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haiku-beta6/src/kits/interface/MenuBar.cpp
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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
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//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Menubar.cpp
// Authors: Marc Flerackers ([email protected])
// Stefano Ceccherini ([email protected])
// Description: BMenuBar is a menu that's at the root of a menu hierarchy.
//------------------------------------------------------------------------------
// TODO: Finish this class
#include <Application.h>
#include <Autolock.h>
#include <MenuBar.h>
#include <MenuItem.h>
#include <Window.h>
#include <AppMisc.h>
#include <MenuPrivate.h>
#include <TokenSpace.h>
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struct menubar_data
{
BMenuBar *menuBar;
int32 menuIndex;
bool sticky;
bool showMenu;
bool useRect;
BRect rect;
};
BMenuBar::BMenuBar(BRect frame, const char *title, uint32 resizeMask,
menu_layout layout, bool resizeToFit)
: BMenu(frame, title, resizeMask,
B_WILL_DRAW | B_FRAME_EVENTS, layout, resizeToFit),
fBorder(B_BORDER_FRAME),
fTrackingPID(-1),
fPrevFocusToken(-1),
fMenuSem(-1),
fLastBounds(NULL),
fTracking(false)
{
InitData(layout);
}
BMenuBar::BMenuBar(BMessage *data)
: BMenu(data),
fBorder(B_BORDER_FRAME),
fTrackingPID(-1),
fPrevFocusToken(-1),
fMenuSem(-1),
fLastBounds(NULL),
fTracking(false)
{
int32 border;
if (data->FindInt32("_border", &border) == B_OK)
SetBorder((menu_bar_border)border);
// TODO: InitData() ??
}
BMenuBar::~BMenuBar()
{
if (fTrackingPID >= 0) {
status_t dummy;
wait_for_thread(fTrackingPID, &dummy);
}
delete fLastBounds;
}
BArchivable *
BMenuBar::Instantiate(BMessage *data)
{
if (validate_instantiation(data, "BMenuBar"))
return new BMenuBar(data);
else
return NULL;
}
status_t
BMenuBar::Archive(BMessage *data, bool deep) const
{
status_t err = BMenu::Archive(data, deep);
if (err < B_OK)
return err;
if (Border() != B_BORDER_FRAME)
err = data->AddInt32("_border", Border());
return err;
}
void
BMenuBar::SetBorder(menu_bar_border border)
{
fBorder = border;
}
menu_bar_border
BMenuBar::Border() const
{
return fBorder;
}
void
BMenuBar::Draw(BRect updateRect)
{
// TODO: implement additional border styles
if (IsEnabled()) {
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BRect bounds(Bounds());
PushState();
// Restore the background color in case a menuitem
// was selected.
DrawBackground(bounds & updateRect);
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SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_LIGHTEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom - 2.0f), BPoint(0.0f, 0.0f));
StrokeLine(BPoint(bounds.right, 0.0f));
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_1_TINT));
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StrokeLine(BPoint(1.0f, bounds.bottom - 1.0f),
BPoint(bounds.right, bounds.bottom - 1.0f));
SetHighColor(tint_color(ui_color(B_MENU_BACKGROUND_COLOR), B_DARKEN_2_TINT));
StrokeLine(BPoint(0.0f, bounds.bottom), BPoint(bounds.right, bounds.bottom));
StrokeLine(BPoint(bounds.right, 0.0f), BPoint(bounds.right, bounds.bottom));
PopState();
DrawItems(updateRect);
} else {
LayoutItems(0);
Sync();
Invalidate();
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}
}
void
BMenuBar::AttachedToWindow()
{
Install(Window());
Window()->SetKeyMenuBar(this);
BMenu::AttachedToWindow();
}
void
BMenuBar::DetachedFromWindow()
{
BMenu::DetachedFromWindow();
}
void
BMenuBar::MessageReceived(BMessage *msg)
{
BMenu::MessageReceived(msg);
}
void
BMenuBar::MouseDown(BPoint where)
{
BWindow *window = Window();
if (!window->IsActive() || !window->IsFront()) {
window->Activate();
window->UpdateIfNeeded();
}
StartMenuBar(-1, false, false);
}
void
BMenuBar::WindowActivated(bool state)
{
BView::WindowActivated(state);
}
void
BMenuBar::MouseUp(BPoint where)
{
BView::MouseUp(where);
}
void
BMenuBar::FrameMoved(BPoint newPosition)
{
BMenu::FrameMoved(newPosition);
}
void
BMenuBar::FrameResized(float newWidth, float newHeight)
{
BMenu::FrameResized(newWidth, newHeight);
}
void
BMenuBar::Show()
{
BView::Show();
}
void
BMenuBar::Hide()
{
BView::Hide();
}
BHandler *
BMenuBar::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property)
{
return BMenu::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t
BMenuBar::GetSupportedSuites(BMessage *data)
{
return BMenu::GetSupportedSuites(data);
}
void
BMenuBar::ResizeToPreferred()
{
BMenu::ResizeToPreferred();
}
void
BMenuBar::GetPreferredSize(float *width, float *height)
{
BMenu::GetPreferredSize(width, height);
}
void
BMenuBar::MakeFocus(bool state)
{
BMenu::MakeFocus(state);
}
void
BMenuBar::AllAttached()
{
BMenu::AllAttached();
}
void
BMenuBar::AllDetached()
{
BMenu::AllDetached();
}
status_t
BMenuBar::Perform(perform_code d, void *arg)
{
return BMenu::Perform(d, arg);
}
void BMenuBar::_ReservedMenuBar1() {}
void BMenuBar::_ReservedMenuBar2() {}
void BMenuBar::_ReservedMenuBar3() {}
void BMenuBar::_ReservedMenuBar4() {}
BMenuBar &
BMenuBar::operator=(const BMenuBar &)
{
return *this;
}
void
BMenuBar::StartMenuBar(int32 menuIndex, bool sticky, bool showMenu,
BRect *specialRect)
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{
BWindow *window = Window();
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if (window == NULL)
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debugger("MenuBar must be added to a window before it can be used.");
BAutolock lock(window);
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if (!lock.IsLocked())
return;
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fPrevFocusToken = -1;
fTracking = true;
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window->MenusBeginning();
fMenuSem = create_sem(0, "window close sem");
_set_menu_sem_(window, fMenuSem);
fTrackingPID = spawn_thread(TrackTask, "menu_tracking", B_NORMAL_PRIORITY, NULL);
if (fTrackingPID >= 0) {
menubar_data data;
data.menuBar = this;
data.menuIndex = menuIndex;
data.sticky = sticky;
data.showMenu = showMenu;
data.useRect = specialRect != NULL;
if (data.useRect)
data.rect = *specialRect;
resume_thread(fTrackingPID);
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send_data(fTrackingPID, 0, &data, sizeof(data));
} else {
_set_menu_sem_(window, B_NO_MORE_SEMS);
delete_sem(fMenuSem);
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}
}
long
BMenuBar::TrackTask(void *arg)
{
menubar_data data;
thread_id id;
receive_data(&id, &data, sizeof(data));
BMenuBar *menuBar = data.menuBar;
BWindow *window = menuBar->Window();
menuBar->SetStickyMode(data.sticky);
int32 action;
menuBar->Track(&action, data.menuIndex, data.showMenu);
// Sends a _MENUS_DONE_ message to the BWindow.
// Weird: There is a _MENUS_DONE_ message but not a
// _MENUS_BEGINNING_ message, in fact the MenusBeginning()
// hook function is called directly.
window->PostMessage(_MENUS_DONE_);
_set_menu_sem_(window, B_BAD_SEM_ID);
delete_sem(menuBar->fMenuSem);
menuBar->fMenuSem = B_BAD_SEM_ID;
return 0;
}
BMenuItem *
BMenuBar::Track(int32 *action, int32 startIndex, bool showMenu)
{
// TODO: This function is very incomplete and just partially working:
// For example, it doesn't respect the "sticky mode" setting.
// Cleanup: We shouldn't use two nested loops. This simplifies the code
// but doesn't work well
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BMenuItem *resultItem = NULL;
BWindow *window = Window();
int localAction = MENU_ACT_NONE;
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bool exitLoop = false;
do {
if (window->LockWithTimeout(200000) < B_OK)
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break;
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BPoint where;
ulong buttons;
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GetMouse(&where, &buttons);
BMenuItem *menuItem = HitTestItems(where, B_ORIGIN);
if (menuItem != NULL) {
SelectItem(menuItem);
BMenu *menu = menuItem->Submenu();
// TODO: Actually, this test shouldn't be needed, as
// all BMenuBar's BMenuItems are BMenus.
if (menu != NULL) {
if (IsStickyPrefOn())
menu->SetStickyMode(true);
do {
snooze(40000);
GetMouse(&where, &buttons);
// If we aren't over this BMenu anymore, exit the tracking loop.
BMenuItem *testItem = HitTestItems(where, B_ORIGIN);
if (testItem != NULL && testItem != menuItem)
break;
// No need to keep the window locked for the
// whole time, as BMenu::_track() does its own locking.
window->Unlock();
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resultItem = menu->_track(&localAction, startIndex);
if (window->LockWithTimeout(200000) < B_OK)
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break;
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} while (localAction != MENU_ACT_CLOSE);
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}
if (window->IsLocked()) {
SelectItem(NULL);
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Invalidate();
}
}
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if (window->IsLocked())
window->Unlock();
snooze(40000);
if (buttons == 0)
exitLoop = true;
} while (!exitLoop);
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if (action != NULL)
*action = static_cast<int>(localAction);
if (resultItem != NULL)
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resultItem->Invoke();
return resultItem;
}
void
BMenuBar::StealFocus()
{
BWindow *window = Window();
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if (window != NULL && window->Lock()) {
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BView *focus = window->CurrentFocus();
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if (focus != NULL)
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fPrevFocusToken = _get_object_token_(focus);
MakeFocus();
window->Unlock();
}
}
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void
BMenuBar::RestoreFocus()
{
BWindow *window = Window();
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if (window != NULL && window->Lock()) {
BHandler *handler = NULL;
if (BPrivate::gDefaultTokens.GetToken(fPrevFocusToken, B_HANDLER_TOKEN,
(void **)&handler, NULL) == B_OK) {
BView *view = dynamic_cast<BView *>(handler);
if (view != NULL)
view->MakeFocus();
}
fPrevFocusToken = -1;
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window->Unlock();
}
}
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void
BMenuBar::InitData(menu_layout layout)
{
fLastBounds = new BRect(Bounds());
SetItemMargins(8, 2, 8, 2);
SetIgnoreHidden(true);
}