543 lines
17 KiB
C++
543 lines
17 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Desktop.cpp
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// Author: Adi Oanca <[email protected]>
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// Description: Class used to encapsulate desktop management
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//
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//------------------------------------------------------------------------------
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#include <stdio.h>
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#include <Region.h>
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#include <Message.h>
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#include "Desktop.h"
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#include "RootLayer.h"
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#include "ServerScreen.h"
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#include "Layer.h"
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#include "PortMessage.h"
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#include "DisplayDriver.h"
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#include "AccelerantDriver.h"
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#include "ViewDriver.h"
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#include "WinBorder.h"
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#include "Workspace.h"
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#include "Globals.h"
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#include "ServerWindow.h"
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//#define REAL_MODE
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Desktop::Desktop(void){
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// desktop = this;
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fDragMessage = NULL;
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fActiveRootLayer = NULL;
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fFrontWinBorder = NULL;
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fFocusWinBorder = NULL;
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fActiveScreen = NULL;
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}
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//---------------------------------------------------------------------------
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Desktop::~Desktop(void){
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//printf("~Desktop()\n");
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if (fDragMessage)
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delete fDragMessage;
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void *ptr;
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for(int32 i=0; (ptr=fRootLayerList.ItemAt(i)); i++){
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delete (RootLayer*)ptr;
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}
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for(int32 i=0; (ptr=fScreenList.ItemAt(i)); i++){
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delete (Screen*)ptr;
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}
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for(int32 i=0; (ptr=fWinBorderList.ItemAt(i)); i++){
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delete (WinBorder*)ptr;
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}
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}
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//---------------------------------------------------------------------------
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void Desktop::Init(void){
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DisplayDriver *driver = NULL;
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int32 driverCount = 0;
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bool initDrivers = true;
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while(initDrivers){
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#ifdef REAL_MODE
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// If we're using the AccelerantDriver for rendering, eventually we will loop through
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// drivers until one can't initialize in order to support multiple monitors. For now,
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// we'll just load one and be done with it.
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driver = new AccelerantDriver();
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#else
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driver = new ViewDriver();
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#endif
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if(driver->Initialize()){
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driverCount++;
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Screen *sc = new Screen(driver, BPoint(640, 480), B_RGB32, driverCount);
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// TODO: be careful, it may fail to initialize! - Monitor may not support 640x480
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fScreenList.AddItem(sc);
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// TODO: remove this when you have a real Driver.
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if (driverCount == 1)//2)
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initDrivers = false;
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}
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else{
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driver->Shutdown();
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delete driver;
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driver = NULL;
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initDrivers = false;
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}
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}
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if (driverCount < 1){
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delete this;
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}
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InitMode();
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SetActiveRootLayerByIndex(0);
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}
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//---------------------------------------------------------------------------
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void Desktop::InitMode(void){
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// this is init mode for n-SS.
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fActiveScreen = fScreenList.ItemAt(0)? (Screen*)fScreenList.ItemAt(0): NULL;
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for (int32 i=0; i<fScreenList.CountItems(); i++){
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char name[32];
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sprintf(name, "RootLayer %ld", i+1);
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Screen *screens[1];
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screens[0] = (Screen*)fScreenList.ItemAt(i);
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RootLayer *rl = new RootLayer(name, 4, this);
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rl->SetScreens(screens, 1, 1);
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fRootLayerList.AddItem(rl);
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}
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}
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// Methods for multiple monitors.
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//---------------------------------------------------------------------------
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Screen* Desktop::ScreenAt(int32 index) const{
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Screen *sc;
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sc = static_cast<Screen*>(fScreenList.ItemAt(index));
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return sc;
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}
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//---------------------------------------------------------------------------
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int32 Desktop::ScreenCount() const{
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return fScreenList.CountItems();
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}
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//---------------------------------------------------------------------------
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Screen* Desktop::ActiveScreen() const{
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return fActiveScreen;
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}
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//---------------------------------------------------------------------------
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void Desktop::SetActiveRootLayerByIndex(int32 listIndex){
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RootLayer *rl;
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rl = RootLayerAt(listIndex);
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if (rl)
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SetActiveRootLayer(rl);
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}
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//---------------------------------------------------------------------------
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void Desktop::SetActiveRootLayer(RootLayer* rl){
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if (fActiveRootLayer == rl)
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return;
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fActiveRootLayer = rl;
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// TODO: fix!!!!!!!!!!!!!!!!!!!!!!!! or not?
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// also set he new front and focus
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// SetFrontWinBorder(fActiveRootLayer->ActiveWorkspace()->FrontLayer());
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// SetFocusWinBorder(fActiveRootLayer->ActiveWorkspace()->FocusLayer());
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// TODO: other tasks required when this happens. I don't know them now.
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// Rebuild & Invalidate
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// hide the mouse in the old ActiveRootLayer
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// show the mouse in new ActiveRootLayer
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}
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//---------------------------------------------------------------------------
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RootLayer* Desktop::ActiveRootLayer() const{
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return fActiveRootLayer;
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}
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//---------------------------------------------------------------------------
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int32 Desktop::ActiveRootLayerIndex() const{
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int32 rootLayerCount = CountRootLayers();
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for(int32 i=0; i<rootLayerCount; i++){
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if(fActiveRootLayer == (RootLayer*)(fRootLayerList.ItemAt(i)))
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return i;
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}
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return -1;
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}
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//---------------------------------------------------------------------------
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RootLayer* Desktop::RootLayerAt(int32 index){
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RootLayer *rl;
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rl = static_cast<RootLayer*>(fRootLayerList.ItemAt(index));
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return rl;
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}
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//---------------------------------------------------------------------------
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int32 Desktop::CountRootLayers() const{
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return fRootLayerList.CountItems();
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}
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DisplayDriver* Desktop::GetDisplayDriver() const{
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return ScreenAt(0)->DDriver();
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}
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// Methods for layer(WinBorder) manipulation.
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//---------------------------------------------------------------------------
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void Desktop::AddWinBorder(WinBorder* winBorder){
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if(fWinBorderList.HasItem(winBorder))
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return;
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// special case for Tracker background window.
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if (winBorder->_level == B_SYSTEM_LAST){
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// it's added in all RottLayers
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for(int32 i=0; i<fRootLayerList.CountItems(); i++){
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((RootLayer*)fRootLayerList.ItemAt(i))->AddWinBorder(winBorder);
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}
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}
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// other windows are added to the current RootLayer only.
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else
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ActiveRootLayer()->AddWinBorder(winBorder);
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// add that pointer to user winboder list so that we can keep track of them.
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fLayerLock.Lock();
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fWinBorderList.AddItem(winBorder);
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fLayerLock.Unlock();
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// TODO: remove those 2? I vote for: YES! still... have to think...
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// SetFrontWinBorder(fActiveRootLayer->ActiveWorkspace()->FrontLayer());
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// SetFocusWinBorder(fActiveRootLayer->ActiveWorkspace()->FocusLayer());
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}
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//---------------------------------------------------------------------------
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void Desktop::RemoveWinBorder(WinBorder* winBorder){
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if(winBorder->_level == B_SYSTEM_LAST){
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for(int32 i=0; i<fRootLayerList.CountItems(); i++)
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((RootLayer*)fRootLayerList.ItemAt(i))->RemoveWinBorder(winBorder);
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}
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else{
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winBorder->GetRootLayer()->RemoveWinBorder(winBorder);
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}
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// TODO: remove those 4? I vote for: YES! still... have to think...
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// if (winBorder == fFrontWinBorder)
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// SetFrontWinBorder(fActiveRootLayer->ActiveWorkspace()->FrontLayer());
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// if (winBorder == fFocusWinBorder)
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// SetFocusWinBorder(fActiveRootLayer->ActiveWorkspace()->FocusLayer());
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fLayerLock.Lock();
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fWinBorderList.RemoveItem(winBorder);
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fLayerLock.Unlock();
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}
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//---------------------------------------------------------------------------
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bool Desktop::HasWinBorder(WinBorder* winBorder){
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return fWinBorderList.HasItem(winBorder);
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}
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//---------------------------------------------------------------------------
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void Desktop::SetFrontWinBorder(WinBorder* winBorder){
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fFrontWinBorder = winBorder;
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// TODO: implement
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}
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//---------------------------------------------------------------------------
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// TODO: remove shortly?
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void Desktop::SetFocusWinBorder(WinBorder* winBorder){
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if (FocusWinBorder() == winBorder && (winBorder && !winBorder->IsHidden()))
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return;
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fFocusWinBorder = FocusWinBorder();
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// NOTE: we assume both, the old and new focus layer are in the active workspace
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WinBorder *newFocus = NULL;
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if(fFocusWinBorder){
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fFocusWinBorder->SetFocus(false);
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}
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if(winBorder){
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// TODO: NO! this call is to determine the correct order! NOT to rebuild/redraw anything!
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// TODO: WinBorder::SetFront... will do that - both!
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// TODO: modify later
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// TODO: same applies for the focus state - RootLayer::SetFocus also does redraw
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// Workspace::SetFocus - Only determines the focus! Just like above!
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/*
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newFocus = winBorder->GetRootLayer()->ActiveWorkspace()->SetFocusLayer(winBorder);
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newFocus->SetFocus(true);
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*/
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Workspace *aws;
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aws = winBorder->GetRootLayer()->ActiveWorkspace();
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aws->SearchAndSetNewFocus(winBorder);
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//why do put this line? Eh... I will remove it later...
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newFocus = aws->FocusLayer();
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aws->FocusLayer()->SetFocus(true);
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aws->Invalidate();
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}
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fFocusWinBorder = newFocus;
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}
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//---------------------------------------------------------------------------
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WinBorder* Desktop::FrontWinBorder(void) const{
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return fActiveRootLayer->ActiveWorkspace()->FrontLayer();
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// return fFrontWinBorder;
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}
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//---------------------------------------------------------------------------
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WinBorder* Desktop::FocusWinBorder(void) const{
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return fActiveRootLayer->ActiveWorkspace()->FocusLayer();
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// return fFocusWinBorder;
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}
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// Input related methods
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//---------------------------------------------------------------------------
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void Desktop::MouseEventHandler(PortMessage *msg){
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switch(msg->Code()){
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case B_MOUSE_DOWN:{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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// 5) int32 - buttons down
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// 6) int32 - clicks
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BPoint pt;
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int64 dummy;
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int32 mod;
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int32 buttons;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&pt.x);
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msg->Read<float>(&pt.y);
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msg->Read<int32>(&mod);
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msg->Read<int32>(&buttons);
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// printf("MOUSE DOWN: at (%f, %f)\n", pt.x, pt.y);
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WinBorder *target;
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RootLayer *rl;
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Workspace *ws;
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rl = ActiveRootLayer();
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ws = rl->ActiveWorkspace();
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target = ws->SearchLayerUnderPoint(pt);
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if (target){
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fGeneralLock.Lock();
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rl->fMainLock.Lock();
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ws->SearchAndSetNewFront(target);
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ws->SetFocusLayer(target);
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target->MouseDown(pt,buttons,mod);
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rl->fMainLock.Unlock();
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fGeneralLock.Unlock();
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}
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break;
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}
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case B_MOUSE_UP:{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - modifier keys down
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BPoint pt;
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int64 dummy;
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int32 mod;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&pt.x);
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msg->Read<float>(&pt.y);
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msg->Read<int32>(&mod);
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WinBorder *target=ActiveRootLayer()->ActiveWorkspace()->SearchLayerUnderPoint(pt);
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if(target)
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target->MouseUp(pt,mod);
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// printf("MOUSE UP: at (%f, %f)\n", pt.x, pt.y);
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break;
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}
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case B_MOUSE_MOVED:{
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// Attached data:
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// 1) int64 - time of mouse click
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// 2) float - x coordinate of mouse click
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// 3) float - y coordinate of mouse click
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// 4) int32 - buttons down
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int64 dummy;
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float x,y;
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int32 buttons;
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msg->Read<int64>(&dummy);
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msg->Read<float>(&x);
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msg->Read<float>(&y);
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msg->Read<int32>(&buttons);
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// We need this so that we can see the cursor on the screen
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if(fActiveScreen)
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fActiveScreen->DDriver()->MoveCursorTo(x,y);
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BPoint pt;
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WinBorder *target=ActiveRootLayer()->ActiveWorkspace()->SearchLayerUnderPoint(pt);
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if(target)
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target->MouseMoved(pt,buttons);
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break;
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}
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case B_MOUSE_WHEEL_CHANGED:{
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// TODO: Later on, this will need to be passed onto the client ServerWindow
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break;
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}
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default:{
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printf("\nDesktop::MouseEventHandler(): WARNING: unknown message\n\n");
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}
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}
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}
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//---------------------------------------------------------------------------
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void Desktop::KeyboardEventHandler(PortMessage *msg){
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}
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//---------------------------------------------------------------------------
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void Desktop::SetDragMessage(BMessage* msg){
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if (fDragMessage){
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delete fDragMessage;
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fDragMessage = NULL;
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}
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if (msg)
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fDragMessage = new BMessage(*msg);
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}
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//---------------------------------------------------------------------------
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BMessage* Desktop::DragMessage(void) const{
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return fDragMessage;
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}
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// Methods for various desktop stuff handled by the server
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//---------------------------------------------------------------------------
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void Desktop::SetScrollBarInfo(const scroll_bar_info &info){
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fScrollBarInfo = info;
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}
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//---------------------------------------------------------------------------
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scroll_bar_info Desktop::ScrollBarInfo(void) const{
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return fScrollBarInfo;
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|
}
|
||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::SetMenuInfo(const menu_info &info){
|
||
fMenuInfo = info;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
menu_info Desktop::MenuInfo(void) const{
|
||
return fMenuInfo;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::UseFFMouse(const bool &useffm){
|
||
fFFMouseMode = useffm;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
bool Desktop::FFMouseInUse(void) const{
|
||
return fFFMouseMode;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::SetFFMouseMode(const mode_mouse &value){
|
||
fMouseMode = value;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
mode_mouse Desktop::FFMouseMode(void) const{
|
||
return fMouseMode;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
bool Desktop::ReadWorkspaceData(void){
|
||
|
|
// TODO: implement
|
||
return true;
|
|||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::SaveWorkspaceData(void){
|
||
|
|
// TODO: implement
|
||
}
|
|||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::RemoveSubsetWindow(WinBorder* wb){
|
||
WinBorder *winBorder = NULL;
|
|||
|
|||
|
|
fLayerLock.Lock();
|
||
int32 count = fWinBorderList.CountItems();
|
|||
for(int32 i=0; i < count; i++){
|
|||
winBorder = static_cast<WinBorder*>(fWinBorderList.ItemAt(i));
|
|||
if (winBorder->_level == B_NORMAL_FEEL)
|
|||
|
|
winBorder->Window()->fWinFMWList.RemoveItem(wb);
|
||
}
|
|||
fLayerLock.Unlock();
|
|||
|
|
|
||
RootLayer *rl = winBorder->GetRootLayer();
|
|||
|
|||
|
|
if (!fGeneralLock.IsLocked())
|
||
|
|
debugger("Desktop::RemoveWinBorder() - fGeneralLock must be locked!\n");
|
||
|
|
if (!(rl->fMainLock.IsLocked()))
|
||
|
|
debugger("Desktop::RemoveWinBorder() - fMainLock must be locked!\n");
|
||
|
|
|
||
int32 countWKs = rl->WorkspaceCount();
|
|||
for (int32 i=0; i < countWKs; i++){
|
|||
rl->WorkspaceAt(i+1)->RemoveLayerPtr(wb);
|
|||
|
|
}
|
||
|
|
}
|
||
//---------------------------------------------------------------------------
|
|||
|
|
void Desktop::PrintToStream(){
|
||
printf("RootLayer List:\n=======\n");
|
|||
|
|
for(int32 i=0; i<fRootLayerList.CountItems(); i++){
|
||
|
|
printf("\t%s\n", ((RootLayer*)fRootLayerList.ItemAt(i))->GetName());
|
||
|
|
((RootLayer*)fRootLayerList.ItemAt(i))->PrintToStream();
|
||
|
|
printf("-------\n");
|
||
|
|
}
|
||
|
|
printf("=======\nActive RootLayer: %s\n", fActiveRootLayer? fActiveRootLayer->GetName(): "NULL");
|
||
// printf("Active WinBorder: %s\n", fActiveWinBorder? fActiveWinBorder->Name(): "NULL");
|
|||
|
|||
printf("Screen List:\n");
|
|||
|
|
for(int32 i=0; i<fScreenList.CountItems(); i++){
|
||
|
|
printf("\t%ld\n", ((Screen*)fScreenList.ItemAt(i))->ScreenNumber());
|
||
|
|
}
|
||
|
|||
|
|
}
|
||
//---------------------------------------------------------------------------
|
|||
WinBorder* Desktop::FindWinBorderByServerWindowTokenAndTeamID(int32 token, team_id teamID){
|
|||
WinBorder* wb;
|
|||
|
|
fLayerLock.Lock();
|
||
|
|
for (int32 i = 0; (wb = (WinBorder*)fWinBorderList.ItemAt(i)); i++){
|
||
if (wb->Window()->ClientToken() == token
|
|||
|
|
&& wb->Window()->ClientTeamID() == teamID)
|
||
break;
|
|||
|
|
}
|
||
|
|
fLayerLock.Unlock();
|
||
|
|
|
||
|
|
return wb;
|
||
|
|
}
|
||
|
|
//---------------------------------------------------------------------------
|
||
void Desktop::PrintVisibleInRootLayerNo(int32 no){
|
|||
if (no<0 || no>=fRootLayerList.CountItems())
|
|||
|
|
return;
|
||
|
|
|
||
|
|
printf("Visible windows in RootLayer %ld, Workspace %ld\n",
|
||
|
|
ActiveRootLayerIndex(), ActiveRootLayer()->ActiveWorkspaceIndex());
|
||
|
|
WinBorder *wb = NULL;
|
||
|
|
Workspace *ws = ActiveRootLayer()->ActiveWorkspace();
|
||
|
|
for(wb = (WinBorder*)ws->GoToTopItem(); wb != NULL; wb = (WinBorder*)ws->GoToLowerItem()){
|
||
|
|
if (!wb->IsHidden())
|
||
|
|
wb->PrintToStream();
|
||
|
|
}
|
||
|
|
}
|