON)
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{
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STRACE_CLICK(("Click: MoveToBack\n"));
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MakeTopChild();
}
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break;
}
case CLICK_SLIDETAB:
{
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STRACE_CLICK(("Click: Slide Tab\n"));
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set_is_sliding_tab(true);
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break;
}
case CLICK_RESIZE:
{
if(buttons==B_PRIMARY_MOUSE_BUTTON)
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{
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STRACE_CLICK(("Click: Resize\n"));
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set_is_resizing_window(true);
}
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break;
}
case CLICK_NONE:
{
break;
}
default:
{
break;
}
}
}
void WinBorder::MouseMoved(int8 *buffer)
{
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// Buffer data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - buttons down
int8 *index=buffer; index+=sizeof(int64);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
int32 buttons=*((int32*)index);
BPoint pt(x,y);
click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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if(click!=CLICK_CLOSE && _decorator->GetClose())
{
_decorator->SetClose(false);
_decorator->Draw();
}
if(click!=CLICK_ZOOM && _decorator->GetZoom())
{
_decorator->SetZoom(false);
_decorator->Draw();
}
if(click!=CLICK_MINIMIZE && _decorator->GetMinimize())
{
_decorator->SetMinimize(false);
_decorator->Draw();
}
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if(is_sliding_tab())
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{
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STRACE_CLICK(("ClickMove: Slide Tab\n"));
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float dx=pt.x-_mousepos.x;
float dy=pt.y-_mousepos.y;
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if(dx != 0 || dy != 0)
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{
// SlideTab returns how much things were moved, and currently
// supports just the x direction, so get the value so
// we can invalidate the proper area.
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lock_layers();
_parent->Invalidate(_decorator->SlideTab(dx,dy));
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_parent->RequestDraw();
// _decorator->DrawTab();
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unlock_layers();
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}
}
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if(is_moving_window())
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{
// We are moving the window. Because speed is of the essence, we need to handle a lot
// of stuff which we might otherwise not need to.
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STRACE_CLICK(("ClickMove: Drag\n"));
float dx = pt.x - _mousepos.x,
dy = pt.y - _mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
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{
// 2) Offset necessary data members
_clientframe.OffsetBy(dx,dy);
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_win->Lock();
_win->_frame.OffsetBy(dx,dy);
_win->Unlock();
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lock_layers();
// Move the window decorator's footprint and remove the area occupied
// by the new location so we know what areas to invalidate.
// The original location
BRegion *reg=_decorator->GetFootprint();
// The new location
BRegion reg2(*reg);
reg2.OffsetBy((int32)dx, (int32)dy);
MoveBy(dx,dy);
_decorator->MoveBy(BPoint(dx, dy));
// 3) quickly move the window
_driver->CopyRegion(reg,reg2.Frame().LeftTop());
// 4) Invalidate only the areas which we can't redraw directly
for(int32 i=0; i<reg2.CountRects();i++)
reg->Exclude(reg2.RectAt(i));
// TODO: DW's notes to self
// As of right now, dragging the window is extremely slow despite the use
// of CopyRegion. The reason is because of the redraw taken. When Invalidate() is
// called the RootLayer invalidates things properly for itself, but the area which
// should be invalidated for the first of the two windows in my test case is not
// made dirty, so the entire first window is redrawn with RequestDraw being
// restructured as it is. Additionally, the second window is redrawn for the same reason
// when in fact it shouldn't be redrawn at all.
// Solution:
// Figure out what the exact usage of Layer::Invalidate() should be (parent coordinates,
// layer's coordinates, etc) and set things right. Secondly, nuke the invalid region
// in this call so that when RequestDraw is called, this WinBorder doesn't redraw itself
_parent->Invalidate(*reg);
_parent->RebuildRegions();
_parent->RequestDraw();
delete reg;
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unlock_layers();
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}
}
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if(is_resizing_window())
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{
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STRACE_CLICK(("ClickMove: Resize\n"));
float dx = pt.x - _mousepos.x,
dy = pt.y - _mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
{
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_clientframe.right+=dx;
_clientframe.bottom+=dy;
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_win->Lock();
_win->_frame.right+=dx;
_win->_frame.bottom+=dy;
_win->Unlock();
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lock_layers();
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ResizeBy(dx,dy);
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_parent->RequestDraw();
unlock_layers();
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_decorator->ResizeBy(dx,dy);
_decorator->Draw();
}
}
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_mousepos=pt;
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}
void WinBorder::MouseUp(int8 *buffer)
{
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STRACE_MOUSE(("WinBorder %s: MouseUp() \n",_title->String()));
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// buffer data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
int8 *index=buffer; index+=sizeof(int64);
float x=*((float*)index); index+=sizeof(float);
float y=*((float*)index); index+=sizeof(float);
int32 modifiers=*((int32*)index);
BPoint pt(x,y);
_mbuttons=0;
_kmodifiers=modifiers;
set_is_moving_window(false);
set_is_resizing_window(false);
set_is_sliding_tab(false);
click_type click=_decorator->Clicked(pt, _mbuttons, _kmodifiers);
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switch(click)
{
case CLICK_CLOSE:
{
_decorator->SetClose(false);
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_decorator->DrawClose();
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// call close window stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_CLOSE unimplemented\n",_title->String()));
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break;
}
case CLICK_ZOOM:
{
_decorator->SetZoom(false);
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_decorator->DrawZoom();
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// call zoom stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_ZOOM unimplemented\n",_title->String()));
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break;
}
case CLICK_MINIMIZE:
{
_decorator->SetMinimize(false);
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_decorator->DrawMinimize();
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// call minimize stuff here
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STRACE_MOUSE(("WinBorder %s: MouseUp:CLICK_MINIMIZE unimplemented\n",_title->String()));
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}
default:
{
break;
}
}
}
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/*!
\brief Function to pass focus value on to decorator
\param active Focus flag
*/
void WinBorder::SetFocus(const bool &active)
{
if(_decorator)
_decorator->SetFocus(active);
}
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void WinBorder::RequestDraw(const BRect &r)
{
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STRACE(("WinBorder %s: RequestDraw(BRect)\n",_title->String()));
#ifdef DEBUG_WINBORDER
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PrintToStream();
#endif
_decorator->Draw(r);
delete _invalid;
_invalid = NULL;
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}
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void WinBorder::RequestDraw(void)
{
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STRACE(("WinBorder %s::RequestDraw()\n",_title->String()));
#ifdef DEBUG_WINBORDER
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PrintToStream();
#endif
if(_invalid)
{
for(int32 i=0;i<_invalid->CountRects();i++)
_decorator->Draw(_invalid->RectAt(i));
delete _invalid;
_invalid = NULL;
}
else
_decorator->Draw();
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}
/*
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void WinBorder::MoveBy(BPoint pt)
{
}
void WinBorder::MoveBy(float x, float y)
{
}
void WinBorder::ResizeBy(BPoint pt)
{
}
void WinBorder::ResizeBy(float x, float y)
{
}
*/
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void WinBorder::UpdateColors(void)
{
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STRACE(("WinBorder %s: UpdateColors unimplemented\n",_title->String()));
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}
void WinBorder::UpdateDecorator(void)
{
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STRACE(("WinBorder %s: UpdateDecorator unimplemented\n",_title->String()));
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}
void WinBorder::UpdateFont(void)
{
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STRACE(("WinBorder %s: UpdateFont unimplemented\n",_title->String()));
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}
void WinBorder::UpdateScreen(void)
{
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STRACE(("WinBorder %s: UpdateScreen unimplemented\n",_title->String()));
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}