Implemented new_decorator()
Documented most Desktop functions and implemented some of them git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2705 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -33,6 +33,9 @@
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#include "ServerConfig.h"
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#include "ServerProtocol.h"
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#include "ServerWindow.h"
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#include "DefaultDecorator.h"
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AppServer *app_server=NULL;
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/*!
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\brief Constructor
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@@ -99,7 +102,7 @@ AppServer::AppServer(void)
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_active_app=-1;
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_p_active_app=NULL;
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make_decorator=NULL;
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make_decorator=NULL;
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}
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/*!
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@@ -751,12 +754,17 @@ ServerApp *AppServer::FindApp(const char *sig)
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\param wlook Window look type. See Window.h
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\param wfeel Window feel type. See Window.h
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\param wflags Window flags. See Window.h
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If a decorator has not been set, we use the default one packaged in with the app_server
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being that we can't do anything with a window without one.
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*/
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Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel,
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int32 wflags, DisplayDriver *ddriver)
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{
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if(!app_server->make_decorator)
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return new DefaultDecorator(rect,wlook,wfeel,wflags);
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return NULL;
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return app_server->make_decorator(rect,wlook,wfeel,wflags);
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}
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/*!
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@@ -771,7 +779,7 @@ int main( int argc, char** argv )
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if(find_port(SERVER_PORT_NAME)!=B_NAME_NOT_FOUND)
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return -1;
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AppServer *app_server = new AppServer();
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app_server=new AppServer();
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app_server->Run();
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delete app_server;
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return 0;
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@@ -26,6 +26,7 @@
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//------------------------------------------------------------------------------
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#include "DisplayDriver.h"
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#include "Desktop.h"
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#include "DesktopClasses.h"
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#include "ViewDriver.h"
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@@ -41,19 +42,26 @@
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//! This namespace encapsulates all globals specifically for the desktop
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namespace desktop_private {
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int8 *dragmessage;
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int32 dragmessagesize;
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int8 *dragmessage=NULL;
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int32 dragmessagesize=0;
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BLocker draglock,
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layerlock,
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workspacelock;
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BList *screenlist;
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BList *desktop_private::screenlist=NULL;
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Screen *activescreen=NULL;
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}
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//! locks layer access
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void lock_layers(void) { desktop_private::layerlock.Lock(); }
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//! unlocks layer access
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void unlock_layers(void) { desktop_private::layerlock.Unlock(); }
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//! locks access to drag and drop data
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void lock_dragdata(void) { desktop_private::draglock.Lock(); }
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//! unlocks access to drag and drop data
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void unlock_dragdata(void) { desktop_private::draglock.Unlock(); }
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//! locks access to the workspace list
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void lock_workspaces(void) { desktop_private::workspacelock.Lock(); }
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//! unlocks access to the workspace list
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void unlock_workspaces(void) { desktop_private::workspacelock.Unlock(); }
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/*!
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@@ -64,58 +72,239 @@ void unlock_workspaces(void) { desktop_private::workspacelock.Unlock(); }
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*/
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void InitDesktop(void)
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{
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desktop_private::screenlist=new BList(0);
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DisplayDriver *tdriver;
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Screen *s=NULL;
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#if DISPLAYDRIVER == HWDRIVER
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// If we're using the AccelerantDriver for rendering, eventually we will loop through
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// drivers until one can't initialize in order to support multiple monitors. For now,
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// we'll just load one and be done with it.
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tdriver=new AccelerantDriver;
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if(tdriver->Initialize())
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{
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// TODO: figure out how to load the workspace data and do it here.
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// For now, we'll just use 3 workspaces.
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s=new Screen(tdriver,3);
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desktop_private::screenlist->AddItem(s);
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}
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else
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{
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// Uh-oh. We don't have a video card. This would be a *bad* thing. Seeing how
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// we can't see anything, we can't do anything, either. It's time to crash now. ;)
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tdriver->Shutdown();
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delete tdriver;
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tdriver=NULL;
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}
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#endif
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#if DISPLAYDRIVER == SCREENDRIVER
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tdriver=new ScreenDriver;
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#else
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tdriver=new ViewDriver;
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#endif
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if(tdriver->Initialize())
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{
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// TODO: figure out how to load the workspace data and do it here.
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// For now, we'll just use 3 workspaces.
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Screen *s=new Screen(tdriver,3);
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desktop_private::screenlist->AddItem(s);
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}
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else
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{
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// Uh-oh. We don't have a video card. This would be a *bad* thing. Seeing how
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// we can't see anything, we can't do anything, either. It's time to crash now. ;)
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tdriver->Shutdown();
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delete tdriver;
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tdriver=NULL;
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}
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// Once we utilize multiple monitors, we'll make Screen 0 the active one.
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if(tdriver)
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{
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s->Activate();
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desktop_private::activescreen=s;
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}
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}
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//! Shuts down the graphics subsystem
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void ShutdownDesktop(void)
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{
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Screen *s;
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for(int32 i=0;i<desktop_private::screenlist->CountItems();i++)
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{
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s=(Screen*)desktop_private::screenlist->ItemAt(i);
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if(s)
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delete s;
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}
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if(!desktop_private::dragmessage)
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{
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delete desktop_private::dragmessage;
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desktop_private::dragmessage=NULL;
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desktop_private::dragmessagesize=0;
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}
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}
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/*!
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\brief Add a workspace to the desktop
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\param index Place in the workspace list to add the new one.
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The default location to add a workspace is at the end of the list. If index
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is less than 0 or greater than the current workspace count, AddWorkspace will place
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the workspace at the list's end. Note that it is possible to insert a workspace
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in the list simply by specifying an index.
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*/
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void AddWorkspace(int32 index=-1)
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{
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lock_workspaces();
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lock_layers();
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Screen *s;
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for(int32 i=0;i<desktop_private::screenlist->CountItems();i++)
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{
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s=(Screen*)desktop_private::screenlist->ItemAt(i);
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if(s)
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s->AddWorkspace(index);
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}
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unlock_layers();
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unlock_workspaces();
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}
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/*!
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\brief Deletes a workspace
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\param index The index to delete
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If the workspace specified by index does not refer to a valid workspace, this function
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will fail. Should the workspace to be deleted be the active one, the previous
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workspace in the list will be chosen or workspace 0 if workspace 0 is being deleted.
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This function will fail if there is only 1 workspace used.
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*/
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void DeleteWorkspace(int32 index)
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{
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lock_workspaces();
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lock_layers();
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Screen *s;
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for(int32 i=0;i<desktop_private::screenlist->CountItems();i++)
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{
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s=(Screen*)desktop_private::screenlist->ItemAt(i);
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if(s)
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s->DeleteWorkspace(index);
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}
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unlock_layers();
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unlock_workspaces();
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}
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/*!
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\brief Returns the number of workspaces available
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\return the number of workspaces available
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*/
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int32 CountWorkspaces(void)
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{
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return 0;
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lock_workspaces();
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lock_layers();
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int32 count=desktop_private::activescreen->CountWorkspaces();
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unlock_layers();
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unlock_workspaces();
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return count;
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}
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/*!
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\brief Sets the number of workspaces available
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\param count The new number of available workspaces
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This function will fail if count is less than 1 or greater than 32. The limit of 32 was
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set by BeOS. Making the limit higher will cause unreachable workspaces because of the
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API interface used to access them. Were this to change, the only limiting factor for
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workspace count would be the hardware itself.
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*/
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void SetWorkspaceCount(int32 count)
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{
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}
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int32 CurrentWorkspace(screen_id screen=B_MAIN_SCREEN_ID)
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/*!
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\brief Returns the index of the active workspace
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\return the index of the active workspace
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*/
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int32 CurrentWorkspace(void)
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{
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return 0;
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}
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void SetWorkspace(int32 workspace, screen_id screen=B_MAIN_SCREEN_ID)
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/*!
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\brief Sets the active workspace
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\param workspace Index of the workspace to activate
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This function will do nothing if passed an index which does not refer to a valid
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workspace.
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*/
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void SetWorkspace(int32 workspace)
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{
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}
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/*!
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\brief Sets the active screen. Currently unused.
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\param id ID of the screen to activate.
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*/
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void SetScreen(screen_id id)
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{
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}
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/*!
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\brief Returns the number of screens available. Currently unused.
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\return the number of screens available.
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*/
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int32 CountScreens(void)
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{
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return 0;
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}
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/*!
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\brief Returns the index of the active screen. Currently unused.
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\return the index of the active screen
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*/
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screen_id ActiveScreen(void)
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{
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return B_MAIN_SCREEN_ID;
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}
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/*!
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\brief Obtains the DisplayDriver object used for the specified screen.
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\param screen ID of the screen to get the DisplayDriver for.
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\return The DisplayDriver or NULL if not available for that screen ID
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Like the other multiscreen functions, this is unused. Because multiple screens are
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not utilized, specifying an ID other than B_MAIN_SCREEN_ID will return NULL
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*/
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DisplayDriver *GetGfxDriver(screen_id screen=B_MAIN_SCREEN_ID)
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{
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return NULL;
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}
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/*!
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\brief Sets the video parameters of the specified workspace
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\param index The workspace to change
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\param res Resolution constant from GraphicsDefs.h
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\param stick If false, resolution will revert to its old value on next boot
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\param screen ID of the screen to change
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\return B_OK if successful, B_ERROR if not.
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Because of the lack of outside multimonitor support, the screen ID is ignored for now.
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*/
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status_t SetSpace(int32 index, int32 res, bool stick=true, screen_id screen=B_MAIN_SCREEN_ID)
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{
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return B_ERROR;
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@@ -138,20 +327,49 @@ void SetActiveWindow(ServerWindow *win)
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{
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}
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/*!
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\brief Returns the root layer for the specified workspace
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\param workspace Index of the workspace to use
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\param screen Index of the screen to use
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\return The root layer or NULL if there was an invalid parameter.
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*/
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Layer *GetRootLayer(int32 workspace=B_CURRENT_WORKSPACE, screen_id screen=B_MAIN_SCREEN_ID)
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{
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return NULL;
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}
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/*!
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\brief Assigns a flattened BMessage to the global drag data.
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\param size Size of the data buffer
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\param flattened Flattened BMessage data buffer
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This assigns a BMessage in its flattened state to the internal storage. Only
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one message can be stored at a time. Once an assignment is made, another cannot
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be made until the current one is emptied. If additional calls are made while
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there is a drag message assigned, the function will fail and the new assignment
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will not be made. Note that this merely passes a pointer around. No copies are
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made and the caller is responsible for freeing any allocated objects from the heap.
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*/
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void set_drag_message(int32 size, int8 *flattened)
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{
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}
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/*!
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\brief Gets the current drag data
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\param size Receives the size of the drag data buffer
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\return the drag data buffer or NULL if size is NULL
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Retrieve the current drag message in use. This function will fail if a NULL pointer
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is passed to it. Note that this does not free the current drag message from use.
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The size of the flattened message is stored in the size parameter. Also, note that if
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there is no message in use, it will return NULL and set size to 0.
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*/
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int8 *get_drag_message(int32 *size)
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{
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return NULL;
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}
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//! Empties current drag data and allows for new data to be assigned
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void empty_drag_message(void)
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{
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}
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@@ -41,8 +41,8 @@ void AddWorkspace(int32 index=-1);
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void DeleteWorkspace(int32 index);
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int32 CountWorkspaces(void);
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void SetWorkspaceCount(int32 count);
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int32 CurrentWorkspace(screen_id screen=B_MAIN_SCREEN_ID);
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void SetWorkspace(int32 workspace, screen_id screen=B_MAIN_SCREEN_ID);
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int32 CurrentWorkspace(void);
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void SetWorkspace(int32 workspace);
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void SetScreen(screen_id id);
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int32 CountScreens(void);
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